How to do Incarnate content?


Agent White

 

Posted

Here's a question that I'm sure comes up every whipstitch -

So I'm a returning player, know the previously existing systems well. I've figured out most things, but what I'd love to do is take my character and run him through the awesome-looking Incarnate content.

One question: in what order should I do stuff? I know to do the Mender story arc, that much is pretty simple, but what about the raids themselves?

How much time should I reserve for the raids?

Thanks - just really admiring all this awesome content and would love to play along.


 

Posted

Generally, I'd recommend doing them in the order they were released, starting with Apex and Tin Mage TFs, then BAF and Lambda.

I can never remember the order of the rest, so someone else will undoubtedly explain those.

However, it is not essential to do so, by any means - there is very little self-reference in the Incarnate content, so it can be done in pretty much any order you'd care to mention.

Oh, and mix it up by running the new Dark Astoria arcs, too.

Edit: The Trials take somewhere between 30-60 minutes, really.


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Posted

order for trial BAF, LAM, Keyes, Underground, TPN, MOM, DD.


 

Posted

Basically, for trial order, check your LFG tab -- the incarnate trials are listed in order, with earlier ones at the bottom and later ones at the top. Generally, you want to do earlier ones first, as they ramp up in difficulty from there.

I've found that a good rule of thumb is to stick to BAF, Lambda, and maybe Keyes until you earn your first level shift, then add Underground and TPN to the mix as a +1. Once you've hit +2, MoM and Dilemma Diabolique are doable. Of course, that's just a guideline -- depending on the specific league going through the trial, un-shifted (or under-shifted) characters can often survive later trials without much trouble. My mastermind went through a half-dozen successful Diabolique Master runs at only +1 because we had a decent number of +2 and +3 folks and a skilled leader.

Most incarnate trials are fairly short as "raids" go -- a half-hour or a little longer, not counting the time it takes to form up the league -- with Underground being the exception. That one tends to take an hour at minimum, usually more. But the reward table at the end is better.


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Posted

Quote:
Originally Posted by Lucky666 View Post
order for trial BAF, LAM, Keyes, Underground, TPN, MOM, DD.
Followed by Magesterium which goes live in Issue 23.


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Posted

One thing no one has mentioned yet - and that is, depending on the server you're on, you may not get any clear direction on some of these trials, even if you tell the leader it's your first run. I would recommend you take a peek at http://paragonwiki.com/wiki/Main_Page and do a search for each trial, and check out some of the strategy - so you'll have at least a vague notion of what's going on, and what's expected of the league.


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Posted

Another important thing to note is where on your Server the iTrials form up. On some servers it's Pocket D, others RWZ and still others Dark Astoria. I know Justice uses Pocked D and DA the most, Infinity I think has switched from RWZ to DA... but the rest? I have no idea.



 

Posted

Victory definitely runs everything via Dark Astoria now.


 

Posted

Pinnacle forms in Dark Astoria (generally near Taskmaster Gabriel) and joining the PinnBadges global channel is a must.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

30 to 60 is a general guide. Most leaning toward the 30 mark. Underground is the only one that's almost a guaranteed 60 every run, though I've heard groups doing it in less time (and much more). It's a very dungeon crawly raid.

The rest though? for like Lambda and BAF they can be whittled down to like 20 minutes or so with a practiced team. They just don't take that long


 

Posted

Virtue used to form trials in RWZ (Pocket D is... not not safe there), but now it's typically Dark Astoria, near Gabriel and all the other amenities. I also occasionally catch people forming them in Cimerora for some reason.


FUN FACT: That burst of light when you level up is actually the effectiveness escaping from your enhancements all at once.

 

Posted

Let's start with this.. while you can do the Mendor arc and save a bit of time even that isn't required now.. you can earn IXP to open the Alpha slot doing trials just like all of the other.. My own opinion... do the arc. Its faster that running trials to open Alpha and one less you need to worry about


There is no set oreder you HAVE to run trials in .. basically I'd go with whatever is being formed at the time. Now starting out you may want to stick to the earlier trials like BAF, Lambda and keyes since they are easier to do and designed for new players with no level shifts... That doesn't mean you can't join a Diabolique Trial but keep in mind even the minons are 54+2 so if you are 50 +0 the chance you hit anything are a lot less that on a BAF.


The TPN isn't too bad for newer characters and when successful you walk away with better than 60 threads, 4-5 astrals and 2 emps along with your end bonus salvage. The Underground trial is the same and the payoff is even better .. figure on 8-10 astrals, 2 emps, more than 60 threads and a gaurentee of a rare or ver rare bit of salvage. Big thing with the UG is it takes about an hour which is twice as long as any other trial and a certain number of players need the right destiny (CLARION) for it to succeed.

For those times you cant find a league do the arcs in DA. They are quick , interesting and most require you to defeat an EB or two at the end. This will help open up powers (IXP) and at the end of each arc you get a choice of threads, salvage, or merits. All the arcs can be run over and over through Ouroborus so you CAN get all three from any arc all in one day.

As you gain powers and eventually level shifts you can do any and all of the trials as they form. Have fun and welcome to the Incarnate ranks


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Posted

Do your leaguemates a favor -- try to get a Tier 3 Alpha slotted before you start running Incarnate Trials, unless you're already built to handle +4 enemies.

You might not necessarily "get in the way" without it, but you'll spend more time on your feet, do more damage and generally support the team better in every way.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Do your leaguemates a favor -- try to get a Tier 3 Alpha slotted before you start running Incarnate Trials, unless you're already built to handle +4 enemies.

You might not necessarily "get in the way" without it, but you'll spend more time on your feet, do more damage and generally support the team better in every way.
Keep in mind that this isn't the way most people feel. Most folks will simply be appreciative of another body on the league and the ability to finally start their activity.

I speak from personal experience of being a natural 50 on several recent itrials. Most folks just don't care.

I do, however, recommend sticking with BAF/Lam without any shifts. Maybe Keyes if the rest of your league is full of awesome. You really just can't pull your weight in the higher itrials because the enemies get shifts on top of being level 54, so your effectiveness plummets FAST.


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Posted

One other thing:

Burn astrals into threads. you get them by the bucketful doing trials and each one is worth 4 threads, so, 5 astrals is a common component. Unless you're -really- into the unlockable costume pieces, wait til after your abilities are filled.

And don't be shy burning threads for iXP. It's a really fast way to unlock slots. Both judgment and interface cost a total of 30 a piece, while lore/destiny will cost 50 (and that's in a vacuum, you'll earn iXP doing trials and running in Dark Astoria so it can be less).

It also helps to do the SSAs for a weekly 10 threads and an astral, and the Daily repeatable in Dark Astoria for 10 threads.


 

Posted

Quote:
Originally Posted by Aggelakis View Post
Keep in mind that this isn't the way most people feel. Most folks will simply be appreciative of another body on the league and the ability to finally start their activity.

I speak from personal experience of being a natural 50 on several recent itrials. Most folks just don't care.

I do, however, recommend sticking with BAF/Lam without any shifts. Maybe Keyes if the rest of your league is full of awesome. You really just can't pull your weight in the higher itrials because the enemies get shifts on top of being level 54, so your effectiveness plummets FAST.
Yes, which is why generally it is important to have at least one level shift, because otherwise you will spend the entirety of the trial doing nothing, and it will be completely boring. Not a good way to intro to the trials.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Can we possibly get a sticky put on this thread?

It would help a lot of new incarnates keep from asking this over and over. My highest incarnate is finally Tier 3 Alpha, and a lot of this was news to me, too. My guess is some people stay away from the iTrials just because they don't know how to go about it. This thread stickied would help a lot.


 

Posted

As a side note, if you get bored of the Ramiel arc (as I did, rapidly), you can unlock Alpha with a BAF or two, particularly if you don't mind burning threads for ixp.


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Posted

Quote:
Originally Posted by Bloodspeaker View Post
As a side note, if you get bored of the Ramiel arc (as I did, rapidly), you can unlock Alpha with a BAF or two, particularly if you don't mind burning threads for ixp.
Highly ineffecient. If you're too lazy to do the ramiel arc, or you're one of those people who think it's too hard, just auto unlock it in ouro using the voucher system, otherwise it's a 5 minute arc, and those threads (and influence) you would be burning to unlock the slot the way you mentioned could be put towards actually getting something slotted in it, the slot isn't worth anything if there is nothing in it.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Highly ineffecient. If you're too lazy to do the ramiel arc, or you're one of those people who think it's too hard, just auto unlock it in ouro using the voucher system, otherwise it's a 5 minute arc, and those threads (and influence) you would be burning to unlock the slot the way you mentioned could be put towards actually getting something slotted in it, the slot isn't worth anything if there is nothing in it.
Used the word "bored" up there. Nothing about laziness or difficulty involved. The zone-hopping, map-jogging and cut-scene make the Ramiel arc more than 5 minutes total, so hyperbole is just that. Neither threads nor influence are hard to come by in itrials, so an irrelevant point there, in my opinion. And in fact, after doing two BAFs, I did have threads and salvage enough to a) unlock the Alpha slot, and b) slot a tier 1 into it.

It might be inefficient compared to the 5 Astrals for an Oro unlock (which would still require the equivalent of running at least one BAF), but it doesn't bore me to tears, the way the Ramiel arc has.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by DarkGob View Post
Yes, which is why generally it is important to have at least one level shift, because otherwise you will spend the entirety of the trial doing nothing, and it will be completely boring. Not a good way to intro to the trials.
No, it's not important at all to have a level shift in BAF/Lam. The later ones, sure, especially the newer they get you want multiple shifts.

When the incarnate system was new, NO ONE had level shifts and yet we still completed things just fine. Now at least half the league will have 1-3 level shifts, making things much, much easier.

I spent the entire time on my two natural 50s (meaning no level shifts) doing things, healing/attacking/buffing/debuffing. I don't know what you're doing if you expect to have fun by doing nothing. Of course that would be boring. So don't do that.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
No, it's not important at all to have a level shift in BAF/Lam. The later ones, sure, especially the newer they get you want multiple shifts.

When the incarnate system was new, NO ONE had level shifts and yet we still completed things just fine. Now at least half the league will have 1-3 level shifts, making things much, much easier.

I spent the entire time on my two natural 50s (meaning no level shifts) doing things, healing/attacking/buffing/debuffing. I don't know what you're doing if you expect to have fun by doing nothing. Of course that would be boring. So don't do that.
You didn't read what I said. I didn't say it was important because the trials couldn't be completed, I said it's important because everyone else will be playing at a higher level than you and it will spoil the experience because you'll be constantly dying and/or simply not able to keep up with the damage the rest of the league is doing. Personally, it's my biggest frustration with "leveling" up a baby Incarnate these days, but fortunately iXP, Threads and components come more quickly than they used to.

On a sidenote, almost everyone had a level shift when the trials first came out. The Alpha slot came before any of the trials.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Aggelakis View Post
No, it's not important at all to have a level shift in BAF/Lam. The later ones, sure, especially the newer they get you want multiple shifts.

When the incarnate system was new, NO ONE had level shifts and yet we still completed things just fine. Now at least half the league will have 1-3 level shifts, making things much, much easier.

I spent the entire time on my two natural 50s (meaning no level shifts) doing things, healing/attacking/buffing/debuffing. I don't know what you're doing if you expect to have fun by doing nothing. Of course that would be boring. So don't do that.

TOTALLy AGREE.. sorry Gob but lets face facts here at some point all of us had nothing open but Alpha were doing BAF and LAM will little or no problem. That 1 level shift does very little to change the fact that everything is purple. I have been on a DD recently with a 50 + 0 Staff Weapons Brute and was doing damage to bosses. I don;t hink I'd want to SOLO a 54 +2 Boss with a 50 + 0 but I didn't die once and was able to add damage to the league overall effect...

Stlll As I said before till you get a level shift or two I'd stay with the BAF/LAM/KEYES .. you might hop on a TPN just don't expect to take out Justine Beiber... er I mean ... Maelstrom without MUCH MUCH help


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
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Posted

Quote:
Originally Posted by DarkGob View Post
You didn't read what I said. I didn't say it was important because the trials couldn't be completed, I said it's important because everyone else will be playing at a higher level than you and it will spoil the experience because you'll be constantly dying and/or simply not able to keep up with the damage the rest of the league is doing. Personally, it's my biggest frustration with "leveling" up a baby Incarnate these days, but fortunately iXP, Threads and components come more quickly than they used to.
Again, from personal recent experience (on an emp defender, no less!!), this is just not the case. You are putting way too much emphasis on some how caring that other people are doing more damage than you are (of bleeping course they are, they have level shifts, stop worrying about it). I died once in four BAFs and once in three Lams - a total of two deaths over seven itrials - on a natural 50.

Having a level shift in BAF/Lam doesn't matter. Period.


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.