Magisterium Farm, So did the devs consider this possibility?


8_Ball

 

Posted

Anyone consider maybe that's -why- the trial is front loaded to begin with?

The only reason it's a grind is that it's the initial way to unlock. There'll be more later. Just like with BAF/Lambda.


 

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Originally Posted by UberGuy View Post
If they didn't consider that people would do this, they didn't read our feedback in Beta. People, including me, posted that day one of VIP beta. It's just obvious based on how front-loaded the trial is with iXP.

But those people who were quitting non-farm trials were freaking idiots.
No thats not stupidity its selfishness...

Completly different trait...

and you dont believe me when I say almost all mmo players are selfish.


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Originally Posted by JKCarrier View Post
The Magesterium is so perfectly set up for farming that I have to wonder if the devs didn't do it on purpose. After all, they gave us Death From Below as a way to speed through the early levels that many people were sick of repeating. Since there's currently only one way to unlock Hybrid, they may be ok with people zipping through it initially, with the idea that once they've got the slot unlocked they'll relax and start running the trial "properly".
It was set up for farming, but they expected people to keep trying to finish rather than aborting and restarting, and IM sure they didnt want 1/3 of leagues bailing on full runs.

Im sure some kind of change to this trial is coming this week.

Probably moving some of the ixp back in the trial as well as nerfing Tyrants regen or regen debuff resistance.


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Posted

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Originally Posted by Agent White View Post
Anyone consider maybe that's -why- the trial is front loaded to begin with?

The only reason it's a grind is that it's the initial way to unlock. There'll be more later. Just like with BAF/Lambda.
Lam, somewhat. BAF, I wouldn't really agree with - its design doesn't lend itself to "Out and reset before we do anything else." It's got distinct stages to it (and the rewards along the way) that keep you there, as opposed to "All that's worth only 1% afterward."

It was really just easy and fast to repeatedly run - but people repeatedly ran the whole thing. Which, for something that needed grinding through, shows better design (to me.)


 

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Originally Posted by Memphis_Bill View Post
Lam, somewhat. BAF, I wouldn't really agree with - its design doesn't lend itself to "Out and reset before we do anything else." It's got distinct stages to it (and the rewards along the way) that keep you there, as opposed to "All that's worth only 1% afterward."

It was really just easy and fast to repeatedly run - but people repeatedly ran the whole thing. Which, for something that needed grinding through, shows better design (to me.)
When Lambda and the BAF came out, you needed to finish to get components. Right now, the lion's share of people running Magisterium to unlock Hybrid already have a good stable of components built up, and there's a good supply of much easier trials you can run to get components you need.

And to the OP, do you honestly think there's a chance that the devs DIDN'T see it coming? They're not idiots, you know.


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Originally Posted by Benchpresser View Post
Honestly.. they should have seen this coming. This is what happens when you shoehorn a path to a new shiny into one Not-so-easy path.

On Beta the Magi was originally a cakewalk at the end.. so they tweaked his regen higher. I feel they pushed it a bit TOO high- just a bit. I have been on over 20 Magis so far, and over a dozen have failed because we get Tyrant down to 30-40% health and then stall- between scattering for lighting strikes every 20 seconds and killing wells every 30-45 seconds we don't have the DPS to get him past the 30-40 mark.

That's not to say it can't be done, I've done it several times... but it takes more coordination than most PUG Leagues can handle.

Add that to this being the ONLY way to get Hybrid, even then you still need 5-6 runs, and yeah, people will take the easy route just to unlock the powers- it's common sense. A Common Sense that the Devs STILL seem to lack when it comes to Trials. IF they had added Advanced IXP to say the UGT or MoM/TPN, or added it to DA even at a reduced rate it would have cut down on the farming, but they NEVER learn it seems... I'm afraid if you're looking to finish it, you may need to wait a while.
Well said. I think if they take Tyrant down just a bit then we'll get more people into doing the entire thing.


 

Posted

Reading over this thread is seems to me not only did they know this was coming, they planned it this way.

Just want the unlock?
Farm the opening.

But if you want all the goodies you need to finish.


They knew it would be farmed regardless, so they made that farming as painless as possible.


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Quote:
Originally Posted by Nethergoat View Post
Reading over this thread is seems to me not only did they know this was coming, they planned it this way.

Just want the unlock?
Farm the opening.

But if you want all the goodies you need to finish.


They knew it would be farmed regardless, so they made that farming as painless as possible.
They in some ways made it more painful, they would have been much better off leaving tyrant easier.

Now people who cant find farms are joining full runs and bailing after 250 and not waiting around for the fail..

THIS CANT BE INTENTIONAL.


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Originally Posted by Shubbie View Post
They in some ways made it more painful, they would have been much better off leaving tyrant easier.
If they wanted everyone to get all the rewards available, sure.

Seems clear from the way they designed this thing that's not the case.


Quote:
THIS CANT BE INTENTIONAL.
given that the "problem" was instantly brought to their attention during beta, I'm quite certain it is.


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Posted

Quote:
Originally Posted by Nethergoat View Post
If they wanted everyone to get all the rewards available, sure.

Seems clear from the way they designed this thing that's not the case.




given that the "problem" was instantly brought to their attention during beta, I'm quite certain it is.
Farming might have been intentional, people bailing on full trials I dont think was.


Boycott Ncsoft if they close down Coh.

 

Posted

here's a simple question:

Which would people have been more angry about?

Gating the slot behind a new kind of XP only available through the trial or letting it unlock via normal XP but gating the abilities behind new salvage available in the trial?

Pretty sure people would be way more up in arms about the latter.


 

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Quote:
Originally Posted by Shubbie View Post
Farming might have been intentional, people bailing on full trials I dont think was.
That's a player matter & not the devs lookout.


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
That's a player matter & not the devs lookout.
Well, sorta. If players were -only- farming the 250 and never running it to completion? That's a Dev problem. But they're not, so it isn't.


 

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Originally Posted by Memphis_Bill View Post
The reward for finishing should be more than that. Yet I think we'll find the devs will lower the iXP for the first section instead... somehow.
Agreed. Tyrant should be worth about 25% by himself. But then since I also agree that the devs will likely just nerf the IDF farm, I'm glad I knocked it out on my main incarnates already.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by Agent White View Post
Well, sorta. If players were -only- farming the 250 and never running it to completion? That's a Dev problem. But they're not, so it isn't.
Yah, was just saying there's no mechanical issue with the trial the problem is with player communication. Farmers should make their intentions clear & those wanting to complete the trial should be able to do so without a bunch of people bailing after the first bit.


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Yah, was just saying there's no mechanical issue with the trial the problem is with player communication. Farmers should make their intentions clear & those wanting to complete the trial should be able to do so without a bunch of people bailing after the first bit.
I just finished running a farm, and some poor guy came in with us using the LFG tool. We told him it was a farm and I felt bad because he was looking for a completion run. So back in the queue he goes, but since other folks on my server were trying to do ANYTHING ELSE but Magi, I don't think he's going to have much luck.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Agreed. Tyrant should be worth about 25% by himself. But then since I also agree that the devs will likely just nerf the IDF farm, I'm glad I knocked it out on my main incarnates already.
They have already shown their hand on this. They decided to make the Tyrant encounter difficult and as we see above the "average" pugs ability to reliably complete most every time, unlike other trials.

They actually understand lowering the frontload ixp and NOT changing the Tyrant encounter would actually foster MORE farming and LESS teams willing "to give it the college try" as they are now.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Darth_Khasei View Post
They have already shown their hand on this. They decided to make the Tyrant encounter difficult and as we see above the "average" pugs ability to reliably complete most every time, unlike other trials.

They actually understand lowering the frontload ixp and NOT changing the Tyrant encounter would actually foster MORE farming and LESS teams willing "to give it the college try" as they are now.
I hope you're right. Because, things are proceeding exactly as I expected, people are farming Magisterium till their eyes bleed. The only thing I've been surprised is how quickly people have tired of it.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Agent White View Post
here's a simple question:

Which would people have been more angry about?

Gating the slot behind a new kind of XP only available through the trial or letting it unlock via normal XP but gating the abilities behind new salvage available in the trial?

Pretty sure people would be way more up in arms about the latter.

Well while I am not actually upset by tyhe new adv IXP system just the notion of a grand total of ONE way to earn it.. how about NONE OF THE ABOVE?

We've already had one system when Alpha appeared and then shards and THAT salvage became all but obsolete when we got the Threads and the new salvage. Would it have killed them to simply do the same sort of thing they did with going form judgement to Lore or Interface to Destiny? It takes 30 threads + 30 Million to BUY open Judgement or Interface and it takes 45 + 45 Million to open Lore and Destiny. So why couldn't they have simply used the exact same xp,which would have given players any number of options for earning it and once again increased the amount needed by 50%?

WHY? Because then, heaven forbid, players could actually open up their Hybrid powers without having to PLAY the new trial. I mentioned this in another post but what we have now is essentially worse than when the BAF and Lambda appeared. Sure each was only good for opening up half the available powers but at least we got two trials and two choices of what to do. Now we have one trial that offers up the xp required to open up the ONE NEW power available and people can't understand why players that have not had anything to use their threads and salvage on in MONTHS are using a quick way to get Hybrid open and slotted. I now have 15 incarnates that have opened up hybrid ad to give you some idea...

13 of 15 have a teir 4 slotted.. as soon as they opened the slot
(IF FACT THEY HAD THE ENHANCEMENT BUILT LONG BEFORE AND SIMPLY STUCK IT IN WHEN THE SLOT OPENED)

4 o5 15 have not one but 2 different Hybrid powers built
(Two of those have a second tier 4 and the other two have a tier 3)

the other 2 that have a single power open have a tier 3 in place.

I have nine more incarnate to work on and I sat down and figured it out ..

Five of those 9 also already have the threads and salvage available to craft a tier 4 power. Three more can craft a tier 3 and the last can slot a hybrid power to tier 2.

When I get all of that done I will still have characters with very rares, rares and a lot of Astrals and Empyreans left over for whatever power comes next.

Believe me I am not alone. Almost every person I have farmed XP with has been the same way. Run 4, 5 or 6 farms, Open hybrid, SLOT Hybrid and then log off so I they can log on the next incarnate they need to work on.

Oh and guess what.. I pulled out my Fire/Rad Corrupter today and joined a friend I helped farm his way to opening Hybrid last night. Today, along with a group of other hybrid enhanced players, we did the FULL Magisterium and a grand total of one character died, we only had to deal with the lights once and Tyrant went down so fast if you blinked you missed it. In other words once the majority of us farming get what we need from it we will be more than happy to pound Tyrant into the ground over and over again.


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Posted

Quote:
Originally Posted by EvilGeko View Post
I hope you're right. Because, things are proceeding exactly as I expected, people are farming Magisterium till their eyes bleed. The only thing I've been surprised is how quickly people have tired of it.
As much as I respect and understand the end boss "hard as possible" encounter crowd, the devs go overboard when listening to them sometimes and it is utterly frustrating trying to get them to see any different during BETA when it matters most IMHO. They also seem to have fallen in love with some trial gimmicks that people don't find fun in large numbers.

The end encounter does not give anywhere "near" what it should for the PITA it is and people are not going to spend ten times the amount of time doing it for a lousy end trial reward and utterly crap 1% ixp if they can manage to finish it at all.

People are not that stupid and don't I repeat DON'T want to deal with that type of imbalance, especially after having said this very thing DAY ONE in BETA.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Quote:
Originally Posted by Darth_Khasei View Post
As much as I respect and understand the end boss "hard as possible" encounter crowd, the devs go overboard when listening to them sometimes and it is utterly frustrating trying to get them to see any different during BETA when it matters most IMHO. They also seem to have fallen in love with some trial gimmicks that people don't find fun in large numbers.

The end encounter does not give anywhere "near" what it should for the PITA it is and people are not going to spend ten times the amount of time doing it for a lousy end trial reward and utterly crap 1% ixp if they can manage to finish it at all.

People are not that stupid and don't I repeat DON'T want to deal with that type of imbalance, especially after having said this very thing DAY ONE in BETA.
I think the crowd that said that Tyrant was too easy were correct. I also think the devs have to recognize that harder content needs to provide a carrot big enough to justify the time and commitment. It need not be more exp, although that would be helpful. They could have and should have made this trial give a rare or very rare.

We'll see what they do, if anything. But I got a giggle when a farm ended and the person who put it together immediately put together a BAF.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Agreed. Tyrant should be worth about 25% by himself. But then since I also agree that the devs will likely just nerf the IDF farm, I'm glad I knocked it out on my main incarnates already.
Pretty much this. I only planned to get Hybrid on two characters any way.

There's no level shift for this one, so there is no urgency with this slot, especially since compared to the other slots it's still a bit underwhelming.


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Posted

Quote:
Originally Posted by EvilGeko View Post

We'll see what they do, if anything. But I got a giggle when a farm ended and the person who put it together immediately put together a BAF.
LOL, that's telling right there.


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Posted

Ok I just unlocked the hybrid on the first of my toons,
the first few trials - we actually went to mission complete
the last couple - all I could get was a farming one

With that said,
rather than introducing yet another form of XP, it would've been nicer if completing gave you some sort of badge that unlocked earning Psychic XP towards Hybrid. So complete Magi once, and then do whatever combination of content with Psychic XP( including Magi) to unlock it.

Running the same trial over and over does get old, at this point I'm not sure how much effort I'll give to unlocking it for my other toons, at this point would be tempted just to go with the farm teams.

As for the actual trial
I have no issues with the first three parts( and not sure if anyone else actually does)
its the final part that I can see frustration,
On all the trials where the attempt was made to complete the trial, we succedded, easier on some attempts than others.
The main issue with that final encounter, is that one attack of Tyrants, its seems to be an autohit unresistable wide area( as in the entire freaking crater) attack with enough damage to kill many squishies. Lower the frequency of it, lower the damage, and/or lower the area of the attack. The encounter is capable of being completed, but does lend itself to becoming unfun quick, hence strengthens the temptation to farm( even if they reduced the front end adv.psychic xp)


 

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Quote:
Originally Posted by EvilGeko View Post
I think the crowd that said that Tyrant was too easy were correct.
Oh you mean pretty much everyone, because that is what I remember. People wanted the encounter tweaked a "bit", but IMHO the process got hijacked midstream and we ended up with "someone's" view of fun that is a marginal extreme instead of a challenging yet fun end boss encounter for ALL.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.