what content should be the template for the future?


Adeon Hawkwood

 

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Originally Posted by Nalrok_AthZim View Post
...


It's unfortunate that yet another person is in the "forget the minority" boat. We're still playing. There are some of us who are primarily redsiders. The answer to the question of "more content for villains" should NOT be "marginalize that segment of the playerbase."

Weird I thought I was in the "forget the majority" boat...


I mean, heroes haven't received any "hero only" content in a long time too! (again beyond the story arcs that each side got).



What I'm saying is that neither side will be getting one whole issue (or what have ya) to JUST them. It's not worth it. Co-op is here to stay (probably one of the reasons why the Shadow Shard zone hasn't been re-done because it'd be Hero only and that's a huge zone (huge zones!)).


So put me in whatever boat you want, I'll be having fun


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Originally Posted by RosaQuartz View Post
In fairness, it's mostly copy-pasta until the end.
Actually, it's still identical even at the end. Pure blue Heroes still have the option to stab Tielekku. In fact, the only difference I saw was in earning the Buddy Cop badge. Villains have the option of not saving the Detective.


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Originally Posted by M_I_Abrahms View Post
Actually, it's still identical even at the end. Pure blue Heroes still have the option to stab Tielekku. In fact, the only difference I saw was in earning the Buddy Cop badge. Villains have the option of not saving the Detective.

I thought it was weird heroes have the option to stab her as well.


I think the "bad" thing about the whole option there is the villain temp power you get from stabbing her is better than saving/releasing her


Could be wrong though.


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Design-wise, I want the game to follow SSA1.7 and SSA2.1, as well as Dark Astoria. They have a good mix of reading and punching things in the face, notably by reserving the "reading" bit for the beginning, end and special whole missions and at the same time giving us lots of the "punching" bit in nice long stretches. It's how a story should be told so as not to get in the way of gameplay but still be a decent story.

Theme-wise for villains, Dean McArthur and Leonard, as well as Bane Spider Ruben. These are arcs that put over the player villain and give him initiative while at the same time not focusing too much on the emo side of being evil. They make evil cool and fun, and it's exactly what a game where I play the bad guy should be. This is villainy at its most glorious and they make me walk away with a smirk and wanting to play them again.

Theme-wise for heroes, Dark Astoria. This is a story about a hero facing adversity, overcoming the odds, standing strong and tall in the face of despair and essentially telling off a literal god. In the process we get to save a bunch of people not just from mortal danger, but from damnation, as well. I know it's supposed to be co-op content and we get the option to be big mean stupidheads from time to time, but honestly? It's some of the best hero content the game has to offer.

See? I can cite good stuff that's not 8 years old if I really put my mind to it. I still prefer The Eternal Nemesis, Division: Line and World Wide Red, but that's just me.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Bane Spider Ruben
You know, Sam, I was really enjoying that arc until I came across this:



I've long since submitted it to Fire Man; not sure if it's been changed, but the moment I came across that, suddenly Ruben was speaking in a Jamaican accent and my immersion shattered like a wine glass next to Sarah Brightman.

Go ahead. Try and read that in a voice other than that of Sebastian the Crab.


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Originally Posted by Nalrok_AthZim View Post
You know, Sam, I was really enjoying that arc until I came across this:



I've long since submitted it to Fire Man; not sure if it's been changed, but the moment I came across that, suddenly Ruben was speaking in a Jamaican accent and my immersion shattered like a wine glass next to Sarah Brightman.

Go ahead. Try and read that in a voice other than that of Sebastian the Crab.
Oh, mon, dat be ebool mon!


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Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

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Short, one-shot type missions should be patterned after tips:

- You can do them in the zone you're in -- no running halfway across Paragon or the Rogue Isles (even though it's easier to do now than ever before).
- They're short in terms of time investment.
- They're long enough to allow for interesting mechanics (I'm thinking of the Malta Action Hero tip specifically here).
- You get to interact with the game's signature NPCs. More interaction with the lore is always better.
- There are enough of them so that you can pick and choose if for some reason some of them don't fit your character. If your character can't stand up to Carnies, you don't have to take a Carnival of Shadows-based tip. Likewise, if a particular tip gives you two options, neither of which makes sense for your character to pursue, you can drop it and eventually receive another.

One wrinkle I'd like to see added to one-shot missions is to have them incorporate the mechanic from the Valentine's Day tips -- have an option to either start or complete the mission by reporting to one of two contacts (to avoid excessive complexity, I'd be OK with having the contacts be in specific level-appropriate zones) in order to 'resolve' the mission in different ways.

I'm not all that excited about patterning 'long' missions after Dark Astoria, because DA seems to me to be more a number of shorter arcs with a common theme. There's nothing wrong with that, but there should also be a place in the game for truly epic solo mission arcs a la the Freaklympics.

It's easier to say what not to do with these missions than what to do, but I think the devs have pretty much figured all these out already:

- No 'visit 5 different phone booths across the zone and look for ambushes' missions.
- No 'defeat X mobs on the street to find your next mission' missions. (Or, if you absolutely must include such a mission in your larger arc, then at least include the information on which neighborhoods in which zones to visit to find these mobs. "You'll find Council all over Founders' Falls," is not just a lie, but a frustrating one when the contact is on the other side of the zone from where the Council hang out.)
- If you're going to have the 'mission accept' trigger an ambush, have the ambushing mobs appear somewhere close to the contact that gives the mission.
- It's actually OK to have missions take place all over the city -- again, that's part of what makes the mission 'epic' -- but if you're going to send me to an out-of-the-way hazard zone, make that mission meaningful with respect to the zone. For instance, don't just send me to Boomtown to investigate a Council base -- there are Council bases everywhere -- send me to Boomtown to investigate a Council base that's in the midst of fighting off a pack of scavenging Clockwork!

Add in the 'series of short connected arcs' that are represented by the Graves/Twinshot arcs and the Dark Astoria arcs, and you've got something for everyone. (And for the record, the Dr. Graves arc is one of my favorites -- the first time I played the Shining Stars arcs, I saw the 'twist' coming the first time I talked with Grym in the university. Even after playing that arc, I did not see the 'twist' coming in Graves, and it was cooler for it.)

--
Pauper


 

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I think the content in I25 and the issues that come after it should be the template for the future.


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Originally Posted by Nalrok_AthZim View Post
Go ahead. Try and read that in a voice other than that of Sebastian the Crab.
Isn't that line supposed to come from your character, though?

Speaking of which, I honestly wish the template for player-to-NPC conversations for future content should be that of the Avatar of Britania. Not necessarily Name/Job/Bye, obviously, but I want "my" responses to be generic and descriptive so that I can fill in the words I'm speaking or the means in which I answer, rather than being forced to sound like a stereotypical Jamaican.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Task Forces: ITF
Mission Arcs: Oh, Wretched Man! or Hammer of the World
Trials: Keyes, Dillemma Diabolique or Lambda are good starting points.
XP Gain: Mitos or Arachno-Bombs in AE.


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EVERYTHING NEEDS TO BE LIKE QUATREXIN!!

That is, Quatrexin after it is completely and utterly overhauled.

I don't really want anything to be a "template" for new content, because I like my content widely varied. I wanna see Gold, Silver, and Bronze age-style storylines (NOT Dork age. The 90's were a dark era for comics, indeed...) alongside modern (Aluminum-Era? Iron-Age? Diamond-Age? Postmodern-Age? Whatever...). If I was constricted to only one type of plot, I'd just lose my mind. If I want exactly one somewhat bland plotline over and over, I'll just play the original Neverwinter Nights 1 campaign repeatedly until my brain oozes out of my ears. And if that happens, fo to me what Randall Monroe requested should he ever join Klout. (i.e. kill me.)


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well, one thing it seems the writers should take away from this is a question of agency. contact telling you what to do and you going fetch unquestioningly weakens it. when the contact sets the stage but gives the illusion of your character making the calls then it makes them seem proactive, that is what people want, particularly villains. sound like a consensus?


 

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Originally Posted by Samuel_Tow View Post
See? I can cite good stuff that's not 8 years old if I really put my mind to it. I still prefer The Eternal Nemesis, Division: Line and World Wide Red, but that's just me.
Those are three examples of great stories caught in the lousy story-telling system. World Wide Red is one of my favorites, one of the most evil plots my heroes stop.

There are other great stories. Freakalympics is fun silliness, the council time travel story was interesting. But they're told in the old annoying mission style.

I know there's always a desire to do new stuff. But I'd love it if, say, every other issue or so, one arc gets brought up to snuff. Either simple blue pencil stuff (kill redundant missions, kill hunts or reduce the numbers in the hunts, etc.) or a true revamp with dialog trees, punch someone and then get info or have them follow you, etc.


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More 4 person casual style lfg team teleporter events like summer blockbluster.


 

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Originally Posted by Energizing_Ion View Post


I mean, heroes haven't received any "hero only" content in a long time too!

(again beyond the story arcs that each side got).




I'm pretty certain that IS what's being talked about here. Nearly all the Hero arcs allow you to be the BFH (Big Freaking Hero), while the majority of Villainside are, still, you get to be the lackey or Arachnos, someone else or whatever. Or, y'know, doing it 'for the greater good' in co-op content. Why do Heroes always take precedence there? I'm pretty damn sure there have been comic arcs where the Heroes have teamed with the Villains to try and do good and, while they get the consolation prize of 'X' being stopped/prevented/saved or whatever, they still just helped a Villain be a Villain. We don't GET that in this game, though; we only EVER get the other way around. And that does suck.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by GadgetDon View Post
Those are three examples of great stories caught in the lousy story-telling system. World Wide Red is one of my favorites, one of the most evil plots my heroes stop.

There are other great stories. Freakalympics is fun silliness, the council time travel story was interesting. But they're told in the old annoying mission style.

I know there's always a desire to do new stuff. But I'd love it if, say, every other issue or so, one arc gets brought up to snuff. Either simple blue pencil stuff (kill redundant missions, kill hunts or reduce the numbers in the hunts, etc.) or a true revamp with dialog trees, punch someone and then get info or have them follow you, etc.
God freaking AMEN! I know if I've said it once I've said a thousand damn times...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Gotta go with Techbot here regarding villain content. I love me some redside!



 

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Originally Posted by Energizing_Ion View Post
I mean, heroes haven't received any "hero only" content in a long time too! (again beyond the story arcs that each side got).
Except for that new level 20 task force they got.



 

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Originally Posted by Techbot Alpha View Post


I'm pretty certain that IS what's being talked about here. Nearly all the Hero arcs allow you to be the BFH (Big Freaking Hero), while the majority of Villainside are, still, you get to be the lackey or Arachnos, someone else or whatever. ....

So what you're saying is both sides (heroes/villains) are getting new content (story arcs)? Yes? Glad we agree

My point is, you may not like the villain content (story arcs) but you are getting the content. If the devs were only pouring out Co-op and hero only content then yes I can see the point but there are equal story arcs going out.

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Originally Posted by Memphis_Bill View Post
More Doc Quarterfield.

>.>
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Originally Posted by Zaloopa View Post
Except for that new level 20 task force they got.

Well that's stretching it since that was for replacing content since the TF giver 'died'....although to be honest I don't think it was needed.

Still that's about the only new thing that only heroes got.


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Posted

In fact, time for one of those longer, rambly posts from myself.

Villain side is about being a Villain. Not a minion, not a mook, thug, low-life or guttersnipe (unless you want to be, of course), no; a bona fide Super (or non-Super) Villain.
Grass grows, Birds fly, Heroes are Heroes and Villains are nobodies lackey.

Hey, Arachnos? You want help with a job? You damn well commission me. Heroes causing you trouble in Nerva? Convince me. What makes this worth my while? I mean, I'm sure you can keep throwing minions at them till that works, of course. Acceptable losses, right? Or, well, foot my bill, and I can deal with it more professionally.

Hardcase? One, I'm the villain, you're the minion. Two, if you ever try and boss me around again, the Wailers will be using your ribs as toothpicks for the next century! Clear? If I'm going to be working with two-bit errand runners like you, and emphasis on the with not for, then I'm damn well going to be doing it for a price. Or something equally worthwhile.

Black Scorpion? Oh, yes, the big scary tank man. Oh, what's this? I appear to have ground you and your little toys into the floor, face first. What was that about respecting me, again? I'm sorry, speak up a bit?


This 'story' is about the Players. WE are the big freaking Villains, or big freaking Heroes, or big freaking sort of kinda maybe fence-sitter characters. THAT is how the stories should go.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by StratoNexus View Post
That is new like thawed bread from the freezer is fresh.
You may not like the TF, but it IS new. It's not like they just took the Sister Psyche TF and did the copy-paste thing to make Penny in charge. Also it means that a level 20 Hero now has 7 task forces available to them* while a level 20 Villain has 3.


*Yeah, I know people don't regularly run the TFs that were moved to ouro, but the point is that they're there and some people do run them.



 

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Quote:
Originally Posted by Energizing_Ion View Post
So what you're saying is both sides (heroes/villains) are getting new content (story arcs)? Yes? Glad we agree

My point is, you may not like the villain content (story arcs) but you are getting the content. If the devs were only pouring out Co-op and hero only content then yes I can see the point but there are equal story arcs going out.
See that? That is a wonderful thing called missing the point.

The majority of Hero arcs, i.e. the old, Issue 0, Issue 1 and above stuff, while awful mechanics wise, still treat you like the big freaking Hero. You save the day, rescue the girl/guy and defeat the Big Bad. The new arcs simply do that much, much better. With better writing and mechanics.

The majority of Villain arcs, however, again the old stuff, are NOT like that. You don't get to be the big freaking villain, you get to be lackey #502. You get to be an errand runner and minion. The newer Villain stuff FINALLY does away with that pile of bull-doos and lets you be the big freaking Villain...like ALL Villain content should be. This isn't City of Lackeys, it's City of Villains. Ergo.


You also missed the point about co-op, i.e. 'For the greater good'. I'm a VILLAIN. I don't do 'Good'. It's part of the job title. They *need* my help, therefore I am damn well going to get something out of it. Whether that is loot, souls, magical mcguffins or cold hard cash doesn't matter; Villains should never be written in as badly as "Oh, well, guess I'd better play nice again, eh?"


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.