Let's chat seriously about PC Animals...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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<dugfromthearth, that's a really interesting story. Is that an actual legend or did you make that up?>
I just made it up.
I learned long ago that any claim that "it makes no sense that X" is silly, because gamers can easily come up with dozens of reasons why X.
I dunno. I just came here to verbally slap the dude going on about how everyone with an anthropomorphic character was clearly exactly the same as the worst spawn of the entire anthro/furry fandom and was obviously perverted scum who should be taken out and shot, rather than, I dunno, someone who happened to have an anthro character. *shrug*
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Jayboh: You must have lost track of the actual OP. This was about Player Controlled animal characters and what they'd look like using regular Player powersets, of which was highlighted by the OP with examples like Electric Melee. Yes, that the discussion has reached nearly 15 pages shows it is a topic of debate whether you agree with it or not. It has little to do with animals wielding weapons in their mouth and more to do with animals with powers period.
As for making the giant wolf with a sword fight into just a giant wolf fight? Because it's been done. Not saying that's a bad thing, but there's little worthy of note with the latter. Things that stand out more are what catch interest, especially when we're talking about fiction. |
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
The inability to view something without a sexual component to the perception can be seen as a sign of repressed preferences.
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On the other hand, I really want to link to the Whamadoodles Online parody to show how bad anthropomorphic games can get, but I suspect that providing a link will get me banned.
...
New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.
...Read the entire wall of text? No thanks, but a few things jumped out:
that naughty-naughty finger-wavin' wolf guy: Yes, that the discussion has reached nearly 15 pages shows it is a topic of debate whether you agree with it or not. It has little to do with animals wielding weapons in their mouth and more to do with animals with powers period. |
On behalf of everyone I will thank you for the funny mental imagery this provokes, its been a hoot.
However, you, Golden Girl, have literally insulted my creativity by labeling something I invest in as stupid. No, I don't take it as a personal insult, but I do take it as an insult none the less and I'll be damned if I settle for that coming from a obnoxious one-dimensional person with lack of vision like yourself. |
So thanks for being an insulting, obnoxious, narrow minded peon in my path that I have to step on to move forward....or to put it shortly, thank you for being Golden Girl |
Or don't. This is actually pretty amusing. *gets out microwave popcorn* I love how people like you start whipping out the personal insults when you run out of logical arguments, very amusing and very telling too. Please flail around a bit more, I have plenty more popcorn.
Stop projecting, and take a moment to realize exactly JUST HOW STUPID a ten-foot-tall wolf needing a sword in its mouth would really be.
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This is a superhero game, you can drawn the stupid line anywhere you want. But so can everyone else. Unrealistic is the ENTIRE POINT of superheroes.
Well if you want to get technical:
-Sif had a major weakpoint: his size. You could easily maneuver yourself under him and he couldn't be able to cut you. |
Thank you for making my point. You acknowledge he is out maneuvered. But not because of his size. Watch the video and you will see that he is out maneuvered because he uses a sword. To swing the sword requires his head and body to turn away from the knight. All of the wolfs natural weaponry as well as the sword is facing away from his opponent leaving him exposed and vulnerable. That's when the knight jumps in and hits him.
With his size, but without the sword the wolf could advance in a low crouch, chest low to the ground, teeth barred towards the knight at all times and grab hold of the knight, either chewing him up, or if the armor is to thick shaking the knight about until the knights neck broke. The knight would have no opening to et under the body. But because someone decided it is cool to give a wolf a sword they wind up making the wolf lame. You video shows that SWORD AND WOLF = FAIL!
That wouldn't be if he was regular sized, so while he wouldn't seem as menacing, it would have more of a defensive edge against regular sized foes especially if you consider how fast he was despite that size.
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Now when this happens between humans the human can keep his eyes on his opponent and possibly retreat a few steps all the while moving his sword INDEPENDENTLY OF HIS BODY to the side or even the rear to allow himself to do a powerful counter attack or parry. A counter attack can use the tremendous centrifugal force that a human arm with a length of two and a half feet or more and the ability to rotate 360 degrees can obtain. Watch any good weapons fight video to see how much flexability and force the human arm has.You even see these animations in CoH.
The poor wolf trying to recover from his sword being parried can't do this. The appendage that holds the sword also contains the sensory system and so when the wolf moves the sword back to allow for a swing with any sort of momentum, the eyes face away from the knight. Worse still in order to get similar momentum to equal the humans arms the wolf must contort the entire body thus making movement outside of that being used to ready the blow nearly impossible. See your own video at 3:35 for an example and imagine how vulnerable the wolf would be if his opponent were the same size with a sword of equal length instead of 1/4 the size. Yep moves that work and look impressive when the scale is that of an infant vs an adult, quickly fail and result in a dead wolf.
The sword in order to look deadly must swing and slice in arcs, but in order to do this the wolfs head and body must follow these same arcs and thus the fight looks phony since the wolf lacks the ability to do footwork and keep it's enemy in sight. Remove the stupid sword and the wolf becomes a deadly foe since the footwork can move independently of the snapping jaws and the sensory organs face the enemy as long as the weapon faces them
-The point about shattering teeth? Dogs teeth and jaws are stronger than people. Just because you'd think hitting a sword with another sword gets you that cartoonish vibration when you hold it would be amplified by holding the weapon in your teeth greatly discounts just how strong and sturdy a dog's head is. They grab onto moving things with their teeth that you'd think would be extremely jarring when it is nothing of the sort.
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If you honestly think that this would not damage a dogs mouth and teeth then please answer this. If you saw someone coax their dog to hold a metal pole and then they hit the pole with another pole would you call the police or take some other action to stop them?
-Major point. Sword grips. Duh, make a sword grip for teeth, thick and absorbent enough to be gripped by teeth, cause less stress on them and not be slickened by slobber.
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Again, you can make more points but then you'd have to contradict your own 'beliefs'...I mean "Whoa, him switching his grip in his teeth makes the hilt pass *UNBELIEVABLY* through his skull! No way!" *ignores pulling Titan Weapons or any weapon for that matter, out of nothing*.
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As for Titan Weapons and other items appearing out of nowhere I and many others have mentioned that it can be jarring and would like for these items to be on the character and an animation showing them being pulled out.
But notice even in my criticism of it the difference between ""Titan Weapons" and "Hilt passing through Skull" becomes apparent.
The lack of "Titan Weapons" being drawn is because the medium, in this case CoH game engine and budget, doesn't allow the attachment and drawing of weapons. As countless real life pictures, movies, and stories of people carrying and drawing such weapons shows it can be done in a believable manner if the Devs had the money.
The "Hilt passing through Skull" IS animated. And it is the animation that makes it clear that it can't be done. That the move fails.
So yeah, basically it boils down to your fantasy is better than mine so has no place. Forgive me if I say to shove that.
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For me it boils down to...
CoH is a shared universe with shared stories, with limited Dev resources.
1) Is your fantasy "Sword in Mouth Wolves" or mine of "realistic chest size" a common enough feature of the genre that it does not cause other players to have their suspension of belief shattered? In this case the answer is no.
2) If it is not a common feature then does it at least not have elements that will cause other players to have their suspension of belief shattered? Me and a number of others here feel that the answer for yours is no. I think my desired universe would also have the same problem and a lot more opposition.
3) Is there such overwhelming demand that we can ignore 1 and 2. Once again NO.
Thus why should your fantasy or mine over ride that of the vast majority?
You should stop for a moment and think about most of the character concepts and JUST HOW STUPID they are.
This is a superhero game, you can drawn the stupid line anywhere you want. But so can everyone else. Unrealistic is the ENTIRE POINT of superheroes. |
Even if they were Jedi Laser Bees with little lightsabers and eye-lasers.
I agree that animals waving swords in their mouths doesn't really fit with CoH, and that's not even touching the technical side with a ten foot barge pole.
I do think there is room for more PC Animal related stuff, which does seem to be sort of in the works. It has been a popular request for some time now, so *shrug*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Chat about PC animals...
Argue about wolves with swords in their mouths.
Also, laser bees!
Quite a fallacious rebuttal. Just because suspension of disbelief has been achieved does not mean that suddenly anything goes. It doesn't work that way. Would Star Wars had been as popular if suddenly there was an army of clowns that showed up that shot bees out of their mouths for no reason at all?
Even if they were Jedi Laser Bees with little lightsabers and eye-lasers. |
star wars was a movie in which everyone saw the same thing with no personalization
CoX is a game in which you make your own character
would CoX be popular if everyone dressed as jedi and ewoks and the only enemies were stormtroopers?
I am willing to bet that no addition to the options players have in making their character's costumes have caused others to quit because they had to see them.
quite a fallacious rebuttal
star wars was a movie in which everyone saw the same thing with no personalization CoX is a game in which you make your own character would CoX be popular if everyone dressed as jedi and ewoks and the only enemies were stormtroopers? I am willing to bet that no addition to the options players have in making their character's costumes have caused others to quit because they had to see them. |
I mean I guess you're OK with costume failures and stupid player character names and you don't care one bit about the game's story or lore, but I'd just as soon do without those first two things. And I'm very sure that the devs take their own game's continuity more seriously than most of the players do. Several forum posters notwithstanding, lol.
Just because suspension of disbelief has been achieved does not mean that suddenly anything goes. It doesn't work that way. Would Star Wars had been as popular if suddenly there was an army of clowns that showed up that shot bees out of their mouths for no reason at all?
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I mean I guess you're OK with costume failures and stupid player character names and you don't care one bit about the game's story or lore, but I'd just as soon do without those first two things.
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I celebrate the freedom to make the character that you want that CoX provides.
I mean I guess you're OK with having other players judge your costume and name and decide if you are acceptable to them or if they can force you to play something else, but I'd just as soon do without that.
I am not just OK with players having the characters that they want to have, I am delighted to have a game where that is the case.
I celebrate the freedom to make the character that you want that CoX provides. I mean I guess you're OK with having other players judge your costume and name and decide if you are acceptable to them or if they can force you to play something else, but I'd just as soon do without that. |
But go ahead and keep scribbling your crayon all over the walls, you rebel!
@Golden Girl
City of Heroes comics and artwork
A troll is someone who disagrees with your opinion? I mean, you do realize your opinions aren't actually indisputable facts, right?
Just making sure!