Ask Anything: Ranged Blast and Blaster Manipulation Changes


Abysmalyxia

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
It will definitely take Heal sets. I believe the only sustain power which takes Accurate Heal IO sets is Touch of the Beyond, because all of the other powers work even if they don't land their hit roll (though it does have a high base accuracy of 1.2, and a recharge of only 10 seconds, so it's very easy to keep your buff up with it.)
Thanks for the response.

Blazing Aura does need Acc for its other function to work, so it would be nice to be able to slot for both Acc and Heal leaving us able to use other slots for Dam and Dam (and End).

Quote:
Originally Posted by Arbiter Hawk View Post
Totally reasonable. Blaster MaxMax Health might not have changed when Blaster Max Health was adjusted upwards many issues ago.
I mean, if you wanted to adjust blaster MaxMax Health upwards the appropriate amount, that would be good too (not that my wife plays a Cold defender or anything, but, you know, just in case...)

Quote:
Originally Posted by Vyver View Post
Whoa really? I can't wait to see how Fissure plays with that, since its so short range at the moment.
While that would be awesome, I am pretty sure he just means the ones that mirror the listed powers. So Power Burst, Blaze, and Bitter Ice Blast. If he is making those changes for doms too, he should also change Thorn Barrage and consider changing Life Drain to 80 feet.


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What the hell? Let's buff defenders.
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Posted

Quote:
Originally Posted by Vyver View Post
Whoa really? I can't wait to see how Fissure plays with that, since its so short range at the moment.
I will be very surprised if Fissure gets the buff. It's more like a long ranged melee attack than a short-ranged ranged attack.


 

Posted

Quote:
Originally Posted by newchemicals View Post
It says something if the "optimal use" of Force of Thunder is to use it between fights for the buff it gives and not what it actually does. If the KB is changed to KD its fine and happy.
I don't think Arbiter Hawk is saying the best use of the power is to not hit anything with it. I think he's saying the duration of the sustain effect was made long enough for players to have a choice whether to use it against critters or use it away from critters.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I don't think Arbiter Hawk is saying the best use of the power is to not hit anything with it. I think he's saying the duration of the sustain effect was made long enough for players to have a choice whether to use it against critters or use it away from critters.
It would be much better to remove the radial KB in the first place.


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Posted

Quote:
Originally Posted by Vyver View Post
Whoa really? I can't wait to see how Fissure plays with that, since its so short range at the moment.
I'm pretty sure Arbiter Hawk meant to say that the change affects the same single target 40 foot ranged attacks in Dominator assault sets, where those sets contain those powers. I doubt *any* AoEs of any kind, cones or targeted AoEs, are getting *any* buffs as a part of this change, no matter what Arbiter Hawk may colloquially say to the contrary, unless he specifically and explicitly states so by power name.


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Posted

Quote:
Originally Posted by Arcanaville View Post
I'm pretty sure Arbiter Hawk meant to say that the change affects the same single target 40 foot ranged attacks in Dominator assault sets, where those sets contain those powers. I doubt *any* AoEs of any kind, cones or targeted AoEs, are getting *any* buffs as a part of this change, no matter what Arbiter Hawk may colloquially say to the contrary, unless he specifically and explicitly states so by power name.
This is, indeed, correct. I've edited to clarify that only single-target blasts are affected.


 

Posted

Since we've got other changes being brought up, could we get Tesla Cage changed to using one of the ranged_mez modifiers instead of ranged_ones? There doesn't seem to be any other reason for the hold to be a flat 8 seconds instead of scale 8.


 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Totally reasonable. Blaster MaxMax Health might not have changed when Blaster Max Health was adjusted upwards many issues ago.
What about Blaster MaxMaxMax Health? Sam'n'Max Health? >.>

Quote:
Originally Posted by Tater Todd View Post
Word.
Excel.


 

Posted

Are stalkers and scrappers going to see the changes all via the patron pools? Will they have the same tohit threshold?


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Posted

Quote:
Originally Posted by Arbiter Hawk View Post
would just not grok how to use it best.
Didn't have a question at this time.

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Quote:
Originally Posted by Dechs Kaison
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Posted

Will the click sustain powers be usable while mezzed, and will the effects of toggle sustain powers persist while mezzed?


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Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Death Shroud, like Electric's damage aura, comes at level 4, which is earlier than we wanted to put these powers within the cadence of the powersets. You only need to use Touch of the Beyond once every 60 seconds, and you may even find that the mitigation from Fear also helps you stay alive, especially now that you can use it at an 80 foot range.
I don't know about anyone else, but I would rather see powers reordered so that the protection can be consistently on the toggles in the secondaries than getting Touch of the Beyond, and I would WAY rather see them reordered for Lightning Field. I HATE Lightning Clap and don't want to be forced to take it to get a mandatory survivability tool.


@Draeth Darkstar
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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm pretty sure Arbiter Hawk meant to say that the change affects the same single target 40 foot ranged attacks in Dominator assault sets, where those sets contain those powers. I doubt *any* AoEs of any kind, cones or targeted AoEs, are getting *any* buffs as a part of this change, no matter what Arbiter Hawk may colloquially say to the contrary, unless he specifically and explicitly states so by power name.
L-a-m-e. Now Fissure goes back to being a purely RP fluff power for me I guess.


Oh well, it was a nice dream to be able to hit something without already being on their toes.


 

Posted

Will the end drain from short circuit be worth it again? Its kind of unfair how controllers and dominators electric powerset can completely keep the end drained off of entire spawns in addition to the holds and sleeps but a blaster cant even get the mobs to empty without taking power sink too. Ever since you guys raised the minimum end of bosses it just seemed pointless to ever slot for end drain. Especially if you could not get the mobs to zero end and keep them there.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Excel.
Yessss, Thissss pleasessss Tater.



 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
I'm not adding damage to it, but I did increase its range up to 30 feet so it's now a more effective deterrent to enemies closing to melee range with you.
Thanks for that at least (and all the time you're putting into community relations on this change - I can't recall the last time a dev got this involved - aside from a few cases on the beta boards).

I'm not convinced it will make the power much more compelling, but I'll give it a shot. What would have to be sacrificed to get some damage in there? It doesn't have to be footstomp scale like the matching power in ice melee... I dunno, half that?


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Posted

Quote:
Originally Posted by Draeth Darkstar View Post
I don't know about anyone else, but I would rather see powers reordered so that the protection can be consistently on the toggles in the secondaries than getting Touch of the Beyond, and I would WAY rather see them reordered for Lightning Field. I HATE Lightning Clap and don't want to be forced to take it to get a mandatory survivability tool.
I second this.

I would like things to be right rather than convenient. If you want it on the power you chose, that's fine. But if you want it on a different power but the order gets in the way - switch the order.


 

Posted

I'd like to thank Arbiter Hawk for taking time out of his work week to answer all of these questions for the Community. I know he's busy, what with all the [REDACTED] he's working on for upcoming Issues, so we really appreciate it .

Also...


Andy Belford
Community Manager
Paragon Studios

 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I second this.

I would like things to be right rather than convenient. If you want it on the power you chose, that's fine. But if you want it on a different power but the order gets in the way - switch the order.
Re-ordering powers does bad things. It can sometimes cause enhancements to get deleted, for example, which is a customer service nightmare. I think the sustain makes sense on all the powers I chose for it, and I wouldn't want every powerset to have it in a toggle - I think that would be boring for some variants of the Blaster playstyle.


 

Posted

Quote:
Originally Posted by dugfromthearth View Post
I second this.

I would like things to be right rather than convenient. If you want it on the power you chose, that's fine. But if you want it on a different power but the order gets in the way - switch the order.
I think I remember one of the devs saying that reordering powers was a quick way to break things. I mean, just trying to add 3 extra slots in beta once led to people's purple sets being deleted. I could be wrong though and a dev never addressed power reordering, I'm just going off memory here.

Edit: Yeah, so see above.



 

Posted

Are the changes coming to Dual Pistols -purely- DPA adjustments? Or will the Change Ammo toggles be examined?

More specifically, is anything going to be tweaked that makes the Cold and Toxic ammo viable choices over Fire's added damage?


 

Posted

Quote:
Originally Posted by Agent White View Post
Are the changes coming to Dual Pistols -purely- DPA adjustments? Or will the Change Ammo toggles be examined?

More specifically, is anything going to be tweaked that makes the Cold and Toxic ammo viable choices over Fire's added damage?
There are more than DPA changes coming to improve Dual Pistols. But Synapse should be the one to tell you about what he hath wrought.


 

Posted

Also, about the Lightning Clap vs. Lightning Field...

While I am someone who has never chosen Lightning Clap for my main's build (and cried a little when they announced this, haha)...

I'd imagine that there'd be equal amounts of people complaining about Lightning Field being chosen. Not everyone chooses that and not everyone would prefer to maintain a constant damage aura for their new sustain benefits.

I'm not crazy about having to click Lightning Clap/Force Of Thunder (never mind drop a power I have already, in order to pick it up), but I can't say that Lightning Field would be a better choice.

Hopefully, in playing with it, I'll find Force Of Thunder to be cool and fun.


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