A walk through the Wayback Machine
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.
For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control.
Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement.
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Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too. You can also see the old zone doors on the map; I can't remember when those changed.
(Click images to embiggen)
Good times.
These are both from 2005.
I'm just a holy fool, oh baby it's so cruel
Thessalia, by Darkchildx2k
I just...I just wish I was around during the heyday of Godly Controllers.
Does anyone have pictures of 2 Singy's or other crazy multiple Pet Shenanigans? |
This reminds me of a common phenomenon when leading around multiple Phantasms... their combined knockback caused you to play "kick the can" with your opponents.
The police used to be treated exactly like ordinary citizens, running in terror from un-powered gang members, and getting their purses snatched. And check out those ancient Skulls compared to the I24 versions!
Aggro cap? What's that?
As amusing as it was to blow up dumpsters full of werewolves and freaks, my favorite was Circle of Thorns portals! Your team versus a never-ending supply of demons.
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.
For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control. Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement. |
I'll point again to the guide I have on the old COH video (in sig) - read some of the dev diaries, as well.
Such as Rick Dakan's comments about how silly it would be to have a city of heroes and a city of villains. >.>
Plus (in guide and discussion, again!) those "powersets" were apparently nothing like the power sets we have now, more like power pools. Of course, origins would determine how many powers you could get and how far they could be developed, too...
Ha ha! I remember complaining on the forum about the police running and screaming but I had totally forgotten about having their purses snatched.
Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too. You can also see the old zone doors on the map; I can't remember when those changed.
|
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
One thing that gets my interest in these old info pieces isn't always what we lost out on, but rather what's apparently been planned from the beginning.
For example, Jack Emmert commented about bases in the old pre-alpha video, specifically having had plans to include them from the beginning, along with that there was an old faux-scroll screen of all the various powersets you would be able to pick from, among them, Plant Control and Dark Control. Planned since before Alpha, but it took a year for us to get plant control in the beginning (and it took at least two more years before heroes could use it) and Dark Control took nearly seven years to implement. |
@Golden Girl
City of Heroes comics and artwork
Digging through my ancient screenshots folder reminded me of another lost "feature." Once upon a time someone discovered you could make your tights to your skin color, or get pretty close. Before it was changed, it wasn't uncommon to see sights like these, from late 2004/early 2005.
@Glass Goblin - Writer, brainstormer, storyteller, hero
Though nothing will drive them away
We can beat them, just for one day
We can be heroes, just for one day
Digging through my ancient screenshots folder reminded me of another lost "feature." Once upon a time someone discovered you could make your tights to your skin color, or get pretty close. Before it was changed, it wasn't uncommon to see sights like these, from late 2004/early 2005.
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You still can do it. Makes it rather annoying when I want some of my characters to have a white T-shirt to either have it be a grungy T-shirt or have to give them a bit of a tan on that outfit.
I've been wishing for a "true white" option for a good portion of these 8 years, yes.
I was cajoled into bubbling a demon farm once. Reminded me a fair bit of Gauntlet. I thought my poor minimum-spec-in-04 video card was going to melt. I was also terrified, immediately after, that it might have put me over the range for an arc that was very thematically important for my character (this was long before Flashback, of course); it didn't, barely, but for a few hours I was bitterly certain I was going to be punished for my sin.
My characters at Virtueverse
Faces of the City
.....
Aggro cap? What's that? As amusing as it was to blow up dumpsters full of werewolves and freaks, my favorite was Circle of Thorns portals! Your team versus a never-ending supply of ..... |
If we did it right, we'd get a blue full screen error saying there were too many VFX on screen to render.
THAT was hilariously epic.
-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl
Anyone remember Resolves? (Check the insp tray.) And whatever the second tier insp was called...I think Determination. I wish I had held on to one of those just for nostalgia's sake. I even used to have some Disciplines, but I'm pretty sure they're gone now too.
|
Discipline
Strength of Will (still available in Siren's Call)
Iron Will
They were later swapped out for some new versions that could be used while mezzed:
Resolve
Determination
Sheer Willpower
Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today.
Father Xmas still has one Iron Will for nostalgia sake.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
"Once upon a time?"
You still can do it. Makes it rather annoying when I want some of my characters to have a white T-shirt to either have it be a grungy T-shirt or have to give them a bit of a tan on that outfit. |
Ah well. Dang it's nice going back through all of these posts and screenshots, just nodding and chortling at the memories.
@bpphantom
The Defenders of Paragon
KGB Special Section 8
Remember when rikti portals didn't shut off until they'd summoned 100 or so ? I recall my energy blaster seeing a finished portal and thinking "Nova time" I killed most of them netting enough XP to more than cover the debt when the ones I missed killed me, and counting through the 90+ kill/reward message pairs.
That and not so far back when you needed 10K rikti monkeys for the badge, herding them 250 at a time with my stone tank, then trying to survive the toxic damage from the dead ones.
Also when rooted meant rooted, unyielding stance meant you couldn't move, and stone and dark armors didn't stack.
It's true. This game is NOT rocket surgery. - BillZBubba
My main back then was a Fire/Rad controller. One of my favorite memories was teaming up with a Fire/Kin controller, gathering up a huge mob and popping Imp+FS.
If we did it right, we'd get a blue full screen error saying there were too many VFX on screen to render. THAT was hilariously epic. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
Another study in unlimited aggro:
A still frame really doesn't do the old Radiation Perez herds justice. I used to have a couple demorecords of them, but I can't seem to find them now. They might have been casualties of the Great Hard Disk meltdown of 2005. This gives a better impression of what they used to look like when they were being gathered:
I remember once three rads got together and made a herd so big it filled the street completely as it headed for the gate.
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In one little corner of the universe, there's nothing more irritating than a misfile...
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Another study in unlimited aggro:
..... I remember once three rads got together and made a herd so big it filled the street completely as it headed for the gate. |
It was a pretty big letdown to find out afterwards that no other game allowed you to have that much control and herding abilities.
-Hosun "Black Pebble" Lee
Help me beat Dr. Aeon! Follow me on Twitter.
https://twitter.com/hosunl
The original mez protect inspirations are still in the game, and had to be used before being mezzed:
Discipline Strength of Will (still available in Siren's Call) Iron Will They were later swapped out for some new versions that could be used while mezzed: Resolve Determination Sheer Willpower Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today. |
Also, there was a time when Resolves/Determinations/Sheer Willpowers were dropping along with Break Frees. I have more screenshots from around that time with the UI on, and you can see the insp trays changing, and occasionally there'd be BFs and Resolves in them together. And then shortly after that, no more Resolves in the screenshots.
I'm just a holy fool, oh baby it's so cruel
Thessalia, by Darkchildx2k
The original mez protect inspirations are still in the game, and had to be used before being mezzed:
Discipline Strength of Will (still available in Siren's Call) Iron Will They were later swapped out for some new versions that could be used while mezzed: Resolve Determination Sheer Willpower Those three still exist, but they got an aesthetic makeover and became the Break Free, Emerge and Escape that we have today. |
Can't you also get Iron Wills as a reward for PVP points in Siren's Call?
ah, Issue 0 mission design.
"Save the burning orphanage!"
Defeat 12 Orphans
(not my joke, just repeating it)
My characters at Virtueverse
Faces of the City