Trial AV resistances.
Thanks for compiling and posting these numbers
And yeah I've really been noticing the 75% Psi res on Siege and NS on my new plant/psi dom -_- I typically play fire based characters so I'm not used to having anything being resisted. Actually the overall resist numbers are alot higher than I thought they were, again mainly because I so rarely play toons that deal non fire damage.
It definitely leaves me in a quandary when I play as my widow. Normally I go Fortunata to use controls and nukes on the prisoners, but it means i'll only be dong half the damage I would do as a Night widow.
The resists make sense for the most part. But some... not as much. For instance, why does AM have an 80% toxic resistance? I mean, it makes sense for the avatar of Hamidon to have it that high, being a 3-story tall wad of sentient penicillin and all. But was AM fed strychnine since a kid or something? I can understand some poison tolerance due to radiation and all, but damn.
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Isn't AM still suit-bound and literally a bunch of energy, like the Primal Keyes was before he went and asploded and got rezzed? If so, I guess that would make him pretty resistant to poison, being a bunch of energy and all.
I guess, but you'd think it would make him no more resistant to it than he is to energy, or than the non-biological robots are to poison.
Hmmm, I'm pretty damn sure Marauder isn't resistant to Psi. (at least not if the orange numbers aren't lying, which is possible)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
I seem to recall Marauder actually being vulnerable (as in, negative resistance) to psi, but I haven't looked in a long time.
Also, is Anti-Matter actually energy sealed in his suit? That happened to Positron after he was injured in the Rikti war. AM of course could have had the same thing happen in some other way, but I don't recall anything saying he is or isn't sealed in the suit. His romantic pursuits would seem to imply not.
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I am pretty sure it is common knowledge that all of the AVs have impassable status effect protection. Magnitude 1000 in... everything I believe. The only AV I've ever seen mezzed is Shalice during the fourth phase of MoM.
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The only thing I've learnt from that list is Kill It With Fire
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Also, is Anti-Matter actually energy sealed in his suit? That happened to Positron after he was injured in the Rikti war. AM of course could have had the same thing happen in some other way, but I don't recall anything saying he is or isn't sealed in the suit. His romantic pursuits would seem to imply not.
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Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix. |
If fire doesn't kill it you're not using enough fire.
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Makes me wonder where the "Exotic damage" Justification for the lesser Psi and Toxic DoT interfaces came from.
Also, it's kinda funny that the Psi and Toxic DoT had to be lesser due to a supposed advantage to the damage type; when it's actually reactive that has the advantage, and it's already the king DoT.
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#54. Killing for peace is like screwing for virginity.
It seems the solution to our troubled sister dimension is to put more coals on the barby, because that thing is going up like a Christmas Tree if someone lights a match within a mile of it.
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What?
*ducks and runs out of the room before they start throwing things*
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I couldn't agree more.
Makes me wonder where the "Exotic damage" Justification for the lesser Psi and Toxic DoT interfaces came from.
Also, it's kinda funny that the Psi and Toxic DoT had to be lesser due to a supposed advantage to the damage type; when it's actually reactive that has the advantage, and it's already the king DoT. |
There's a common misconception that because Psi and Toxic are "exotic" in terms of how rarely player characters have good protections from them, the same must be true for NPCs as well. Unfortunately, it seems that the devs themselves may be susceptible to this misconception.
It could be that they instead view these as damage types that players aren't good at dealing. If so, Psi seems odder to me than Toxic, because we have a variety of damage-dealing powersets revolving around almost pure Psi damage. Toxic is certainly available, but we don't have anything as blunt as a Toxic Blast, Toxic Manipulation or Toxic Assult.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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UPDATE:
I have scanned everything in MoM. This is what I have found:
Malaise:
30% Energy Resist
30% Negative Energy
50% Psionic
Nightmares (Babbage, LIWW, and Jurassik scanned):
0% resistance to everything
Penelope Mayhem:
0% resistance to everything
Mother Mayhem:
0% resistance to everything
Mother Malaise:
0% resistance to everything.
Shalice Tilman:
0% resistance to everything.
Mag 1000 status protection unless in GM bubble, otherwise 0 mezz protection.
Final Shalice Tilman:
0% resistance to everything.
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IMMAH FIRIN' MY UPDATE BLEEEEAAAAAAAARRRRRGH!!!
Dilemma Diabolique trail:
All heroes (Babs, Manticore, Synapse, Positron scanned):
0% resist to everything.
The Sentinel of Mot:
This one has some interesting mechanics. It's resistances are dependent on what heroes it obtains. While doing the MO run, it had 25% resistance to all damage types except toxic. This came form two separate powers:
Essence of Resilience: 10% resistance to all but toxic
Essence of Protection: 15% resistance to all but toxic.
Diabolique:
0% resist to all damage
HOWEVER, there is an additional power called Power of the Dead that gives Diabolique an increase depending on how many people have died. I do not know how much this increase is, for the trial I ran this with had no deaths.
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Thanks for this. I'm thinking of taking over the resistance spreadsheet since Culex hasn't updated it in a while, and this saves me the trouble of setting up a secondary bane build for my crab and going through trials on her. If there are any other Itrial exclusive mobs and you happen to go on a trial with them, could you scan them too?
Culex's resistance guide
It is kind of hard to just pick out which mobs are I-trial exclusive. I don't know THAT much about the game. There are only a few I can name offhand that I am certain are only found in I-trials:
Olympian Guard
Technician
Security Team
War Walkers
Devoured Ones
So when I get a chance, I'll start with those. I'm not sure that those enemies scale with the trial, so I will try and list other relevant things like their HP, Mez protection, To-Hit, and so on. I'll start with Elite bosses then bosses, then work my way down.
Something I did find interesting is that a lot of the higher level AVs don't have resistances like the lower ones. Instead, they rely on their level shifts to make themselves more durable. The big exception being Maelstorm, whom I always thought was incredibly hard to kill.
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War Walkers at least do occur outside the Trials. There are lots of WW bosses in the Sutter TF, for example, and of course lots and lots of EB WWs in Apex's TF, and AV versions in Tin Mage's.
I've never seen the others anywhere else, yet, though.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I love stalkers. I like Power Analyzer MKIII. Because of this, I likelove Bane spiders. Playing with Surveillance is fun, since it lets me see all of the stats of the enemies I scan. It's like I get access to some privy knowledge that no one else gets.
So, with my bane recently leveled up to incarnate level, I got bit by the curiosity bug and started scanning the trial AVs, and telling the rest of my league about it. It is good stuff to know, but after talking with them a lot I realized that not a lot of people know this stuff. I searched around, asked around, and I couldn't find anything that lists this information. I decided to post up the AV resistances of the AVs in trials. This is an incomplete list, since I have yet to get on a MoM or DD with my bane, and those will take awhile since I'll need the stats of all of the Nightmares, AVs, and Heroes. I'll update it as I get more info.
Now, there are two stats that scale during these trials. AV hitpoints will scale depending on how many players are in the league, and also the AVs will get a damage buff. These two values are different for each AV. For example, Marauder only gets 60% damage boost due to scaling, while Nightstar gets 97% boost. Or was it 96... darn I wish I didn't have the memory of a 60 year old man... Anyway, all AVs have 0% defenses. They all also have 87% debuff resistance to all stats except recharge rate, which is 100%. Unfortunately this meant that all of my stacked -recharge attacks weren't doing a darn thing to the AVs...
O.K. Back on topic, the most noticeable difference between the AVs was their resistances. They can vary wildly, going from 0% to 80% in different stats. I figure that if any players decide to see if they can get a record holding speed run or something like that, this has got to be useful information. Here is a list of all of the AVs I've scanned so far, along with their resistances.
Marauder while Enraged:
95% resistance to all damage.
50% damage increase
While Normal:
0% resistance to all damage.
While Unstoppable/Normal:
70% resistance to all damage.
Nightstar:
50% Lethal Resistance
50% Cold Resistance
30% Negative Energy
75% Psionic Resistance
Siege:
50% Smashing Resistance
50% Lethal Resistance
50% Cold Resistance
30% Negative Energy
75% Psionic Resistance
Antimatter:
30% Energy Resistance
30% Negative Energy
80% Toxic Resistance
Maelstrom (all phases):
50% Smashing Resistance
50% Lethal Resistance
30% Energy Resistance
20% Negative Energy
War Walkers (all three):
0% Resistance to everything.
Avatar of Hamidon:
50% Smashing Resistance
33% Lethal Resistance
10% Fire Resistance
33% Cold Resistance
33% Energy Resistance
33% Negative Energy
33% Psionic Resistance
80% Toxic Resistance
UPDATE:
I have scanned everything in MoM. This is what I have found:
Malaise:
30% Energy Resist
30% Negative Energy
50% Psionic
Nightmares (Babbage, LIWW, and Jurassik scanned):
0% resistance to everything
Penelope Mayhem:
0% resistance to everything
Mother Mayhem:
0% resistance to everything
Mother Malaise:
0% resistance to everything.
Shalice Tilman:
0% resistance to everything.
Mag 1000 status protection unless in GM bubble, otherwise 0 mezz protection.
Final Shalice Tilman:
0% resistance to everything.
EDIT AGIAN:
Dilemma Diabolique trail:
All heroes (Babs, Manticore, Synapse, Positron scanned):
0% resist to everything.
The Sentinel of Mot:
This one has some interesting mechanics. It's resistances are dependent on what heroes it obtains. While doing the MO run, it had 25% resistance to all damage types except toxic. This came form two separate powers:
Essence of Resilience: 10% resistance to all but toxic
Essence of Protection: 15% resistance to all but toxic.
Diabolique:
0% resist to all damage
HOWEVER, there is an additional power called Power of the Dead that gives Diabolique an increase depending on how many people have died. I do not know how much this increase is, for the trial I ran this with had no deaths.
And there you have it. A shocking trend I noticed to all Praetorians is that they have little to no resistance to fire! It seems the solution to our troubled sister dimension is to put more coals on the barby, because that thing is going up like a Christmas Tree if someone lights a match within a mile of it. But enough about Praetoria's Hindenburg-like tendencies. I really do feel kind of sorry for ice/cold players, since their patented recharge rate debuffs have, like, no effect at all. Also, most of the AVs have resistances to smashing/lethal, so Swordy McKniferton has their work cut out for them.
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