Prediction! Scythe Weapon this October!


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Originally Posted by BrandX View Post
I wish the metal staff looked collapsable. It doesnt actually have to collapse and extend. But look like it does!

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Posted

Yeah, that's kind of the thing with scythes. You can make a passable weapon in a pinch with some work, but that involves turning it into a decidedly un-scythe-like spear or polearm.

Titan Weapons, from the animations, works best for either a large edge weapon capable of both stabbing and slashing (i.e. a large sword), a double edged weapon (a large sword or a double headed axe), or a massive blunt object or bashing or crushing weapon (cudgels, clubs, hammers, cars on a stick, etc). The scythe would be tricky, as Rend Armor is a direct stab with the weapon, and Arc of Destruction has you smashing it down with the back of the weapon.


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Posted

There were a lot of medieval weapons that were based off of farm tools. Flails, for example.


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Originally Posted by Samuel_Tow View Post
Well, no, it's not scythe-specific because the way Death fights is more as a dual-weapons used with kama weapons that he uses pretty much like axes. He has only a few scythe-specific attacks, usually either in executions or his reaper form attacks. What I was saying, however, is he made a primary scythe user look good enough for me to want one.
My point being I don't see anythings scythe unique enough about those animations to really count it as a unique look.. Looks mostly like a more interactive Titan Weapons user to me.

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Also, what do you envision of being specific to a scythe? An actual scythe has a blade that points sideways of the haft so that it can cut grass on the ground without making you bed over. A what you see passed off as a scythe in fantasy and anime has a curved blade that points down the haft and looks like a giant kama. To the best of my knowledge, such a weapon has never actually existed and thus no traditional means of using it has ever been developed.
This isn't really news to me. But , again, there's precedence with kama and how they are used, which isn't really as a direct slashing weapon and more as a trapping and cutting weapon.

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I don't mean this to shoot you down, by the way - this is an honest question: How do you envision a scythe being used that's unique to it and can't be used for an axe just as easily? In Darksiders II, Death spears the Crowfather lying on the ground, then flips him up to stand the scythe on its end so the guy is hanging off the blade upright, but that's a very specific use for it that's not easily transferable to a genera situation. So seriously - what's specific to the scythe?
I'm having a hard time finding video that actually displays the combat clearly, but the Dervish Class from Guildwars made good use of it's Scythe with lots of hooking and swinging weapons past the enemy and then pulling back.

I think it'd be interesting to see someone fight using it less as a direct offensive weapon and more as a tool/combat hazard to direct the opponent towards with clever positioning. There's also the whole "impale, then swing to sever" or "Impale, then drag them around" thing as well.

Another good example would be Maka from Soul Eater, Which uses the length and size as a defensive element(staff-style twirling) before delivering a massive, final blow leveraging, again, the size, length and sharpness against the opponent


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Posted

One way that a traditional looking scythe might work with titan weapons and staff fighting is to simply add a sharp pointy blade at the top. Do the weapon can do slashing or piercing style attacks and look appropriate while doing so.

Here's a simply example of the concept:


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Animations are the trouble. You can't stab with a scythe so it's an ill fit for Titan Weapons...
It can't be any worse than stabbing with a rocket-powered hammer, a chunk of concrete on the end of a pipe or a demonic meat axe. And if the stabbing animation is really your concern, I have a solution for that:


(Click for larger image.)




EDIT: ... Yeah, what Kyriani said. >_>


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
It can't be any worse than stabbing with a rocket-powered hammer...
Of course not. What possibly could? Frankly, the rocket hammer - for as good of an idea as it really is - is probably the worst of the Titan Weapons simply because the set seems purpose-designed to ruin it with inappropriate animations. Again, with the concrete chunk, you can kind of say you're thrusting a great weight into someone's stomach. But with the hammer? Yeah, smashing your jet into the ground looks horrid.

As for the scythe... I just don't think Titan Weapons are just a bad call. Hand positions are limited to just the "hilt" area even on long-hafted weapons, and the Rend Armour animation reaches so far forward it sends most of the weapon through the enemy. Honestly, I don't think that set's animations are good enough to cover as wide a range of weapons as the animators are trying to make do. It works great for swords, less well for axes and maces, and pretty badly for everything else.


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Originally Posted by Arcanaville View Post
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I think I like the idea of having a scythe enough that, really, I do not care if I'm hitting them with the top of the stick.

The bigger thing is that if they could make the scythe go pointy end first in Arc of Destruction I'd love them forever.


 

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Originally Posted by Mad Grim View Post
The bigger thing is that if they could make the scythe go pointy end first in Arc of Destruction I'd love them forever.
That's the same thing I ultimately end up picturing in my head every time I think of a scythe in TW. So awesome. *_*


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Posted

Quote:
Originally Posted by Mad Grim View Post
The bigger thing is that if they could make the scythe go pointy end first in Arc of Destruction I'd love them forever.
And that's the big thing - they wouldn't. Arc of Destruction is a really awkward, silly animation to begin with. Ask yourself this question - if you're making a set tat has a variety of non-stabbing weapons, why would you make your ultimate attack a ground STAB as opposed to a ground smash? It would make sense for all the set's blunt weapons, it would make sense for all the non-stabbing weapons and, best of all, it would make sense for swords, too.

I don't get why this set is using the animations it does, is my point. Not unless it really did start out as Titan Sword but got retconned into Titan Weapons-of-all-kinds later in the process. That would explain a lot if it were true.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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No, it probably wouldn't, and I accept that. But I still want the scythe.


 

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Skythe for Titan Weapons, yes.
Halloween themed staff? I'd like to see a human spine (or an enlarge version thereof).


 

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Originally Posted by Tannim222 View Post
Skythe for Titan Weapons, yes.
Halloween themed staff? I'd like to see a human spine (or an enlarge version thereof).
Human spine as a weapon? That is one very intriguing idea. I would like to see that one made.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Animations are the trouble. You can't stab with a scythe so it's an ill fit for Titan Weapons
You also can't stab with a hammer, an axe, or a rocket engine on a stick.

That's why Titan Weapons is Smashing damage. The damage it deals has nothing to do with whether or not the object being used is sharp.

And honestly, a sword that large would be bludgeoning people to death instead of cutting them anyway.

My point: Very few of the weapon using sets in this game make any kind of sense from a real-world-use perspective.

Dual Pistols, Dual Blades. Staff Fighting, Claws, even some of Katana's animations are questionable. If people want a scythe for Titan Weapons, I see no issue with it, as Titan Weapons does not mean stab or slash, it means "Hit them with a giant heavy thing"


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Originally Posted by Dechs Kaison
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Susan Sto Helit, aka "Susan Death", an interpretation by vidagr (links directly to their deviantart page)



Angela from Tetragrammaton Labyrinth.

Whether it makes sense as a weapon or not, it's pretty well established that the bad-***** of the world can make it work somehow. ^_^

(Of course, in the movie Hogfather they gave Susan a sword, "Death's second-favorite weapon", which is easier to carry around and threaten people with.)



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Posted

Yeah, when I think of Scythe Melee, Soul Eater is the first thing I think of. Lots of spinning with stylish slashes in between the spins. And honestly, they could probably import at least some of the animations from Titan Weapons and possibly Staff Fighting to save on some animation time.

It is an exciting time. After Bio Armor and Psy Melee, I have no idea whats coming besides Radiation Armor. I hope Scythe Melee will be considered some time.


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Posted

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Originally Posted by Samuel_Tow View Post
for as good of an idea as it really is
Off topic:

I don't see how that could ever be a "good idea" short of an entire power set being tailored around it in order to make the fact that you have a rocket-powered stick make sense.



 

Posted

Quote:
Originally Posted by Shadowblaze View Post
It is an exciting time. After Bio Armor and Psy Melee, I have no idea whats coming besides Radiation Armor.
Radiation Melee is in development as well... if comments from the Player Summit can be assumed to still be at play, anyway.



 

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Quote:
Originally Posted by Shadowblaze View Post
Yeah, when I think of Scythe Melee, Soul Eater is the first thing I think of. Lots of spinning with stylish slashes in between the spins. And honestly, they could probably import at least some of the animations from Titan Weapons and possibly Staff Fighting to save on some animation time.

It is an exciting time. After Bio Armor and Psy Melee, I have no idea whats coming besides Radiation Armor. I hope Scythe Melee will be considered some time.
Maybe if they ever thought of just going the route of "All internal testing just so we can SURPRISE you!"


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Quote:
Originally Posted by BrandX View Post
Maybe if they ever thought of just going the route of "All internal testing just so we can SURPRISE you!"
You'd be surprised how much a QA team that size would cost. Especially since getting us to test it is free.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
You'd be surprised how much a QA team that size would cost. Especially since getting us to test it is free.
Big team? I was thinking more along the lines of who they have. It either comes out great or it comes out terrible, or maybe, it comes out OMGUBER!

Either way, it can be fixed as players play with it on live!


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Posted

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Originally Posted by BrandX View Post
Either way, it can be fixed as players play with it on live!


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Posted

I think what it boils down to is this:

A scythe is a tool, not a weapon. Whilst it can be used as an improvised weapon, it's just that: improvised. Thus, there is no "proper" way to fight with a scythe. You can fight with it any way you want. It should always look clumsy, because it is clumsy.

It is thus comparable to brooms, pipes, pool cues, spades, railroad signs an so on. It could be used for any powerset the model will physically fit.


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Posted

Quote:
Originally Posted by PRAF68_EU View Post
I think what it boils down to is this:

A scythe is a tool, not a weapon. Whilst it can be used as an improvised weapon, it's just that: improvised. Thus, there is no "proper" way to fight with a scythe. You can fight with it any way you want. It should always look clumsy, because it is clumsy.

It is thus comparable to brooms, pipes, pool cues, spades, railroad signs an so on. It could be used for any powerset the model will physically fit.
But it'd look best with Titan Weapons, due to the wide sweeps. You can see how it would act by looking at the Demonic Ax, which is what I currently use in place of a scythe.

Oh, and after playing through Darksiders 2 twice, it is hard for me to believe that it can't be a cool weapon.


 

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Originally Posted by Mad Grim View Post

Oh, and after playing through Darksiders 2 twice, it is hard for me to believe that it can't be a cool weapon.

Of course its cool when you throw it and it keeps spinning as it strikes your enemy buzz sawing them.