Upcoming Blaster Changes


BrandX

 

Posted

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Originally Posted by Reppu View Post
I'll say it again in this thread: Blasters weren't the only issue, Blast Sets in general sucked. Badly. As damage dealing sets, not a SINGLE one is remotely close to a top performer. And only Fire Blast meets MID MELEE SET PERFORMANCE caps.

Blasters got specific buffs.

Ranged got buffs.

Only one Secondary on Blasters can do no-IOs Perma Insta Snipes, AKA LOLDevices.

Only one Support Set on Corruptors/Defenders can do Perma Insta Snipes, AKA Time Manipulation.

Seems fair to me.

Remember: It was designed for Team Changes, not so much soloing. And it's possible in solo.

And if you mention Kismet, I mention high-recharge saturated Build Up and Aim being easily rotated to provide near perma sniping.
Gotta admit, I'm with Reppu on this one. This seems to hit the mark of what I was trying t say, he just said it better.


 

Posted

Posted this is the general snipe changes thread.

I think Blasters should get this change to their snipes as well as the +tohit change.

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Originally Posted by Vitality View Post
Thinking about it...they should have made it rely on a certain number of defiance stacks...for Blasters.

Makes sense conceptually...if you assume that "charging up" is the cast time on snipes and the defiance stacks...

...before a fight...if you want to use a snipe...you have to "charge up" to use it...but in the middle of a fight...you're already constantly "charged" by your constant attacking...allowing you to use this attack much more efficiently.


 

Posted

Quote:
Originally Posted by Vitality View Post
Posted this is the general snipe changes thread.

I think Blasters should get this change to their snipes as well as the +tohit change.
I think part of the reason the change was made as is was to give /Devices an edge, since it is generally agreed that as a set, it was behind the curve rather dramatically. AS implelemented, this gives /Devices an edge over other blaster secondaries. If it was further modified to be based on defiance stacking, too, than the extra benefit to /Devices would largely be lost.

Now, as to whether or not that's sufficient reason to keep it as is is another topic.


 

Posted

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Originally Posted by Madadh View Post
I think part of the reason the change was made as is was to give /Devices an edge, since it is generally agreed that as a set, it was behind the curve rather dramatically. AS implelemented, this gives /Devices an edge over other blaster secondaries. If it was further modified to be based on defiance stacking, too, than the extra benefit to /Devices would largely be lost.

Now, as to whether or not that's sufficient reason to keep it as is is another topic.
I see your point...but /Devices would still have the edge because they wouldn't need a certain number of Defiance stacks or have to pop Aim/Build Up/yellows to use the new Snipe mechanic.


 

Posted

Quote:
Originally Posted by Vitality View Post
I see your point...but /Devices would still have the edge because they wouldn't need a certain number of Defiance stacks or have to pop Aim/Build Up/yellows to use the new Snipe mechanic.

True, but the edge will have greatly diminished. Not saying that's reason or not to use the defiance mechanic, too, but it bears keeping in mind.


 

Posted

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Originally Posted by Droid76a View Post
What, you're not using HamiOs in Farsight for the triple bonus of +tohit, +defense, and max recharge in 3 slots?
Honestly I looked at it in Mids and noticed that it would work, but I've simply never slotted (or even HAD) an HO in my entire life, so I tend to outright disregard them.


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Posted

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Originally Posted by BunnyAnomaly View Post
LMAO

Johnny Butane you got a mention!
I couldn't help it - once I referenced Reppu without using the actual name in the Leaked Powersets vid too.


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Posted

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Originally Posted by PrincessDarkstar View Post
Ignoring the blaster *cough*buffs*cough* the part that concerns me is that they may look into changing the mez system.

The fact that my scrappers ignore mez completely is fun, if that ever changes I will leave (If they haven't driven me away before that). Seeing exotic mez types like fear and confuse is already starting to annoy me now that I have stopped playing my shield toon.
See, I have to disagree here. Removing mez threat from the game is a bad idea. It makes no sense in the lore, either. Why can only players use mez against enemies and have players never think twice about enemies that can use mez.


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Posted

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Originally Posted by JayboH View Post
See, I have to disagree here. Removing mez threat from the game is a bad idea. It makes no sense in the lore, either. Why can only players use mez against enemies and have players never think twice about enemies that can use mez.
The request is not "remove all NPC mez", just "make NPC mez less incredibly prevalent and/or long-lasting".

Getting stunned = fine.
Getting stunned by the opening salvo of every spawn = not so fine.
Getting stunned by the opening salvo of every spawn for 10 seconds or more = super not fine.


 

Posted

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Originally Posted by Hopeling View Post
The request is not "remove all NPC mez", just "make NPC mez less incredibly prevalent and/or long-lasting".

Getting stunned = fine.
Getting stunned by the opening salvo of every spawn = not so fine.
Getting stunned by the opening salvo of every spawn for 10 seconds or more = super not fine.
How about being able to configure the likelihood of inspiration drops to what you could use... say 70% chance of break frees dropping, etc...

Removing the threat of mez for blasters so they can facetank the same as other ATs just seems like a really bad idea.


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Posted

Quote:
Originally Posted by JayboH View Post
See, I have to disagree here. Removing mez threat from the game is a bad idea. It makes no sense in the lore, either. Why can only players use mez against enemies and have players never think twice about enemies that can use mez.
NPC's don't need to have fun.

For example I played SWToR for a while and one of the (Many) things I disliked was that everything knocked me back, which I found a really frustrating way of slowing me down.

This type of thing works backwards as well though, for example I remember playing Baldur's Gate and when fear is used against you and your party spreads to the 4 corners it causes all sorts of problems, but you using fear just meant you had to wait for the runners to come back.

Some AT's should have to worry about mez, because different people find different things fun, but making a change now which 'could' have such a massive effect would be fatal. I am not saying they suddenly will make scrappers vulnerable, but it worries me.


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Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by JayboH View Post
How about being able to configure the likelihood of inspiration drops to what you could use... say 70% chance of break frees dropping, etc...
Instead of relying on an outside source they should have something inbuilt that works like your suggested 70% chance for breakfree's. Which then gives them just as much chance as other AT's to get a red which they can use whenever they want without worry.

If blasters had so much damage that they found reds (Or some other flavour of insp) as useless as other AT's find breakfrees then I could see it working, but they don't.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"