The meta game has changed


Adeon Hawkwood

 

Posted

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Originally Posted by Canine View Post
Why is it a problem?

There has to be something acting as a brake on potentially unbridled character power. Choices and tradeoffs needed in an IO build seem like as good a brake as anything else. You shouldn't be able to have everything and the moon on a stick too IMO.

Well they did want to previously give us more slots but couldnt cause it broke the game. Much like customizable power pools were once impossible. Besides, I'm not asking to be able to six slot everything. Just the 3 slots the devs wanted to give us before would be pretty cool for fitting in a couple of the new procs or whatever in our builds.


 

Posted

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Originally Posted by RevolverMike View Post
Well they did want to previously give us more slots but couldnt cause it broke the game. Much like customizable power pools were once impossible. Besides, I'm not asking to be able to six slot everything. Just the 3 slots the devs wanted to give us before would be pretty cool for fitting in a couple of the new procs or whatever in our builds.
But then we'd all feel slotty about it.


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Posted

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Originally Posted by Hopeling View Post
"Oh no, there are too many excellent set bonuses, I don't have enough slots for all of them"

That's the kind of problem I want more of.
It is not so much I don't have enough slots for all of them its To get them some of my powers are getting extremely shafted in the slotting department, come Issue 24 I am going to end up having to drop a few powers for other powers that do not need any enhancements to be passable.


 

Posted

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Originally Posted by Arcanaville View Post
Back in January or February I was discussing a Blaster issue with Synapse when he said these words:

The meta game in I24 is going to be changing.

Well, yeah, I'm sure it will be. Shrug.


So I've finally patched the game client and had some time to look around, at the blaster powerset changes, the new powersets, the power pool changes, the power pool addition, the invention system changes, the invention enhancement additions...


Well holy crap that was certainly an understatement.

The snipe and nuke changes are asymmetric, and infuriating.
I hope they change drastically before hitting live or there is going to be two types of ranges blast toons:

Those with snipes, and the crap sets without them.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
The snipe and nuke changes are asymmetric, and infuriating.
I hope they change drastically before hitting live or there is going to be two types of ranges blast toons:

Those with snipes, and the crap sets without them.

They have already said that if the difference between sets with a snipe and those without causes too big of a gap they will do something with the sets lacking a snipe to make them even with the others.


 

Posted

Quote:
Originally Posted by Test_Rat View Post
The snipe and nuke changes are asymmetric, and infuriating.
I hope they change drastically before hitting live or there is going to be two types of ranges blast toons:

Those with snipes, and the crap sets without them.
Yeah, because Water Blast really sucks right now.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Yeah, because Water Blast really sucks right now.
It does!


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Posted

All of these changes might make me start playing again. They all sound really interesting, now the problem is finding the time to play again.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Yeah, because Water Blast really sucks right now.
I didn't buy it, admittedly, I would have ended up pissing away my money.)

(seriously, my mind is In the gutter when coming up with water blast combos.

My buffed Dual pistols toon compared to my fast snipe rad is a sad sad thing.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post

Those with snipes, and the crap sets without them.
what is SO AWESOME about improved single target damage that I'm missing?

so many people are getting so worked up about this particular buff it's confusing me.


I see it as a nice improvement, but even if they'd made Snipes some kind of INSTA-KILL power it wouldn't do much to my playstyle. AoE is the main focus of my ar/dev and my fire/dark and the snipe buff does nothing to change that. So bosses go down a little faster, or I can clean out annoying lieutenants like Sappers more efficiently- great!

But nothing worth freaking out over.


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Posted

Quote:
Originally Posted by Nethergoat View Post
what is SO AWESOME about improved single target damage that I'm missing?

so many people are getting so worked up about this particular buff it's confusing me.


I see it as a nice improvement, but even if they'd made Snipes some kind of INSTA-KILL power it wouldn't do much to my playstyle. AoE is the main focus of my ar/dev and my fire/dark and the snipe buff does nothing to change that. So bosses go down a little faster, or I can clean out annoying lieutenants like Sappers more efficiently- great!

But nothing worth freaking out over.
See I am the opposite. I play with bosses on, and once I hit a minimal amount of AoE to clear the lt/minion chaff, it's all about killing the remaining bosses as fast as possible.

Let me ask: two sets with equal AoE, but one has noticeably faster single target killspeed which would you pick?

Remember, I play dual pistols too, where the secondary effects are non existent practially. Rerolling to a fast snipe set is pretty much an upgrade in all areas.

I don't mind being the under dog, but there is a point where it's just to big of a difference.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Dual Pistols also received a buff.
Yes, my maxed out IO /dual pistols toon buffed on beta is weaker single target wise than my /rad SO toon on beta (time + tactics).

If I IO the rad blast, it will only get worse, and the AoE is pretty comparable due to the nuke buffs...


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
See I am the opposite. I play with bosses on, and once I hit a minimal amount of AoE to clear the lt/minion chaff, it's all about killing the remaining bosses as fast as possible.

Let me ask: two sets with equal AoE, but one has noticeably faster single target killspeed which would you pick?
I'd pick the one that looked like the most fun.
I admit I mostly avoid sets with crummy AoE, but I've never worried/cared about single target damage. It's just not relevant to how I play: big piles of enemies = big piles of rewards.

And I think the devs see this the way I do- even a magnificent, amazing buff to a single target attack isn't going to make *that much* difference to the time/reward equation.

This buff makes Snipe well worth taking, but it isn't overpowered by any means. I certainly won't be shunning sets lacking a snipe because they're "gimp".

Quote:
Remember, I play dual pistols too, where the secondary effects are non existent practially. Rerolling to a fast snipe set is pretty much an upgrade in all areas.

I don't mind being the under dog, but there is a point where it's just to big of a difference.

I agree with your final paragraph, but I just don't see the 'new' snipe being that big of a deal. Maybe I'll feel differently when I play around with it for a while.


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'd pick the one that looked like the most fun.
I admit I mostly avoid sets with crummy AoE, but I've never worried/cared about single target damage. It's just not relevant to how I play: big piles of enemies = big piles of rewards.

And I think the devs see this the way I do- even a magnificent, amazing buff to a single target attack isn't going to make *that much* difference to the time/reward equation.

This buff makes Snipe well worth taking, but it isn't overpowered by any means. I certainly won't be shunning sets lacking a snipe because they're "gimp".




I agree with your final paragraph, but I just don't see the 'new' snipe being that big of a deal. Maybe I'll feel differently when I play around with it for a while.
Minion milling is great for purple hunting etc. But when i play for fun, Bosses are on, and Boss kill speed is important to me.
We will see how it works out, but in the meantime, I am working on a replacement for my dual pistols toon.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Minion milling is great for purple hunting etc. But when i play for fun, Bosses are on, and Boss kill speed is important to me.
We will see how it works out, but in the meantime, I am working on a replacement for my dual pistols toon.
This.

My Fire/MM should be even wackier now.
My Fire/Dark Corr is still alive only because of the snipe change and the absurdity of Corrs in general.

I really liked my DP/Traps and will still play it but it's...mehish at the moment.
Maybe if they buffed the secondary effects enough to make it worth it I'd dust it off more frequently.


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Posted

Quote:
Originally Posted by Test_Rat View Post
I didn't buy it, admittedly, I would have ended up pissing away my money.)

(seriously, my mind is In the gutter when coming up with water blast combos.

My buffed Dual pistols toon compared to my fast snipe rad is a sad sad thing.
So what you meant was that after the changes there will be two kinds of ranged sets: dual pistols, and the ones that aren't dual pistols.

Because I don't think Sonic is really hurting either. Ice is up in the air: it also doesn't have a snipe, but its getting 80 feet range for Bitter Ice Blast, and BiB's DPA is essentially identical to the average insta-snipe. That might be good enough.


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Posted

Quote:
Originally Posted by MajorDecoy View Post
Level shifting the people who don't use IOs isn't the best solution because not all IO builds are equal. There's possibly someone out there whose only IO is the knock-back to knock-down unique.
my only IOs are to add dmg procs to powers like Gale, Force Bolt, and my AoE Holds

XD

gale that does about 200 dmg is actually pretty sweet ^_^


 

Posted

Quote:
Originally Posted by Arcanaville View Post

No, not that Vincent D'Onofrio (not usually), this Vincent D'Onofrio:
What about this one?


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Posted

Quote:
Originally Posted by Arcanaville View Post
So what you meant was that after the changes there will be two kinds of ranged sets: dual pistols, and the ones that aren't dual pistols.

Because I don't think Sonic is really hurting either. Ice is up in the air: it also doesn't have a snipe, but its getting 80 feet range for Bitter Ice Blast, and BiB's DPA is essentially identical to the average insta-snipe. That might be good enough.
Unless you are a defender Sonics Dps is nothing to write home about.
And Ice stays exactly where it is now, but all the Snipe sets move forward.

It won't be the bottom of the second tier by any means, but it surely won't be winning any awards either.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
Unless you are a defender Sonics Dps is nothing to write home about.
And Ice stays exactly where it is now, but all the Snipe sets move forward.

It won't be the bottom of the second tier by any means, but it surely won't be winning any awards either.
Corruptor and Defender Ice Blast doesn't stay where it is now since the pseudopets were normalized. Corruptors took a slightly larger hit on that since the pseudopets already have a lower damage cap than the AT, so the other nukes aren't quite as limited.

And while Bitter Ice Blast has great DPA, the sets with snipes get that and another hard hitting attack from their own t3 blast.


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Posted

Quote:
Originally Posted by Test_Rat View Post
And Ice stays exactly where it is now
You won't mind if I cut the range on all of your attacks in half, then.


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Posted

Quote:
Originally Posted by Arcanaville View Post
You won't mind if I cut the range on all of your attacks in half, then.
I play Traps, Arcana. I am always in melee range.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Test_Rat View Post
I play Traps, Arcana. I am always in melee range.
Then many ranged benefits will have limited impact on you. That may be because some ranged set buffs aren't targeted at players that don't actually play at range.


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