Double XP. Did you buy it?
Of course it is, cant remember the last ITF i was on that didnt have at least 2/3 lower than 50. Just saying that the ITF is the only TF/part of the game which i would see myself using it on.
Same goes with the windfalls, i've got a stack of them and only use them on ITFs because solo [or other teamed activities] i find myself not using the power to its maximum value.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Plus, I get four stacks of 5 traditiona XP boosters for free on every character. |
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Wait, running a level 35-50 TF and not being on a level 50 character means I'm powerlevelling? Isn't the point of having a wide level range to allow people OTHER than 50s to do it so it has broader appeal?
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Of course but a lot of people do see it as the TF to get their 35s up a few levels quickly is all i meant.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
In all seriousness i do think they gave us too many of those for free on every alt. I can see it being handy if you have just the one character from 1 > 50, but if you have any sort of altitis you will quickly gather patrol xp the traditional way too.
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The Patrol XP formula is weird, though. One use grants you half a level's worth of Patrol Experience, but it doesn't get consumed like it seems like it should be. Under Patrol XP, you receive 150% of every experience reward given to you, with the extra 50% being taken away from your Patrol Experience. What this means, though, is Patrol Experience will last for twice as long as its own experience number, not accounting for it bleeding in between levels. I keep expecting all 20 of my XP Boosters to be needed to get me from 40 to 50, and I haven't really used much more than about 9. Arc experience doesn't consume any Patrol XP, and 40-50 arcs can be worth 270 000 XP a pop, which is not insignificant.
You know what, though? If I had enough Patrol XP to last me from 25 to 50, I'd probably use it. Slow levelling hasn't motivated me since probably 2005, just because I have so many characters I can be playing.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No, it was ludicrously overpriced.
8 hour double XP is completely redundant, if I was interested in levelling something at ludicrous speed, it would hit 50 well within 8 hours at double XP.
It seems to be mainly an AE thing though, as you can't use patrol XP and hence the normal experienced power in AE.
I make do with the normal experienced power, I suppose I should do something with the 25% boosters I already have.
It's true. This game is NOT rocket surgery. - BillZBubba
I didn't buy any because I don't like timed rewards. I have a propensity for getting of the computer to have dinner, browse the 'net or watch Ice Road Truckers for an hour or two, and having a four-hour window of opportunity where I'd be missing out if I didn't play disagrees with my stomach.
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It's in-game time not rl time, just remember to log out. Although while I was teaming I also did not want to 'waste' time by levelling.
(Just clarifying for accuracy, not arguing with you, I don't care that people don't want to use them or think they shouldn't be in the game).
I bought the 50% off 5 pack of 1 hour 25% boosters. You'd need the 8 hour 100% booster to approach that PP:XP and 8 straight hours (not counting offline breaks) of grinding ITFs or MSRs would do me in. If the 1 hour ones were more reasonably priced I might have picked up a few for those want-to-hit-50 TFs.
Experienced is nice (especially that you get a goodly sized stack for free) but the 2 hour cooldown means you can run out of patrol xp quickly if you're doing TFs. Leveling my stalker 1-50 under perma-patrol took care of most of the ones I had lying around from when I bought packs.
It seems to be mainly an AE thing though, as you can't use patrol XP and hence the normal experienced power in AE.
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When was the last time anyone actually tested WTH is going on there? If it were not working at all, how could it get used up by doing AE missions only?
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I didn't buy any because I don't like timed rewards. I have a propensity for getting of the computer to have dinner, browse the 'net or watch Ice Road Truckers for an hour or two, and having a four-hour window of opportunity where I'd be missing out if I didn't play disagrees with my stomach. If these were the traditional XP Boosters like what I get out of my veteran rewards, where they slap on Patrol XP which I can make use of whenever I god damn feel like it, I might have, but I didn't see any of those. I didn't exactly search hard, but I didn't see any for sale.
Plus, I get four stacks of 5 traditiona XP boosters for free on every character. |
So if you're not logged in, you're not "wasting" anything.
No, never going to buy one. Indeed, it's easy enough to level.
That said, I hope (for the sake of people who said that) the whole "I turn off XP" or "it should be made harder" is hogwash to look cool on the forums, because I can't possibly understand this reasoning. |
I have not and will never pay money to level faster, but for those who want to purchase xp boosters.... its not hurting my game.
With that said, when my people hit certain milestones they'll stop teaming in order to enjoy content. For instance once my villains hit St Martial, its slow and easy until they hit about level 41. I like almost all the St Martial contacts and I love that zone visually. Likewise, when people hit Marshall Brass or Doc Delilah, no more teaming until they get the O-portal.
But then, I'm one of those naughty villains who thought AE mito farms were a hoot, so don't listen to me.
Yeah, I don't really even think these should exist... let alone buy one. To me, it seems like a way to get out of doing 2XP Weekends... why give them away if you can milk the costumer base for the same thing?
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When these were introduced on beta was right when they had another double xp weekend.
EDIT: Also I'm GLAD these exist for those who want to level faster and for the game to make more money. I don't see an issue here.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
They've already stated that they will continue to have Double XP Weekends.
When these were introduced on beta was right when they had another double xp weekend. EDIT: Also I'm GLAD these exist for those who want to level faster and for the game to make more money. I don't see an issue here. |
Since Jack left there has been a steady march toward allowing each and every paying customer to decided his/her leveling speed above or below the dev set standard Governor. This is nothing more than a further extension of the system that allowed one person to fight a X8 spawn without the need of the old style "padding".
People need to stow those feelings/desires/needs to control what "other" people are doing and worry about what they are doing. These mods don't effect you one bit as long as you are not worried about trying to control "other" people doing something you have absolutely no control over in the first place.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
I might have bought some, except they also put all the storage on sale so I blew 2,000 PP on that.
I'm curious how soon we'll see them again.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
The 8 hour 2x one had a price exactly double what I thought it was worth, so I didnt buy one. Wanted to, but didnt.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
No, never going to buy one. Indeed, it's easy enough to level.
That said, I hope (for the sake of people who said that) the whole "I turn off XP" or "it should be made harder" is hogwash to look cool on the forums, because I can't possibly understand this reasoning. |
I mean...if you think you're leveling too fast...shut it off...and let others have fun with the regular leveling speed.
Don't try to get something changed just because you don't use the tools at your disposal.
I will never understand the "want" for less options in this game.
Couldn't agree more...especially with the fact that we can shut off xp gain.
I mean...if you think you're leveling too fast...shut it off...and let others have fun with the regular leveling speed. Don't try to get something changed just because you don't use the tools at your disposal. I will never understand the "want" for less options in this game. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
At the prices they were asking for those things? Hell no.
I thought so too, but quad xp (8xp during double xp weekend) is just too good to pass up. I went from 22-42 in under an hour, so... for a char I was just slotting with SOs and had no intention of slotting sets into, this got me to a point where I finally was end-stable, as I certainly wasn't before I got body mastery. Whats the point of having a char thats not fun to play? This saved me a horrible period of time leveling and not having fun.
edit: I did not buy the 8 hour one. OMG that is SOOOOOOOOOOOOOOOOOOOOOOO expensive!
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Hew in drag baby
if these were around a few years ago, I'd have been all over them like a starving rottweiler on a pork chop.
Now?
I don't see the point.
I mean, if they have a 2XP weekend I won't kick about it- it's always fun to get a couple of quick levels, or give a boost to a character you like but who isn't exactly a model of efficient soloing.
But most of my motivations for PL'ing have been addressed over the years-
no travel power til 14?
Now we have things like Ninja Run and Power Pool liberalization.
life without stamina sucks?
Voila! Inherent stamina.
horrible stretches where you completely run out of content?
Not any more.
long periods in the higher levels where it feels like you're treading water?
Hello, XP smoothing!
Long story short, playing a low level character these days is close enough to playing a high level one that I no longer feel compelled to hit the Fast Forward button and skip the whole tedious experience.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Bought 2. USed one each on two Praetorian concepts that I had been avoiding because of percieved leveling slowness.
Got one to 42 on an 8 hour
Got another to 28 on the other 8 hour.
Pretty satisfied with the purchases. Would have bought more, but there was something else on sale I wanted.
It's in-game time not rl time, just remember to log out. Although while I was teaming I also did not want to 'waste' time by levelling.
(Just clarifying for accuracy, not arguing with you, I don't care that people don't want to use them or think they shouldn't be in the game). |
Patrol XP does not count time. It counts experience. It's only every used up when I modify my experience. If I spend half an hour chatting in Pocket D, then I lose nothing, because my Patrol XP will wait for me to start killing again with great patience.
Generally speaking, I hate being rushed, so I hate anything that's time-gated. When I'm paying for "time," I feel like I'm wasting that time by not getting the most return. When something's gated by USE, however, as Patrol XP is, I don't feel pressured to worry about it. It'll be there when I need it. It's a static investment that I can redeem at my own convenience.
Besides, I'm already paying for a time-gated subscription.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't think this is totally correct. I have been leveling a new Staff guy and used a Patrol XP mod prior to entering an AE secession that consisted of several farming runs. By the end of the runs the patrol XP was gone. It did appear to be going at a much slower rate than outside of AE, but it did eventually get used up.
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Issue 24 PPM Calculator // The Great Makeover: The Vindicators
I play level 50s on double XP weekends. So no, I didn't buy these. But I know people who probably will, and will enjoy them, and I don't begrudge them that. I'm not sure these are a smart idea for the devs to sell, but since they are selling them, more power to the folks who will enjoy them.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Meh - I'll save my points