Master of Magisterium (MoMAG) The Really Hard Way 6/8-9/12


Atomic_Saint

 

Posted

I'd like to join too. I can make it on Friday, but not sure about Saturday.

I'd prefer to bring my Earth controller, Red Tape, since he is my badge hunting character.


 

Posted

I'll be available for this. I can bring my fire/fire dom, Ion Sky; or I can use Ion Genesis, my fire/time corruptor, if we need more debuffs/healing.


 

Posted

Sorry, yeah, Dresden blackspider is an SoA. Bane


 

Posted

Tuesday night, successful PUG run, no AT powerset requirements, took around 10 mins to defeat?

Main problem I saw was that people were staying too close to Tyrant after Air Crackled.

I think it's going to be critical to treat The Really Hard Way like an Avoids the Green Stuff badge run.

The good news is that if we get far enough away, the ground around Tyrant should be relatively free of lightning, so we can go right back to pounding on him.

I still like the idea of Incand, but it will move pets too far away each time and might also bunch the lightning so close that people get near insta-killed from the flow effect.

So, instead we're going to have to rely on users to move themselves. That keeps pets near center.

The test run tonight with people going to the hospital was pretty smooth.

What I did realize is that you can't have someone camp inside, once the portal is down, everyone in ports out. Oh well, it doesn't take too long. At least that method was explored. I didn't hostpial on Tyrant because of the superstition, but I see what it's like and it's better than waiting for Barrier Rezzes!

I also did some surveillance screen shots. Will update in the evening with info.

Basic info:
HP: ~ 161991
Regen Resistance: 100% (Resistance: 87%; Resist Physical Damage: 80%)

Not quite sure how to interpret the regen resistance? Anyone have clues reading the combat attribs? That suggest to me that he's immune to Regeneration Debuffs unless you debuff him more than 67% (then he starts to go under 100%). Is that true?

Will take more screenies throughout the fight if I can run tomorrow or Thursday. I did get some interesting information around 99%, 50%, and 30%.


 

Posted

Another one I'd like someone to decipher for me:

Note:
Tyrant's health: 29/100
Tyrant's favor: 42/100
Time until defeat: 11:47
Time until Light of the Well: 00:29
Connections to the Well: 4/6

Partial Stats:
Regeneration Rate: 0.57%/sec (780.87 hp/sec)
*Base: 0.33%/sec (454.04 hp/sec)
*Diamagnetic Interface: -0.03%/sec (-35.42 hp/sec) from Bettie Page
*Plasma Blast: -1.58%/sec (-2043.19 hp/sec) from Cataphract Essence
*Transfusion: -0.17%/sec (-227.02 hp.sec) from Plutonium Quake
*Drain Psyche: -1.68%/sec (-2284.44 hp/sec) from Psalm 23
*Heat Exhaustion: -1.08%/sec (-1475.64 hp/sec) from DarkOrangestop
*Favor of the Well: 0.50%/sec (678.84 hp/sec) from Self
*Scaling: -0.26%/sec (-352.01 hp/sec) from Self


Those numbers don't seem to add up ... Not sure why. Anyone?


 

Posted

One last note before I go to bed. Regarding doing a The Hard Way instead of The Really Hard Way. If we can't get TRHW, I recommend the following:

If the 16 person buff isn't fixed, I might split this up into two 16 person leagues instead of 1 24 person. If players behave and don't summon pets, we should all get the buffs. That could easily make the difference between slow success and outright beat the snot out of him success.

However, I am hopeful that there will be a patch before Friday evening, as Arbiter Hawk mentioned he checked in the fix as soon as he found out about it.

Let's hope he either increased the size to like 100 or ensures that pets don't steal the buff from real players.


 

Posted

I guess I should have given more info about my character.

Red Tape is an Earth/FF controller. He has radial rebirth for destiny, diamagnetic interface, and longbow lore.



Also, I did some testing tonight regarding the current bug with the lights. I was on a 16-man team and we ran with no pets to make sure that player level shifts weren't being lost. The league also had only 1 debuffer. As a result, the first four AVs took a bit longer than normal to take down and I was worried about Tyrant. I guess I shouldn't have been though. He was defeated very quickly - in under 5 minutes.

I think that shows just how strong the additional levels can be when the buff is working properly. I know that won't make a difference for a Really Hard Way badge run, but for all the other badges the difference could be huge.


 

Posted

I'll plan to come: Lucrezia, Dark/Dark defender. I've got Rebirth, Barrier, the Cataphract, whatever else you want I can probably craft it on the spot thanks to endless failed Keyes badge runs. Thanks.


 

Posted

I would like to try...

I am not a debuffer, but I can follow very well.

Kotchie-Stone/Stone Brute (I have all the toys @ T-4, just let me know what you want equiped)

In addition,I am running most afternoons if you want to experiment.


 

Posted

Kotchie, my schedule varies, sometimes I'm home by 3pm EST and sometimes by 7pm EST. If the latter, I usually can't iTrial until around 9-10pm. If I'm in before then, I'll look for you.

Can you do an experiment without an EoE popped during lightning and Laser Eye beam and with an EoE popped? If you do experiment with it, can you report back the results? If it does mitigate dmg, that could be huge.

A couple things I'd like to pay more attention to before the weekend is when the Olympian Guards spawn and roughly how many and how often. I don't think it's a game breaker for badge, but it might be nice to know. At one point, I had heard they show up when players either die or hospital, but that seems unlikely now.

Another thing that might be worth figuring out is how to keep Tyrant better aggro'd. It seems there are times he's flying and moving too much. Might not be much that can be done about it, but any aggro managers with enough experience might be able to see a solution.

I think our league is shaping up pretty good. It's a good mix of dmg/debuff/melee.

Remember, pick up some Ultimate Inspirations, maybe some EoEs (presumably they help mitigate his dmg).

Speaking of EoEs, if anyone has the urge to gather up some more, that'd be sweet.


 

Posted

Count me in please Mak.

Badger =
Tamerlayne - Mind/Psi Dom


 

Posted

I would love to join, but my father is ill and I'm heading home tomorrow to see him for the rest of the week.

Perhaps next week I'll be ready for this.


 

Posted

Looks like your full, but i like to be on the waiting list please

DualpistolsCHICK (DP/Mental Blstr)


 

Posted

Quote:
Originally Posted by makerian View Post
Kotchie, my schedule varies, sometimes I'm home by 3pm EST and sometimes by 7pm EST. If the latter, I usually can't iTrial until around 9-10pm. If I'm in before then, I'll look for you.

Can you do an experiment without an EoE popped during lightning and Laser Eye beam and with an EoE popped? If you do experiment with it, can you report back the results? If it does mitigate dmg, that could be huge.

A couple things I'd like to pay more attention to before the weekend is when the Olympian Guards spawn and roughly how many and how often. I don't think it's a game breaker for badge, but it might be nice to know. At one point, I had heard they show up when players either die or hospital, but that seems unlikely now.

Another thing that might be worth figuring out is how to keep Tyrant better aggro'd. It seems there are times he's flying and moving too much. Might not be much that can be done about it, but any aggro managers with enough experience might be able to see a solution.

I think our league is shaping up pretty good. It's a good mix of dmg/debuff/melee.

Remember, pick up some Ultimate Inspirations, maybe some EoEs (presumably they help mitigate his dmg).

Speaking of EoEs, if anyone has the urge to gather up some more, that'd be sweet.
I know for a fact EoE's do NOT work...I tried a couple times. As far as aggro, I can hold it, but he will follow when we "retreat". But as a work around, I can see where the lightning hits and go around to the rear and keep him in a pretty tight area (I move pretty good for a stoner)

I got a full tray of ultimates, and lots of team insps too.


 

Posted

Mack - in doing some runs today...heres my varied experience. For this particular badge we NEED -Regen AND +Dam (or -resist) in a BIG way. Kisana from UNION came to help on her Poison and lend some leadership, and we got close. It's CRUCIAL to get in and get out and get back in to melee...we had alot of people just thinking they could get off that last shot and made it so we could not get immediately back into melee...you could always tell who wasnt moving by thier bodies lol.

The keeping his regen down and the league at max damage is the way. I bought 50 team damage insps, and that worked...for a bit.


 

Posted

Quote:
Originally Posted by makerian View Post
Another one I'd like someone to decipher for me:

Note:
Tyrant's health: 29/100
Tyrant's favor: 42/100
Time until defeat: 11:47
Time until Light of the Well: 00:29
Connections to the Well: 4/6

Partial Stats:
Regeneration Rate: 0.57%/sec (780.87 hp/sec)
*Base: 0.33%/sec (454.04 hp/sec)
*Diamagnetic Interface: -0.03%/sec (-35.42 hp/sec) from Bettie Page
*Plasma Blast: -1.58%/sec (-2043.19 hp/sec) from Cataphract Essence
*Transfusion: -0.17%/sec (-227.02 hp.sec) from Plutonium Quake
*Drain Psyche: -1.68%/sec (-2284.44 hp/sec) from Psalm 23
*Heat Exhaustion: -1.08%/sec (-1475.64 hp/sec) from DarkOrangestop
*Favor of the Well: 0.50%/sec (678.84 hp/sec) from Self
*Scaling: -0.26%/sec (-352.01 hp/sec) from Self


Those numbers don't seem to add up ... Not sure why. Anyone?
The combat attributes window does not take resistances into account when listing individual regen debuffs. The value shown for each debuff there is the amount that it would reduce regeneration by if the target had zero resistances.

Notice these lines in particular:

*Base: 0.33%/sec (454.04 hp/sec)
*Favor of the Well: 0.50%/sec (678.84 hp/sec) from Self
*Scaling: -0.26%/sec (-352.01 hp/sec) from Self

Sum those figures and you arrive at this number:

Regeneration Rate: 0.57%/sec (780.87 hp/sec)

According to your data, the player regen debuffs appear to have no effect on Tyrant.


 

Posted

If you do get room i'll join

Dormant an ice/rad corr


 

Posted

Quote:
Originally Posted by Intrinsic View Post
According to your data, the player regen debuffs appear to have no effect on Tyrant.
Well that explains a lot. And it shows that our entire approach is wrong. There is no point in stacking regen debuffs on Tyrant if he is completely immune to them.

The team I was on last night was mostly damage dealers. We had only 1 debuffer and tyrant went down in like 5 minutes. We got the lights, yes. But even still, I had expected it to be far harder than that.

So I suggest that we try somewhat the same thing. Build the team out of damage dealers and buffers. If we use debuffs, they should be things other than -regen. For example Degenerative interface is -HP. Assuming that Tyrant isn't immune to that one too, it might be a good place to start. Same with pets. Instead of focusing on ones with regen debuffs, we should go for damage and buffs.


 

Posted

Thanks for confirming EoEs DON'T WORK. On to other strageries...

Intrinsic, thanks for concluding what I was afraid of. It seems his Regen DOES NOT GET DEBUFFED BY PLAYERS AT ALL. Also, I copied the text from Arbiter Hawk in the 3rd post of this thread, but it's good to keep it in mind.

And, I did notice that his Regeneration rate was either:
-.07%/sec (101.47 hp/sec) (I BELIEVE THIS IS THE RATE ALWAYS BEFORE THE FAVOR KICKS IN AT 50%)
OR
+.57%/sec (780.87 hp/sec) (THE RATE AFTER FAVOR KICKS IN)

every time I did a screen cap it was one of those two numbers, REGARDLESS OF WHAT ELSE WAS LISTED AS DEBUFFING HIS REGEN.

Also, once the favor of the well kicks in, the entire rest of the time his regen will be like that, even if he hits 100% health again. Which also goes a long way to explain why either it's all or nothing. Once he goes <50, you have to sustain DPS on him or you're just making the fight a lot longer.

Which, incidentally is why not blowing yer wad at 100% is a good idea and why summoning LORE at 30% is good (actually it should be at 50% probably assuming everything is going smooth).

I did notice his RESISTANCES fluctuate from around:
+5.72% BEFORE FAVOR
-37.03% BEFORE FAVOR
+61.12% AFTER FAVOR

While it's not simply summing up the numbers and there isn't a SCALING item, it does seem RES DEBUFF has an effect. Theoretically when he was at +51.76 he benefited from +50% (Temp Invuln), +8.52 (Unyielding) and +10% (Resist Physical Damage). That should equal +68.52%, but he was debuffed to +51.76 (this is for SMASHING, others were similar).

I think the number of connections might affect the amount he's debuffed (like apply a DEBUFF RESISTANCE %), but I didn't get enough quality screenshots to determine it. I think I could get better info with another run.

Interestingly, his Resistance to just about everything beside S/L is around 5.87% even when his S/L RES was 61.12%

I do believe that what will work best is player DMG buffing, not Tyrant debuffing at this point. Keeping the League near DMG cap and alive is probably a winner.

Term, not sure if HP debuff resistance is listed in Combat Attributes, but I agree that all of our INCARNATE powers should be geared to increasing DMG, not debuffing any of his attributes.

So, brainstorm what boosts DMG, things like:
Alpha:Musculature
Interface:Reactive
Lores: Any with Fortitude or equivalent; Cimerorans for DMG
Hybrid: Assault, Support

also consider things like
Call to Justice
Team Inspirations
Team Inspirations
Team Inspirations :P

Of the things that are measured I see:
Regeneration Resistance: 100% (167%)
Recovery Resistance: 100% (112%)
To Hit Resistance: 87%
Recharge Time Resistance 100% (10,000%)
Defense Resistance: 100% (137%)

So, I think it's safe to say DEBUFF is DISABLED for this fight.

One of the working theories I would use for final fight is:
Don't use any long recharge buffs at the start of the fight, save them for <50%

Right around 55% would be a good time for PETS

At 50%, use every long term or short duration buff you have.
That would be a good time to pop:
Ultimate Inspirations
Team Inspirations (but stagger them so there's some for the end)
Fulcrum Shifts, Acc Metabs, Forge, Fortitudes, etc.


 

Posted

Also from Arbiter Hawk and something worth considering before summoning PETS:

Additionally, he runs out of Olympian Guards when his health hits 40%, which means that a minute after he dips below 40%, his buffs from Power of Tartarus will expire.

I would assume that's again why the intuition of summoning at 30% is sound, that would usually be about 1 minute after his DMG/THB buffs disappear hopefully resulting in more survivability for summoned PETS.


 

Posted

Add me if possible. Phantom Quark, Illusion/Rad Troller, 53, T4 in everything but Hybrid which is T3, Spiritual, Seers, Reactive, Pyronic, Rebirth, Clarion (not range), Ageless, Assault.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I'll try to be around to fill in as needed with my Staff/Ela or DM/Regen, whatever is preferred.


- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server