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Posts
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Joined
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surprisingly though from some of the 3D prints in this thread, it appears the printers are capable of printing overlapping polygons and non-uniform geometries. I would imagine that is one of the reason it is taking them so long to print though. I would bet a clean model would print much faster, also why that shapeways company charges so much because they do fixes for people.
They explain the same thing I was talking about here
http://www.shapeways.com/tutorials/t...o-keep-in-mind -
I haven't spent a lot of time on it yet but the first thing I noticed about the ogle .obj exports (thanks Arcanaville!) is they vertices are messed up due to how costume parts overlap.
These need to be merged at the polygon vertice level if you want a 3D printable file.
The best way I know of to do this is to cut the model in half and just start from the inside out.
When it's all cleaned up you just mirror the geometry in the modeling application and weld it together.
Notice it looks good from the outside, everything looks like a 3 sided polygon but... if you look inside the entire mesh you will find that isn't the case.
Also I noticed that the face normals were wacky as well. You will need to normalize and probably go over each polygon step by step just to make sure they (the normals) are all facing outward.
Think of the model like a balloon, if it isn't air tight it would leak air, and if the polygon vertices (which are all the points where the polygons meet) aren't welded/sealed/whatever the model won't be solid which the printers need.
Here is an example of the bad geometry that will mess up printing and make texturing the model a pain.
Some of the geometry isn't a polygon so that has to be fixed as well. Some of the tools will do it automatically for you in whichever application you use. Sometimes it works, and sometimes it doesn't. Anyway it all has to be clean and seamless on the inside for it to be 3D printable as far as I know anyway.
Nothing should be overlapping and so on.
Anyway if you manage to fix all that and get a texture you could probably make your Hero/Villain into any game model you wanted if the skeleton rigs worked with it! They would work good in half life engine games probably -
If you only have premium you can still go to ouro and buy stacks of ultimate +1 lvl shift inspirations from the astral vendor also
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You don't need VIP to get on beta were you can build your ultimate whatever anymore. So if you wanted to see what the insta snipe changes were like and the new powersets make sure you copy you COH directory make a backup of the live version, then rename the coh folder COHBeta, the next time you load your launcher it will need to download a few hundred mb of data and you're good to go!
Video spoiler alert!
http://www.youtube.com/watch?v=Lnx04O3Juxc -
this is what is sounds like, crummy quality encoding but you can hear it. The errrrgaaahhhh sound is the footstompin...
http://youtu.be/X43OHPURUMQ -
I got bored with regular footstompin and I love the battle shout the Cimerorans do when they do whatever it is they do... so I made this file you can change your stompin sound with.
Just make this folder C:\Program Files\NCSoft\City of Heroes\data\sound\ogg\powers
Or whichever directory you install in, and add the files linked. It changes the vanilla ingame sounds to these ones which are uber! You can do this with any sound you know the file name of BTW. If you don't like the sound you can just delete the folder or the sound file and it will play the one you are used to.
link
http://www.filedropper.com/footstompin -
According to Mids builder sniper rifle does an additional 30ish dmg per hit with targeting drone active.
266.2 base dmg no drone
299.7 base dmg drone -
Floating football shoulder pads seem awkward. Maybe combined with one of the current chest armor options it would look normal though.
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More 4 person casual style lfg team teleporter events like summer blockbluster.
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As far as omnipotent beings with limitless power
http://www.marvunapp.com/Appendix/brothers.htm
In the beginning, there were two genderless entities, the Brothers. They were the Yin and Yang, Good and Evil, the Mainyu. Each entity encompassed the whole of everything, except each other. Once before they came together in battle, unleashing forces that ended and then began creation all over again. In the explosion of death and rebirth, the entities were blasted apart -- their shattered essence fractured the new-born universe into a pair of "multiverses". One entity became the embodiment of the "Marvel Multiverse" while the other became the "DC Multiverse". Fragments of their essence blew in all directions, and as the multiverses spread outward, so did the entities. It took them eons just to remember they had consciousness, and after all that time their memory of each other had vanished. -
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SBE procs in blazing aura go off constantly also
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I wanted soft cap for S/L, anyway to improve this build without sacrificing the def bonus?
I want to keep focus burst and burst.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Quick Strike- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (9) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
- (A) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Heal/Recharge: Level 50
- (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal: Level 50
- (43) Doctored Wounds - Recharge: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (25) Kinetic Combat - Damage/Endurance: Level 35
- (25) Kinetic Combat - Damage/Recharge: Level 35
- (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (31) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (15) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (17) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
- (19) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (11) Rectified Reticle - To Hit Buff: Level 20
- (A) Doctored Wounds - Heal: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Panacea - Heal: Level 50
- (42) Panacea - +Hit Points/Endurance: Level 50
- (43) Panacea - Hea/Recharge: Level 50
- (48) Panacea - Endurance/Recharge: Level 50
- (48) Panacea - Heal/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Healing IO: Level 40
- (A) Superior Scrapper's Strike - Damage/Recharge: Level 50
- (19) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (21) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Superior Scrapper's Strike - Accuracy/Damage: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
- (23) Eradication - Chance for Energy Damage: Level 30
- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
- (A) Apocalypse - Damage: Level 50
- (27) Apocalypse - Damage/Recharge: Level 50
- (27) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (29) Apocalypse - Accuracy/Recharge: Level 50
- (29) Apocalypse - Damage/Endurance: Level 50
- (31) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (50) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Endurance/Recharge: Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (42) Reactive Armor - Resistance/Recharge: Level 40
- (42) Reactive Armor - Endurance/Recharge: Level 40
- (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Reactive Armor - Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Ion Core Final Judgement
Level 50: Ageless Total Core Invocation
Level 50: Degenerative Core Flawless Interface
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Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Sprint- (A) Endurance Reduction IO: Level 50
- (A) Empty
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Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 31.25% Defense(Smashing)
- 31.25% Defense(Lethal)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 5% Defense(Psionic)
- 18.44% Defense(Melee)
- 1.88% Defense(Ranged)
- 8% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 235.9 HP (17.62%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 20.35%
- MezResist(Terrorized) 4.4%
- 5% (0.08 End/sec) Recovery
- 56% (3.12 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 36% ModifyEffect PlayerCrit
Set Bonuses:
Kinetic Combat
(Quick Strike)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Quick Strike)- 40.16 HP (3%) HitPoints
- 3% ModifyEffect PlayerCrit, 3% ModifyEffect MLCrit, 6% ModifyEffect BossCrit, 3% ModifyEffect CritPlayer, 3% ModifyEffect CritSmall, 6% ModifyEffect CritLarge, 3% ModifyEffect ECCritModPlayer, 3% ModifyEffect ECCritModSmall, 6% ModifyEffect ECCritModLarge
(Fast Healing)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Body Blow)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Body Blow)- MezResist(Immobilize) 3.3%
(Smashing Blow)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Smashing Blow)- 2.5% (0.04 End/sec) Recovery
(Power Siphon)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Reconstruction)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Dull Pain)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.56 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Maneuvers)- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Burst)- 40.16 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
(Grant Invisibility)- 7.5% Enhancement(RechargeTime)
(Stealth)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Focused Burst)- 16% (0.89 HP/sec) Regeneration
- 40.16 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Super Speed)- Knockback (Mag -4), Knockup (Mag -4)
(Concentrated Strike)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Boxing)- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Moment of Glory)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Resilience)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Brawl)- MezResist(Immobilize) 2.75% (Exceeded 5 Bonus Cap)
- 20.08 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
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If the market keeps going the way it is now, I don't think VIP will be worth it unless you really need extra character slots and can't live without a +1 level shift. People with a lot of veteran points really get the shaft on VIP because they are basically paying for content they are already getting for free, and then when a new power set comes along they are expected to buy it at the free player market price. VIP should get a discount on market items and possibly more than 400 points per month, 600 would be ideal with current prices. Right now it's like $10 subscription cost so you can have a +1 and some extra character slots. Access to the beta server with the free merits/market is the real prize for a VIP, I am surprised more people don't play on the beta server full time.
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They moved Unai's council mission into Dark Astoria the last patch and since it's a coop zone my hero side brute has been working full time on farming up VEATS. Finally doing a crab and possibly a Widow before the weekend is over. Can't afford any of 'em though but at least they will be 50 on the shelf.
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getting AS isnt' the hard part, it's gettin AS off while Build-Up is still running that gets tricky with moving targets.
One reason alot of pvp built stalkers take tp self so they can BU and teleport near the victim fast enough to que AS if they are moving or the telestrike. -
ok wow, so now you can hit aim+buildup/drop out of the sky filling your defiance when you hit the ground AoE a spawn/group of players while popping green inspirations and watch as your exp bar fills...
sweet! -
I don't get the extreme danger in popping 4 reds and queing 2 buttons for a kill then superjumping or teleporting out of danger into a hidden state or phase shifting out of danger to rehide.
Lets take blasters as an example, comparable ranged damage with a possiblity to pretty much instakill but they are alot less likely to escape and also open to retaliation during the que-up getting snipe and the second third attacks in too finish. On the other hand you have the stalker build which can que everything beforehand while hidden for a 1 shot on almost anything but a tank then the ability to escape easily and be hidden within seconds. The only risk for a stalker is infact a hold or multiple ranged med/high dmg attacks qued before they can get out of line of sight or rehidden which is damn near impossible on a teleporter or jumper in particular.
This is a dead horse though and the devs have a plan I'm sure in mind, just hope they don't halve damage in pvp zones or something absurd. -
Getting an insta kill should just root you in place for about 10 seconds or something (There needs to be more risk involved). I have no problem with people doing instakills in pvp, it's the fact they can ESCAPE so easily afterword that bothers the majority I believe. You shouldn't be able to re-hide or go back into any type of invisibility or phasing after a kill for something like 30 seconds in my opinion.