Ask Anything: Ranged Blast and Blaster Manipulation Changes
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I don't think Arbiter Hawk is saying the best use of the power is to not hit anything with it. I think he's saying the duration of the sustain effect was made long enough for players to have a choice whether to use it against critters or use it away from critters.
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I'm pretty sure Arbiter Hawk meant to say that the change affects the same single target 40 foot ranged attacks in Dominator assault sets, where those sets contain those powers. I doubt *any* AoEs of any kind, cones or targeted AoEs, are getting *any* buffs as a part of this change, no matter what Arbiter Hawk may colloquially say to the contrary, unless he specifically and explicitly states so by power name.
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Since we've got other changes being brought up, could we get Tesla Cage changed to using one of the ranged_mez modifiers instead of ranged_ones? There doesn't seem to be any other reason for the hold to be a flat 8 seconds instead of scale 8.
Totally reasonable. Blaster MaxMax Health might not have changed when Blaster Max Health was adjusted upwards many issues ago.
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Excel.
Are stalkers and scrappers going to see the changes all via the patron pools? Will they have the same tohit threshold?
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(I just read it again a couple months ago)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Will the click sustain powers be usable while mezzed, and will the effects of toggle sustain powers persist while mezzed?
@Demobot
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Death Shroud, like Electric's damage aura, comes at level 4, which is earlier than we wanted to put these powers within the cadence of the powersets. You only need to use Touch of the Beyond once every 60 seconds, and you may even find that the mitigation from Fear also helps you stay alive, especially now that you can use it at an 80 foot range.
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@Draeth Darkstar
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I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
I'm pretty sure Arbiter Hawk meant to say that the change affects the same single target 40 foot ranged attacks in Dominator assault sets, where those sets contain those powers. I doubt *any* AoEs of any kind, cones or targeted AoEs, are getting *any* buffs as a part of this change, no matter what Arbiter Hawk may colloquially say to the contrary, unless he specifically and explicitly states so by power name.
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Oh well, it was a nice dream to be able to hit something without already being on their toes.
Will the end drain from short circuit be worth it again? Its kind of unfair how controllers and dominators electric powerset can completely keep the end drained off of entire spawns in addition to the holds and sleeps but a blaster cant even get the mobs to empty without taking power sink too. Ever since you guys raised the minimum end of bosses it just seemed pointless to ever slot for end drain. Especially if you could not get the mobs to zero end and keep them there.
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I'm not adding damage to it, but I did increase its range up to 30 feet so it's now a more effective deterrent to enemies closing to melee range with you.
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I'm not convinced it will make the power much more compelling, but I'll give it a shot. What would have to be sacrificed to get some damage in there? It doesn't have to be footstomp scale like the matching power in ice melee... I dunno, half that?
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I don't know about anyone else, but I would rather see powers reordered so that the protection can be consistently on the toggles in the secondaries than getting Touch of the Beyond, and I would WAY rather see them reordered for Lightning Field. I HATE Lightning Clap and don't want to be forced to take it to get a mandatory survivability tool.
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I would like things to be right rather than convenient. If you want it on the power you chose, that's fine. But if you want it on a different power but the order gets in the way - switch the order.
I'd like to thank Arbiter Hawk for taking time out of his work week to answer all of these questions for the Community. I know he's busy, what with all the [REDACTED] he's working on for upcoming Issues, so we really appreciate it .
Also...
Andy Belford
Community Manager
Paragon Studios
I second this.
I would like things to be right rather than convenient. If you want it on the power you chose, that's fine. But if you want it on a different power but the order gets in the way - switch the order. |
Edit: Yeah, so see above.
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Are the changes coming to Dual Pistols -purely- DPA adjustments? Or will the Change Ammo toggles be examined?
More specifically, is anything going to be tweaked that makes the Cold and Toxic ammo viable choices over Fire's added damage?
Also, about the Lightning Clap vs. Lightning Field...
While I am someone who has never chosen Lightning Clap for my main's build (and cried a little when they announced this, haha)...
I'd imagine that there'd be equal amounts of people complaining about Lightning Field being chosen. Not everyone chooses that and not everyone would prefer to maintain a constant damage aura for their new sustain benefits.
I'm not crazy about having to click Lightning Clap/Force Of Thunder (never mind drop a power I have already, in order to pick it up), but I can't say that Lightning Field would be a better choice.
Hopefully, in playing with it, I'll find Force Of Thunder to be cool and fun.
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Blazing Aura does need Acc for its other function to work, so it would be nice to be able to slot for both Acc and Heal leaving us able to use other slots for Dam and Dam (and End).
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
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