If you don't like the writing...


.Viridian.

 

Posted

WE ARE NOT HAVING AN ARGUMENT!

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Posted

If I believed that anybody actually suffered more than a couple of seconds of ennui over my opinions about the game, I might try to regulate my expression of those opinions slightly more than I already do.

This sort of thread is spitting into the wind. You did make your feelings known and those feelings are noted.

You should note, though, that the loudest complainers are also willing to hand out compliments when they are deserved. Yes, even Venture, oblique as some of those compliments might be.


 

Posted

Quote:
Originally Posted by Nihilii View Post
If what certain italic people say bothers you so much you can always ignore them. There's a nifty feature to do just that.
Ignoring people you disagree with is a bad idea. It means they can talk around/about you and everyone but you knows they're saying. If it's a twit no one likes making a bunch of noise it's one thing, but if it's an otherwise intelligent person that you disagree with, it's shooting yourself in the foot.

I largely exploit this fact in global chat channels. (-:


 

Posted

I personally find feedback on writing, storylines, lore et al. to be quite useful. When I’m putting together a storyarc, I try my best to tap into the kinds of stories that our playerbase is looking for. This is harder to do when I’m working on something that’s tied to the larger narrative, but even small changes in storytelling style can make a world of difference if those changes are what your audience is after.

The biggest lesson that the community has taught me personally is how to write better villain content. A lot of feedback I’ve seen on the forums has asked for villain stories that are self-driven and proactive. It’s a lot more fun to hatch your own diabolical scheme than to have one handed to you by Arachnos. It’s more difficult to write, certainly, but the payoff is usually worth it. If it weren’t for direct and critical feedback from the community, I might not have learned that lesson so quickly (if at all).

So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew I’d need to have thick skin if I wanted to succeed in this industry.


 

Posted

Quote:
Originally Posted by SlickRiptide View Post
If I believed that anybody actually suffered more than a couple of seconds of ennui over my opinions about the game, I might try to regulate my expression of those opinions slightly more than I already do.

This sort of thread is spitting into the wind. You did make your feelings known and those feelings are noted.

You should note, though, that the loudest complainers are also willing to hand out compliments when they are deserved. Yes, even Venture, oblique as some of those compliments might be.
...I have never run into a positive comment from Venture. It could just be because I'm not active enough on the fora...


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Posted

I have a feeling that .Viridian. and his fellow rednames must have a drinking game that they play whenever new content is released that's based around player reaction to that content. I'm sure that many of the rules tie into the reactions of well-known commentators and their comments along with the general reaction of the forum readership.

BTW, thanks for popping out of the woodwork Mr. .Viridian. Always encouraging to see a bit of evidence that the colorful names are aware of what's going on out here in player-land.


 

Posted

Quote:
...I have never run into a positive comment from Venture. It could just be because I'm not active enough on the fora...
I gave out lots when reviewing MA arcs (now a pointless activity). Others are distributed in various places, but they're there.


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Posted

Quote:
Originally Posted by .Viridian. View Post
So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew I’d need to have thick skin if I wanted to succeed in this industry.
Great to see you have such a good attitude about this, Green. One thing I'd like to say while you're here is that I wish people had slightly more options in conversations, like instead of just "Say something", you could have "Say something snarky", "Say something Serious", "Say something pious", what have you. It may not make everything magical, but it would go a long way toward better immersion in conversations.


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by Kirsten View Post
...I have never run into a positive comment from Venture. It could just be because I'm not active enough on the fora...
Once several years back he was absolutely positive I was on drugs.


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Posted

Quote:
Originally Posted by .Viridian. View Post
So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing?
That's a very good question. I would say most people are extremely passionate about their homes not exploding.


Quote:
Besides, I already knew I’d need to have thick skin if I wanted to succeed in this industry.
I don't know if its necessary for success, but its extremely useful when it comes to the question of not jumping out of windows before that success is achieved.

I recognize the devs take a lot of flak for everything. I'm on record as saying if Paragon Studios was a person I would not let it balance my checkbook, and when it carries the two it should use both hands, and I'm probably the powers team's biggest supporter. If I'm joking about Positron dressing up as a decimal point on Halloween to scare the design team, I can only imagine what the rest of the feedback sounds like.

But just as I want design sanity from the data team, I want holistic consistency from the writing team. And we both know that the problem isn't the skills of the writers or the impracticality of managing lore. Its priority. Its a priority, or its not a priority, and its not a priority. So long as its not, I'm going to be extremely critical that its not.

I actually don't think the writers are morons or incompetent. That's the problem. I know you could do it if it was mandatory to do it, and the resources to do it were made available to you. I'm not one to expend energy asking for impossible things. Consistency doesn't require unpredictable creative sparks, and its not a very subjective thing that could be radically misjudged. It just requires a lot of validation work. It requires someone to be the keeper of continuity, or alternatively for everyone to be.


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Posted

Quote:
Originally Posted by Arcanaville View Post
It requires someone to be the keeper of continuity....
Do they get a really nifty outfit? Maybe a sword (or at least a cudgel?)

Alternately needing a long white beard, robes, and a heavy leather-bound book. (Beard optional if the keeper is female.)



(Not disagreeing in the slightest. I just now have this image of the Keeper of Continuity in my head, walking up behind someone writing something fairly out of whack and hitting them on the head with The Tome.)


 

Posted

just a quick note to speak up for those like myself who, while acknowledging that a lot of the story/lore stuff in the game stinks on hot ice, mostly don't care provided it stays out of the way of what I log in for- plenty of flashy, mindless superheroic head busting.

=)


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Do they get a really nifty outfit? Maybe a sword (or at least a cudgel?)

Alternately needing a long white beard, robes, and a heavy leather-bound book. (Beard optional if the keeper is female.)


(Beard not optional if keeper is female)


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Posted

Quote:
Originally Posted by Nethergoat View Post
just a quick note to speak up for those like myself who, while acknowledging that a lot of the story/lore stuff in the game stinks on hot ice, mostly don't care provided it stays out of the way of what I log in for- plenty of flashy, mindless superheroic head busting.

=)
Sounds good to me.


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
It requires someone to be the keeper of continuity, or alternatively for everyone to be.
So...a professional Fanwanker? (It's a perfectly valid term, and any connotations you're attaching to it are your own PANCAKE fault.)


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

The writing in this game is ok. Not great, not terrible, but ok.

Here are some things I would love addressed:

i)Overabundance of FOTM Mary Sues or Wesley Crushers, as you have it, that pop up for an issue or two then go poof, never to be heard from again.
Dream Doctor is a perfect example. He was cool when he was mysterious and grandiose...then he showed up and started being intensely too obtrusive; he suddenly had the Artefacts of Jocas which are an I Win Button. That's fine, we have Invention Origins and our wits for I Win Buttons but at some point you kind of wish the old Head of Vecna gag would resurface (TLDR: There was a Hand and Eye of Vecna that were artefacts in the old D&D games...they gave untold power but were quite evil. A running gag started that the mummified head existed, and hapless gamers decapitated themselves for ulimate power that never came, as it was a fraud. ) so that we can be rid of Dream Doctor or Statesman's current iteration. Howard Phillips Lovecraft's writing may have been quite overwrought at times, but he did some nice stories with vague hints of what lies beyond the veil. Sometimes, less is a lot more.

ii)In my somewhat shortened career as an editor (TLDR Aside: My charges dreaded coming to my office because I'd just sit behind my desk with their copy in front of me and I would smile and they would get nervous. Eventually I'd point out the extra period at the end of a sentence, get the red ink over their copy and send them off. Eventually their texts got a lot better as they tightened up their writing.) I learned some things were just unforgiveable. Missing punctuation, improper gender attribution, sloppy dating (not that kind, get your head out of the gutter!) and so on. Basic stuff like then/than, its/it's, there/their will not get caught by spellcheck and should never see live servers. PLEASE have someone give mission text a quick reading before it hits live.

iii) It's ok for the story to be light at times. We don't ALWAYS need to be fighting Nebulon X the Blighted from Fomulhaut in an Incarnate Trial. Gradation of tasks and challenges has worked splendidly in the past. Rikti War Zone is a perfect example, as you have some decent to good story, side rewards in Vanguard Merits and some references to older lore. There really should be some respite from world-altering threats...zone revamps maybe?


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Posted

Quote:
Originally Posted by .Viridian. View Post
I personally find feedback on writing, storylines, lore et al. to be quite useful. When I’m putting together a storyarc, I try my best to tap into the kinds of stories that our playerbase is looking for. This is harder to do when I’m working on something that’s tied to the larger narrative, but even small changes in storytelling style can make a world of difference if those changes are what your audience is after.

The biggest lesson that the community has taught me personally is how to write better villain content. A lot of feedback I’ve seen on the forums has asked for villain stories that are self-driven and proactive. It’s a lot more fun to hatch your own diabolical scheme than to have one handed to you by Arachnos. It’s more difficult to write, certainly, but the payoff is usually worth it. If it weren’t for direct and critical feedback from the community, I might not have learned that lesson so quickly (if at all).

So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew I’d need to have thick skin if I wanted to succeed in this industry.
Best post of an otherwise unnecessary thread.

The devs, as shown here, aren't snowflakes that fold at the slightest constructive criticism.

EDIT: The writing of self contained stories has gotten better. The over arching continuity needs work and someone who keeps things consistent, and avoids the idiot ball territory of such things as the first SSA.


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Posted

Quote:
Originally Posted by .Viridian. View Post
The biggest lesson that the community has taught me personally is how to write better villain content. A lot of feedback I’ve seen on the forums has asked for villain stories that are self-driven and proactive. It’s a lot more fun to hatch your own diabolical scheme than to have one handed to you by Arachnos. It’s more difficult to write, certainly, but the payoff is usually worth it. If it weren’t for direct and critical feedback from the community, I might not have learned that lesson so quickly (if at all).
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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Remember, be sure to just create a blanket dismissal of those who *do* try to enjoy the lore and keep tripping over things that are badly done. No, it doesn't matter in the least that that's the part of the game they like, and that the forums are really the only place to *air* those grievances... no, no, just go ahead and dismiss them because you don't feel it's important.

/golfclap
Bam


 

Posted

I know it may be nitpicky (but hey, isn't that the modus operandi here?), but why do people keep using these "laws" and "postulates" and "corollaries" from a website called TV Tropes?

Is City of Heroes a TV show?

I will freely admit this comment is about 40% snark, but plot/writing tropes from the television industry aren't (in my opinion as a life-long comic nerd) necessarily applicable to a superhero MMO. Comic writing tropes (retcon every three weeks, no one dies for real ever, etc.) aren't necessarily applicable either, as writing for a living, breathing ever-evolving entity like an MMO where players' personal stories are so tied into the lore as a whole is kind of its own entity.


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Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Quote:
Originally Posted by Aurora_Girl View Post
I know it may be nitpicky (but hey, isn't that the modus operandi here?), but why do people keep using these "laws" and "postulates" and "corollaries" from a website called TV Tropes?

Is City of Heroes a TV show?
The tropes come from many places and can be applied quite broadly. As the main page itself says: "The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere."


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Posted

Quote:
Originally Posted by .Viridian. View Post
I personally find feedback on writing, storylines, lore et al. to be quite useful...

So personally, I welcome constructive criticism. Sometimes people can get... passionate about the storylines, certainly, but isn't that a good thing? Besides, I already knew I’d need to have thick skin if I wanted to succeed in this industry.

Well met, Viridian. Hopefully when I have complained, it has been constructive, and when I have praised, it has been noted.

The writing matters. A good, well-written story attracts and a bad one repels. Folks are not watching "Casablanca" for the great special effects. Good writing truly enhances the CoH experience and makes me want to log on.

The writing for Laura Lockhart is a recent example. Little details depict her as particularly winsome, such as "a wry smile" coming across her face before she answers and other nice touches. She is different from the horde of other female contacts in that manner. Graham Easton's jumpy, self-absorbed manner is another well-done bit of recent characterization. Sun Xiong has an interesting portrayal. The overall missions, though, are not all that different from many, many others, yet they are more attractive. And there are a number of other great characters and writing, even in the very oldest content, that I have enjoyed.

I would put these arcs up in counterpoint to the notion that "the only reason I play is to kill things, so the plots, characters and whatever do not matter." If that were true, there could be a single contact for every mission who simply said the equivalent of "Go. Hunt. Kill Skuls."

Bad stories and bad characterizations I just avoid. I never finished "Who Will Die?" after Smilin' Statesman "welcomed his death" by walking into the Obvious Trap™. It was just that bad. The missions still required the defeat of bad guys and apparently some really great graphical stuff later on, but the story it was hung on reeked so badly I wanted no more of it. But I play Lockhart and Easton's arcs with each new hero in that range. For that matter, I have watched "The Empire Strikes Back" quite a number of times over the years, but only small bits of "Return of the Jedi" since I walked sadly out of that theatre in 1983 for pretty much the same reasons.

The forums exist to discuss. The Ignore feature has a function. Discussion about the writing indicates that folks are tuning in and logging on and hoping for better things. When there is utter silence, it means that the shark has been jumped and folks have simply left, and the servers will shortly close. Surely we do not want that.


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Posted

Quote:
Originally Posted by Tenzhi View Post
The tropes come from many places and can be applied quite broadly. As the main page itself says: "The wiki is called "TV Tropes" because TV is where we started. Over the course of a few years, our scope has crept out to include other media. Tropes transcend television. They reflect life. Since a lot of art, especially the popular arts, does its best to reflect life, tropes are likely to show up everywhere."
Ah.

Well, I'll admit I didn't actually read the page (or any of the definitions) because I feel trying to shoehorn pop culture into easily definable laws is inherently silly, but things like Godwin's Law does give me a chuckle from time to time.


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

To try to give a constructive response to the OP:

The posters you seem to be focusing on all have a fairly common problem with the writing in general, from which flows most of their vitriol. Viridian alluded to it in his post when he mentioned trying to accommodate requests into the larger narrative the writing staff is trying to tell.

These posters just don't like the overall story much. They don't like Praetoria at all, or what it represents, they don't like how the Incarnate lore has played out so far, and a lot of them never liked the old lore either, like Statesman's origin, how the Phalanx operates, how the Rogue Isles is written, etc.

There might be a shining example of good writing in a mission or two, or maybe an entire arc, but you'll find that because they don't really like the Lore, there is little a new story can do to please them if it's flowing from the lore that they despise. If AE were utilized more, you'd probably never see these players playing regular content.

The Writers have chosen a path, and for the most part they have to stick with it. This means these posters will probably never be happy with the writing again, even if a majority of the player base loves it. The writing won't ever resonate for them, and they'll find more wrong with it than right. That's life, and not necessarily a bad thing. There will always be players in any game that are gritting their teeth as they play, but the negatives they see don't keep them from playing. That fact speaks to how good the rest of the game is.


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