Form shifting on beta
Blasters, dominators, defenders, corruptors all play that way too, but aren't saddled with powers that have no synergy,
|
Mind/Energy: Telekenesis. "Why are you pushing me away from your biggest attacks again?"
People complain about Ice - AOE hold vs Ice Slick.
Ice/Energy - see mind, keeping ice slick in mind.
Dark Armor brutes (stunned/terrorized enemies don't attack, less fury built.)
... just with half a second of thinking about it.
forms that rob you of most of your powers, |
shields with no mez protection, etc. |
Peacebringers have been broken since their introduction. |
Stalkers are (finally) fixed.
If they felt PBs were as "broken" as you want to indicate, history suggests they'd be "fixed" by now. So perhaps it's just your perception. Yes, there are tweaks that can be done. But that's a LONG way from "broken."
And to answer Bill's question, I'm here because I hope they will one day actually give this class what it needs. |
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Except said AT's don't juggle forms or require binds to play efficiently. Maybe it's only my opinion that khelds require binds to perform well but I don't have issues playing my defender or dominator without them. Try playing a kheld without binds after you have and it's brutal.
|
I'll agree that the shields were poorly designed, but since when is a lack of mez protection such a bad thing? |
As for synergy, having three toggles on an AT that's often having to turn them off by switching forms...lol.
Except that playing to cap doesn't mean squat. Hasn't for a long time seeing as how one can get to 50 in the less than a day. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Let's see some comments I recall:
Mind/Energy: Telekenesis. "Why are you pushing me away from your biggest attacks again?" People complain about Ice - AOE hold vs Ice Slick. Ice/Energy - see mind, keeping ice slick in mind. Dark Armor brutes (stunned/terrorized enemies don't attack, less fury built.) |
And have powers of their own. No other ATs have forms or anything close. Strawman/moot. Most of the ones you mention don't have shields until their APP/PPP, and those shields for the most part don't give mez protection. (Exceptions: Force fields, Sonic, and the Psi APP for Controllers and doms.) |
Domination on doms was a major component of their AT. That was broken at introduction. That got fixed. Stalkers are (finally) fixed. If they felt PBs were as "broken" as you want to indicate, history suggests they'd be "fixed" by now. So perhaps it's just your perception. Yes, there are tweaks that can be done. But that's a LONG way from "broken." Your posts here don't indicate it. |
Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent.
I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
And I can't take your complaints about a storyline seriously when you praise the utter lack of one on VEATs.
|
HEAT storyline = Something about the Council and the Nictus...who knows I stopped after the three kill all missions in a row.
Yeah, I'll praise the VEAT storyline. It gets to the point. Yes, it's short, but short does not equal bad.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Those combos aren't the whole AT.
I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets. |
You can't easily compare HEATs to everything else that way. They have one set of powers to choose from, so comparing it to other singular sets of powers is not unreasonable.
If you want to play an SoA that bad, play an SoA and stop trying to turn Khelds into them. That would be terrible. SoAs are much too toggle and forget. They are easy to play, khelds are not. HEATs are more versatile, VEATs are more stable. Turning one into the other does not fix things, it just screws over the people (who are the majority here) who like how the AT functions. Yes, it needs some tweaks, and this is a big one. If they add in Toggle Supression and change a few of the PB's attacks (solar flare...) to KD instead of KB, it would solve all the 'major' problems with them.
As for lack of mez protection, hello Dwarf. Also, for warshades at least (not experienced with PBs), there are numerous ways to protect yourself from mezes. Kill them, mez them first, have fluffy take it, ect. Mez protection doesn't only come in the form of numbers.
Light Form also gives status protection and can be perma'd.
Also: It looks like that new power pool that leaked on beta, Sorcery, has toggle damage resistance/status protection powers if I remember correctly. Not sure if it is APP as that would make more sense due to being potentially OP, but it also has a hybrid teleport/fly travel power in it which implies that it's a standard pool. I can't find the info on it anymore so I might be remembering some things incorrectly.
VEAT storyline = Screw Recluse and the spider he rode in on, I'm in it for me.
|
HEAT storyline = Something about the Council and the Nictus...who knows I stopped after the three kill all missions in a row. |
Yeah, I'll praise the VEAT storyline. It gets to the point. Yes, it's short, but short does not equal bad. |
Frankly, you get more done and have a bigger impact, storywise, by the time you're in the 30s in the Kheld arcs than you have the slightest *chance* of having in the SOAs by 50. And you learn more about the Fortunatas and Banes in a *non* VEAT arc (Phipps) than you do in the entirety of the VEAT 1-50 run. That's not good. That's *pathetic.*
Resistance shields + lack of mez is stupid. The APP resistance shields are ignored by most people who know what they're doing. Instead they trek over to the Rogue Isles for Scorpion Shield. |
Let's not engage in selective history. Dominators went through two major changes, the last of which abandoned the original premise of the AT (Jekyll and Hyde) to make them Blasters with significantly better controls and mez protection. |
Thanks for reinforcing my point.
Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent. |
My stalkers have *always* stayed to scrap it out, since issue 6. Eat a hit so placate isn't broken, get the crit I want, keep scrapping.
I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. |
How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets. |
Some of us prefer better.
Please stop comparing VEATs and HEATs. They are totally diffrent ballparks and play styles and I like that.
My main is a 50 crab spider tank. She toggles everything on, then goes off and solos GMs, AVs and runs off soloing doors on BAF, lam, etc. She is a force multiplier.
My other leveling toon is a Warshade, currently at 40. She is in constant movement, I can't look away for a second. I've got to focus on keeping my res up, switching forms to deal with mez, work out how to bunch them all up as quickly as possible, then kill them so I can nom their soul.
Kheld's don't need to be SoAs. They can stand on their own merits and playstyle. They are a force multiplied, not a force multiplier.
And the VEAT story is pretty rubbish. The HEAT one feels more...well...like you are doing something, but both of them are pretty meh. I'm kind of hoping for a revamp for them.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Never mind the fact that kheldian powersets have more than nine powers each. OF COURSE some of them are going to be less than synergistic, because you've got ONE powerset that's trying to be as flexible towards playstyles as possible within the boundaries of a single set. If your build lacks synergy then you chose poorly when you chose your powers.
Resistance shields + lack of mez is stupid. The APP resistance shields are ignored by most people who know what they're doing. Instead they trek over to the Rogue Isles for Scorpion Shield. |
And yes, using dwarf for a breakfree means you toggle off your shields. See what I said above about the number of powers in the set reflecting multiple playstyles. If you chose the shields on a build that shifts forms a lot, you chose poorly. If, on the other hand, you chose the shields on a build that can expect to stay in human form for extended periods (like a human form build with perma light form) congratulations - you know what you're doing.
Let's not engage in selective history. Dominators went through two major changes, the last of which abandoned the original premise of the AT (Jekyll and Hyde) to make them Blasters with significantly better controls and mez protection. |
I can't decide if it's a double standard or pure sophistry. I'm going with sophistry.
Stalkers went through three major revamps, the last of which abandoned the original premise of the AT to make them Scrappers with a significantly better inherent. |
I would be thrilled if they would abandon the original premise of Khelds (reliance on form shifting and specific team buffs) to make Khelds into something more like the SoA. How many times have they had to buff this AT? We're on six last IIRC. I may have lost count. And yet they refuse to do the things that would actually make the majority fall in love with these sets. |
Kheldians don't depend on form shifting, inherent teammate buffs or anything except being flexible. Otherwise human form soloists wouldn't be so prevalent and effective. Kheldians solo AV's, RWZ Pylons, and practically everything else that other archetypes solo. Form shifting and teammates not necessary.
Now, had you debated the effectiveness of that flexibility I'd have had to agree....
...But don't come into the kheldian forums and urinate on the archetype without at least demonstrating some knowledge of the archetype's current condition. Don't misunderstand me. I'm not saying you're not smart (aren't you a lawyer or something IRL?) and I'm not saying you don't have a thorough knowledge of the game in general.
I'm saying your knowledge of kheldians appears to be... dated. Possibly because you haven't played your level-capped kheldians in a while.
But it's before sunrise on a Saturday and I've been called in to work. I'm already annoyed and I'm in no mood to mince words. You've added nothing productive to this - or any - discussion on kheldians.
So if you're going to insist on hanging out here, the least you could do is something helpful. Remember back in the day when you demonstrated beyond the shadow of a doubt the uselessness of the the old MoG? (and gosh I'm hoping I remember correctly that it was you - it is early) If you feel that strongly about khelds then by all means post another epic thread like that.
For my part, removing the cast times from form shifting is a big step in addressing my problems with the viability of the forms, and Hawk is closing the gap between peacebringers and warshades.
I may not agree with his methods, but I have the sense to know when my concerns are being addressed. My disagreement stems from playstyle, vise design, and if the playstyle doesn't match me personally I can always ::glares at TwoHeadedBoy:: go play my Willpower tanker.
But with the removal of shifting times I might have to give my kheldians a spin again. Who knows? I might just have to finance an IO build for my warshade and go turn Mot into a fluffy.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
EG don't waste our time with "any" suggestions that change fundamentally the way Khelds operate. We have been down this road plenty of times before and the devs have come out squarely on the side of not changing how they operate.
Khelds are NOT for everyone and a good indication that it is not for you is the desire to change them to be more like this or that AT you like better.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
with this change i may dust off my WS who has been sitting at lvl 41 for ages now lol
If you chose the shields on a build that shifts forms a lot, you chose poorly. If, on the other hand, you chose the shields on a build that can expect to stay in human form for extended periods (like a human form build with perma light form) congratulations - you know what you're doing.
|
Geko's simply stating the obvious. You can keep defending Peacebringer vicissutudes all you want, but he'll still be right. No other AT in the game pays so much to get so little, and I'm talking from a lvl 53 perma-lightform experience. Also, team with more Controllers might not be the right thing to point out concerning PB mez protection, not when you need at least 3 Controllers in the team to achieve a minimum of Mag 3 status protection...
Why would you even take the shields if you're already perma lightform? Geko is absolutely right, the shields are useless. Tri-form, they drop everytime you shift, human-form, they're redundant since lightform already caps your resistance anyway. That's 3 powers in your secondary right there, wasted due to bad AT design.
Geko's simply stating the obvious. You can keep defending Peacebringer vicissutudes all you want, but he'll still be right. No other AT in the game pays so much to get so little, and I'm talking from a lvl 53 perma-lightform experience. Also, team with more Controllers might not be the right thing to point out concerning PB mez protection, not when you need at least 3 Controllers in the team to achieve a minimum of Mag 3 status protection... |
Yeah playing a PB is so hard. Playing a PB is dull as hell for me compared to my Warshade and my Blaster (read: The definition of tankmages in COH.) You click a few powers every so often. Oh, so hard. Duz not compute. Click LF when it's up. Use one of your fast cycling heals for the HP crash, the -end doesn't do -recovery so it can be completley ignored every other converve power cycle- Other than that, eat a blue or hit Ageless and qq.
So you have experience playing a perma LF PB and still think PB's don't have status protection...? I wish I didn't have to say this, but I honestly believe at this point that you don't know LF gives status protection. Also, Clarion. If you can perma LF, you can get Clarion. Not that you'll even need it. I soloed some 54x8 Rikti on my Peacebringer yesterday and used my t1 Clarion twice for the whole map, because I didn't feel like switching to Dwarf form, and I could've easily tapped a break free macro instead. I just think Clarion's animation is prettier.
Why would you even take the shields if you're already perma lightform? Geko is absolutely right, the shields are useless. Tri-form, they drop everytime you shift, human-form, they're redundant since lightform already caps your resistance anyway. That's 3 powers in your secondary right there, wasted due to bad AT design.
|
Geko's simply stating the obvious. You can keep defending Peacebringer vicissutudes all you want, but he'll still be right. No other AT in the game pays so much to get so little, and I'm talking from a lvl 53 perma-lightform experience. Also, team with more Controllers might not be the right thing to point out concerning PB mez protection, not when you need at least 3 Controllers in the team to achieve a minimum of Mag 3 status protection... |
And it's all well and good to come over here at the twelfth hour to criticize what you see as fanboi defense of a troubled archetype, but if you'd spent more than five minutes over the past year in this forum you'd know I have been one of Peacebringers' harshest critics.
I happen to agree that Peacebringers have to work harder than any archetype in the game to achieve "acceptable" performance. But crap statements like "the original premise of khelds relying on form shifting and team buffs" do little more than muddy the waters and point other members of the community in the wrong directions. How are we going to see any real change if we can't even get the problems with the archetype right?
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
So you have experience playing a perma LF PB and still think PB's don't have status protection...? I wish I didn't have to say this, but I honestly believe at this point that you don't know LF gives status protection. Also, Clarion. If you can perma LF, you can get Clarion. Not that you'll even need it.
|
To Smiling Joe - While I don't post much (neither do you), you'll notice my presence in pretty much every Kheldian discussion this past year, sometimes supporting you (you did a great job comparing the DPS between PB and WS), sometimes disagreeing with you (mostly about the hypothetical 4th White Dwarf ST attack that you absolutely oppose). There's no doubt in my mind that you've been something of a PB advocate, much like Grey Pilgrim, and I've learned to respect your opinion. This is the first time I actually witnessed you "pull rank" to shut down another player's point of view, and I kinda saw red after that, so to speak. Sorry if my post was overly hostile, it won't happen again.
Does that say, instant transform??!!
Oh... My...
Looks like Sgt. Shadow's going to get dusted off next issue!
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Out of intrest, how long was the animation for form shift before this?
Out of intrest, how long was the animation for form shift before this?
|
So it's a major change for people who like to play as Form Dancers (or just need to snap into Dwarf to escape a mez or to turtle up for a bit or off-tank to grab some aggro off other teammates)
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I'll agree that the shields were poorly designed, but since when is a lack of mez protection such a bad thing? Sure it doesn't help the current standing of the AT but they're not the only AT devoid of any kind of mez protection. (outside of Light form anyway)
I'm gonna go out on a limb and say the majority of the playerbase probably don't utilize binds and this may only contribute to the negative stereotype associated with kheldians considering the typical performance pre-binds or even pre-io's.
I'm not oblivious to the flaws of the HEAT's but I don't think that necessarily means they're broken.