Discussion: The Intrepid Informer: Issue #20
Uh, two things.
One:
Assassin's Staff
Melee, Special DMG (Smash), Combo Builder A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power grants one stack of Perfection of Body. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. Damage: Special, Recharge: Slow Designer's Comments: No Stalker primary power set choice would be complete without Assassin's Strike. The great feature of this power is that it builds 2 Combo Levels instead of the standard 1. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Third, no mention at all of what base Form Stalkers are locked into other than the little blurb in the Assassin's Staff text? That needs to be addressed so people don't get confused and assume Stalkers may not have Forms at all.
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Instead of having this power and the 3 form toggles, Stalkers count as always having Form of the Body active from level 1 on. |
MA Arcs: Yarmouth 1509 and 58812
Sounds like fun! But I need to finish a few other toons before I start another one.
Curse you for eating all my free time!
Edited post. Thanks guys; the AM doesn't do well for my reading comprehension.
That said, the other issues need a little correction.
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
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Hew in drag baby
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Looking forward to it. Unfortunately, I have 3.5 characters ahead of my forthcoming staff fighting character in my "To Be Played" queue. Excited for it nevertheless! (Yes, I have succumbed to focusing my attention, more or less, on one character at a time, to avoid rapid burnout.)
@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.
Im going to assume "purchasing this power" (i.e. staff mastery), you mean selecting it as a power at an appropiate train-up time and not a purchase separate from the power set itself. Ya, knit-pick, but wording is strange to me.
Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server
Not everyone has any experience with the set from beta. While some people are of the "want moar nao" persuasion, it's nice to have a formal response from the devs. Gives good indication it will be out soon, since this communication to the public has been missing for some time.
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This does sound like a fun set tho'!
Im going to assume "purchasing this power" (i.e. staff mastery), you mean selecting it as a power at an appropiate train-up time and not a purchase separate from the power set itself. Ya, knit-pick, but wording is strange to me.
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By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. |
Arc #40529 : The Furies of the Earth
Looking forward to the release, though, alas, next week's a very heavy work week for me
Still a weeeee bit puzzled how an overhead bash (Sky Splitter)- flying down from above, yet- does knock UP, but oh well.
Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.
I would remove the repeated use of "purchasing" given that selecting a power at a trainer is radically different to paying Paragon Points for something, and you really don't want to mix your message there.
Just curious, but why wasn't Sky Splitter a narrow cone the same as Katana and Braodswords, which the power seems similar to?
BrandX Future Staff Fighter
The BrandX Collection
Looking forward to the release, though, alas, next week's a very heavy work week for me
Still a weeeee bit puzzled how an overhead bash (Sky Splitter)- flying down from above, yet- does knock UP, but oh well. |
Also, any word on any alternate weapon types that weren't on Beta? Say, a pack like the Titan Weapons.... >.>
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My life has no purpose, no direction, no aim, no meaning,
and yet I'm Happy. I can't figure it out. What am I doing right?
---- Snoopy, Peanuts
Staff Fighting
by Phil "Synapse" Zeleski
Introduction
If you've ever wanted to play a super hero who wields a bo staff, trident or spear to pummel his or her foes senseless, I have good news for you. Today we'll be talking about Staff Fighting, which is a primary powerset choice for Brutes, Scrappers and Stalkers and a secondary powerset choice for Tankers. We'll go into greater detail on the individual powers within this exciting new power set, then we'll talk about some ways to get started with Staff Fighting and lastly we'll talk about some character themes.
Staff Fighting introduces a new mechanic called "Perfections" which are used to augment your staff powers. Early on, you can select the Staff Mastery power. Upon selecting this power, you'll earn three toggle powers: Form of the Body, Form of the Mind and Form of the Soul. You may only have one of these toggles active at a time. While one of these toggles is active, your Staff Fighting powers will grant you a level of Perfection, based on which Form you have active. Form of the Body grants levels of Perfection of Body, Form of the Mind grants levels of Perfection of Mind and Form of the Soul grants you levels of Perfection of Soul. You may have up to 3 levels of Perfection at a time, each level granting you a scaling buff based on which type of Perfection you have active.
Eye of the Storm and Sky Splitter can consume these levels of perfection to deal additional damage and either debuff enemies or buff you. One way to think of this mechanic is like a cross between Street Justice's combo levels and Dual Pistol's Ammo Swapping mechanic, but with an added twist.
Powers
Below you'll find the powers that make up Staff Fighting along with their short and long description as well as some of my comments for each of the powers listed.
Staff Fighting
You have mastered the art of staff fighting, allowing you to strike at your foes in great sweeping arcs. Staff Fighting provides a good amount of control effects as well as some self buffs. By selecting the Staff Mastery power, you will gain access to techniques that further empower your Staff Fighting techniques and grant you useful augmentations that build up as you fight.
Below is a table showing which archetype gets which powers:
*Purchasing this power grants Form of the Body, Form of the Mind and Form of the Soul
Mercurial Strike
Melee, Light DMG(Smash), Foe -Def
You strike your foe with a lightning fast blow from your staff dealing Light Smashing damage. The attack is so unexpected that the target's defenses are reduced slightly for a short time. While a form is active, this power will build one level of Perfection. Damage: Light, Recharge: Fast
Designer's Comments: Mercurial Strike is the bread and butter quick attack in this power set and provides a very useful defense debuff allowing subsequent attacks to be more likely to hit your target.
Precise Strike
Melee, Moderate DMG(Smash), Foe Disorient
You attempt to daze your foe with a heavy staff blow to their head. Precise Strike has a higher chance to hit than normal, deals Moderate Smashing damage, and has a small chance to disorient the target briefly. While a form is active, this power will build one level of Perfection. Damage: Moderate, Recharge: Fast.
Designer's Comments: As the name implies, this power is slightly more accurate than other Staff Fighting powers. It also has a fairly good chance to disorient its target allowing for an additional amount of crowd control.
Guarded Spin
Melee (Cone), Moderate DMG (Smash), Self +Def(Melee, Lethal)
You spin your staff like a propeller in front of you dealing Light Smashing damage to enemies in your frontal arc and deflecting any incoming attacks, thus boosting your Melee and Lethal defense briefly. While a form is active, this power will build one level of Perfection. Damage: Moderate, Recharge: Moderate
Designer's Comments: Guarded Spin is not unlike Defensive Sweep from Titan Weapons in that is a cone damage power that also boosts defense. Guarded Spin does a fair amount of damage as well making for a pretty useful power to throw into your attack chain.
Eye of the Storm
PBAoE Melee, Moderate DMG(Smash), Foe Knockdown, Consumes Perfection
With a lightning fast series of spins of your staff you strike at all nearby foes dealing moderate damage with a chance of knocking foes down. While a form is active, this power will build one level of Perfection if the user has two or less levels, if the user has three levels of Perfection it will consume them and gain some benefit. 3 Levels of Perfection of Body will cause additional smashing damage and reduce damage resistance slightly for a short time. 3 Levels of Perfection of Mind will cause additional psionic damage and reduce attack and movement speed for a short time. 3 Levels of Perfection of Soul will cause additional energy damage and reduce defense for a short time. Critical Hit damage isn't enhanced by levels of Perfection. Damage: Moderate, Recharge: Long
Designer's Comments: Eye of the Storm does a good amount of damage on its own, however should the user have 3 stacks of Perfection is will deal an additional 20% damage in either Smashing, Energy or Psionic damage depending upon which form is active. In addition to this Eye of the Storm will also place a moderate debuff on affected foes if the caster has 3 levels of Perfection. The debuff effects vary depending on the user's active form.
Staff Mastery
Change Stances/Special
By purchasing this power, you will gain access to the following powers: Form of the Body, Form of the Mind and Form of the Soul. Each of these toggle powers will allow the user to build up levels of Perfection, which grant the user a stacking short duration buff. Each buff is unique to the active form, and only one form can be active at a time. Perfection can be released by executing Eye of the Storm or Sky Splitter. When either of these attacks are empowered with Perfection they will have additional effects that are unique to each form. See Forms for additional details.
Designer's Comments: Don't pass up this power! Staff Fighting grants you your three form powers. These forms allow your character additional power and versatility that you really don't want to miss out on.
Form of the Body
Toggle: Grants Perfection of Body levels
This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Body while this toggle is active. Each level will boost the user's damage output slightly. Once the user has built up 3 levels of Perfection of Body and they execute Eye of the Storm, the attack will reduce the targets' damage resistance slightly and will deal additional smashing damage. Executing Sky Splitter with three 3 levels of Perfection of Body will deal additional smashing damage and grant the user a moderate resistance buff for a short time. Recharge: Fast
Designer's Comments: Keep this toggle active when you need to deal additional damage. This form also allows Eye of the Storm to reduce target damage resistance (allowing you and your allies to deal even greater damage) and Sky Splitter to boost your damage resistance.
Form of the Mind
Toggle: Grants Perfection of Mind levels
This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Mind while this toggle is active. Each level will boost the user's recharge rate slightly. Once the user has built up 3 levels of Perfection of Mind and they execute Eye of the Storm, the attack will slow the targets slightly and will deal additional psychic damage. Executing Sky Splitter with three 3 levels of Perfection of Mind will deal additional psychic damage and grant the user a moderate to hit buff for a short time. Recharge: Fast
Designer's Comments: Form of the Mind is excellent as it grants you a scaling recharge buff per stack of Perfection of Mind. Having three stacks of Perfection of Mind and using Eye of the Storm is a great way to weaken nearby enemies' recharge and movement speed.
Form of the Soul
Toggle: Grants Perfection of Soul levels
This power is obtained by purchasing Staff Mastery. All Staff Fighting attacks will build a level of Perfection of Soul while this toggle is active. Each level will grant the user an Endurance Discount. Once the user has built up 3 levels of Perfection of Soul and they execute Eye of the Storm, the attack will reduce targets' defense slightly and will deal additional energy damage. Executing Sky Splitter with three 3 levels of Perfection of Soul will deal additional energy damage and grant the user a moderate regeneration and recovery buff for a short time. Recharge: Fast
Designer's Comments: Form of the Soul is fantastic at lower levels when endurance consumption is a lot higher. Activating this toggle and hitting foes is going to reduce the cost of all of your powers. This is incredibly useful for protracted fights and against enemies who drain your endurance as Form of the Soul will make each power's endurance cost that less painful.
Taunt
Ranged (Targeted AoE), Foe Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. A To-Hit check is required to Taunt enemy players, but is not needed against critter targets. Recharge: Fast
Designer's Comments: Brutes and Tankers naturally get Taunt (their AoE taunt power) and Scrappers get Confront (their single target taunt power).
Serpent's Reach
Ranged, High Dmg(Smash), Foe Knockdown
You fully extend your staff and release a burst of energy to lash out at a distant target and deal High Smashing damage with a good chance to knock your target down. While a form is active, this power will build one level of Perfection. Damage: High, Recharge: Long
Designer's Comments: Serpent's Reach is not only a good damage power, but it's also great for stopping that pesky enemy who tries to run away from you as it has a modest amount of range.
Innocuous Strikes
Melee Cone, High DMG(Smash), Foe Immobilize, -Speed
You repeatedly batter your foes' feet and legs with a flurry of sweeps of your staff. This attack deals Moderate Smashing damage to all foes within its cone. All affected targets will have their movement speed reduced, with a chance of being immobilized briefly. While a form is active, this power will build one level of Perfection. Damage: High, Recharge: Long
Designer's Comments: Innocuous Strikes offers a measure of control in the form of immobilization and a movement speed debuff. It also deals a good amount of damage in a good sized cone.
Sky Splitter
Melee, Extreme DMG(Smash), Foe Knock Up, Disorient, -Fly, Consumes Perfection
You leap into the air and hammer your foe with an overhead bash from your staff. Sky Splitter deals Extreme Smashing damage, will knock the target into the air and will briefly disorient your target. While a form is active, this power will build one level of Perfection if the user has two or less levels, if the user has three levels of Perfection it will consume them and gain some benefit. 3 Levels of Perfection of Body will cause additional smashing damage and grant the user a bonus to damage resistance a short time. 3 Levels of Perfection of Mind will cause additional psionic damage and boost the user's chance to hit for a short time. 3 Levels of Perfection of Soul will cause additional energy damage and increase the user's regeneration and recovery rate briefly. Critical Hit damage isn't enhanced by levels of Perfection. Damage: Extreme, Recharge: Slow
Designer's Comments: Sky Splitter is the heavy hitting single target power within the set. With 3 levels of Perfection you'll deal additional damage and buff yourself. What's not to love about that? Also, its animations and effects are superb.
Stalker Powers
Stalker power sets need Assassin's Strike, Build Up and Placate to function as intended. Due to this they don't get access to Staff Mastery. Instead of having this power and the 3 form toggles, Stalkers count as always having Form of the Body active from level 1 on. This means their attacks build Perfection of Body and Eye of the Storm and Sky Splitter consume them. Below are the powers that are exclusive to the Stalker version of Staff Fighting.
Assassin's Staff
Melee, Special DMG (Smash), Combo Builder
A signature Stalker attack. This attack does superior smashing damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and are hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% times the number of stacks of Assassin's Focus. This power grants one stack of Perfection of Body. Using Assassin's Strike when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not. Damage: Special, Recharge: Slow
Designer's Comments: No Stalker primary power set choice would be complete without Assassin's Strike.
Build Up
Self +DMG, +To Hit
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. Recharge: Long
Designer's Comments: Stalkers get Build Up instead of Staff Mastery.
Placate
Ranged, Foe Placate, Self Stealth/Hide
Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a Critical Hit or an Assassins Strike. However, if you attack a Placated Foe, he will be able to attack you back. Recharge: Long
Designer's Comments: As one would expect, Stalkers get Placate.
Tips and Tricks
Here are some tips and tricks for Staff Fighting that will hopefully get you started. These tips aren't intended to be the definitive method for playing Staff Fighting, but they might help you determine your own preferred way of playing with this powerset.
Themes
The nice thing about most weapon sets is that they can be worked into all Origins fairly easily. You can be a martial arts expert who has dedicated their life to mastering the long staff. You could also be enhanced by science to have improved reflexes, speed and strength and you so happen to use a staff or spear as your weapon of choice. Perhaps you've crafted a marvel or technology or magic that you wield to crush your foes. Maybe you're a mutant who was born with incredible strength and agility. In any case, if you're struggling with how you can make your character concept fit into a desired Origin, I find that leaning on my other power set to help explain my character's back story.
As always, I look forward to seeing the amazing character concepts you all produce along with the incredible costumes you build for these characters.
Kevin Callanan
Community Specialist
Paragon Studios