Pads....
That would be cool. For outfit pieces the better. Also maybe make it so they can choice to have a knee pad on only the left leg would be cool.
Yes, it is possible they can be added.
/you did not ask if they *would*, however, and for that, well, only the Devs know for sure.
//definitely wouldn't be a bad idea though.
August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012
Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.
And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best.
Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.
And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best. |
Or just make a new option bar like they did with capes and auras.
|
I would love to have separate elbow and knee/thigh options, but I don't think it will happen.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
As I understand it, they have a limited number of connector points (or something of the sort) on the base model to use for costume pieces. Thus, for this sort of option to be separate from existing options would require more than just adding a new option bar to the UI.
I would love to have separate elbow and knee/thigh options, but I don't think it will happen. |
They could have them as a glove / boot option kinda how they have the barbarian rings detail and have just the pads color tintable etc and the Greek sandals in valentines costume part where you have the skin n stuff and I believe color tintable boots but only make the pads at the top... And with gloves and boots make like a few options for pad & some different shoe/boot options and elbow along with some types of gloves. Or kinda how they have the chest options have the sub category of having symbols then another drop down menu of all the symbols.... Have the costume option of "arms with elbow pads" and a drop down menu with different gloves (that would fit nicely and won't clip) as options with elbow pads. Ditto with boots then too
PS: DEVS!!! Make a rollerblade/rollerskate travel power?! Plz n Ty
Why does it matter then? They're there. They're not really in that great of number. And most of them have the common decency to not share their proclivities with those that don't want to be involved.
Shooting down the idea because "Some group that I don't like or approve of might use it" is pretty much the worst possible reason to do so.
@Roderick
Why does it matter then? They're there. They're not really in that great of number. And most of them have the common decency to not share their proclivities with those that don't want to be involved.
Shooting down the idea because "Some group that I don't like or approve of might use it" is pretty much the worst possible reason to do so. |
Now I don't know where you could find a sense of humor but I've heard rumors the search starts with some sort of medical procedure that involves removing a stick of some sort.
Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.
And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best. |
Can't they just make the boots and gloves invisible except for the knee and elbow parts?
|
Less of a problem with gloves, but still a problem for some costume concepts.
--
Pauper
As I understand it, they have a limited number of connector points (or something of the sort) on the base model to use for costume pieces. Thus, for this sort of option to be separate from existing options would require more than just adding a new option bar to the UI.
|
The thing is, the way I remember it, the statement was closer to being "we only have a limited number of connector points we can place on a character model, and we're close to that limit already." So while my memory mostly jives with yours, the part I keep focusing on is "close to that limit."
"Close to."
Not "at."
I'm trying to remember the last time an entirely new connection point was added to the character model, and unless I'm mistaken, the last things added were capes/back items, and auras. And I'm one hundred percent certain the statement I'm partly remembering came after those were introduced. So it seems like there might not be many connection points left to work with, but it sounds like there are at least one or two.
I guess I'm asking what they think they're saving them for.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Except that means that you're wearing knee pads with no shoes, and no ability to add shoes.
Less of a problem with gloves, but still a problem for some costume concepts. -- Pauper |
Some of the boots already look like there's armor on the knee.
This gets referenced a lot as a reason why whatever new kind of costume option can't/won't happen -- thigh/upper leg options, hair with hats, elbow/knee pads, and so on. Nobody ever has a quote, but everyone, including me, remembers some dev saying it at some point in the past.
The thing is, the way I remember it, the statement was closer to being "we only have a limited number of connector points we can place on a character model, and we're close to that limit already." So while my memory mostly jives with yours, the part I keep focusing on is "close to that limit." "Close to." Not "at." I'm trying to remember the last time an entirely new connection point was added to the character model, and unless I'm mistaken, the last things added were capes/back items, and auras. And I'm one hundred percent certain the statement I'm partly remembering came after those were introduced. So it seems like there might not be many connection points left to work with, but it sounds like there are at least one or two. I guess I'm asking what they think they're saving them for. |
I "think" that ears as a separate selection may have been after capes/back items and auras, but I can't recall when they became a separate selection.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
The Sport boots and gloves already have built in knee and elbow pads, although they look sort of future-sport rather than anything contemporary.
I can see elbow pads working as a shoulder item possibly, judging by items like the Barbraian rings, which sit halfway down the arms. I dont know if they maybe wouldnt scale with arm length though?
Tails as a separate entity from belts. I'm sure those came after capes and auras (Issue 17 was when tails were moved to Lower Body to separate them from Belts, Capes and Auras were added in Issue 2).
I "think" that ears as a separate selection may have been after capes/back items and auras, but I can't recall when they became a separate selection. |
I'm still pretty sure the "almost at our limit for connection points" comment came after those changes, though.
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
Alright, a little research (a search of the Suggestions forum for the word "nodes," which I thought I remembered being used in this discussion before) turned up this post, dated August 10th, 2009:
I asked specifically at the comic con about this, I believe it was Vince who answered.
Right now, the costumes have 18 "nodes" or locations which can be used. These include each of the distinct areas (upper body, gloves, shoulders, etc). The reason we haven't seen these separately is because they only have 2 available nodes left, and then they'll have to actually redo the entire generator to accomodate new things. I'm hoping for a more clever use of what we have: A belt which HAS a tail, for instance. Or, tails with and without belts, but each of those has to be 'remade' with the belt. I wouldn't be against that at all. But for the moment, the reason we dont' have things like multiple area effects, like a belt AND a tail option, is strictly because the character creation engine *cannot do it* that way. :/ |
FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.
As in elbow and knee pads...would it be possible to have these added in game?
You only fail if you give up. - Dana Scully
Time Jesum Transeuntum Et Non Riverentum - Nick Cave
We're not just destroyers, at the same time we can be saviors. - Allen Walker