Issue 24 is now on beta! I am logged into my Martial Combat Blaster!


Adeon Hawkwood

 

Posted

Oh...and Sorcery was made for me.

Don't want the flight pool, but you want to fly? This one's for you.
Dont want the teleport pool, but you want to bamf? This one's for you.
Want a ranged attack? This one's for you.

So many respecs...SO MANY RESPECS!!!!

*faint*


 

Posted

Quote:
Originally Posted by MajorDecoy View Post
Indeed, Ki Push is awesome. It makes me wish Ranged Attack sets came with more +range bonuses. And it makes me which Power Push was like that, instead of just knock-back.
MC could really use boost range. Ki Push can shove things right out of blaster range, and so fast it can almost outrace some blast projectile speeds.

My best one so far I bounced a critter off a truck, then onto a fence, then down the side of the fence, then flipped up and over another critter, and then into a tree.


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Posted

Quote:
Originally Posted by Arcanaville View Post
MC could really use boost range. Ki Push can shove things right out of blaster range, and so fast it can almost outrace some blast projectile speeds.

My best one so far I bounced a critter off a truck, then onto a fence, then down the side of the fence, then flipped up and over another critter, and then into a tree.
What if Ki push gave a 10 second range boost?


 

Posted

I was going to take a break from CoH ...


... Then I saw this.


I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...

 

Posted

Quote:
Originally Posted by OmniNogard View Post
I see it too. He's been a tad busy lately with the making of a ton of posts.
You'll have to be more specific.
Quote:
Originally Posted by Ultimus View Post
No I am...like Arcanaville.
Lies.


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Posted

Quote:
Originally Posted by Arcanaville View Post
MC could really use boost range. Ki Push can shove things right out of blaster range, and so fast it can almost outrace some blast projectile speeds.

My best one so far I bounced a critter off a truck, then onto a fence, then down the side of the fence, then flipped up and over another critter, and then into a tree.
Side note: delicious comob I was doing yesterday with my level 2 Water/Martial Combat:

Use Aqua Bolt
Ki Push. Make sure to queue Storm Kick.
As soon as Crane Kick starts going on, queue Aqua Bolt again (by now recharged)
If nothing gets in between your line of view, you can land all 4 attacks "safely" (first Aqua Bolt will be exposed to attack.)

I was having some fun knocking back Hellion Lts in Atlas to the lake. I would be shuffling through a few hellions as they attempted to run back to me to range.

Efficient? Not at all.
Fun? Oh Yea!

Side note: Storm Kick's knockback was annoying. Not far enough to make a big impact, but far enough to force me to waste time walking to then Ki Push. Better to never use Storm Kick before Ki Push.


 

Posted

Ultimus' reaction to everything made me happy.


 

Posted

Quote:
Originally Posted by Ultimus View Post
10 minutes... the thing is that people are forgetting is that it offers KB resistance. This is VERY good for sets without it.
I have several characters with KB "holes". As you mention, when faced by KB issued by certain entities, they go flying pretty much no matter what.

Despite that, I would not take this power on them with its current stats. First of all, one minute isn't very long unless your team/league is crushing the foes in question anyway, in which case I'm not sure there's much value in you being immune to its knockback. Secondly, there aren't that many such entities in the game. I'd rather use KB protection bonuses to become fully immune to KB from the vast majority of the entities in the game than invest in a crashing power that makes me immune to a few remaining entities but that lasts only one minute.

Edit: I caught up on the thread and see now it will be losing the crash. That makes it much more attractive, but I'm still not sure it's worth the investment. If I were to want enough of the other powers in the pool, it might be. Having a small-ish godmode on characters that lack one, like Fiery Aura and Dark Armor (who also happen to lack KB protection) might be nice.


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WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'd rather use KB protection bonuses to become fully immune to KB from the vast majority of the entities in the game than invest in a crashing power that makes me immune to a few remaining entities but that lasts only one minute.
The crash on it is going away. Does that change your mind at all?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
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Posted

Quote:
Originally Posted by Siolfir View Post
The crash on it is going away. Does that change your mind at all?
Hasn't changed mine. It's pretty easy getting 44 points of KB protect and that stops virtually anything in PvP and MOST stuff in PvE (outside Encounter-specific events). Now, I see it's a Force of Nature clone too, but I'm still not sold on this until it has MORE BROKEN STUFFZ than what we have.

Now, if this had a Hasten that gave 100% recharge, Superspeed that instantly put you at speed cap or Burnout that cost only 10 endurance and recharged in two minutes...we may have needed to check it out on the Paragon Market.

As it is, maybe if it goes on sale. None of my characters (very few anyway) use magic, so it's out of theme and meh.

And while we're at it, I'll admit it. I'm a little peeved Corruptor Rain of Fire got set back to intended levels. [/pique]

Quote:
Originally Posted by UberGuy View Post
Edit: I caught up on the thread and see now it will be losing the crash. That makes it much more attractive, but I'm still not sure it's worth the investment. If I were to want enough of the other powers in the pool, it might be. Having a small-ish godmode on characters that lack one, like Fiery Aura and Dark Armor (who also happen to lack KB protection) might be nice.
You can just farm for Demonic and that accepts global recharge. Knockback hole plugged via IOs. This power is going to have to make me immune to all magic-oriented damage (Circle of Thorns, Midnighters) or be a lot more Win More, meh. I see how this might be good for Freemiums though.


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Posted

Quote:
Originally Posted by Ultimus View Post
What if Ki push gave a 10 second range boost?
I've already suggested to Arbiter Hawk that sniper blasts grant a short duration range boost. Specifically to Blasters.


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Posted

Quote:
Originally Posted by Yogi_Bare View Post
The Mid's team is definitely going to have their hands full.
I'm looking forward to that update!


 

Posted

Quote:
Originally Posted by Siolfir View Post
The crash on it is going away. Does that change your mind at all?
See edit posted 2 mins after your question. (I wish the page would update when you edit a post. Ah well.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Neuronia View Post
You can just farm for Demonic and that accepts global recharge. Knockback hole plugged via IOs. This power is going to have to make me immune to all magic-oriented damage (Circle of Thorns, Midnighters) or be a lot more Win More, meh. I see how this might be good for Freemiums though.
I already have Demonic/Eye of the Magus on everyone that's 50, so yeah. Now this could be back significantly faster than Demonic/EotM, because you can slot it for recharge. (You can, right? I haven't fired up beta yet, but I'm not seeing anyone mention that it's not slottable.) But still, while it's attractive, it's not attractive enough for me to cram in already delicately balanced builds. I'm not saying no one will want it, but it's not that attractive to me at its current stats.

I might buy this pool for the other powers, but I definitely would not buy it for this one.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I already have Demonic/Eye of the Magus on everyone that's 50, so yeah. Now this could be back significantly faster than Demonic/EotM, because you can slot it for recharge. (You can, right? I haven't fired up beta yet, but I'm not seeing anyone mention that it's not slottable.) But still, while it's attractive, it's not attractive enough for me to cram in already delicately balanced builds. I'm not saying no one will want it, but it's not that attractive to me at its current stats.

I might buy this pool for the other powers, but I definitely would not buy it for this one.
You can.

At best it can be a 1 min up 1 min down deal if you have enough recharge. It's a 1 min duration buff with a 10 min recharge that can be dropped to 2 min with lots of recharge.


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Posted

Demonic's recharge is 25 minutes, much slower than Rune of Protection's base of 10. With no recharge bonuses whatsoever (or with only global recharge bonuses), RoP is up more than twice as often as Demonic/Archmage, and with just three even-level Recharge SOs in RoP (which is slottable, unlike Demonic), you can cut even that time in half, letting you use RoP five times as frequently as Demonic, and it gives Status Protection that Demonic doesn't give. (And, of course, there's no reason you can't have both)

I don't see using this much on most of my melee types, but it'll be great for my squishier characters (and probably even nice for my /Dark Brute).


 

Posted

Thanks Ultimus. This is exactly the kind of thread I was waiting for since my VIP expired the day beta got updated.

The Enflame effect is similar to a suggestion I had for Ignite. A power that would set a foe on fire then cause them to set nearby enemies on fire. Though my suggestion involved utilizing the chaining effect from various electrical powers.

I'm really happy the devs are making all of those power pools truly useful. It's really going to change up the cookie cutter builds and power/AT combos you see everywhere nowadays.


 

Posted

Quote:
Originally Posted by UberGuy View Post
See edit posted 2 mins after your question. (I wish the page would update when you edit a post. Ah well.)
Yeah, I've run into that before myself.

I still like the power - it's a nice little cherry on top of the sundae that is the Sorcery pool. A ST attack, ST ally buff, AoE damage, two-in-one travel power, and mini-godmode? Sure, the numbers aren't all that great relative to primary or secondary powers but all of that available on anyone on your account is a very nice option to me. And who said Demonic and Rune of Protection has to be either/or?


Quote:
Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
Quote:
Originally Posted by Brillig View Post
It's hard to beat the entertainment value of Whackjob Wednesdays.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Quote:
Originally Posted by Ultimus
No I am serious, I have a pretty good mathematical mind like Arcanaville. I've never once used mids best way I can describe it is I can close my eyes and I can see all the powers layouts and numbers
Actually, I use Mids.


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Posted

Why does i24 make me want to make a pool heavy petless mastermind?


 

Posted

Respecing out of Fly and Laser Beam Eyes, for Mystic Flight and Arcane Bolt.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
Actually, I use Mids.
You sure it isn't the other way around?


PRTECTR4EVR

 

Posted

I wouldn't be surprised if up-and-coming Incarnate enemies and the rare new enemy here and there start to pack such a high mag KB you want to draw circles of protection just to keep the melees not flying out of range. Smacking the melee DPS and tanks around is a pretty basic raid boss power in every other mmo..