Best Martial Combat toon?


Angelxman81

 

Posted

I see a lot of potential for various combinations, but especially for Dark Blast. Dark Blast is a cone-based set with a PBAoE nuke. It has traditionally been a very "ranged" set but the nuke change is probably going to push it to close range more frequently. The -Range debuff combined with an immobilize means enemies won't be able to chase you down after you hit them.

I do wish the -Range was in the knockback power, though.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I see a lot of potential for various combinations, but especially for Dark Blast. Dark Blast is a cone-based set with a PBAoE nuke. It has traditionally been a very "ranged" set but the nuke change is probably going to push it to close range more frequently. The -Range debuff combined with an immobilize means enemies won't be able to chase you down after you hit them.

I do wish the -Range was in the knockback power, though.
So do most people. We can probably get it moved there in Beta.


 

Posted

Quote:
Originally Posted by Mad Grim View Post
So do most people. We can probably get it moved there in Beta.
I mentioned it to Arbiter Hawk and he's considering it.


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Posted

Quote:
Originally Posted by Hatred666 View Post
So it's official. i24 will be City of Goku's/City of Sub-Zero's.
Thanks, now I have my Ice Blast character planned out


 

Posted

My first thought, after reading about Martial Combat, was a Dual Pistols/MC, "gun-fu" guy.

After that, I began thinking of the awesomeness of Fire/MC and will probably not be able to resist the temptation, even though I've already leveled a couple of fire/energy and fire/electric "blappers" and one is my main ("Fireshock"; look me up on Virtue).

I'm always happy about new stuff for blasters, since they have become my favorite AT over the years.


@Joshua.

 

Posted

I'm going Energy/MC because of HADOUKEN.

I mentioned this in another thread, but I really like the idea of using energy's KB to knock all the enemies back, teleport in behind them and throw them all forward, and then teleport next to them and finish them off with Nova.


 

Posted

I think there are really two main ways to go. Either a Blapper with all the melee attacks, in which case you want a primary with no redraw and Aim; or you could do a ranged build and focus on the utility powers in MA to keep your distance.


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Posted

I think I will be doing an Archery/MC so that I can finally add a Speedster-style character to my roster...

The name Speedflux is saved already, with a costume awaiting i24.



 

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Quote:
Originally Posted by Warkupo View Post
I'm going Energy/MC because of HADOUKEN.

I mentioned this in another thread, but I really like the idea of using energy's KB to knock all the enemies back, teleport in behind them and throw them all forward, and then teleport next to them and finish them off with Nova.
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Posted

Since water blast had arrive i already made my Mortal Kombat toon, off the character Rain..
an Water/elec/leviathan.. lvl30

But stopped playing once i heard about Martial kombat.. and will be rerolling to Water/MC/leviathan with ion and lore storm clouds for his elec powers .. FATALITY!!!

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Posted

Quote:
Originally Posted by Leo_G View Post
Nothing really stands out as conceptually or mechanically synergetic when it comes to primaries to pair with it.

Even Dual Pistols. I'm not a big loather of redraw, frankly I don't mind redraw at all...but without actually holding the pistols while you kick, it kind of ruins any conceptual synergy the combo would have...I mean, the whole reason you're kicking is because your hands are too busy shooting to punch people.

But I think I'll wait for a Thrown Weapon blasting set before I delve into this new secondary. I've had the perfect character for it for a long time now and thinking about rerolling (not side-rolling) him from Spines/Dark stalker to thrown/martial blaster. I'm definitely rerolling his alternate dark/thorns dom build into dark/martial dom...that combo is just too perfect a fit.
Oooh! Dark/MC Dom. Never thought of that combo


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Posted

Yo, Rain is on point! Now i have to make Goku, Scorpion, Sub-zero, ryu, a grammaton cleric and rain? Sheesh! Altitis is kicking in!


 

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I have a test toon fire/mc at lvl 27 and maybe I've missed something but...

On beta Reach for the Limit gives 15% to-hit. If you want to be able to use snipes on the proc you'll still need to also have Tactics. A Kismet unique will not be enough (though it will also be unnecessary so long as you have Tactics). That said, having Tactics on my beta toon, I was able to hit the snipe fairly regularly so it's definitely something to consider.

I am unsure if I will bother taking the snipe on live though (still going with fire/mc). As nice as it can be I am not sure I care enough about it to make the power/slot investment since this character will be a part time blapper due to concept.

My mid's build has him with all but the cone stun and teleport power from MC, soft capped s/l/e and 30ish% incidental range defense. The damage I seem to be dishing out seems sufficient so far and his survival is better than expected with it only getting better as he gets higher and gets more of his planned IO's.


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Posted

Testing a level 32 Water/MC w/Sorcery...

Very Nasty AoEs:

Geyser > Water Burst > Enflame > Whirlpool > BoS > BoS > BoS

I can even leave off a couple and do some serious damage from mid-air.

Lots of KD potential as well:

Ki, Arcane Bolt, Geyser, Water Burst, Dragon Tail, etc (add some FF procs...)


Now I'm definitely taking Fire Mastery (for Enhanced Bonfire and RotP); just need to seriously slot for Slow or find some way to Immob the mobs.


Guaranteed AoE Minion Killer and a good combo for ST Lt and boss killing.


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Posted

Quote:
Originally Posted by Kyriani View Post
I have a test toon fire/mc at lvl 27 and maybe I've missed something but...

On beta Reach for the Limit gives 15% to-hit. If you want to be able to use snipes on the proc you'll still need to also have Tactics. A Kismet unique will not be enough (though it will also be unnecessary so long as you have Tactics). That said, having Tactics on my beta toon, I was able to hit the snipe fairly regularly so it's definitely something to consider.

I am unsure if I will bother taking the snipe on live though (still going with fire/mc). As nice as it can be I am not sure I care enough about it to make the power/slot investment since this character will be a part time blapper due to concept.

My mid's build has him with all but the cone stun and teleport power from MC, soft capped s/l/e and 30ish% incidental range defense. The damage I seem to be dishing out seems sufficient so far and his survival is better than expected with it only getting better as he gets higher and gets more of his planned IO's.
Where did you get a mids update that includes MC?


 

Posted

Quote:
Originally Posted by Zandock View Post
Where did you get a mids update that includes MC?
Some are smart enough to be able to create custom sets. Granted I am not one of those people. But Mids allows you to modify sets, I think it is in the options setting.

Again might not be perfect but sometimes it is good enough to give someone a decent over view until the update comes out.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
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Posted

Quote:
Originally Posted by plainguy View Post
Some are smart enough to be able to create custom sets. Granted I am not one of those people. But Mids allows you to modify sets, I think it is in the options setting.

Again might not be perfect but sometimes it is good enough to give someone a decent over view until the update comes out.
That's essentially what I did. I modified energy manipulation so that it had the mechanics of martial combat using the in game (beta) numbers.

But it still leaves my assessment the same. If you want to rely on Reach for the Limit to get fast snipes you'll NEED tactics (unslotted tactics for blasters gives you 7% to-hit so even with no slotting it's enough with RftL). A kismet will not be enough since it's only 6%. That said, with no to-hit debuff resistance, having excess to-hit from slotting tactics and kismet may not be a bad thing. I am still up in the air if I want the snipe or not though.


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Posted

Quote:
Originally Posted by Hatred666 View Post
I forsee many Mortal Kombat copycat toons coming.
Oh no no no. Avatar the Last Air Bender copycats. Makin a "bender" myself when this goes lives. XD


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Posted

Quote:
Originally Posted by Mid_Boss View Post
Oh no no no. Avatar the Last Air Bender copycats. Makin a "bender" myself when this goes lives. XD
While I am a fan of A:TLA, and do plan on making a Water/MC blaster, I don't really intend to make it a 'bender.

I lean towards Water both because it has good AoE, and because I like Dehydrate's boost to my survivability. (Heal over time on top of MC's Absorb over time? Yes Please!)



Also, unlike the OP, having a Sniper is not at all a priority for me, because if I want to really leverage the Sniper changes... I'd just roll a Defender instead. -_-


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