A walk through the Wayback Machine


Acroyear2

 

Posted

One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.

For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.

Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement.


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Originally Posted by Samuel_Tow View Post
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Posted

Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too. You can also see the old zone doors on the map; I can't remember when those changed.

(Click images to embiggen)



Good times.



These are both from 2005.


I'm just a holy fool, oh baby it's so cruel


Thessalia, by Darkchildx2k

 

Posted

Quote:
Originally Posted by Tater Todd View Post
I just...I just wish I was around during the heyday of Godly Controllers.

Does anyone have pictures of 2 Singy's or other crazy multiple Pet Shenanigans?
I can't recall if this was my own three Phantasms and their pets, or if there was another Illusion Controller on the team. Actually, I can't remember much of my life from December 2004....


This reminds me of a common phenomenon when leading around multiple Phantasms... their combined knockback caused you to play "kick the can" with your opponents.


The police used to be treated exactly like ordinary citizens, running in terror from un-powered gang members, and getting their purses snatched. And check out those ancient Skulls compared to the I24 versions!


Aggro cap? What's that?


As amusing as it was to blow up dumpsters full of werewolves and freaks, my favorite was Circle of Thorns portals! Your team versus a never-ending supply of demons.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.

For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.

Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement.

I'll point again to the guide I have on the old COH video (in sig) - read some of the dev diaries, as well.

Such as Rick Dakan's comments about how silly it would be to have a city of heroes and a city of villains. >.>

Plus (in guide and discussion, again!) those "powersets" were apparently nothing like the power sets we have now, more like power pools. Of course, origins would determine how many powers you could get and how far they could be developed, too...


 

Posted

Ha ha! I remember complaining on the forum about the police running and screaming but I had totally forgotten about having their purses snatched.


 

Posted

Quote:
Originally Posted by Thessalia View Post
Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too. You can also see the old zone doors on the map; I can't remember when those changed.
I still have a Discipline on Glass Goblin. (Well, technically it's stored in the market.) I had completely forgotten the giant Gate markers, though. They were helpful in reminding players that hazard zones were level-restricted, I guess.


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.

For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.

Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement.
The mention os the Arenas and PvP in the same video also kinda wrecks the "coH was never meant to have PvP" argument


@Golden Girl

City of Heroes comics and artwork

 

Posted

Digging through my ancient screenshots folder reminded me of another lost "feature." Once upon a time someone discovered you could make your tights to your skin color, or get pretty close. Before it was changed, it wasn't uncommon to see sights like these, from late 2004/early 2005.


@Glass Goblin - Writer, brainstormer, storyteller, hero

Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day

 

Posted

Quote:
Originally Posted by GlassGoblin View Post
Digging through my ancient screenshots folder reminded me of another lost "feature." Once upon a time someone discovered you could make your tights to your skin color, or get pretty close. Before it was changed, it wasn't uncommon to see sights like these, from late 2004/early 2005.
"Once upon a time?"

You still can do it. Makes it rather annoying when I want some of my characters to have a white T-shirt to either have it be a grungy T-shirt or have to give them a bit of a tan on that outfit.


 

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I've been wishing for a "true white" option for a good portion of these 8 years, yes.

I was cajoled into bubbling a demon farm once. Reminded me a fair bit of Gauntlet. I thought my poor minimum-spec-in-04 video card was going to melt. I was also terrified, immediately after, that it might have put me over the range for an arc that was very thematically important for my character (this was long before Flashback, of course); it didn't, barely, but for a few hours I was bitterly certain I was going to be punished for my sin.


My characters at Virtueverse
Faces of the City

 

Posted

Quote:
Originally Posted by Two_Dollar_Bill View Post
.....
Aggro cap? What's that?


As amusing as it was to blow up dumpsters full of werewolves and freaks, my favorite was Circle of Thorns portals! Your team versus a never-ending supply of
.....
My main back then was a Fire/Rad controller. One of my favorite memories was teaming up with a Fire/Kin controller, gathering up a huge mob and popping Imp+FS.

If we did it right, we'd get a blue full screen error saying there were too many VFX on screen to render.

THAT was hilariously epic.


-Hosun "Black Pebble" Lee
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Posted

Quote:
Originally Posted by Thessalia View Post
Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too.
The original mez protect inspirations are still in the game, and had to be used before being mezzed:

Discipline
Strength of Will (still available in Siren's Call)
Iron Will

They were later swapped out for some new versions that could be used while mezzed:

Resolve
Determination
Sheer Willpower

Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today.


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
The original mez protect inspirations are still in the game, and had to be used before being mezzed:

Discipline
Strength of Will (still available in Siren's Call)
Iron Will
They also lasted four times longer than the updated inspirations; that was the trade-off for having to use them before being mezzed. Even the tiny one lasted for a couple of minutes. I remember when you could pop one of these and it would last through several battles; the larger ones would last you through most of an entire mission.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
"Once upon a time?"

You still can do it. Makes it rather annoying when I want some of my characters to have a white T-shirt to either have it be a grungy T-shirt or have to give them a bit of a tan on that outfit.
That's my biggest pet peeve about the costume creator too.

Ah well. Dang it's nice going back through all of these posts and screenshots, just nodding and chortling at the memories.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Remember when rikti portals didn't shut off until they'd summoned 100 or so ? I recall my energy blaster seeing a finished portal and thinking "Nova time" I killed most of them netting enough XP to more than cover the debt when the ones I missed killed me, and counting through the 90+ kill/reward message pairs.

That and not so far back when you needed 10K rikti monkeys for the badge, herding them 250 at a time with my stone tank, then trying to survive the toxic damage from the dead ones.

Also when rooted meant rooted, unyielding stance meant you couldn't move, and stone and dark armors didn't stack.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Black Pebble View Post
My main back then was a Fire/Rad controller. One of my favorite memories was teaming up with a Fire/Kin controller, gathering up a huge mob and popping Imp+FS.

If we did it right, we'd get a blue full screen error saying there were too many VFX on screen to render.

THAT was hilariously epic.
I was always worried that my speakers would blow with the old FS.


My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom

 

Posted

Another study in unlimited aggro:



A still frame really doesn't do the old Radiation Perez herds justice. I used to have a couple demorecords of them, but I can't seem to find them now. They might have been casualties of the Great Hard Disk meltdown of 2005. This gives a better impression of what they used to look like when they were being gathered:



I remember once three rads got together and made a herd so big it filled the street completely as it headed for the gate.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Another study in unlimited aggro:
.....
I remember once three rads got together and made a herd so big it filled the street completely as it headed for the gate.
That's how I ended up getting Zookeper. Monster Island. Lingering Radiation. Toss in a Radiation Infection.

It was a pretty big letdown to find out afterwards that no other game allowed you to have that much control and herding abilities.


-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
The original mez protect inspirations are still in the game, and had to be used before being mezzed:

Discipline
Strength of Will (still available in Siren's Call)
Iron Will

They were later swapped out for some new versions that could be used while mezzed:

Resolve
Determination
Sheer Willpower

Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today.
That's them! I was trying to hang onto the ones I had but accidentally used them, or whatever. I think they went away before base storage was a thing (or possibly even bases, period).

Also, there was a time when Resolves/Determinations/Sheer Willpowers were dropping along with Break Frees. I have more screenshots from around that time with the UI on, and you can see the insp trays changing, and occasionally there'd be BFs and Resolves in them together. And then shortly after that, no more Resolves in the screenshots.


I'm just a holy fool, oh baby it's so cruel


Thessalia, by Darkchildx2k

 

Posted

Quote:
Originally Posted by GuyPerfect View Post
The original mez protect inspirations are still in the game, and had to be used before being mezzed:

Discipline
Strength of Will (still available in Siren's Call)
Iron Will

They were later swapped out for some new versions that could be used while mezzed:

Resolve
Determination
Sheer Willpower

Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today.
They also sell for a ridiculous amount on the black market.



 

Posted

Can't you also get Iron Wills as a reward for PVP points in Siren's Call?


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Can't you also get Iron Wills as a reward for PVP points in Siren's Call?
I said that. |-:


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
I said that. |-:
You couldn't have said that. You don't exist.