Upcoming Blaster Changes


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News provided here.

This is just in case you missed the stream and so on. Footage is just generic - it's for something to look at while I go over the news.

Straight from the source, with permission:

"If you get it from a toggle, that toggle will be considered "Defensive" and will therefore stay toggled while you are crowd controlled. If you get it from a click, of course, the buff's duration will continue to count down while you are held/stunned/slept/feared, so you will still have your regeneration as long as you're not locked down for more than 30 seconds."


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Interesting with the targeting drone + kismet, I think you could be around the magic 22% to hit pretty easy perma. Devices seems like it is finally getting a little love. The new survivability powers sounds great too.


 

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Quote:
Originally Posted by NightSable View Post
Interesting with the targeting drone + kismet, I think you could be around the magic 22% to hit pretty easy perma. Devices seems like it is finally getting a little love. The new survivability powers sounds great too.
Yeah, Devices will certainly be a bit better. Now let's address Time Bomb...


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Quote:
Originally Posted by JayboH View Post
Yeah, Devices will certainly be a bit better. Now let's address Time Bomb...
I certainly find myself worried that this is kind of considered the 'fix' for devices and that we're really not likely to see any other improvements to the set.


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Quote:
Originally Posted by Oliin View Post
I certainly find myself worried that this is kind of considered the 'fix' for devices and that we're really not likely to see any other improvements to the set.
Well, they were speaking about making changes in steps - this was an AT boost but yeah, you are probably right. There are other things to work on that are more important than fixing a couple of things in Devices.


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Quote:
Originally Posted by NightSable View Post
Interesting with the targeting drone + kismet, I think you could be around the magic 22% to hit pretty easy perma. Devices seems like it is finally getting a little love. The new survivability powers sounds great too.
Only if you paired it with a primary with a snipe.


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With most people building for +Defense, the regen/self heal/what have you will likely be a big boon to a Blaster.


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Its interesting how the snipe changes affect some of the support sets.

Empaths can now give any Blaster (or any ranged user?) permanent snipeability via Fortitude if they enhance for it. Between the recharge and defence slotting this could require a bit of tricky frankenslotting, especially on a Controller.

Time Manipulation and Pain Dom fall a little bit short of dishing out enough To Hit even if fully slotted for it.

And of course Tactics will become a lot more popular. A Time or Pain Dom Def/Corr will be able to use Tactics and their powers to give themselves perma-fast snipes. Almost makes me want to respec my retired Beam/Pain Corrupter.

Thats if the snipe changes are across the board to all archetypes and not just Blasters.


 

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LMAO

Johnny Butane you got a mention!


 

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Quote:
Originally Posted by Dr Harmony View Post
Its interesting how the snipe changes affect some of the support sets.

Empaths can now give any Blaster (or any ranged user?) permanent snipeability via Fortitude if they enhance for it. Between the recharge and defence slotting this could require a bit of tricky frankenslotting, especially on a Controller.

Time Manipulation and Pain Dom fall a little bit short of dishing out enough To Hit even if fully slotted for it.

And of course Tactics will become a lot more popular. A Time or Pain Dom Def/Corr will be able to use Tactics and their powers to give themselves perma-fast snipes. Almost makes me want to respec my retired Beam/Pain Corrupter.

Thats if the snipe changes are across the board to all archetypes and not just Blasters.
All Defenders can hit "permasnipe" for themselves with the Kismet Unique and 2slotted Tactics.

Corruptors can hit it with a Kismet Unique and Tactics 5slotted with SOs or 4slotted with L50 IOs.

Time Manipulation Defenders just need PBU'd Farsight and they can permasnipe their entire team. Time Corruptors can use the same trick, but they actually have to slot for Farsight's ToHit buff, where Defenders don't need to. (Farsight + Tactics is always an option too.)

Pain Corruptors can stack World of Pain and Tactics, since I'm not sure if they can Power Boost World of Pain's ToHit buff (I seem to recall something about not being able to Power Boost powers that had Resistance components).

All in all I'd have to say that the snipe buff is a far more notable buff for Defenders and Corruptors than Blasters, as they're more able to leverage it.


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Ignoring the blaster *cough*buffs*cough* the part that concerns me is that they may look into changing the mez system.

The fact that my scrappers ignore mez completely is fun, if that ever changes I will leave (If they haven't driven me away before that). Seeing exotic mez types like fear and confuse is already starting to annoy me now that I have stopped playing my shield toon.


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Didn't in the video he state that it's just +tohit that affects the snipe changes? Is he wrong? If not, and if the Kismet is still an Acc bonus (last I checked), and not a tohit, how is the Kismet going to be a factor at all? Maybe I'm missing something...


 

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Quote:
Originally Posted by Madadh View Post
Didn't in the video he state that it's just +tohit that affects the snipe changes? Is he wrong? If not, and if the Kismet is still an Acc bonus (last I checked), and not a tohit, how is the Kismet going to be a factor at all? Maybe I'm missing something...
As far as I know, kismet has always been 6% tohit, not 6% accuracy. The IO's description has also always been wrong, though (stating acc when it's tohit), so if you'd been relying on that, that'd explain the confusion.


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Quote:
Originally Posted by Muon_Neutrino View Post
As far as I know, kismet has always been 6% tohit, not 6% accuracy. The IO's description has also always been wrong, though (stating acc when it's tohit), so if you'd been relying on that, that'd explain the confusion.
I am pretty sure it is and always has been +tohit.

There are several places where the devs swap accuracy and tohit around accidentally.


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Kismet incorrectly describes itself as +Acc. It is To Hit.


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Quote:
Originally Posted by Oathbound View Post
All Defenders can hit "permasnipe" for themselves with the Kismet Unique and 2slotted Tactics.

Corruptors can hit it with a Kismet Unique and Tactics 5slotted with SOs or 4slotted with L50 IOs.

Time Manipulation Defenders just need PBU'd Farsight and they can permasnipe their entire team. Time Corruptors can use the same trick, but they actually have to slot for Farsight's ToHit buff, where Defenders don't need to. (Farsight + Tactics is always an option too.)

Pain Corruptors can stack World of Pain and Tactics, since I'm not sure if they can Power Boost World of Pain's ToHit buff (I seem to recall something about not being able to Power Boost powers that had Resistance components).

All in all I'd have to say that the snipe buff is a far more notable buff for Defenders and Corruptors than Blasters, as they're more able to leverage it.

The buffs for snipes is a buff to all versions of the snipes, and as Oathbound says, it actually benefits Corruptors and Defenders more than Blasters. I -think- the minimum range change is the same, and is a wash for bringing blasters more in line with other AT's. It should certainly raise the baseline, but it does nothing to close the gap.

The survivability changes are gonig to have to be tested. My gut tells me that adding +regen and +recovery aren't going to be enough when a boss can easily hit for half a Blasters max HP. The Absorb may or may not be better, but I still have the feeling that without a reliable way to break mez, blasters are still going to be face-to-floor far more often than anyone else.


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Quote:
Originally Posted by Lakanna View Post
The buffs for snipes is a buff to all versions of the snipes, and as Oathbound says, it actually benefits Corruptors and Defenders more than Blasters. I -think- the minimum range change is the same, and is a wash for bringing blasters more in line with other AT's. It should certainly raise the baseline, but it does nothing to close the gap.

The survivability changes are gonig to have to be tested. My gut tells me that adding +regen and +recovery aren't going to be enough when a boss can easily hit for half a Blasters max HP. The Absorb may or may not be better, but I still have the feeling that without a reliable way to break mez, blasters are still going to be face-to-floor far more often than anyone else.
This is part of my reasoning in, albeit prematurely, opposing the +tohit check. Why pick something to balance the quick-snipe that is least beneficial to Blasters? Weren't these changes aimed at improving Blasters? I recognize this change benefits all ranged ATs, that's awesome, but why impose a mechanic that is worst for Blasters when the purpose of the change was to help Blasters.

If there is to be a mechanic for the quick-snipe it needs to be something Blasters have readily available, not something other ATs already excel at.


 

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Quote:
Originally Posted by Lightslinger View Post
If there is to be a mechanic for the quick-snipe it needs to be something Blasters have readily available, not something other ATs already excel at.
Once your +damage reaches a certain level? Then it can be adjusted depending on the average values of defiance and will be ready if you hit Aim or BU.


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Quote:
Originally Posted by Oathbound View Post
All Defenders can hit "permasnipe" for themselves with the Kismet Unique and 2slotted Tactics.


Time Manipulation Defenders just need PBU'd Farsight and they can permasnipe their entire team. Time Corruptors can use the same trick, but they actually have to slot for Farsight's ToHit buff, where Defenders don't need to. (Farsight + Tactics is always an option too.)

All in all I'd have to say that the snipe buff is a far more notable buff for Defenders and Corruptors than Blasters, as they're more able to leverage it.
What, you're not using HamiOs in Farsight for the triple bonus of +tohit, +defense, and max recharge in 3 slots?


 

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I'll say it again in this thread: Blasters weren't the only issue, Blast Sets in general sucked. Badly. As damage dealing sets, not a SINGLE one is remotely close to a top performer. And only Fire Blast meets MID MELEE SET PERFORMANCE caps.

Blasters got specific buffs.

Ranged got buffs.

Only one Secondary on Blasters can do no-IOs Perma Insta Snipes, AKA LOLDevices.

Only one Support Set on Corruptors/Defenders can do Perma Insta Snipes, AKA Time Manipulation.

Seems fair to me.

Remember: It was designed for Team Changes, not so much soloing. And it's possible in solo.

And if you mention Kismet, I mention high-recharge saturated Build Up and Aim being easily rotated to provide near perma sniping.


 

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Quote:
Originally Posted by PRAF68_EU View Post
Kismet incorrectly describes itself as +Acc. It is To Hit.

Ah.. Thanks to those that responded, all of you.. Bugger me if I shouldn't know better than to rely on descriptions by now, but I guess I was guilty of doing just that. Guess since I rarely use it, I'd not ever noticed the discrepancy. Thanks for setting me strait.


 

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Quote:
Originally Posted by Lightslinger View Post
This is part of my reasoning in, albeit prematurely, opposing the +tohit check. Why pick something to balance the quick-snipe that is least beneficial to Blasters? Weren't these changes aimed at improving Blasters? I recognize this change benefits all ranged ATs, that's awesome, but why impose a mechanic that is worst for Blasters when the purpose of the change was to help Blasters.

If there is to be a mechanic for the quick-snipe it needs to be something Blasters have readily available, not something other ATs already excel at.
My guess would be that the other, non-snipe, changes to blasters were to have covered the increased survivability mostly. And lets not forget that I am pretty sure every blaster can hit this easily with Aim and or BU. So every blaster can take advantage of this. It's just not permanent. My guess is that the ability of only /Devices to make it easily permanent was seen as a way to bring /Devices more in line with the other secondaries.