Inf Sink - - - Super Packs


ClawsandEffect

 

Posted

I keep seeing the repeated suggestion that we need an influence sink in game. After watching much of the Pummit it occured to me that there might be a way to kill two birds with one stone.

How about selling the Super Packs (both pack I and the soon coming pack II) through a vendor at Pocket D? The vendor could have a booth like a legit biz or could be some shady character standing in a shadowed corner. Whatever, as long as one is there!

I am unsure of pricing so this number will need adjusting, but perhaps something like 100,000,000 or so would buy a five pack Super Packs. (25 cards total).

This would remove some (Or even much!) of the inflation causing excess Inf from the game and it would allow some of our more cash poor players a shot at some of the Super Pack rewards. . .


 

Posted

I'd love to see a decent inf sink in this game. Maybe the devs could cycle the Super Packs like the Tier 9 VIP rewards. After a unspecified length of time make the old packs available at an in game vendor and sell new packs at the Paragon Store.


 

Posted

I like the idea, although I think 100m might be a bit too cheap. 250m "feels" like a better number to me (which would push it from "maybe" to "mostly out of my reach" for me personally). A lot of the super pack rewards are pretty good (including the Elemental Order costume set!), so it'd probably still be worth the inf if you actually had large quantities.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

i would rather spend inf on the super packs than points, and i would also not mind paying a lot

it would be a better inf sink than the inf->prestige conversion at sg registrar (and more appealing even if it does cost a lot)


 

Posted

I think the devs are more concerned about something that is a true revenue builder being turned into an inf/inf sink effecting their RL revenue. Supergamble packs are serving the purpose they were designed for(revenue stream) and because of that I see no reason to change what is working so well.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Slightly off topic, I'm so glad our devs didn't go the path other games have chosen with their gamble packs where not only do you have to buy the pack but you have to buy a key to unlock each pack.

I haven't spent a dime on any of those games after they pulled that stunt.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Slightly off topic, I'm so glad our devs didn't go the path other games have chosen with their gamble packs where not only do you have to buy the pack but you have to buy a key to unlock each pack.

I haven't spent a dime on any of those games after they pulled that stunt.
oh yeah, that annoys me about tf2, you can get random item boxes as a drop but you have to buy a key to unlock them, i usually end up just trading them away


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
.... other games have chosen with their gamble packs where not only do you have to buy the pack but you have to buy a key to unlock each pack.
You've got to be kidding me, that is ridiculous.


 

Posted

Quote:
Originally Posted by Primantiss View Post
You've got to be kidding me, that is ridiculous.
Even worse their devs programmed an annoying admin message to appear in the middle of your screen whenever someone receives one of the uber rare prizes.

Not in the chat box.

Across the middle of your monitor!!!

@Soandso has just received a Thingamabob!!


There you are trying to play the game and you keep getting distracted by those damn messages that can't be turned off.


 

Posted

I don't think this is going to fly.

Currently, the packs cost points or tokens, which means you are spending real money on them in some way or another. Thus they are making the game money.

If you put them in the game for influence, any Premium player with enough tiers to have a higher influence cap will be able to get them for free (as far as game revenue is concerned).

And a lot of people who currently buy them would start getting them that way as well, which would cut into the revenue the store-bought ones are bringing in.

Don't see this one happening, though I wouldn't really care if it did. 250 million influence is more than I'd be willing to pay for a couple inspirations and some reward merits.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

You need an Inf sink? REALLY? wow....just...wow. Ive been playing for years and I very rarely have above 250mil.

If you need something to sink your inf into, then stop fleecing people on the market and stop gaining such huge amounts of inf for no reason!


Rockshock (Druid Tanker), Medicat (Combat Medic), Dwarf From the North (Ice Mage), Rocket Gal (Energy Blaster), Graveborn (Undead Mastermind), Streeker (Punching Speedster), Op. Sidewinder (Recluse's pet Spider)

 

Posted

Quote:
Originally Posted by Rockshock View Post
You need an Inf sink? REALLY? wow....just...wow. Ive been playing for years and I very rarely have above 250mil.

If you need something to sink your inf into, then stop fleecing people on the market and stop gaining such huge amounts of inf for no reason!
I feel your frustration, but welcome to Capitalism.

On the bright side, the Glad +3% Def unique is now insanely more affordable than before.


 

Posted

Quote:
Originally Posted by Rockshock View Post
You need an Inf sink? REALLY? wow....just...wow. Ive been playing for years and I very rarely have above 250mil.

If you need something to sink your inf into, then stop fleecing people on the market and stop gaining such huge amounts of inf for no reason!
It's surely true there are a few "flippers" out there who love to make billions of INF by buying things low on the market and turning around to sell them for a profit. But I have to take some offense to the implication that what I've done to make my billions on the market has anything to do with "fleecing" my fellow players.

All I do to make "easy money" on the market is to buy raw recipes, craft enhancements, and sell them to people who pay for them. It's not my "fault" that other players make it ridiculously easy to make respectable profits by doing that. I provide a service that saves other people a few minutes of crafting and they seem more than willing to pay millions for that convenience.

So until you actually know what you're talking about I'd caution you to automatically think that anyone who does anything with the markets is "evil" and/or out to screw everyone else over.

To get back to the main point this game can use some serious INF sinking. I'm not actually in favor of selling Super Packs for INF, but that doesn't mean other better ways to sink INF couldn't be found.


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Posted

Okay, this is mainly because I'm a giant softie, but I just thought of an alternate inf sink!

You know those charity workers in Atlas, now that Galaxy is a crater? The ones who ask for donations for clothes and feeding kids and the like?

Let us throw as much Inf at them as we want. I'm positive I'd donate several million.

If people need a "reason" for this then they could have badges or something for X amount of inf donated, but that would remove the altruistic part to me...


 

Posted

Quote:
Originally Posted by Kazz View Post
Okay, this is mainly because I'm a giant softie, but I just thought of an alternate inf sink!

You know those charity workers in Atlas, now that Galaxy is a crater? The ones who ask for donations for clothes and feeding kids and the like?

Let us throw as much Inf at them as we want. I'm positive I'd donate several million.

If people need a "reason" for this then they could have badges or something for X amount of inf donated, but that would remove the altruistic part to me...
Wouldn't even need to go as far as giving badges for this kind of thing. I'll bet if they just put in place a feature that would give you some kind of random buff (like Mystic Fortune) that would last for like 30 minutes for "donating" some sizable amount (like 1 million INF) then you'd have people tossing INF at it left and right. Maybe the amount of INF needed would scale based on level so a 50 would need to give a million whereas a level 5 might only need to give like 10k INF.


Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
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Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀

 

Posted

Quote:
Originally Posted by Rockshock View Post
You need an Inf sink? REALLY? wow....just...wow. Ive been playing for years and I very rarely have above 250mil.
1. Individual players don't need inf sinks, the game itself needs them to drain off the overabundance of inf in the games economy.

2. If you never have more than 250 mil available it's because you're doing something to get rid of it. Spending it, giving it away, or converting it to prestige.

I play casually, make heavy use of SO's on most of my builds, never buy/craft anything more than basic IO's when I'm ready to slot IO's, and I've never sold anything on the market for more than 1 inf and I have no trouble hitting the 2 billion cap when I'm not converting the inf I earned to Prestige. I usually convert each time I hit 100 mil.

Quote:
If you need something to sink your inf into, then stop fleecing people on the market and stop gaining such huge amounts of inf for no reason!
Are you completely unaware of the fact that when the market was added to the game back in Issue 9 the player base had over 300 trillion inf sitting idle? Only the devs could say how much has been added to the economy since then.

Furthermore the market is driven by what players are willing to spend, not by what some idiot is willing to overcharge. It's the "gottahaveitnao!!!'s" who are responsible for the market prices. If players would be willing to place reasonable bids and wait, the sellers would be forced to drop their prices or watch their market slots fill up with items that never sell.


 

Posted

If they want an influence sink let us buy apartments throughout Paragon, a small sized personal base for a single toon with windows out to the city below from whatever building the apartment is purchased from with a choice of view direction. Don't allow them to be resold, one per toon, and relatively expensive, monthly rent in influence. Allow a small amount of storage in each apartment also, perhaps 2 storage items. Suites overlooking central Altas would command a higher price than a place in Founders.

Code them and make them modifiable like bases. You can even sell furniture packs in the game store. Get rid of influence and make money for Paragon Studios,.. sound win win and much of the work (base interface) is already in place.


 

Posted

Not sure how these proposed inf sinks are supposed to help the economy. Everyone I know has upwards of 50-100 billion. I am firmly between those two figures and would never fall for an "inf sink" unless it was something that made me go OOOOOOH.

Super Packs?? Meh. I use my paragon points for those. Unfortunately the only inf sink that I think would work would have people yelling "pay to win" because it would have to be something new that only inf could buy. Everything else in game I have no problem using paragon points or doing without.

I have spent billions on prestige because - wait for it - there is no other way to QUICKLY get millions of prestige to help my SG or friend's SGs.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

Quote:
Originally Posted by Remaugen View Post
I keep seeing the repeated suggestion that we need an influence sink in game. After watching much of the Pummit it occured to me that there might be a way to kill two birds with one stone.

How about selling the Super Packs (both pack I and the soon coming pack II) through a vendor at Pocket D? The vendor could have a booth like a legit biz or could be some shady character standing in a shadowed corner. Whatever, as long as one is there!

I am unsure of pricing so this number will need adjusting, but perhaps something like 100,000,000 or so would buy a five pack Super Packs. (25 cards total).

This would remove some (Or even much!) of the inflation causing excess Inf from the game and it would allow some of our more cash poor players a shot at some of the Super Pack rewards. . .
I would agree, providing the following restrictions:
  • Put only the costume parts and vanity pet for sale in this manner. Still account wide, or if per character, at a severe discount (1-10 million inf per item).
  • Release these sets in this manner only when the next pack comes out so that the people buying the packs get an exclusive period of use.

Edit:
How about selling untradable Dual/Team Insps for 100,000 - 500,000 per inspiration?




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Rockshock View Post
If you need something to sink your inf into, then stop fleecing people on the market and stop gaining such huge amounts of inf for no reason!
So, when I put something up for sale on the market for 1 inf and someone pays me over 100,000,000 for it, I'm "fleecing" them?

My sale price was as low as it could possibly go. I didn't force them to spend that much, they did so of their own volition.

But according to you, I'm ripping people off.

Nice.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

We have all seen the wild inflation at WW & BM, (Held in check only by the Infl cap) and that is largely due to an excess amount of Infl circulating in the game. Selling Super Packs for Infl will not solve that problem for all of our billionaires, but game wide, selling Super Packs for Infl could/would reduce the total volume of game cash in circulation. This would in turn bring market prices down to more manageable numbers. The "Gambleholics" would dump much of their infl on the packs, I really do think this would be a valid and effective infl sink game wide.

I do understand that Super Packs are big time fast cash for Paragon Studios, they are the #1 selling item in the market, that is because they are the most desirable item sold. Even with burning Infl for Super Packs, I still think they would remain the best seller. . .


 

Posted

I play another online game FPS it has crates(you don't need keys to open them)which you buy from the Black Market(yes that is actually what it is called). They have the types of crates ones with you know the fancier guns ak-47 camo, m4-k1 scopes, gold gatlins etc that cost actual money you know $$$ dollars to buy. But then they have the other types of crates with the normal guns ak-47, mk-41, gatlin etc you get the picture that can be bought with in game currency the type you earn just for playing.

I think this would be a good idea for this game you know lesser super packs just call them "packs" if you will that can be bought for in game currency. I'm not really sure how Paragon would work something like that with a game like this maybe take out the costume parts make the ATOs more rare and like the merit rewards 5, 10 and 25 compared to what they currently are idk just a rough idea of what they could be like.


 

Posted

Quote:
Originally Posted by Remaugen View Post
We have all seen the wild inflation at WW & BM, (Held in check only by the Infl cap) and that is largely due to an excess amount of Infl circulating in the game. Selling Super Packs for Infl will not solve that problem for all of our billionaires, but game wide, selling Super Packs for Infl could/would reduce the total volume of game cash in circulation. This would in turn bring market prices down to more manageable numbers. The "Gambleholics" would dump much of their infl on the packs, I really do think this would be a valid and effective infl sink game wide.

I do understand that Super Packs are big time fast cash for Paragon Studios, they are the #1 selling item in the market, that is because they are the most desirable item sold. Even with burning Infl for Super Packs, I still think they would remain the best seller. . .
I respectfully disagree. I could however see the amount of RMT purchases going up so that people who blow all their inf on super packs will have inf to buy their shinies.

Maybe it's because I don't BUY enhancements and do not need my items NOW... but to me it seems the prices have decreased in the market overall since converters.

Contrary to what many people think - the buyer does not set the price on the market - the seller does...because even if Joe Schmoe blew 500 million on super packs... John Smith will gladly spend his 500 million on the market. Alot of people want their preciouses NOW...so they can't put a bid in for something...and wait...instead when they don't get what they bid for..they cancel and up their bid... until it's theirs THIS is what inflates the market...the buyer giving into the Sellers price... Doesn't matter how many inf sinks you put in the game..people will/do find ways to make as much inf as it takes to get what they want from the auction house.

I could stand behind this..if and only if... the super packs available at the auction house were Super Packs 1 and not 2. Releasing Super Packs simultaneously in the Paragon Market and in the auction house is a horrible move business wise for Paragon.


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!