Trial AV resistances.


Android_5Point9

 

Posted

Are those hamidon seedling looking things in underground itrial exclusive, or the same as the mobs the hamidon seed summons? I forget what they're called exactly.


Culex's resistance guide

 

Posted

All the information found here can be found on City of Data(If you know how to find it), though an easy to read list is nice.

I only glanced over your info, but some notes:

Quote:
Originally Posted by Blood Red Arachnid View Post

Marauder while Enraged:
95% resistance to all damage.
50% damage increase
It also increases his recovery and tohit:
Berserker Rage

Scaling affects regeneration as well.

Also, this is their super duper mez/debuff protection power:
Supervillain Resistance

Quote:
Originally Posted by Hopeling View Post
I seem to recall Marauder actually being vulnerable (as in, negative resistance) to psi, but I haven't looked in a long time.
This is true for the normal Marauder( Marauder's Normal Resistance), but for whatever reason the trial version doesn't have his inherent resistances.


 

Posted

Quote:
Originally Posted by Pitho View Post
Are those hamidon seedling looking things in underground itrial exclusive, or the same as the mobs the hamidon seed summons? I forget what they're called exactly.
They're level 54 seedlings similar to the ones in First Ward, of a toned down variety (Malignant Seedlings are basically Solo seedlings - they don't have any Debuffs or Debilitating Red Text Events. Basically think of them like thug seedlings that attack and do nothing else).


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Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
Quote:
Originally Posted by Shubbie View Post
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Posted

Ah... so scaling increases HP as well as regen. That's good info to have, even if it is buried so far within City of Data I couldn't find it.


Anyway, I scanned the Elite Bosses from the UG trial. This is what I could get:

All EBs have 0% defenses, 50% debuff resistance, 0 additional status effect protection, 5416 max HP, 1.3 accuracy bonus, and 64 to-hit.

Seeker Turrets: have a perception bonus granting them 90% perception. 0% resistance to all damage.

Devoured ones: have 20% smashing, 20% energy, and 40% toxic resistance.

Olympian Guards: Have Unstoppable, which gives 18 points or so in some status protection and I believe some resistances. Exact values couldn't be obtained because all Olympian Guards who used Unstoppable would die very soon afterward.



TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide

 

Posted

It actually decreases regen (note the minus sign), I guess so that their hp/sec remains the same no matter what their max hp is.


 

Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
Olympian Guards: Have Unstoppable, which gives 18 points or so in some status protection and I believe some resistances. Exact values couldn't be obtained because all Olympian Guards who used Unstoppable would die very soon afterward.
Olympian Guard Unstoppable (Full OG Power List)