Enhancement Proc Changes
I'm not liking this, just fix the ATO's, leave the rest of the IO Procs alone, it's going to really screw up melee builds or powers with fast recharge rates.
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
I'm not liking this, just fix the ATO's, leave the rest of the IO Procs alone, it's going to really screw up melee builds or powers with fast recharge rates.
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And, seriously, it's a buff for almost everyone using non-ATEs today. You have to have like a 3 or 3.5 second recharge power for it to be a nerf, and there just aren't that many of those. Flares and Neutrino Bolt are the main one people have pointed out. I'm not aware of a lot of others that get loaded up with procs.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I agree with these changes in principle. Leveling the playing field with SBEs makes sense.
However, this worries me a small bit. My main uses Dark Melee. Shadow Punch is slotted with Hecatomb Proc (normal, not SB). I have SP down around 1.08 seconds recharge time currently (from base 3). SP is literally every other attack for me, and Heca's Proc makes for some excellent damage add here. The possibility of a massive nerf to this functionality is a very real worry for me. This is a concept/theme build I am very happy with (my main) and having his damage gutted would not make me happy. (PS. He's a Tank, so it isn't like he's doing uber pylon-soloing damage as is.) In addition to the 90% chance Cap, there should also be a minimum chance Floor at the existing proc rate. |
119088 - Outcasts Overcharged. Heroic.
A change from static proc chance to PPM pretty much invalidates builds meant for high recharge + procs.
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Here is the maximum slotted recharge that is break even with a flat-rate proc in Shadow Punch (based on currently planned PPM values in I24).
15% flat-rate proc -> 2.5 PPM (today) -> No more than 64% slotted recharge
20% flat-rate proc -> 3.0 PPM (today) -> No more than 40% slotted recharge
33% flat-rate proc -> 4.5 PPM (today) -> No more than 21% slotted recharge
These numbers were obtained by solving the following inequality for X.
PPM*1.25*(ACTIVATION + BASE_RECHARGE/(1 + X))/60 >= FLAT_RATEClearly, for such fast-reacharging powers as Shadow Punch, it gets harder to avoid the slotted recharge that breaks even with a flat-rate proc as we start looking at purple set procs. However, this should be achievable if you're willing to "frankenslot" the non-proc parts of the power to avoid excess pieces with recharge in them.
If you happen to be using Spiritual Alpha, it will hammer proc rates for at least purple procs in such fast cycling powers.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This was the feedback that I received repeatedly from you all during this thread. Which is why we've decided to only use recharge on a power from enhancement sources and alpha slots. Global recharge will not reduce proc chance. Take a look at previous posts for all the details
EDIT: Curses! Scooped by Sanguine Sentinel! |
Ideally, the tank will die precisely as everyone else starts fighting, allowing aggro to be spread evenly among the blaster. -seebs, "How to Suck at CoH/CoV" Guide
Has there been any update yet as to when we can expect the changes to crafted IO procs to go live and if there has been any change from what Synapse laid out in his original post?
Or did I somehow miss this with the release of I23?
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Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
I am extremely late to this thread because I completely missed it. So what is the final outcome on this ppm business? I am specifically talking about stuff like numina's, miracle's and the stalker proc. Those are really the only ones I go for. On my stalkers I planned on going with a recharge alpha slot and going with a super high recharge build. Will I still be able to keep my perma-build up on my kin/wp stalker?
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Thank You Devs for Merits!!!!
I am extremely late to this thread because I completely missed it. So what is the final outcome on this ppm business? I am specifically talking about stuff like numina's, miracle's and the stalker proc. Those are really the only ones I go for. On my stalkers I planned on going with a recharge alpha slot and going with a super high recharge build. Will I still be able to keep my perma-build up on my kin/wp stalker?
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I am extremely late to this thread because I completely missed it. So what is the final outcome on this ppm business? I am specifically talking about stuff like numina's, miracle's and the stalker proc. Those are really the only ones I go for. On my stalkers I planned on going with a recharge alpha slot and going with a super high recharge build. Will I still be able to keep my perma-build up on my kin/wp stalker?
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I've been a vet for 8yrs... I've never posted on this forum 'til today. Pure and simple your ruining the game. If you make procs similar or screw with it you're disrupting the game dynamics. This in turn is confirming to me this game is going downhill and maybe time for me to move on. Pure and simple you don't want to mess with certain gameplay. Making similar to store bought enhancements leads to the question, why pay for my account if I don't have an edge in enhancements over free players. If the system is so important to you, eliminate all IO's and procs then we can let this game die in peace. I understand minor changes but this will mess up a lot of builders that use procs. In short, if it ain't broke, don't fix it.
R.I.P. CoH I guess I have to leave you some time.
This is really going to screw with powersets that require lots of recharge...like regen...
As if not having a damage aura wasn't enough to fall behind the Dark Armor and Fire Aura builds of the world for damage output (not that I mind it...but...), now when you roll up a /regen toon and take spiritual or agility alpha...you're essentially getting a damage slap in the face to keep survivability up...I don't mind all other points of the new "solution" but Alpha slots should not nerf your proc damage...or cap the recharge from enhancements affecting the diminishing returns at 100% and be done with it...anything more than that is essentially trivial anyway on most powers, they just end up being a side effect.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
So wait, I am going to be punished for having to much recharge in my attacks? Say I have enhanced recharge to 99% and agility t4 pushes me past 100....I get slapped for it? I think is be ok with this more if incarnate enhanced recharge didnt effect this. Then again I could very likely have a bad grasp of what is really being proposed.
I personally won't mind if PVP and Purple procs are not affected.
**Edit** Synapse, I like you and all, Probably my favorite next to our old friend BaB. But this sounds like something Emmert would do(I went there.)
If you nerf the ones that cost hundreds of millions of inf. People tend to get angry. They put a good amount of time in getting those, And if they don't farm, even more time. From my perspective, The game only lasted this long because they gave us many things we wanted (Ocassional nerf or two, Lets ignore i13.)
Like i said, i don't care if it leaves purples and pvp enchancements alone, But this is really going to eff with my plant/fire/fire's carrions regardless.
Double edit**: Then again, I can be a bit of an idiot when it comes to predicting the future, So maybe.
MAAAAAAAAAAYBE this will be a buff in some form. I don't know. Someone chime in?
Like i said, i don't care if it leaves purples and pvp enchancements alone, But this is really going to eff with my plant/fire/fire's carrions regardless.
Double edit**: Then again, I can be a bit of an idiot when it comes to predicting the future, So maybe. MAAAAAAAAAAYBE this will be a buff in some form. I don't know. Someone chime in? |
-If you placed your IO procs in places where you would have been able to get the most proccing done like brawl, boxing, quick charging aoes, those 1.5 sec rech blasts and the like you get nerfed hard
-If you placed your IO procs in places that were otherwise better than ppm procs of the same type you almost certainly get nerfed either by a little or a lot
-If you put your IO procs in powers that are awful for IO proccing you almost certainly get a buff especially powers like KO Blow
-If you put PPM procs in powers that aren't great for IO proccing but benefited greatly from the PPM mechanic especially powers like KO Blow you certainly get nerfed hard harder than all other examples(and ripped off HARD if they were SBE procs since there are no refunds despite no longer working as advertised)
If you were like me:
-You placed your IO procs in places where you would have been able to get the most proccing done like brawl, boxing, quick charging aoes, those 1.5 sec rech blasts and the like
-You placed your IO procs in places that were otherwise better than ppm procs of the same type in the same place
AND
-You put PPM procs in powers that were aweful for IO proccing but benefited greatly from the PPM mechanic
SO
We get to lose out in all of the above scenarios AND GET RIPPED OFF ON EVERY DIME WE INVESTED IN SBE PROCs
This is really going to screw with powersets that require lots of recharge...like regen...
As if not having a damage aura wasn't enough to fall behind the Dark Armor and Fire Aura builds of the world for damage output (not that I mind it...but...), now when you roll up a /regen toon and take spiritual or agility alpha...you're essentially getting a damage slap in the face to keep survivability up...I don't mind all other points of the new "solution" but Alpha slots should not nerf your proc damage...or cap the recharge from enhancements affecting the diminishing returns at 100% and be done with it...anything more than that is essentially trivial anyway on most powers, they just end up being a side effect. |
So wait, I am going to be punished for having to much recharge in my attacks? Say I have enhanced recharge to 99% and agility t4 pushes me past 100....I get slapped for it? I think is be ok with this more if incarnate enhanced recharge didnt effect this. Then again I could very likely have a bad grasp of what is really being proposed.
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I think Alpha slot recharge should work as a global buff rather than a slotted one it's already kinda unfair that alpha recharge doesn't boost incarnate powers I think this is a fair trade off
No you got it right unfortunately |
I've been playing since issue 2, ive done everything in the game content wise, it is the gameplay mechanics that keep me around (and occasionally trolling the easily trolled). Why are we punishing min/maxers in a game about being overpowered?
Min-maxers live on the upper edge of performance. This is, by definition, the place where things are most likely to be adjusted downwards.
But even this isn't really a straight nerf - certainly builds will need to be altered to take advantage of it, but that's happened many, many times over the years. Other than the procs that are already PPM, a huge number of powers are going to end up with higher (sometimes MUCH higher) benefit from procs than they have now, recharge toxicity and all. Even an only-moderately-slow power like, say, Blaze, even with 120% slotted recharge (4.55s) thanks to a Spiritual Core Paragon, is going to end up with a (1+4.55)*3.75/60=.347 = 34.7% chance from procs that currently have a 20% chance, and a (1+4.55)*5.625/60=.52 = 52% chance from procs that are currently 33%.
What a bloated and convoluted mess.. I can't think of another instance in this game where the math is so whacked out..
Regardless, can anyone clue me in on what changes I should expect for stuff like Radiation Blast AoEs? Mainly Irradiate and Neutron Bomb.
Since AoE size diminishes proc chances, and these are quite large AoEs, so I have no idea what to expect..
You have to wonder if anyone from Paragon Studios is even reading/cares about this thread anymore?
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
What a bloated and convoluted mess.. I can't think of another instance in this game where the math is so whacked out..
Regardless, can anyone clue me in on what changes I should expect for stuff like Radiation Blast AoEs? Mainly Irradiate and Neutron Bomb. Since AoE size diminishes proc chances, and these are quite large AoEs, so I have no idea what to expect.. |
Most procs currently have a 20% chance. These will become 3.75 PPM in i24, so assuming, say, 60% slotted recharge, Irradiate's proc chance will be
(20/1.6+1.07)*3.75/(60*4)=.212 = 21.2%, so a slight increase
and Neutron Bomb's will be
(16/1.6+1.67)*3.75/(60*3.25)=.224 = 22.4%, so again a slight increase
More slotted recharge will yield a lower proc chance, and less slotted recharge a higher one, but even 95% slotted recharge (ED-capped) still gets you an 18% proc chance in Irradiate and 19% in Neutron Bomb, so at worst you're looking at a barely-even-measurable change.
Why are we punishing min/maxers in a game about being overpowered?
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(1) I'm a min/maxer, and in almost every case my current non-ATE proc rates are going to improve. So they aren't unilaterally "punishing" min/maxers.
(2) They aren't trying to punish anyone. They're trying to build a system that they think works better overall. There is almost never a version of such changes that go beyond adding a number to everyone (which isn't the sort of improvement they're shooting for here) that doesn't bring up the low end and bring down the high end. That's usually the point of such changes. Min/maxers live at the high end, and so such changes usually mess with them. That's the price of being a min/maxer in a context where online play is subject to change.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Irradiate and Neutron Bomb have areafactors of 4.00 and 3.25, respectively.
Most procs currently have a 20% chance. These will become 3.75 PPM in i24, so assuming, say, 60% slotted recharge, Irradiate's proc chance will be (20/1.6+1.07)*3.75/(60*4)=.212 = 21.2%, so a slight increase and Neutron Bomb's will be (16/1.6+1.67)*3.75/(60*3.25)=.224 = 22.4%, so again a slight increase More slotted recharge will yield a lower proc chance, and less slotted recharge a higher one, but even 95% slotted recharge (ED-capped) still gets you an 18% proc chance in Irradiate and 19% in Neutron Bomb, so at worst you're looking at a barely-even-measurable change. |
How does one determine this "Area Factor" variable in these equations?
It is possible that Visa / Mastercard would refund your payment to you because you are their customer.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA