Expanding the Fighting Pool powers


Aneko

 

Posted

I like Tough. I get it on a number of my toons, some to add to the resistances they already have, and for others because it's the only resistances I can get them, but what I don't like is Boxing and Kicking. I don't believe I've used this power for any toon. I just consider it the hurdle I have to jump to get Tough. After the onset of the travel powers adjustment, I would love it for Fighting to get a similar make over. Let us get Tough from the get go, and add in a new power after Weave. I would suggest some variant of the power Practiced Brawler. A nice click power for the squishies that could use some better defenses from the many enemy groups that can hold, stun, sleep, knock back, and so on. Now I would bet there are some people that use Boxing or Kick, but how many others just have it there, a wasted power taken just to get the power you want or need?


 

Posted

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Now I would bet there are some people that use Boxing or Kick
Are there really? Way back, before the Brute changes, and before Brawl was buffed to not use any endurance, I used 'boxing' to help build fury on my Elec/Elec brute... it did utter crap for damage, and was all around a crappy power. Even then, I only used it because I had to take it to get Tough.

I wonder if there's anyone that actually uses it as an attack (not counting people that use it only for RP reasons). It seems to me that a lot of those crap pool powers should be buffed in some way. A straight damage buff probably isn't ideal... but giving them some sort of gimmic that makes them useful in some way would be nice. Same for Flurry (although at least it works pretty well for the "speedster" concept).

I imagine that they're not going to expand any of the other power pools until they're ready to extend all the rest. If they add a power like PB, it'll probably be similar to the Troller APP power that has a very long recharge (so it's only up part of the time).


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Originally Posted by ShadowNate
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Originally Posted by Kitsune Knight View Post
Are there really?

I wonder if there's anyone that actually uses it as an attack (not counting people that use it only for RP reasons).
Not to bring this up as defense against the thread... and not as any odd sworn allegiance to the greatness that is Boxing/Kick... haha... (as I don't really believe they are great at all)...

But I recently have been playing a SS/Inv Brute that I picked up Boxing (in order to get Tough and Weave) and I skipped Jab... and have been using Boxing as an attack in Jab's place.
I'm not sure that I am going to leave things this way, but I figured I'd give it a shot. The character is only level 24 right now and I only put an accuracy in Boxing for now.
It's just a filler (especially while I still don't have a few powers I'll be getting later on and my recharge isn't quite where it will be and all).

Other than that... I've not used it as a regular attack before.

And, before we learned otherwise, I was hopeful that all the power pools were getting the treatment that travel powers did. I can't say whether or not I think that'd definitely be a good thing to do, but I do know that I'd like it to happen (barring any doomsday results of such a change that I am missing due to my selfish wants, hehe).


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Posted

I've used Kick as an actual slotted attack on a number of tanks - replacing the Tier 2 attack with it in order to get to Tough.

My Willpower/SS tank I definitely did this. I know I lose some damage, but not enough to really notice in the course of play, compared to the noticeable improvement in survivability that Tough gave me.

On other characters Boxing/Kick end up going unslotted.

I really cant see the Fighting attacks being replaced with a mez protection power. People choose epic pools, powersets or whole archetypes to get that - now way would it be handed out as a Tier 1 pool power.


 

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Originally Posted by Dr Harmony View Post
I really cant see the Fighting attacks being replaced with a mez protection power. People choose epic pools, powersets or whole archetypes to get that - now way would it be handed out as a Tier 1 pool power.
That doesn't seem to be what he was suggesting. He said to put it in after Weave, making it an extra higher tier ability like Spring Attack, Afterburner, or Burnout.


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Farewell is like the end
But in my heart's the memory
And there you'll always be
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Posted

I would rather see a third melee strike power in the fifth place, since it is actually called fighting.
Regarding boxing and kick, I suggest a slight damage buff, shorter execution time for kick, and power customization. I did earlier use kick in some attack chains to trigger a slotted recharge proc, but the long execution time made me doubt the effectiveness.




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Posted

I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems. I hate how useless both Boxing and Kick are. I'd just be happy if they took the redraw out of at very least kick, or upped the accuracy or damage of the two.

I do actually use Boxing on a KM scrapper, since there's nothing to redraw and I had to take it anyway to get Tough/Weave. I use it as an in-between attack when waiting for other things to recharge. I refuse to slot it, though. It's on par with Brawl.


 

Posted

I find it extra poor in combination with power sets that have some building effect, like Street Justice's Combo Points, or Dual blades Combination Attacks. I mind it less on something like Super Strength.

And if we're talking about Fighting, I don't like the gorilla yell. Especially on female characters, it looks painful.

But adding more powers, like the travel powers, will make it much harder to make a build. Squeezing one of the level 14 travel powers in is already a quite difficult.


 

Posted

Boxing and Kick can be important set mules for primarily ranged characters, but I rarely use them as attacks even when slotted. I used to keep Kick handy on one character as a finishing move, because knockback makes the end of the fight more dramatic.

With that said, I have no problem with the expansion idea.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

SS jab replacement BUT only because you have to take it to get to tough and weave. Would certainly prefer it get the travel power treatment for sure.


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Posted

Something for the devs to consider is to just make Boxing and Kick AWESOME ATTACKS! :O

Okay maybe not to the point of tier 9's...but, instead figure out the average damage to recharge/end of melee sets tier 1 or 2 attacks, set them up as that, and then ATs can use them based off of their own ATs merits for using melee attacks.

So take all the tier 1's or 2's from all the melee sets, figure out the average damage of them, set that as the level of damage for Boxing/Kick, then give them the stardard End/Rch levels.

This would make them useful attacks. Some sets would benefit less from using the melee attack, but others could see it as useful.


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Posted

Quote:
Originally Posted by Border_line View Post
I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems.
Not to say that pretty much all the power pools aren't in need of some looking at, but...

Did you SERIOUSLY just compare Fighting to Fitness? If it's 'necessary' on a Blaster or Dominator or the like....well, frankly, you ARE doing something quite horribly wrong.
I take Tough on Tanks and Brutes that have res sets, and from time to time on Scrappers, and tend to only take Weave on defence heavy characters, like my ninja Stalker and on my Invul Tank.

I'm not objecting to changes, but calling them 'necessary' is a gross overstatement.


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Posted

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Originally Posted by Mad_Scientist_JC View Post
. I would suggest some variant of the power Practiced Brawler. A nice click power for the squishies that could use some better defenses from the many enemy groups that can hold, stun, sleep, knock back, and so on.

As much as I would absolutely love this, I doubt we'll ever see it happen.

As for Kick/Boxing.. Well I use them for mules (primarily Kinetic Combats when I'm building S/L Def on toons with very little other single target attacks)

Has anyone ever tried to Buzzsaw Kick?


 

Posted

I agree with moving Tough up to the first tier and adding another power.

As for Boxing and Kick, I think they should do (relatively) higher damage for non-Melee ATs than Melee ones. The Fighting Pool should be an attractive option for ranged ATs looking to add some melee options, rather than melee fighters looking for even more defense.


 

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I'd love for all of the Power Pools to be reworked and have some changes and additions made to them.


 

Posted

I've got a controller that uses boxing, but if I hadn't had to have it for tough/weave I would have taken air superiority instead.


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I dobt they'd be willing to drop tough down to tier 1 and add anything meaningful as the highest tier but I suggested an improved brawl option just like brawl but with more damage no secondary effect but the benefit of having an option that wont cause redraw and does a bit more damage than the common brawl


 

Posted

Honestly, I'd just like for the veteran "skip tier one in travel pools" to be able to work for all pools...but if that's asking too much, I'd add in a new non-attack power, call "block." This would act as a VERY short burst of high resistance, and give non-melee characters a tool they could use.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Did you SERIOUSLY just compare Fighting to Fitness? If it's 'necessary' on a Blaster or Dominator or the like....well, frankly, you ARE doing something quite horribly wrong.
I suppose you're not one for set mules, then? Or hitting the softcap on on squishy ATs?


 

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Originally Posted by Stone Daemon View Post
I suppose you're not one for set mules, then? Or hitting the softcap on on squishy ATs?
That's *far* from being anything like Fitness. (And I rarely ever take it. I don't care about softcap, hardcap, percussion cap, etc. either - and doubt the majority of people playing the game do, either, quite honestly.)

I've also taken Kick for the heck of it. (And laughed when getting a kill or two with a nice crotch kick when fighting a friend in the arena. One heck of a finisher...)


 

Posted

Quote:
Originally Posted by Stone Daemon View Post
I suppose you're not one for set mules, then? Or hitting the softcap on on squishy ATs?
Just as you're not one for reading the entire post, including the quote being replied to?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

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Originally Posted by Memphis_Bill View Post
That's *far* from being anything like Fitness. (And I rarely ever take it. I don't care about softcap, hardcap, percussion cap, etc. either - and doubt the majority of people playing the game do, either, quite honestly.)

I've also taken Kick for the heck of it. (And laughed when getting a kill or two with a nice crotch kick when fighting a friend in the arena. One heck of a finisher...)
While I'm not trying to say it's quite as neccessary as fitness, I disagree with the implication that "I'm doing something horribly wrong" for taking it on a blaster/dom.

Plus, you're just odd Bill.

lol @ Aneko.


 

Posted

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Originally Posted by Stone Daemon View Post
I disagree with the implication that "I'm doing something horribly wrong" for taking it on a blaster/dom.
I saw no such implication. The term you want is "inference", which is on you.

Quote:
Originally Posted by Stone Daemon View Post
lol @ Aneko.
Don't make me bring Joe Pesci into this.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Stone Daemon View Post
While I'm not trying to say it's quite as neccessary as fitness, I disagree with the implication that "I'm doing something horribly wrong" for taking it on a blaster/dom.
Oh, no. The truth is somewhere between the two extremes. Some blasters/doms/other squishies are going to take fighting, absolutely. (I have an Energy/Energy blaster who has it just for Tough... because she's a fake Peacebringer, and that's just some straightforward resistance. Not the right KIND, admittedly, but it's IO-less.)

But as presented:

Quote:
I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems.
...it did sound as though what was being said is it's as commonly seen as needed as Fitness was, which just isn't the case (well, outside the forums, which admittedly are an (often min/maxed) world of their own.)

No, you're (probably) not doing anything wrong by *taking* it. It's just several degrees of magnitude from "universally needed."

Quote:
Plus, you're just odd Bill.
Never claimed otherwise


 

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Originally Posted by Vox Populi View Post
I agree with moving Tough up to the first tier and adding another power.

As for Boxing and Kick, I think they should do (relatively) higher damage for non-Melee ATs than Melee ones. The Fighting Pool should be an attractive option for ranged ATs looking to add some melee options, rather than melee fighters looking for even more defense.
I've stated that before. Up the numbers on Tough/Weave and make them attractive to the squishies, and lower them for the melee ATs. They don't have to be made totally useless, but I think the fighting pool should be made to toughen up the squishies, and more of a "is it worth it...will have to think on this" for the melee ATs.


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