Fire farming advice


Black_Assassin

 

Posted

Well, I kinda broke down and made a SS/Fire brute, for farming.

Stuck her in as a level one in a fire farm I like and she is now 10.

So any advice for what I should be looking at, slotting etc in this build? I'm not looking at spending masses on her, so I'm sticking to cheap sets and whatever I get her from the AE, so mostly she will be in SOs.

Can anyone suggest a built for her, or have any advice for fire farming? What inspirations to use, what powers to spam, etc.


 

Posted

Focus on sets with Fire defense, especially Scirocco's Dervish and Aegis. They are usually fairly cheap. After that look for +recharge for Rage, it's going to be important. You want to keep rage up as often as possible and eat as many reds as possible. As for attacks, Foot Stomp, Burn, and the AoE from your epic power pool... over and over and over.

Find a farm with enemies that only do fire damage. Some advertise as fire only, but they have attacks will have some lethal and smashing (from Fire Sword, Etc). If you notice you are dying a lot, check your combat chat tab for the types of damage you are getting hit by.

A lot of people like Mu as an Epic set, or Patron, but its really up to you. If you don't wanna waste the time going redside to get your patron grab Fire-ball and be done with it. One bonus to the Fire Mastery epic is that both the pre-req for fireball can be 3 slotted and there is an IO set that gives like 1.25% fire defense... its a lower level one, I think level 30 or so. Its a cheap 3% fire defense.


Virtue Server - @Jake Calypso
18 Level 50s
Subscribed ~ Feb '05
Ultimate Claws/Invul Scrapper
Alienware M11x R1

 

Posted

Defence

Mocking Beratement - 6 slot these for 3.13% fire defence (iirc) and 7.5% recharge
>personally i would slot them into the t1/2 attacks and consume
Aegis - only need 3 slots of this into both fire and plasma shield
Steadfast Protection - the resistance/+ 3% defence can be slotted into temperature protection and be forgotten
Manoeuvres/CJ These should finish you of and push you past the 20% fire defence needed to only need 2 purples for softcap (easy to get on fast paced fire farms)
Vengeance This with a LoTG+rech and def/rech should take you to softcap if/when you have veng-bait

Recharge

Doctored Wounds Cheap and cheerful 5 slotted into Healing Flames
Mocking Beratement Aforementioned set - best there is for a fire farmer IMO
Obliteration I have this 5 slotted into Foot Stomp, Burn and Blazing Aura - nice 5% recharge bonus along with damage etc etc
ATO The Brute ATO is a nice recharge bonus and I would probably slot it into Blazing Aura as anything has better endurance reduction than obliterations
Positron's Blast 5 slotted into electric fences and ball lightning

Standards

LoTG I would be muling 5 of the global recharges into Manoeuvres/CJ/Vengeance/stealth/grant invis
Health Numi +/+ and Miracle +
Stamina I 4 slot performance shifters


Hope this has helped GL with your build and with your new farmer


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Posted

I will say now that Scirocco's D should NOT be slotted as its unnecessary and will lead to a lower global recharge.

20% fire def is all that is needed - 2 purples are so easy to get
Recharge is the most important thing for a farmer so you can chain foot stomp, burn, elec fences, and ball lighting.

and pyre is quite inferior to mu because of the lack of that 4th AoE

I would say run spiritual - i survive off a macro that spams blues as they drop so between that consume and ageless T2 im end sustainable


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Posted

To each is own... My build suite's my needs fine, but I also don't run SS.

I hate the rage crash.

I run a macro that auto combines all insp into reds and eats them, my farmer stays at the Brute damage cap without rage, and no crash.

And I also have 42% Fire defense.

Like I said, I am not knocking SS/Fire/Mu, its a perfectly good farmer. To each is own.


Virtue Server - @Jake Calypso
18 Level 50s
Subscribed ~ Feb '05
Ultimate Claws/Invul Scrapper
Alienware M11x R1

 

Posted

Quote:
Originally Posted by Black_Assassin View Post
and pyre is quite inferior to mu because of the lack of that 4th AoE
Depends on how much recharge you have. My SS/Fire is Soul Mastery because Gloom does fabulous ST dps with Dark Oblit for AoE, I farm 54/8 on him easily. I also farm on a SS/Fire/Mu when I need to pl toons on my main account and I honestly don't miss the extra aoe in Fences, and I don't feel slower without it. At a high level of recharge you will be able to chain aoes without it. On a low recharge/budget build it can be useful, but then again you're also losing the knockdowns from footstomp which can be helpful, especially on a budget build that won't have all the survivability that a fully fleshed out build will have.


 

Posted

I tailored specifically for SS but even if i went claws or TW i wouldnt got above 20% fire defence

The loss in recharge isnt worth it for having to use one less purple



Also my main farmer is has 1 lvl 50+5 rech IO in rage I use it rarely

I also have macros for reds and inspcombine binds on wasd


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Posted

Quote:
Originally Posted by DreadShinobi View Post
Depends on how much recharge you have. My SS/Fire is Soul Mastery because Gloom does fabulous ST dps with Dark Oblit for AoE, I farm 54/8 on him easily. I also farm on a SS/Fire/Mu when I need to pl toons on my main account and I honestly don't miss the extra aoe in Fences, and I don't feel slower without it. At a high level of recharge you will be able to chain aoes without it. On a low recharge/budget build it can be useful, but then again you're also losing the knockdowns from footstomp which can be helpful, especially on a budget build that won't have all the survivability that a fully fleshed out build will have.
My pyre build ran with 204.5% global recharge and unless the FFB proc fired chaining fireball,stomp and burn wasnt gapless....albeit having that much recharge there wasnt a massive gap but it did annoy me from time to time


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Posted

Yup, 'wasd' are what my binds are attached to. I use Dual Blades, so +Rech isn't an issue, I never run out of cones or AoEs. Never run out of end, rarely even get hit with anything, so I never need Healing Flames.

I wouldn't have my build any other way. I love it, it works great.


Virtue Server - @Jake Calypso
18 Level 50s
Subscribed ~ Feb '05
Ultimate Claws/Invul Scrapper
Alienware M11x R1

 

Posted

Quote:
Originally Posted by Black_Assassin View Post
My pyre build ran with 204.5% global recharge and unless the FFB proc fired chaining fireball,stomp and burn wasnt gapless....albeit having that much recharge there wasnt a massive gap but it did annoy me from time to time
It's not a gapless aoe attack chain, I didn't say anything about that. But during those gaps you can Gloom or KoB a boss.


 

Posted

My pve build runs soul - Gloom is such an amazing attack its criminal not to take it

I find that the lack of KD isnt all that bad as things melt very quickly at 500-675% damage - minions and lts (which would be immobilized) die too quick to care and the bosses have enough resistance and the immobilize is short enough to not hamper the soft control. YMMV


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Posted

Quote:
Originally Posted by DreadShinobi View Post
It's not a gapless aoe attack chain, I didn't say anything about that. But during those gaps you can Gloom or KoB a boss.
Ahh again mine is tailored to be for farming and thats it so i figured i would rather attack 10 bosses at once with another AoE than hit one each chain


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Posted

My Brute has a SS/Fire/Mu build for farming. 32.5% fire defense and around 6s on Footstomp. Rage is almost always double stacked... The FF+Rech proc in FS is a must. Something else that's really important is keeping Fiery Embrace up as often as possible and making macros to turn every drop of 3 inspirations into reds. FE will buff your damage even when you're sitting at the cap. Ageless Destiny and Reactive Interface are what I recommend. Agility Alpha can help reach your defense goal and help with recovery but Spiritual will provide better recharge so that one's a tossup.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Agility Alpha can help reach your defense goal and help with recovery but Spiritual will provide better recharge so that one's a tossup.
Unless I'm mistaken, agility will only boost your powers, not your set bonuses. So you're talking about a small boost to Weave, combat jumping and maybe maneuvers or something? Doesn't seem like a good investment to me, but I could be wrong about that.


 

Posted

Quote:
Originally Posted by Humility View Post
Unless I'm mistaken, agility will only boost your powers, not your set bonuses. So you're talking about a small boost to Weave, combat jumping and maybe maneuvers or something? Doesn't seem like a good investment to me, but I could be wrong about that.
It helps my build get to the 32.5% threshold. I run all three of those toggles. The recharge and end mod boosts are also helpful.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
It helps my build get to the 32.5% threshold. I run all three of those toggles. The recharge and end mod boosts are also helpful.
Absolutely. I use Agility on my TW/Energy Aura scrapper. It's a great alpha with a lot to offer the right build. I was just pointing out that when you only have a very small defense number from powers it will give very limited return for that purpose. Getting lots of mileage out of all the features though makes it a great choice. I'm working on it for my TW/Electric too.


 

Posted

SBE procs in blazing aura go off constantly also


 

Posted

Weave is unnecessary waste of 3 powers on an AE fire farmer IMO


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Posted

Quote:
Originally Posted by Black_Assassin View Post
Weave is unnecessary waste of 3 powers on an AE fire farmer IMO



Considering you only need like 8 powers for fire farming anyways I certainly wouldn't consider a LOTG and +defense power a waste. You can also one slot tough with a steafast or glad armor.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post

Considering you only need like 8 powers for fire farming anyways I certainly wouldn't consider a LOTG and +defense power a waste. You can also one slot tough with a steafast or glad armor.
So you're telling me that taking boxing, tough and weave - useless power, +3 mule and LoTG mule is better than say manoeuvres, assault and vengeance? 2 LoTG mules and 10% damage increase?

I don't quite get that considering we already have a free +3 def mule in temperature protection


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Posted

Quote:
Originally Posted by Trilby View Post
Well, I kinda broke down and made a SS/Fire brute, for farming.

Stuck her in as a level one in a fire farm I like and she is now 10.

So any advice for what I should be looking at, slotting etc in this build? I'm not looking at spending masses on her, so I'm sticking to cheap sets and whatever I get her from the AE, so mostly she will be in SOs.

Can anyone suggest a built for her, or have any advice for fire farming? What inspirations to use, what powers to spam, etc.
I sadly learned fire farming from an ebil SG mate. Its very simple.

Force Feedback +recharge proc in Footstomp. Build for recharge. No need for expensive purples. Buy a few purples insps and a bunch of reds and chew them down like they are going out of style. Then make a macro to convert other insps to red/purples. Lotgs, Miracles, numinas for recharge and end rec. It shouldn't be too hard to get double perma rage.

Once you get rolling with lots of red insps more drop and it just keeps on building. +1/+2 diff is good enough, you want to play at a level where you kill fast so the insp drops keep you at over +500% dmg.

(Yes, you are going to spam footstomp and burn) Blazing aura will be on all the time. Other melee attacks should use crushing impacts for the 5% recharge.

Yep, even my cheap Basic IO ss/fire farmer was still pretty good with just Force Feedback +recharge. Over time, I did upgrade stuff and get T4 incarnates.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Here is my SS/FA/Mu Brute farmer build.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Farmer Joe: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Punch -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/KB(31), KinCrsh-Dmg/KB(39)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(9)
Level 2: Haymaker -- KinCrsh-Acc/Dmg/KB(A), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/KB(39), KinCrsh-Dmg/KB(50)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(5), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx(7)
Level 6: Boxing -- Acc-I(A)
Level 8: Knockout Blow -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(15), BasGaze-Acc/Rchg(43), BasGaze-Acc/Hold(46)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), GftotA-Run+(21), GftotA-Def/EndRdx(37)
Level 22: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(37)
Level 24: Consume -- Adrenal-EndMod/Rchg(A), Adrenal-EndMod/Acc/Rchg(40)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), GftotA-Run+(31), GftotA-Def/EndRdx(31)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33), Oblit-Acc/Dmg/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Vengeance -- LkGmblr-Rchg+(A), Dct'dW-Heal(48), Dct'dW-Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), Dct'dW-EndRdx/Rchg(50)
Level 49: Rise of the Phoenix -- EnManip-Stun%(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Agility Partial Core Revamp
Level 50: Ion Partial Radial Judgement
Level 50: Reactive Total Radial Conversion
Level 50: Storm Elemental Partial Core Improved Ally
Level 50: Ageless Partial Core Invocation
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11)
Level 1: Brawl -- Acc-I(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

Quote:
Originally Posted by Black_Assassin View Post
So you're telling me that taking boxing, tough and weave - useless power, +3 mule and LoTG mule is better than say manoeuvres, assault and vengeance? 2 LoTG mules and 10% damage increase?

I don't quite get that considering we already have a free +3 def mule in temperature protection
Huh? I have those powers too. Tough doesn't have to be used. There are two 3% defense IO's, it's a one slot wonder and Weave is worth it. I don't see why you wouldn't take Weave, it's tied for Maneuvers as the best +defense power available to you. What are you saving power choices for that you think you need to choose between Fighting and Leadership? You don't need single target attacks on a farming build.