KM/REG soft capped Critique
well, I hope you like this better, just turn on incarnate window to see how much more effective this build will be and you won't have any end problems...
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), SScrappersS-Rchg/+Crit:50(9), SScrappersS-Acc/Dmg/Rchg:50(9)
Level 1: Fast Healing -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(3), Dct'dW-Rchg:50(5), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(31), Mako-Dmg/Rchg:50(31), Mako-Dam%:50(34)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Acc/Dmg/EndRdx:50(19)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(11)
Level 8: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(11), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-EndRdx/Rchg:50(37)
Level 10: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(50), EndMod-I:50(50)
Level 12: Dull Pain -- Panac-Heal:50(A), Panac-Heal/+End:50(42), Panac-Heal/Rchg:50(43), Panac-EndRdx/Rchg:50(48), Panac-Heal/EndRedux/Rchg:50(48)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46), LkGmblr-Def/EndRdx:50(46), EndRdx-I:50(50)
Level 16: Integration -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(36), Dct'dW-EndRdx/Rchg:50(40), Dct'dW-Heal/Rchg:50(43), Dct'dW-Heal/EndRdx/Rchg:50(45)
Level 18: Burst -- SScrappersS-Dmg/Rchg:50(A), SScrappersS-Dmg/EndRdx/Rchg:50(19), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(21), SScrappersS-Acc/Dmg:50(21), Armgdn-Acc/Dmg/Rchg:50(23), Erad-%Dam:30(23)
Level 20: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam:40(37), RctvArm-ResDam/Rchg:40(45), S'fstPrt-ResDam/Def+:30(45)
Level 26: Focused Burst -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(27), Decim-Dmg/Rchg:40(27), Decim-Acc/EndRdx/Rchg:40(29), Decim-Acc/Dmg/Rchg:40(29), Decim-Build%:40(31)
Level 28: Instant Healing -- RechRdx-I:50(A)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(33), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Dmg/EndRdx/Rchg:35(33), C'ngImp-Acc/Dmg/Rchg:50(34)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
Level 38: Moment of Glory -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-EndRdx/Rchg:40(39)
Level 41: Resilience -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(43), GA-3defTpProc:50(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- EndMod-I:50(A)
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3)
Level 1: Critical Hit
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I wanted soft cap for S/L, anyway to improve this build without sacrificing the def bonus?
I want to keep focus burst and burst.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Quick Strike
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (9) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
- (9) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
Level 1: Fast Healing- (A) Doctored Wounds - Heal/Endurance: Level 50
- (40) Doctored Wounds - Heal/Recharge: Level 50
- (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal: Level 50
- (43) Doctored Wounds - Recharge: Level 50
Level 2: Body Blow- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (25) Kinetic Combat - Damage/Endurance: Level 35
- (25) Kinetic Combat - Damage/Recharge: Level 35
- (31) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (31) Mako's Bite - Damage/Recharge: Level 50
- (34) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 4: Smashing Blow- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (15) Kinetic Combat - Damage/Endurance: Level 35
- (15) Kinetic Combat - Damage/Recharge: Level 35
- (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (17) Gladiator's Strike - Damage/Endurance/Recharge: Level 50
- (19) Gladiator's Strike - Chance for Smashing Damage: Level 50
Level 6: Power Siphon- (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
- (11) Rectified Reticle - To Hit Buff: Level 20
Level 8: Reconstruction- (A) Doctored Wounds - Heal: Level 50
- (11) Doctored Wounds - Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (37) Doctored Wounds - Endurance/Recharge: Level 50
Level 10: Quick Recovery- (A) Performance Shifter - Chance for +End: Level 50
Level 12: Dull Pain- (A) Panacea - Heal: Level 50
- (42) Panacea - +Hit Points/Endurance: Level 50
- (43) Panacea - Hea/Recharge: Level 50
- (48) Panacea - Endurance/Recharge: Level 50
- (48) Panacea - Heal/Endurance/Recharge: Level 50
Level 14: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Endurance Reduction IO: Level 50
Level 16: Integration- (A) Healing IO: Level 40
Level 18: Burst- (A) Superior Scrapper's Strike - Damage/Recharge: Level 50
- (19) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (21) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (21) Superior Scrapper's Strike - Accuracy/Damage: Level 50
- (23) Obliteration - Chance for Smashing Damage: Level 50
- (23) Eradication - Chance for Energy Damage: Level 30
Level 20: Hasten- (A) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
Level 22: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense: Level 50
Level 26: Focused Burst- (A) Apocalypse - Damage: Level 50
- (27) Apocalypse - Damage/Recharge: Level 50
- (27) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (29) Apocalypse - Accuracy/Recharge: Level 50
- (29) Apocalypse - Damage/Endurance: Level 50
- (31) Apocalypse - Chance of Damage(Negative): Level 50
Level 28: Instant Healing- (A) Recharge Reduction IO: Level 50
Level 30: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (50) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 32: Concentrated Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Boxing- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 38: Moment of Glory- (A) Reactive Armor - Resistance: Level 40
- (39) Reactive Armor - Resistance/Recharge: Level 40
- (39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (39) Reactive Armor - Endurance/Recharge: Level 40
Level 41: Resilience- (A) Reactive Armor - Resistance/Endurance: Level 40
- (42) Reactive Armor - Resistance/Recharge: Level 40
- (42) Reactive Armor - Endurance/Recharge: Level 40
- (43) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 44: Tough- (A) Reactive Armor - Endurance: Level 40
- (45) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
Level 49: Invisibility- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 50: Musculature Core ParagonLevel 50: Ion Core Final Judgement
Level 50: Ageless Total Core Invocation
Level 50: Degenerative Core Flawless Interface
------------
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (46) Miracle - +Recovery: Level 40
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Critical HitLevel 1: Sprint
- (A) Endurance Reduction IO: Level 50
Level 2: Rest- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 31.25% Defense(Smashing)
- 31.25% Defense(Lethal)
- 3.75% Defense(Energy)
- 3.75% Defense(Negative)
- 5% Defense(Psionic)
- 18.44% Defense(Melee)
- 1.88% Defense(Ranged)
- 8% Enhancement(Heal)
- 65% Enhancement(RechargeTime)
- 235.9 HP (17.62%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 20.35%
- MezResist(Terrorized) 4.4%
- 5% (0.08 End/sec) Recovery
- 56% (3.12 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 36% ModifyEffect PlayerCrit
------------Set Bonuses:
Kinetic Combat
(Quick Strike)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Superior Scrapper's Strike(Quick Strike)
- 40.16 HP (3%) HitPoints
- 3% ModifyEffect PlayerCrit, 3% ModifyEffect MLCrit, 6% ModifyEffect BossCrit, 3% ModifyEffect CritPlayer, 3% ModifyEffect CritSmall, 6% ModifyEffect CritLarge, 3% ModifyEffect ECCritModPlayer, 3% ModifyEffect ECCritModSmall, 6% ModifyEffect ECCritModLarge
Doctored Wounds(Fast Healing)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Kinetic Combat(Body Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite(Body Blow)
- MezResist(Immobilize) 3.3%
Kinetic Combat(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gladiator's Strike(Smashing Blow)
- 2.5% (0.04 End/sec) Recovery
Rectified Reticle(Power Siphon)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Doctored Wounds(Reconstruction)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Panacea(Dull Pain)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.56 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
Luck of the Gambler(Maneuvers)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Superior Scrapper's Strike(Burst)
- 40.16 HP (3%) HitPoints
- 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
- 4% DamageBuff(All)
Luck of the Gambler(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Stealth)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Apocalypse(Focused Burst)
- 16% (0.89 HP/sec) Regeneration
- 40.16 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Touch of Death(Concentrated Strike)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Kinetic Combat(Boxing)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor(Moment of Glory)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor(Resilience)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler(Weave)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Invisibility)
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Brawl)