Trial AV resistances.


Android_5Point9

 

Posted

I love stalkers. I like Power Analyzer MKIII. Because of this, I likelove Bane spiders. Playing with Surveillance is fun, since it lets me see all of the stats of the enemies I scan. It's like I get access to some privy knowledge that no one else gets.

So, with my bane recently leveled up to incarnate level, I got bit by the curiosity bug and started scanning the trial AVs, and telling the rest of my league about it. It is good stuff to know, but after talking with them a lot I realized that not a lot of people know this stuff. I searched around, asked around, and I couldn't find anything that lists this information. I decided to post up the AV resistances of the AVs in trials. This is an incomplete list, since I have yet to get on a MoM or DD with my bane, and those will take awhile since I'll need the stats of all of the Nightmares, AVs, and Heroes. I'll update it as I get more info.


Now, there are two stats that scale during these trials. AV hitpoints will scale depending on how many players are in the league, and also the AVs will get a damage buff. These two values are different for each AV. For example, Marauder only gets 60% damage boost due to scaling, while Nightstar gets 97% boost. Or was it 96... darn I wish I didn't have the memory of a 60 year old man... Anyway, all AVs have 0% defenses. They all also have 87% debuff resistance to all stats except recharge rate, which is 100%. Unfortunately this meant that all of my stacked -recharge attacks weren't doing a darn thing to the AVs...

O.K. Back on topic, the most noticeable difference between the AVs was their resistances. They can vary wildly, going from 0% to 80% in different stats. I figure that if any players decide to see if they can get a record holding speed run or something like that, this has got to be useful information. Here is a list of all of the AVs I've scanned so far, along with their resistances.


Marauder while Enraged:
95% resistance to all damage.
50% damage increase

While Normal:
0% resistance to all damage.

While Unstoppable/Normal:
70% resistance to all damage.


Nightstar:
50% Lethal Resistance
50% Cold Resistance
30% Negative Energy
75% Psionic Resistance

Siege:
50% Smashing Resistance
50% Lethal Resistance
50% Cold Resistance
30% Negative Energy
75% Psionic Resistance


Antimatter:
30% Energy Resistance
30% Negative Energy
80% Toxic Resistance


Maelstrom (all phases):
50% Smashing Resistance
50% Lethal Resistance
30% Energy Resistance
20% Negative Energy


War Walkers (all three):
0% Resistance to everything.

Avatar of Hamidon:
50% Smashing Resistance
33% Lethal Resistance
10% Fire Resistance
33% Cold Resistance
33% Energy Resistance
33% Negative Energy
33% Psionic Resistance
80% Toxic Resistance

UPDATE:

I have scanned everything in MoM. This is what I have found:

Malaise:
30% Energy Resist
30% Negative Energy
50% Psionic

Nightmares (Babbage, LIWW, and Jurassik scanned):
0% resistance to everything

Penelope Mayhem:
0% resistance to everything

Mother Mayhem:
0% resistance to everything

Mother Malaise:
0% resistance to everything.

Shalice Tilman:
0% resistance to everything.
Mag 1000 status protection unless in GM bubble, otherwise 0 mezz protection.

Final Shalice Tilman:
0% resistance to everything.


EDIT AGIAN:

Dilemma Diabolique trail:

All heroes (Babs, Manticore, Synapse, Positron scanned):
0% resist to everything.

The Sentinel of Mot:
This one has some interesting mechanics. It's resistances are dependent on what heroes it obtains. While doing the MO run, it had 25% resistance to all damage types except toxic. This came form two separate powers:

Essence of Resilience: 10% resistance to all but toxic
Essence of Protection: 15% resistance to all but toxic.


Diabolique:
0% resist to all damage

HOWEVER, there is an additional power called Power of the Dead that gives Diabolique an increase depending on how many people have died. I do not know how much this increase is, for the trial I ran this with had no deaths.




And there you have it. A shocking trend I noticed to all Praetorians is that they have little to no resistance to fire! It seems the solution to our troubled sister dimension is to put more coals on the barby, because that thing is going up like a Christmas Tree if someone lights a match within a mile of it. But enough about Praetoria's Hindenburg-like tendencies. I really do feel kind of sorry for ice/cold players, since their patented recharge rate debuffs have, like, no effect at all. Also, most of the AVs have resistances to smashing/lethal, so Swordy McKniferton has their work cut out for them.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Thanks for compiling and posting these numbers

And yeah I've really been noticing the 75% Psi res on Siege and NS on my new plant/psi dom -_- I typically play fire based characters so I'm not used to having anything being resisted. Actually the overall resist numbers are alot higher than I thought they were, again mainly because I so rarely play toons that deal non fire damage.


 

Posted

It definitely leaves me in a quandary when I play as my widow. Normally I go Fortunata to use controls and nukes on the prisoners, but it means i'll only be dong half the damage I would do as a Night widow.

The resists make sense for the most part. But some... not as much. For instance, why does AM have an 80% toxic resistance? I mean, it makes sense for the avatar of Hamidon to have it that high, being a 3-story tall wad of sentient penicillin and all. But was AM fed strychnine since a kid or something? I can understand some poison tolerance due to radiation and all, but damn.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Isn't AM still suit-bound and literally a bunch of energy, like the Primal Keyes was before he went and asploded and got rezzed? If so, I guess that would make him pretty resistant to poison, being a bunch of energy and all.


 

Posted

I guess, but you'd think it would make him no more resistant to it than he is to energy, or than the non-biological robots are to poison.


 

Posted

Hmmm, I'm pretty damn sure Marauder isn't resistant to Psi. (at least not if the orange numbers aren't lying, which is possible)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

Posted

I seem to recall Marauder actually being vulnerable (as in, negative resistance) to psi, but I haven't looked in a long time.

Also, is Anti-Matter actually energy sealed in his suit? That happened to Positron after he was injured in the Rikti war. AM of course could have had the same thing happen in some other way, but I don't recall anything saying he is or isn't sealed in the suit. His romantic pursuits would seem to imply not.


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
This is an incomplete list
You also failed to mention any of the status protections they get, like the Mag 1,000 confuse protection that Siege and Nightstar have.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

The only thing I've learnt from that list is Kill It With Fire™


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by CBeet View Post
The only thing I've learnt from that list is Kill It With Fire™
Wyld Fire approves that her MO is still as valid as ever


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by CBeet View Post
The only thing I've learnt from that list is Kill It With Fire™
Fireball to the face solves most problems.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Hopeling View Post
Also, is Anti-Matter actually energy sealed in his suit? That happened to Positron after he was injured in the Rikti war. AM of course could have had the same thing happen in some other way, but I don't recall anything saying he is or isn't sealed in the suit. His romantic pursuits would seem to imply not.
His description seems to think so.

Quote:
Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his theories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.
Seems either Keyes' love interests don't make much sense. The Primal version is in love with a ghost, the Praetorian version is in love with someone despite being trapped in a suit.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
alot higher than I thought they were
(Click for full image)


 

Posted

If fire doesn't kill it you're not using enough fire.


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

Makes me wonder where the "Exotic damage" Justification for the lesser Psi and Toxic DoT interfaces came from.

Also, it's kinda funny that the Psi and Toxic DoT had to be lesser due to a supposed advantage to the damage type; when it's actually reactive that has the advantage, and it's already the king DoT.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by Arilou View Post
Hmmm, I'm pretty damn sure Marauder isn't resistant to Psi. (at least not if the orange numbers aren't lying, which is possible)
he is with enraged status, unstoppable however does not give him +psi resist


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
It seems the solution to our troubled sister dimension is to put more coals on the barby, because that thing is going up like a Christmas Tree if someone lights a match within a mile of it.
Didn't you mean to say "put more Coles on the barby?









What?







*ducks and runs out of the room before they start throwing things*


"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.

 

Posted

Quote:
Originally Posted by William_Valence View Post
Makes me wonder where the "Exotic damage" Justification for the lesser Psi and Toxic DoT interfaces came from.

Also, it's kinda funny that the Psi and Toxic DoT had to be lesser due to a supposed advantage to the damage type; when it's actually reactive that has the advantage, and it's already the king DoT.
Trust me, folks raised this point in Beta, especially when the Degenerative and Cognitive DoTs did even less damage than they do now.

There's a common misconception that because Psi and Toxic are "exotic" in terms of how rarely player characters have good protections from them, the same must be true for NPCs as well. Unfortunately, it seems that the devs themselves may be susceptible to this misconception.

It could be that they instead view these as damage types that players aren't good at dealing. If so, Psi seems odder to me than Toxic, because we have a variety of damage-dealing powersets revolving around almost pure Psi damage. Toxic is certainly available, but we don't have anything as blunt as a Toxic Blast, Toxic Manipulation or Toxic Assult.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Lycantropus View Post
Didn't you mean to say "put more Coles on the barby?









What?







*ducks and runs out of the room before they start throwing things*
*Puts a Marcus on Lycan's record*


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

UPDATE:

I have scanned everything in MoM. This is what I have found:

Malaise:
30% Energy Resist
30% Negative Energy
50% Psionic

Nightmares (Babbage, LIWW, and Jurassik scanned):
0% resistance to everything

Penelope Mayhem:
0% resistance to everything

Mother Mayhem:
0% resistance to everything

Mother Malaise:
0% resistance to everything.

Shalice Tilman:
0% resistance to everything.
Mag 1000 status protection unless in GM bubble, otherwise 0 mezz protection.

Final Shalice Tilman:
0% resistance to everything.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

IMMAH FIRIN' MY UPDATE BLEEEEAAAAAAAARRRRRGH!!!


Dilemma Diabolique trail:

All heroes (Babs, Manticore, Synapse, Positron scanned):
0% resist to everything.

The Sentinel of Mot:
This one has some interesting mechanics. It's resistances are dependent on what heroes it obtains. While doing the MO run, it had 25% resistance to all damage types except toxic. This came form two separate powers:

Essence of Resilience: 10% resistance to all but toxic
Essence of Protection: 15% resistance to all but toxic.


Diabolique:
0% resist to all damage

HOWEVER, there is an additional power called Power of the Dead that gives Diabolique an increase depending on how many people have died. I do not know how much this increase is, for the trial I ran this with had no deaths.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

Thanks for this. I'm thinking of taking over the resistance spreadsheet since Culex hasn't updated it in a while, and this saves me the trouble of setting up a secondary bane build for my crab and going through trials on her. If there are any other Itrial exclusive mobs and you happen to go on a trial with them, could you scan them too?


Culex's resistance guide

 

Posted

It is kind of hard to just pick out which mobs are I-trial exclusive. I don't know THAT much about the game. There are only a few I can name offhand that I am certain are only found in I-trials:

Olympian Guard
Technician
Security Team
War Walkers
Devoured Ones

So when I get a chance, I'll start with those. I'm not sure that those enemies scale with the trial, so I will try and list other relevant things like their HP, Mez protection, To-Hit, and so on. I'll start with Elite bosses then bosses, then work my way down.



Something I did find interesting is that a lot of the higher level AVs don't have resistances like the lower ones. Instead, they rely on their level shifts to make themselves more durable. The big exception being Maelstorm, whom I always thought was incredibly hard to kill.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

War Walkers at least do occur outside the Trials. There are lots of WW bosses in the Sutter TF, for example, and of course lots and lots of EB WWs in Apex's TF, and AV versions in Tin Mage's.

I've never seen the others anywhere else, yet, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA