Pads....


Blackleviathan

 

Posted

As in elbow and knee pads...would it be possible to have these added in game?


You only fail if you give up. - Dana Scully

Time Jesum Transeuntum Et Non Riverentum - Nick Cave

We're not just destroyers, at the same time we can be saviors. - Allen Walker

 

Posted

That would be cool. For outfit pieces the better. Also maybe make it so they can choice to have a knee pad on only the left leg would be cool.


 

Posted

Yes, it is possible they can be added.

/you did not ask if they *would*, however, and for that, well, only the Devs know for sure.
//definitely wouldn't be a bad idea though.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.

And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.

And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best.
Or just make a new option bar like they did with capes and auras.


 

Posted

Quote:
Originally Posted by Power_NA View Post
Or just make a new option bar like they did with capes and auras.
As I understand it, they have a limited number of connector points (or something of the sort) on the base model to use for costume pieces. Thus, for this sort of option to be separate from existing options would require more than just adding a new option bar to the UI.

I would love to have separate elbow and knee/thigh options, but I don't think it will happen.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
As I understand it, they have a limited number of connector points (or something of the sort) on the base model to use for costume pieces. Thus, for this sort of option to be separate from existing options would require more than just adding a new option bar to the UI.

I would love to have separate elbow and knee/thigh options, but I don't think it will happen.
Look at how long it took us to get legit backpacks.


 

Posted

Quote:
Originally Posted by Sevenpenny View Post
As in elbow and knee pads...would it be possible to have these added in game?
Do we really want to make the ERPers more comfortable?


 

Posted

They could have them as a glove / boot option kinda how they have the barbarian rings detail and have just the pads color tintable etc and the Greek sandals in valentines costume part where you have the skin n stuff and I believe color tintable boots but only make the pads at the top... And with gloves and boots make like a few options for pad & some different shoe/boot options and elbow along with some types of gloves. Or kinda how they have the chest options have the sub category of having symbols then another drop down menu of all the symbols.... Have the costume option of "arms with elbow pads" and a drop down menu with different gloves (that would fit nicely and won't clip) as options with elbow pads. Ditto with boots then too


PS: DEVS!!! Make a rollerblade/rollerskate travel power?! Plz n Ty



VIG0S: 1356 badges in counting
Something for ppl to use

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Do we really want to make the ERPers more comfortable?
Because ERP is the ONLY possible reason someone might want some better sports-themed costume pieces.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Because ERP is the ONLY possible reason someone might want some better sports-themed costume pieces.
And where exactly in my post did I say that that was the ONLY possible reason someone might want pads?

Please, take your time an quote it. I can wait.


 

Posted

Why does it matter then? They're there. They're not really in that great of number. And most of them have the common decency to not share their proclivities with those that don't want to be involved.

Shooting down the idea because "Some group that I don't like or approve of might use it" is pretty much the worst possible reason to do so.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
Why does it matter then? They're there. They're not really in that great of number. And most of them have the common decency to not share their proclivities with those that don't want to be involved.

Shooting down the idea because "Some group that I don't like or approve of might use it" is pretty much the worst possible reason to do so.
It's called a sense of humor. You should think about getting one since your the only one that assumed the post was serious in spite of my use of emoticons to indicate I wasn't.

Now I don't know where you could find a sense of humor but I've heard rumors the search starts with some sort of medical procedure that involves removing a stick of some sort.


 

Posted

Quote:
Originally Posted by Xzero45 View Post
Knee pads have to be built into boots. We don't have a knee or thigh slot for costume options.

And elbow pads, same deal. Will have to be part of gloves. Except I could see elbow pads being added as a Shoulder option, considering all the upper arm accessories already in there. But that'd be the only way, and that's iffy at best.
Can't they just make the boots and gloves invisible except for the knee and elbow parts?


 

Posted

Quote:
Originally Posted by Soul Trapped Burrito View Post
Can't they just make the boots and gloves invisible except for the knee and elbow parts?
Except that means that you're wearing knee pads with no shoes, and no ability to add shoes.

Less of a problem with gloves, but still a problem for some costume concepts.

--
Pauper


 

Posted

Quote:
Originally Posted by Tenzhi View Post
As I understand it, they have a limited number of connector points (or something of the sort) on the base model to use for costume pieces. Thus, for this sort of option to be separate from existing options would require more than just adding a new option bar to the UI.
This gets referenced a lot as a reason why whatever new kind of costume option can't/won't happen -- thigh/upper leg options, hair with hats, elbow/knee pads, and so on. Nobody ever has a quote, but everyone, including me, remembers some dev saying it at some point in the past.

The thing is, the way I remember it, the statement was closer to being "we only have a limited number of connector points we can place on a character model, and we're close to that limit already." So while my memory mostly jives with yours, the part I keep focusing on is "close to that limit."

"Close to."

Not "at."

I'm trying to remember the last time an entirely new connection point was added to the character model, and unless I'm mistaken, the last things added were capes/back items, and auras. And I'm one hundred percent certain the statement I'm partly remembering came after those were introduced. So it seems like there might not be many connection points left to work with, but it sounds like there are at least one or two.

I guess I'm asking what they think they're saving them for.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Quote:
Originally Posted by Pauper View Post
Except that means that you're wearing knee pads with no shoes, and no ability to add shoes.

Less of a problem with gloves, but still a problem for some costume concepts.

--
Pauper
Then they just make alternate versions of it with shoes and different kinds of shoes. I don't understand the problem.

Some of the boots already look like there's armor on the knee.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
I guess I'm asking what they think they're saving them for.
And if they've used them since that was said, what was it they used them on.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
This gets referenced a lot as a reason why whatever new kind of costume option can't/won't happen -- thigh/upper leg options, hair with hats, elbow/knee pads, and so on. Nobody ever has a quote, but everyone, including me, remembers some dev saying it at some point in the past.

The thing is, the way I remember it, the statement was closer to being "we only have a limited number of connector points we can place on a character model, and we're close to that limit already." So while my memory mostly jives with yours, the part I keep focusing on is "close to that limit."

"Close to."

Not "at."

I'm trying to remember the last time an entirely new connection point was added to the character model, and unless I'm mistaken, the last things added were capes/back items, and auras. And I'm one hundred percent certain the statement I'm partly remembering came after those were introduced. So it seems like there might not be many connection points left to work with, but it sounds like there are at least one or two.

I guess I'm asking what they think they're saving them for.
Tails as a separate entity from belts. I'm sure those came after capes and auras (Issue 17 was when tails were moved to Lower Body to separate them from Belts, Capes and Auras were added in Issue 2).

I "think" that ears as a separate selection may have been after capes/back items and auras, but I can't recall when they became a separate selection.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

The Sport boots and gloves already have built in knee and elbow pads, although they look sort of future-sport rather than anything contemporary.

I can see elbow pads working as a shoulder item possibly, judging by items like the Barbraian rings, which sit halfway down the arms. I dont know if they maybe wouldnt scale with arm length though?


 

Posted

Quote:
Originally Posted by Texas Justice View Post
Tails as a separate entity from belts. I'm sure those came after capes and auras (Issue 17 was when tails were moved to Lower Body to separate them from Belts, Capes and Auras were added in Issue 2).

I "think" that ears as a separate selection may have been after capes/back items and auras, but I can't recall when they became a separate selection.
You know what, you're right. About tails at least. I also can't remember the deal with ears exactly.

I'm still pretty sure the "almost at our limit for connection points" comment came after those changes, though.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Alright, a little research (a search of the Suggestions forum for the word "nodes," which I thought I remembered being used in this discussion before) turned up this post, dated August 10th, 2009:

Quote:
Originally Posted by Zekiran_Immortal View Post
I asked specifically at the comic con about this, I believe it was Vince who answered.

Right now, the costumes have 18 "nodes" or locations which can be used. These include each of the distinct areas (upper body, gloves, shoulders, etc). The reason we haven't seen these separately is because they only have 2 available nodes left, and then they'll have to actually redo the entire generator to accomodate new things.

I'm hoping for a more clever use of what we have:

A belt which HAS a tail, for instance. Or, tails with and without belts, but each of those has to be 'remade' with the belt. I wouldn't be against that at all.

But for the moment, the reason we dont' have things like multiple area effects, like a belt AND a tail option, is strictly because the character creation engine *cannot do it* that way. :/
Clearly it's from before belts and tails were separated. Assuming it's accurate, and assuming the separation of ears came before this post and is therefore already included as one of the 16 nodes being occupied at that time (which I'm not sure about), that leaves one connection point/node currently unused -- the two empty nodes referenced here, minus the one now being used for tails. I can understand the hesitation to use up that last available space, but if it never gets used, then that just makes node #17 the final one for all practical purposes.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.