My SaveCOH Video
Also, the song used is "Incarnates" by OminousVoice
First view!
Teams are the number one killer of soloists.
Thank you
*applauds*
Love the way in which you did it
What sort of soulless monster would do this to people ...?
Great Battalion arrival video!
What'dya mean that's not a preview of coming attractions?
That was simply amazing!
Of course, now I'm sad again.
Synergy Lvl 50 Def FF/Electric/Psy - Protector
Cimarron - Protector Mascot
My DA Page
I...
Let me start again. These CoH farewell videos don't really do anything for me. Some in game footage. Some good scenery but nothing special. Dance Gun, now that was special. I still watch it from time to time. But farewell videos? Meh.
But then I watched this one. And it hurt. It made me feel like I was actually losing something as I watched. Well done. I think. I feel like I'm saying "Thanks for that punch in the gut. It was perfectly executed."
Don't count your weasels before they pop dink!
Thank you all
A punch in the gut is exactly how I felt when the news was announced - and on Nov 30 my fear is everything will blow to dust.
I am have faith our community will pull together and we'll get some done.
Right now... I am demorecording every session on every toon I play!
VoodooGirl, "punch to the gut" was the perfect description, and yeah, at least it was excellently executed. I think as November draws nearer, I'll be using your video a lot to get people to respond to any calls for action, whether they're members of this community or people I'm hoping to elicit sympathy from.
And...by the way...I left a heartfelt message on your profile page.
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Here is one to cheer you up acter the punch in the gut. I am on my phone so I can't link it or don't know how but just google COH Dark Radio Lingerie Party. I hope it helps the pain we are all feeling.
Justice Server Global Name Elfin and Elfin Too #savecoh
I could name my 50s but why? Universal Heroes SG I love this game.
And we have a winner.
It looks like you used the OGL extractions you were working with Arcanaville on; is it possible to transition a full-effects (client rendered) demorecord shot into the OGL file visually? So like... it appears to strip the color and effects out and leave the models, which then disintegrate?
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Would you mind sharing a brief overview of how you pulled off this great video?
-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl
BP, I'm betting its based on work from this thread. Scenes in that video look a lot like some of the images VG posted in that thread based on her 3D exports from the game.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Would you mind sharing a brief overview of how you pulled off this great video?
|
Using Arcanaville's method of pulling a 3D "printscreen" I was able to import into Blender 3D the *.obj files (textureless.) I used a combination of grabs from demorecords and while playing Live (I highly recommend pulling from demorecords...)
Once in Blender I imported the file and scaled it down - waaaaaay down. Then I began to merge scene elements into meshes (buildings, surrounding scenery, "actors", etc.) Then I'd remove the double vertices and used Blender's Subdivision Surface modifier to make some of the meshes a higher resolution - for appearance and for the particle system I would be using.
After that I keyframed the camera positions to get a feel of the movement of each shot and also when each dissolving particle systems should begin and end. After that I would place in force fields - wind, turbulence, and general force fields (either inwards force or outwards force) and keyframe their movements, if any.
Once all that was in place I would begin "baking" the particle systems for each group that would be dissolved (actors or scenery,) setting the particle count to 50,000 and keeping the simulation around 35 - 50 frames. Once all those were processed I'd render a few still images at key points to gauge how it would appear in the final animation.
After that it was a matter of setting materials, sky color, ambient occlusion, and video information. I had toyed with reflections and depth of field but it was taking about 6 minutes to render each frame with those settings and for a 120 frame animation that would take a full day.
Video: gutpunch. Also, awesome.
VG's description of her process: total nerdgasm.
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Note to self: Stop saving stuff on your roommate's computer
Also, I had considered using Blender's Cycles render but I found it was taking even longer to render each frame with it - go figure (it's supposed to be faster.)
Awesome, VG. Congratulations!
Had I rendered with Blender Cycles:
That shot - one frame - took 13 minutes and 10 seconds.
So to render the whole Praetoria dissolving animation would have taken around 52 hours and forty minutes, approx.
Excellent video!
Seriously- incredibly well done.
And your explanation on how you did it now makes me want a 3d scale model of the city, dammit.
It's possible. Although I'd recommend breaking it up into connectable pieces - so you can have a large model. It'd create a base for the city model to sit on, break it off into square regions, and model in connector pieces on the base area so that it all connects together like a puzzle.
...is finally done. What I thought would take like, oh, four days, turned into 3 weeks.
The inspiration was the idea of the servers finally shutting down and all that data just... going away.
My SaveCOH video
I set really high expectations, way beyond my skill level with Blender. Like that blasted ****'ing tornado sequence. I had in my mind a lot of things but I am still proud of what I was able to make.