Magisterium Farm, So did the devs consider this possibility?


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Posted

Quote:
Originally Posted by Vitality View Post

If you want to complete the trial every time...then start your own league.

I did start my own league to complete the Magisterium trial after the farm run, which I queued into not knowing that it was a farm run, but had 5 people bail as soon as part 1 was completed. My problem was having farmers jumping on an broadcasted full run of the Magisterium trial and bailing after part 1.



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Posted

The devs would have to be frigging morons to not have seen this coming.

But....they've got to get people to run the new stuff somehow.

If they hadn't gated Hybrid behind running this one trial and instead made it unlockable with normal IXP....how many people would have simply burned Incarnate threads, Astrals, and Empyreans to unlock it and never bothered running it at all? I'm guessing a significant number. Because, much to the devs surprise, many people don't actually LIKE the trials, they just run them to get the new shinies so they can make older level 50 content completely trivial.

So, if they hadn't gated it like they did, the devs would have spent the last couple months working on something that ends up being run about as frequently as the Shard TFs. It would suck to work hard on something only to have it ignored.

So they gated it. Now the first part of it is being farmed and the rest of it ignored.

From the devs perspective, having people play the first part of it has got to be better than having almost no one play it at all.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Im more than happy to join in Hybrid farms, I'm undecided if its right or wrong, but one way to stop the farming in any trial would be to award the total IXP gained only upon completion of the trial.

This would be very unpopular, but and I dont want to use the word force here so ill opt for encourage people to want to succeed.

I play on several servers and each server does things very differently which is a good thing

Lets take the Lambda which is a relatively easy trial in comparison to Magesterium and one thats probably run the most after BAF

Ive seen this trial fail so many times on one particular server because they run it as a Slam, only the leaders just invite anyone who shouts for invite and doesn't care less about powersets or level shifts, most of the leaders are straight 50 and are only interested in IXP and not bothered if trial completes.

If you get people who are AFK for the final fight and have pacification grenades, mobs start to build up very quickly cos none of the portals have been closed.

Straight 50's looking for IXP dont have judgement nukes for the mobs
Several of the league position themselves in the Cutscene area, strike a pose and have a bind ready to spam so people notice them, while the others stand together ready to spam buffs in preparation for the Alpha
The mobs build up more and players that normally stand and take the damage from Marauders Fist instead of moving away at the warning now have mob aggro on them as well and die.
DPS drops from dead players getting back from hospital, cos most healing toons are PvP built and dont have a rez : Mobs build up cos again no portals have been closed
The player that got two pacification grenades drop is still AFK, but its ok he only wants IXP
Pretty soon you are over run and there is no way back

A slam can save probably 5 minutes, but it loses you Astrals, and gives you less chance of the completion reward that people who dont need IXP joined the trial for in the first place.

My point is this, its bad practice and doesnt prepare players for the harder trials - Red warning on screen mean nothing to some players, those players in a Magesterium trial will have a very hard time


@kisana

 

Posted

Basically, my earlier point is that the devs are screwed no matter HOW they approach this situation.

They gate things so people will actually run the things they busted their butts over the last several months making, people get mad about it and call it bad game design.

If they didn't gate things, the only people who would run it are hardcore badgers and completionists, and they would stop after they got their badges. We wouldn't care much about that, but I'm sure they would.

I find it incredibly ironic that after all the clamoring for REAL endgame content that went on for years....no one seems to actually want to PLAY that endgame content. They just want the stuff you get from it to make the other stuff they do easier.

On the bright side, the way our devs have arranged this is a hell of a lot better than some other MMOs, where you have to run an incredibly difficult raid repeatedly because there is only a 5% chance of ONE person in it getting the Uber-rare Dealybob of Ultimate Awesome that is the whole point of running the raid in the first place. At least in OUR endgame content, everyone who does it gets rewarded for doing so.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Basically, my earlier point is that the devs are screwed no matter HOW they approach this situation.

They gate things so people will actually run the things they busted their butts over the last several months making, people get mad about it and call it bad game design.

If they didn't gate things, the only people who would run it are hardcore badgers and completionists, and they would stop after they got their badges. We wouldn't care much about that, but I'm sure they would.
Which shows they are badly designed in some way or people wouldn't be avoiding it otherwise.

Quote:
Originally Posted by ClawsandEffect View Post
I find it incredibly ironic that after all the clamoring for REAL endgame content that went on for years....no one seems to actually want to PLAY that endgame content. They just want the stuff you get from it to make the other stuff they do easier.
Because those clamouring for endgame left complaining City had none.

Things is they have done content which people enjoy running repeatadly: ITF which has a huge range coverage and RWZ raids still get run on a daily and weekly basis. DA is also a hell of a lot more enjoyable than grinding trials.

Quote:
Originally Posted by ClawsandEffect View Post
On the bright side, the way our devs have arranged this is a hell of a lot better than some other MMOs, where you have to run an incredibly difficult raid repeatedly because there is only a 5% chance of ONE person in it getting the Uber-rare Dealybob of Ultimate Awesome that is the whole point of running the raid in the first place. At least in OUR endgame content, everyone who does it gets rewarded for doing so.
Only for mechanics. The costume pieces are currently selling in excess of 500mill on the ah (Excalibur hitting 1.5bill a couple of times) and if you don't/can't trial then you're out of luck unless you're very rich.


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Posted

Quote:
Originally Posted by Tyger View Post
Which shows they are badly designed in some way or people wouldn't be avoiding it otherwise.
Okay, give me an example of WELL designed content.

It's a safe bet that for every example you come up with, several people will disagree with you.

It is IMPOSSIBLE for the devs to design content that is viewed as well-designed and fun by 100% of the players. It can't be done.

I know people who have never run a task force because they think the idea of completing a bunch of missions in a row for a badge and reward merits is dumb. Same goes for trials.

There are people who are saying Magisterium is fun in its own right, just as there are people who are saying it's the wors thing ever forced on us in the history of the game.

Point being, "well-designed" isn't as black and white of an issue as you're implying. One person's fun is anothers tedium, and that is just simply human nature.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The devs would have to be frigging morons to not have seen this coming.

But....they've got to get people to run the new stuff somehow.

If they hadn't gated Hybrid behind running this one trial and instead made it unlockable with normal IXP....how many people would have simply burned Incarnate threads, Astrals, and Empyreans to unlock it and never bothered running it at all? I'm guessing a significant number. Because, much to the devs surprise, many people don't actually LIKE the trials, they just run them to get the new shinies so they can make older level 50 content completely trivial.

So, if they hadn't gated it like they did, the devs would have spent the last couple months working on something that ends up being run about as frequently as the Shard TFs. It would suck to work hard on something only to have it ignored.

So they gated it. Now the first part of it is being farmed and the rest of it ignored.

From the devs perspective, having people play the first part of it has got to be better than having almost no one play it at all
.
The bolded is an interesting point.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, give me an example of WELL designed content.

It's a safe bet that for every example you come up with, several people will disagree with you.

It is IMPOSSIBLE for the devs to design content that is viewed as well-designed and fun by 100% of the players. It can't be done.

I know people who have never run a task force because they think the idea of completing a bunch of missions in a row for a badge and reward merits is dumb. Same goes for trials.

There are people who are saying Magisterium is fun in its own right, just as there are people who are saying it's the wors thing ever forced on us in the history of the game.

Point being, "well-designed" isn't as black and white of an issue as you're implying. One person's fun is anothers tedium, and that is just simply human nature.

Ehhh I think the RWZ Mothership Raid and ITF rank up there with some of the greatest COH content ever created. I think (based MHO) that you'd find many people who just plain hate both or either.

Also the folks clamoring for endgame did not necessarily mean the same raid-style system every other mmo on the market does.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Ehhh I think the RWZ Mothership Raid and ITF rank up there with some of the greatest COH content ever created. I think (based MHO) that you'd find many people who just plain hate both or either.

Also the folks clamoring for endgame did not necessarily mean the same raid-style system every other mmo on the market does.
I would almost agree with the ITF, prefect level range, challenging enemies, good story line, however I think it falls short of being some of the "greatest CoH content ever created" for the simple fact that you need to unlock the zone, which is IMO is one of the worst designs in CoH ever.

Personally I love the farms. I completed the trial once successfully, that's all I care for. Heck I can run a BaF or Keyes in half the time and get more Astrals, Emps and if it's Keyes, have a better chance on the component reward table.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
I would almost agree with the ITF, prefect level range, challenging enemies, good story line, however I think it falls short of being some of the "greatest CoH content ever created" for the simple fact that you need to unlock the zone, which is IMO is one of the worst designs in CoH ever.
And they've taken steps towards making that MUCH easier. Now, a fast hop through the Tunnel system (which can be found in both Mercy and Atlas), and you can grab a single explore badge in Night Ward to unlock it. No fighting, and it can be done as early as level 1.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
I would almost agree with the ITF, prefect level range, challenging enemies, good story line, however I think it falls short of being some of the "greatest CoH content ever created" for the simple fact that you need to unlock the zone, which is IMO is one of the worst designs in CoH ever.

Personally I love the farms. I completed the trial once successfully, that's all I care for. Heck I can run a BaF or Keyes in half the time and get more Astrals, Emps and if it's Keyes, have a better chance on the component reward table.
Yes but that's an issue with the ZONE's design, not the design of the actual tf.


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Quote:
Originally Posted by Tyger View Post
Which shows they are badly designed in some way or people wouldn't be avoiding it otherwise.
The overwhelming majority of player behavior is reward driven.

People will run the worst garbage imaginable in preference to the finest content conceivable by the mind of Man if the rewards are better.

Now ideally you get fun stuff *with* good rewards, but in this context "good design" basically means it kicks down well enough that most people want to do it.


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Posted

I find the ITF to be one of the grindier of the "new" TFs. It's fun once in awhile but like the LGTF, I have tor really be in the mood for one.


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Posted

Quote:
Originally Posted by Rabid_M View Post
And they've taken steps towards making that MUCH easier. Now, a fast hop through the Tunnel system (which can be found in both Mercy and Atlas), and you can grab a single explore badge in Night Ward to unlock it. No fighting, and it can be done as early as level 1.
Yes 20 years later...


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Posted

Quote:
Originally Posted by Aura_Familia View Post
Yes but that's an issue with the ZONE's design, not the design of the actual tf.
But the TF can only be started in the zone with all players present.


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Posted

I'm glad the 16 buff cap was a mistake and will soon be patched, maybe people will run complete trials now. (assuming of course people haven't been conditioned to just quit after 250 IDF now)


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Posted

Quote:
Originally Posted by Unknown_User View Post
I did start my own league to complete the Magisterium trial after the farm run, which I queued into not knowing that it was a farm run, but had 5 people bail as soon as part 1 was completed. My problem was having farmers jumping on an broadcasted full run of the Magisterium trial and bailing after part 1.
On the general question of whether the devs were aware of the possibility, I'm sure they were. I'm sure its deliberate that because they knew the trial was intended to be harder, that failures would be more common, and so they frontloaded Hybrid XP so that even if players failed they would still make significant progress on Hybrid.

The combination of the two unfortunately encourages farming, which I'm sure the devs were aware of but decided was an acceptable problem considering the alternative was backloading the trial and causing failures to produce almost nothing.

As to the issue of people *obviously* bailing on full runs that are specifically announced to be full runs, I'm sorry to hear about that; that's a jerkwad move and I would probably just one-star them all. If you're not going to attempt the full run, you shouldn't join a league attempting the full run. Unfortunately, dealing with the stupid and the callous is part of the price of admission for doing anything involving the internet and other people. There's no way to waive that fee.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, give me an example of WELL designed content.

...

Point being, "well-designed" isn't as black and white of an issue as you're implying. One person's fun is anothers tedium, and that is just simply human nature.
I gave you two examples neither of which needs anything special beyond SOs. And 'well-designed' isn't as black and white as you're implying I'm implying it is.

ITF has a large range coverage, can be done easily on SO-only characters and has some interesting set pieces. I don't know of anyone who's recently said that they hate it. As said above the Midnighters access can now be nabbed at level 1 by going through TUNNEL to Night Ward and nabbing the explore inside the Praetorian Midnighters. The only gate is having to go through the Primal Midnighters to get to the zone.

Trials are not well-designed (Snow Globe has put it much better than me in beta threads). Latter ones are being designed implicitly for players with shifts which is why the NPCs are being given shifts of their own. This has led to players self-regulating who gets to join leagues for later trials and newer Incarnates being left out because they don't have enough shifts of their own.

And what happens with the next arc of trials? Will the difficulty start over? Doubtful given it's supposed to be the Well-consuming Battalion next.

Quote:
Originally Posted by Aura_Familia View Post
Ehhh I think the RWZ Mothership Raid and ITF rank up there with some of the greatest COH content ever created. I think (based MHO) that you'd find many people who just plain hate both or either.

Also the folks clamoring for endgame did not necessarily mean the same raid-style system every other mmo on the market does.
Exactly. City has stayed around despite not having an true endgame for 6-7 years and with a "surprising 90% month-on-month retention".

Quote:
Originally Posted by Nethergoat View Post
The overwhelming majority of player behavior is reward driven.

People will run the worst garbage imaginable in preference to the finest content conceivable by the mind of Man if the rewards are better.

Now ideally you get fun stuff *with* good rewards, but in this context "good design" basically means it kicks down well enough that most people want to do it.
Very true. I wonder how well the Magi trial would've been recieved if there was a guarenteed Very Rare on a week-long timer.


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Posted

Quote:
Originally Posted by Arcanaville View Post
On the general question of whether the devs were aware of the possibility, I'm sure they were. I'm sure its deliberate that because they knew the trial was intended to be harder, that failures would be more common, and so they frontloaded Hybrid XP so that even if players failed they would still make significant progress on Hybrid.

The combination of the two unfortunately encourages farming, which I'm sure the devs were aware of but decided was an acceptable problem considering the alternative was backloading the trial and causing failures to produce almost nothing.

As to the issue of people *obviously* bailing on full runs that are specifically announced to be full runs, I'm sorry to hear about that; that's a jerkwad move and I would probably just one-star them all. If you're not going to attempt the full run, you shouldn't join a league attempting the full run. Unfortunately, dealing with the stupid and the callous is part of the price of admission for doing anything involving the internet and other people. There's no way to waive that fee.
They dont announce they are going to leave they just silently quit.

By the time they do your kinda sitting there wondering, did we just loose some people, oh crud who left... let me hunt them down and 1 star them or just either abort and restart or try to finish the trial.

Players will be jerks if you give them a chance, they will really be jerks if the game design encourages it.


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Posted

Quote:
Originally Posted by Tyger View Post
I gave you two examples neither of which needs anything special beyond SOs. And 'well-designed' isn't as black and white as you're implying I'm implying it is.

ITF has a large range coverage, can be done easily on SO-only characters and has some interesting set pieces. I don't know of anyone who's recently said that they hate it. As said above the Midnighters access can now be nabbed at level 1 by going through TUNNEL to Night Ward and nabbing the explore inside the Praetorian Midnighters. The only gate is having to go through the Primal Midnighters to get to the zone.

Trials are not well-designed (Snow Globe has put it much better than me in beta threads). Latter ones are being designed implicitly for players with shifts which is why the NPCs are being given shifts of their own. This has led to players self-regulating who gets to join leagues for later trials and newer Incarnates being left out because they don't have enough shifts of their own.

And what happens with the next arc of trials? Will the difficulty start over? Doubtful given it's supposed to be the Well-consuming Battalion next.

Exactly. City has stayed around despite not having an true endgame for 6-7 years and with a "surprising 90% month-on-month retention".

Very true. I wonder how well the Magi trial would've been recieved if there was a guarenteed Very Rare on a week-long timer.
The solo content was designed to catch people up when they cant find trials.

It doesnt work, its so stingy that its very rarely run by anyone I know more than once, they would still rather farm baf's because its so much easier and faster.

Players are exceedingly reward driven.


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Posted

Until they fix the Notice of the Well buff, I think I recommend two things for those who want to complete the trial.

  • Shoot for 16 people max.
  • Ask people to avoid summoning pets, even Lore.
I just went on two trials where we didn't do pets. The first was around 20 people. A couple of people popped Lore, but we took Tyrant down with only one or two out, despite having several people who had never done the trial. It took around 8-9 minutes.

The next one we did was 16 people. We melted his face. He shrank as the lights came out for the third time, including the first time right before the fight actually starts. So that was like four minutes and change.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
The devs would have to be frigging morons to not have seen this coming.

But....they've got to get people to run the new stuff somehow.

If they hadn't gated Hybrid behind running this one trial and instead made it unlockable with normal IXP....how many people would have simply burned Incarnate threads, Astrals, and Empyreans to unlock it and never bothered running it at all? I'm guessing a significant number. Because, much to the devs surprise, many people don't actually LIKE the trials, they just run them to get the new shinies so they can make older level 50 content completely trivial.

So, if they hadn't gated it like they did, the devs would have spent the last couple months working on something that ends up being run about as frequently as the Shard TFs. It would suck to work hard on something only to have it ignored.

So they gated it. Now the first part of it is being farmed and the rest of it ignored.

From the devs perspective, having people play the first part of it has got to be better than having almost no one play it at all.
I suspect it may have been intentionally designed in a manner to allow for farming, so folks who do not like incarnate trials can actually get their carrot without having to commit too much to actually doing an iTrial.


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Posted

Quote:
Originally Posted by UberGuy View Post
Until they fix the Notice of the Well buff, I think I recommend two things for those who want to complete the trial.
  • Shoot for 16 people max.
  • Ask people to avoid summoning pets, even Lore.
I just went on two trials where we didn't do pets. The first was around 20 people. A couple of people popped Lore, but we took Tyrant down with only one or two out, despite having several people who had never done the trial. It took around 8-9 minutes.

The next one we did was 16 people. We melted his face. He shrank as the lights came out for the third time, including the first time right before the fight actually starts. So that was like four minutes and change.
So do you ask MM's not to use their pets or just not invite them?


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Posted

I would just ask them to dismiss their pets in the Tyrant fight only, apologetically (but briefly) explaining why and that hopefully no one will need to be asked that for much longer.

I would not avoid them / fail to invite them.


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Posted

Quote:
Originally Posted by UberGuy View Post
I would just ask them to dismiss their pets in the Tyrant fight only, apologetically (but briefly) explaining why and that hopefully no one will need to be asked that for much longer.

I would not avoid them / fail to invite them.
You do realize they are minimally contributing.

They are adding no meaningful amount of damage and buff/debuff way weaker than a controller/corruptor.

This is in a fight thats very heavily a dps race.

Im just wondering if thats putting the benefit of one individual above the entire group. Im not trying to be snarky mean or exaggerating here, but are you letting your sense of fair play override necessity in a fairly difficult trial.


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