The meta game has changed


Adeon Hawkwood

 

Posted

Back in January or February I was discussing a Blaster issue with Synapse when he said these words:

The meta game in I24 is going to be changing.

Well, yeah, I'm sure it will be. Shrug.


So I've finally patched the game client and had some time to look around, at the blaster powerset changes, the new powersets, the power pool changes, the power pool addition, the invention system changes, the invention enhancement additions...


Well holy crap that was certainly an understatement.


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Posted

Quote:
The meta game in I24 is going to be changing.
Maybe it's from playing too much Mass Effect 3, but now I imagine Synapse speaks with Martin Sheen's voice. That's the kind of epic but subtle clue fitting a world changing mastermind, only to be fully understood far down the line.


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Posted

Well I don't know about you but personally I never meta game I didn't like.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well I don't know about you but personally I never meta game I didn't like.
lol


 

Posted

I think sarcasm will continue to work just as well

or were you not talking about the forums?


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Well I don't know about you but personally I never meta game I didn't like.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Back in January or February I was discussing a Blaster issue with Synapse when he said these words:

The meta game in I24 is going to be changing.

Well, yeah, I'm sure it will be. Shrug.


So I've finally patched the game client and had some time to look around, at the blaster powerset changes, the new powersets, the power pool changes, the power pool addition, the invention system changes, the invention enhancement additions...


Well holy crap that was certainly an understatement.
For some reason it made me think of this...


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Paladin View Post
Maybe it's from playing too much Mass Effect 3, but now I imagine Synapse speaks with Martin Sheen's voice. That's the kind of epic but subtle clue fitting a world changing mastermind, only to be fully understood far down the line.
Even though I know what he sounds like, when I read a PM from Synapse I often hear his voice in my head sounding like Vincent D'onofrio:



No, not that Vincent D'Onofrio (not usually), this Vincent D'Onofrio:



See, I think your idea has a lot of merit. If we just change most of the numbers and all of the mechanics, your idea could really work.



In my head Arbiter Hawk sounds like Robert Loggia:



I gave Blasters a crap load of regen: what'r you gonna to do about it, huh? Huh??


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Posted

Quote:
Originally Posted by Arcanaville View Post

In my head Arbiter Hawk sounds like Robert Loggia:



I gave Blasters a crap load of regen: what'r you gonna to do about it, huh? Huh??
L as in Look, it's Robert Loggia
O as in O my God, it's Robert Loggia
G as in Great, Robert Loggia has arrived....



Changes are nice and best of all I won't have to respec many of toons as most (all?) of them have Tactics, the +6% ToHit IO and Veng/PowerBoost (where available), so insta-snipes here we come!

The IO changes will take time to absorb, but if Arbiter "Looks way too young and has way too nice hair to be a Developer" Hawk REALLY wants to shake things up..Battallion needs some IO bonus resistance, or at least make SOd characters level shifted when fighting them.


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Posted

Quote:
Originally Posted by Neuronia View Post
The IO changes will take time to absorb, but if Arbiter "Looks way too young and has way too nice hair to be a Developer" Hawk REALLY wants to shake things up..Battallion needs some IO bonus resistance, or at least make SOd characters level shifted when fighting them.
Level shifting the people who don't use IOs isn't the best solution because not all IO builds are equal. There's possibly someone out there whose only IO is the knock-back to knock-down unique.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Quote:
Originally Posted by Synapse
The meta game in I24 is going to be changing.
I have a funny feeling that even more of the things that used to be "impossible" are about to suddenly be happening.


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Level shifting the people who don't use IOs isn't the best solution because not all IO builds are equal. There's possibly someone out there whose only IO is the knock-back to knock-down unique.
That's not an IO.


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Posted

Quote:
Originally Posted by Bronze Knight View Post
That's not an IO.
So you're saying that a person who had nothing but store-bought enhancements wouldn't register as being IO'd and thus would get the level shift?


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
There's possibly someone out there whose only IO is a level 37 Air Burst: Damage/Range that they found and crafted a while ago because they happened to have the salvage.
Fixed to deliver the same point without semantics over what exactly counts as an IO.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Back in January or February I was discussing a Blaster issue with Synapse when he said these words:

The meta game in I24 is going to be changing.

Well, yeah, I'm sure it will be. Shrug.


So I've finally patched the game client and had some time to look around, at the blaster powerset changes, the new powersets, the power pool changes, the power pool addition, the invention system changes, the invention enhancement additions...


Well holy crap that was certainly an understatement.
I am still wary on the Resistance Changes, with the ability to only get a set five times I do not think it is going to be easy to stack resistance with the same ease you can defense. Also the mes resistance is still unable to stack to a point of being useful. Incipiently A brute can get 7.5% mez resistance 3 times from the first Brute ATO.


 

Posted

Quote:
Originally Posted by ryu_planeswalker View Post
I am still wary on the Resistance Changes, with the ability to only get a set five times I do not think it is going to be easy to stack resistance with the same ease you can defense. Also the mes resistance is still unable to stack to a point of being useful. Incipiently A brute can get 7.5% mez resistance 3 times from the first Brute ATO.
Whatever you think about the changes, I think the one thing you can't say is that they are trivial.


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Posted

Quote:
Originally Posted by ryu_planeswalker View Post
I am still wary on the Resistance Changes, with the ability to only get a set five times I do not think it is going to be easy to stack resistance with the same ease you can defense.
I dunno about "the same ease with which you can get defense", but the Brute I copied to beta has ~19% S/L resist from set bonuses with just the build I copied from Live. With a build that actually attempts to take advantage of resist bonuses, rather than getting them purely by accident, this could have quite a significant effect. Unless the values change significantly, I could pretty easily have permanently capped S/L resist on a /FA brute AND my current ~40% S/L defense.


 

Posted

I do not think the Changes are Trivial*, I just don't think you are going to get as much out of resists as one would defenses without massively altering ones slotting and possibly ending up with powers that are slotted poorly**. I am not saying they are bad, I am just saying Resistance armors with Defense IOing is still going to be the general powerset/slotting goto for min/maxing.

Not that I complain about this change in any way shape or form, heck I am glad that Defense sets have something to shoot for now aside from regen and +HP. >.> Also My Main is Dark Armor and I will take whatever Energy/Smashing/Lethal resistances I can get.

* - Well The Mez Resistances are, Even with the Brute ATOs the length of mezzes was only decreased to about 60% of duration, and I am not sure the 7.5% resistance 3 times was fully intended.

** I think we are going to end up hitting a very bad wall of slotting issues soon With IOs and ATOs now that the 6th slot resistance buffs can actually be worth something.


 

Posted

Quote:
Originally Posted by Hopeling View Post
but the Brute I copied to beta has ~19% S/L resist from set bonuses with just the build I copied from Live.
On the build I copied from live, my invulnerability/super strength tank Major Decoy gets to 90% smashing/lethal without tough now, and gets about 15% incidental resists to everything else. And all status effect durations (save placate and taunt) are reduced by at least half.

That seems significant.


 

Posted

Quote:
Originally Posted by ryu_planeswalker View Post
I do not think the Changes are Trivial*, I just don't think you are going to get as much out of resists as one would defenses
Well, sure. "Build for Defense" vs "Build for resistance" is no contest, if for no reason other than the 75% resist cap most ATs have. But you don't have to choose between defense and resists. You can build for defense much the same way you do now, and also get significantly increased resistance.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Whatever you think about the changes, I think the one thing you can't say is that they are trivial.
Especially after being pursued for so long?


 

Posted

Quote:
Originally Posted by ryu_planeswalker View Post
** I think we are going to end up hitting a very bad wall of slotting issues soon With IOs and ATOs now that the 6th slot resistance buffs can actually be worth something.

With all these things that they are doing now that they previously werent able to before I really hope they came up with a way to fix the more slots problem.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
With all these things that they are doing now that they previously werent able to before I really hope they came up with a way to fix the more slots problem.
Why is it a problem?

There has to be something acting as a brake on potentially unbridled character power. Choices and tradeoffs needed in an IO build seem like as good a brake as anything else. You shouldn't be able to have everything and the moon on a stick too IMO.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

"Oh no, there are too many excellent set bonuses, I don't have enough slots for all of them"

That's the kind of problem I want more of.