The Cyrus Thompson Memorial Community Center! (?)


Agent White

 

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Looks like we (possibly) finally got the Cyrus Thompson Community Center in I24!
They moved the Cyrus Thompson statue across the street and put in a new building right behind him. You can't enter it (that I know of, correct me if I'm wrong). I don't know if there's any official in-game confirmation that this is the Community Center, but still, it's a nice touch.


It's really tall!


Unfortunately, there's a tree blocking the statue as soon as you exit the tram station, so you don't get a great view of them together


 

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The contrast between the old buildings and that new one just looks terrible.


 

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Originally Posted by Scythus View Post
The contrast between the old buildings and that new one just looks terrible.
yeah urban development is like that.


 

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Originally Posted by Scythus View Post
The contrast between the old buildings and that new one just looks terrible.
To be fair that is consistent with the new building and the few old buildings you can see in the last panel of the story in issue 6 (Top Cow).

It's been bothering me that community center was missing ever since I realised that the statue was in the game. Ironic that it's taken so long since Synapse (the character) actually makes a comment about how quickly it's been built in the comic book.




In Paragon City since June 2005.

 

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Originally Posted by Agent White View Post
yeah urban development is like that.
Seconded, I've seen a lot of old buildings "with character" here in Denver get bulldozed to make way for really bland anonymous boxes.


 

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Originally Posted by Scythus View Post
The contrast between the old buildings and that new one just looks terrible.
Ah, you've never been to London I see


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
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Originally Posted by Scythus View Post
The contrast between the old buildings and that new one just looks terrible.
That's because the old buildings are old in storyline. They're old bare brick apartment blocks that generally provide low-cost housing to the poorer families in the neighbourhood. If the Cyrus Thompson Community Centre was finished recently, it would have been constructed to newer building codes and using more contemporary building designs, including large window panes, a reinforced concrete façade and protective paining.

I actually feel this building being out of place fits the game world better than Atlas Park suddenly waking up with brand new modern sky scrapers all over the place.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Agreed. Most of Kings Row dates back to the 1930s or earlier, while this is a new building. You get this effect a lot in cities. New structures really stand out. London is a great example.

Would be really nice if we could go inside, though.


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Originally Posted by Samuel_Tow View Post
That's because the old buildings are old in storyline. They're old bare brick apartment blocks that generally provide low-cost housing to the poorer families in the neighbourhood. If the Cyrus Thompson Community Centre was finished recently, it would have been constructed to newer building codes and using more contemporary building designs, including large window panes, a reinforced concrete façade and protective paining.

I actually feel this building being out of place fits the game world better than Atlas Park suddenly waking up with brand new modern sky scrapers all over the place.
Yeah, but Atlas was always meant to look new, shiny and be the 'heart of the city'. It just looked like [Pancake]. Some of the old buildings had no windows for crying out loud. I'm no architect, but old Atlas, just like Steel Canyon still does, made me go "Wait, what the hell, who built this thing?! Were the five?"


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
Yeah, but Atlas was always meant to look new, shiny and be the 'heart of the city'. It just looked like [Pancake]. Some of the old buildings had no windows for crying out loud. I'm no architect, but old Atlas, just like Steel Canyon still does, made me go "Wait, what the hell, who built this thing?! Were the five?"
As far as I'm aware, it was supposed to look shiny and new years and years ago, which is why I thought the retro-sci-fi weird architecture made sense. Now it looks like Praetoria, and what Praetoria looks like is a modern glass tower skyline. Yes, Atlas Park now looks more modern, but I preferred the retro design of the old buildings. I could see Steel Canyon getting a makeover with glass towers since that's what it's described as being, but Atlas Park was supposed to have character as well as innovation. If any part of the city kept those buildings, it should have been Atlas.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
As far as I'm aware, it was supposed to look shiny and new years and years ago, which is why I thought the retro-sci-fi weird architecture made sense. Now it looks like Praetoria, and what Praetoria looks like is a modern glass tower skyline. Yes, Atlas Park now looks more modern, but I preferred the retro design of the old buildings. I could see Steel Canyon getting a makeover with glass towers since that's what it's described as being, but Atlas Park was supposed to have character as well as innovation. If any part of the city kept those buildings, it should have been Atlas.
The ship has long since sailed, but IMO they should have gone the other direction with Atlas. Skyscrapers at all in Atlas seem out of place to me, be they old or new. The modern towers should be in Steel as you said, but Atlas to me seems like it should be something similar to the feel of Washington, D.C. -- lots of shorter buildings but no skyscrapers. IIRC D.C. limits the height of buildings to 5 or 6 stories max so as not to block the view of the monuments.


 

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Originally Posted by Codewalker View Post
The ship has long since sailed, but IMO they should have gone the other direction with Atlas. Skyscrapers at all in Atlas seem out of place to me, be they old or new. The modern towers should be in Steel as you said, but Atlas to me seems like it should be something similar to the feel of Washington, D.C. -- lots of shorter buildings but no skyscrapers. IIRC D.C. limits the height of buildings to 5 or 6 stories max so as not to block the view of the monuments.
This I actually agree with. Once upon a time, I recall reading the Security Chief briefing for how Steel Canyon was supposed to be a "canyon of steel, concrete and glass" and thinking to myself "Um... It looks exactly like every place else. And how is it a canyon if the buildings are so far apart?" I think part of the idea is that it's sort of a trench dug into the ground with the sides elevated, but then it more resembles and open-pit mine that a city sprawled over.

That said, creating what you're describing for Atlas Park is basically recreating Nova Praetoria, because that's kind of the look it has going. And I don't disagree with you at all - it's an amazing look and I never realised how out-of-place skyscrapers were in Atlas Park until you mentioned it. I just think it looks enough like Praetoria (specifically, like Imperial City) as it is.

Back to Steel Canyon, what fails the zone so much is all the whitespace between the buildings. I haven't actually been in a major American city, but I get the impression that the various skyscrapers are a lot closer together. With these, there is so much room between them it feels less like a cityscape and more like a series of plazas with buildings plopped up around them. Kings Row feels a lot more realistic because it's basically paved streets, sidewalks and either buildings or fenced-off yards the rest of the way. No large areas dedicated to open, empty plazas.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Kings Row and Brickstown are both missing the upgraded tress, rocks and grass that DA got - those make a big difference to the look of an old zone.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Samuel_Tow View Post
Back to Steel Canyon, what fails the zone so much is all the whitespace between the buildings. I haven't actually been in a major American city, but I get the impression that the various skyscrapers are a lot closer together. With these, there is so much room between them it feels less like a cityscape and more like a series of plazas with buildings plopped up around them. Kings Row feels a lot more realistic because it's basically paved streets, sidewalks and either buildings or fenced-off yards the rest of the way. No large areas dedicated to open, empty plazas.
Well, kind of sort of. The closest I tend to see sky scrappers together was when I went to Las Vegas for my Aunt's birthday, but to my recollection, out here in a place like California, even in Los Angeles or Anaheim they don't pretty HUGE sky scrappers that close together. I think it's considered a safety hazard or something. (Seriously, if there was a repeat of 9/11 and buildings were squeezed together with maybe only a ten foot wide alley between them, you're looking at a whole city block going down.)

Though, if you'd really like a reference, try google maps and looking up LA and other such major cities on Street View.


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Originally Posted by Samuel_Tow View Post
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I like the look of the new building in Kings Row. It looks like a run-down-inside '70's building in the middle of a pre-World War II neighborhood, which is exactly how I've always figured the "real" Kings Row (as opposed to what we see in the game) is meant to be.

Like some others in this thread, I have argued in the past that Atlas Park should have been primarily focused on smaller-scale, Art Deco-type architecture. I strongly disagree that the pre-revamp Atlas Park gave this impression at all; the buildings were nowhere near ornamental enough. Rather, old Atlas had the feel of U.S. cities that expanded in the '60's and '70's, with large, International-style buildings with minimal orientation and lots of exterior concrete. New Atlas, I feel, has a more Postmodern feel, with its exposed support trusses and glitzy windows, interspersed with old brick. The mention of London is interesting; while I hadn't ever thought of this before, new Atlas sort of reminds me of London, with older, smaller buildings interspersed haphazardly with odd, Postmodern skyscrapers.

Like Samuel Tow, I've long felt that Steel Canyon doesn't really live up to its name. I've argued in the All Things Art Building Edition thread that Steel should be primarily made up of postwar skyscrapers (International and Postmodern styles) with a couple of older Deco ones thrown in. This is the way many of the more built-up cities in the U.S. (at least those that had at least part of their growth before World War II) look. That brings me to this interesting insight:

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Originally Posted by Samuel_Tow View Post
Back to Steel Canyon, what fails the zone so much is all the whitespace between the buildings. I haven't actually been in a major American city, but I get the impression that the various skyscrapers are a lot closer together. With these, there is so much room between them it feels less like a cityscape and more like a series of plazas with buildings plopped up around them. Kings Row feels a lot more realistic because it's basically paved streets, sidewalks and either buildings or fenced-off yards the rest of the way. No large areas dedicated to open, empty plazas.
I've noticed this, too, and I think it's due to two factors. First, Steel Canyon's design in terms of game environment design is more primitive that some of the newer zones. Cities in games at that time weren't as realistic as they are now, even in other parts of this game.

Second and more importantly, how close the buildings are depends on which "major American city" you mean. In the East and some places in the Midwest, where streets were laid out before the automobile era and much of the growth took place in the first half of the 20th century, when universal automobile ownership was just beginning, the buildings are indeed fairly close together. In cities that had their growth spurts after World War II, during the age of automobiles, streets were laid out with larger traffic in mind, and buildings were set further back. This is particularly noticeable in California ... where the devs live and work. There's a strong Californian ambience to a lot of the zones, particularly the Imperial City. (It's also apparent in the materials used in the buildings and their shapes, some of which couldn't hold up well in a harsher climate.) This architectural and urban planning style is all right for Praetoria City, which seems to be a newly built city located in a mild clime, but it's less appropriate for Paragon City, which has been around in one form or another for more than a century in a much harsher one.

I've also long felt that Nova Praetoria resembles Washington, D.C. (as befits a government town), particularly the area tagged "Penn Quarter" in the last few years.

This is one of my favorite subjects, and I could go on much longer, so I'll close now.


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Originally Posted by AzureSkyCiel View Post
Well, kind of sort of. The closest I tend to see sky scrappers together was when I went to Las Vegas for my Aunt's birthday, but to my recollection, out here in a place like California, even in Los Angeles or Anaheim they don't pretty HUGE sky scrappers that close together. I think it's considered a safety hazard or something. (Seriously, if there was a repeat of 9/11 and buildings were squeezed together with maybe only a ten foot wide alley between them, you're looking at a whole city block going down.)

Though, if you'd really like a reference, try google maps and looking up LA and other such major cities on Street View.
Spacing in cities has to do with, well, space. West Coast cities were built to sprawl, as they have the room. East Coast not so much.


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One of the things thast gives the impression of the skyscrapers being further part than they really are is the city architects' apparent love afair with overhangs - the footprint of almost every tall building is quite a bit smaller than the actual width of the rest of the building, creating wider ground level spaces than the air spaces.


@Golden Girl

City of Heroes comics and artwork

 

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On the notion of building spacing, two factors work against Steel Canyon:

1. This is supposed to be a "steel canyon" and it doesn't feel like it. It feels more like a steel desert with those weird spires. I get that some American cities are more open and spaced-out, but this is supposed to resemble a canyon of steel, concrete and glass, so it should be more crammed and imposing with buildings on all sides. It should be as though we're walking through a canyon of buildings.

2. The buildings are not spaced-out because of streets, they're spaced out with plazas. The old city architecture was basically a grid structure, with streets going in straight lines and making 90 degree turns, defining rectangles for buildings to go it. The trouble is that those rectangles were considerably bigger than the buildings themselves, so there's a lot of empty tile between the end of the sidewalk and where the building begins, and it's space typically used for nothing at all. I get that you can't just jam tall buildings into each other, but if the white space were filled with smaller buildings, I could still see it. But the way Steel Canyon comes off, it feels like someone took giant building blocks and just arranged them on the floor. They feel placed more so than built.

For most zones, I'd go with realism, but Steel Canyon needs to be denser with buildings.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Is the Jamaican coffeeshop "Mon Grounds" visible across the street from the center as it is in the comics? (ftp://ftp.coh.com/comics/topcow/comic_06.pdf p.25)

I also guess that Statesman won't be around to chat with Moodswing at the dedication, will he?


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

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Hmmm... So, where the "Like" button?


 

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Originally Posted by Golden Girl View Post
In the Market for 1,200 points.
Why do I find it amusing to imagine actually walking around Paragon City and pointing a Like Button at someone and causing the word LIKE!!!!!! to appear over their head in neon letters with a counter of the number of people who have "liked" them?


 

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Originally Posted by SlickRiptide View Post
Why do I find it amusing to imagine actually walking around Paragon City and pointing a Like Button at someone and causing the word LIKE!!!!!! to appear over their head in neon letters with a counter of the number of people who have "liked" them?
There could also be a "Hate Button" for everything post-Issue 17.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
There could also be a "Hate Button" for everything post-Issue 17.
Nah, the devs are reserving this little baby for themselves.



So they can go around whanging villains in the head with it.



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