Protip: SBE Decimation Build-Up proc


 

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Originally Posted by DreadShinobi View Post
If it is not working as intended, then it _should_ be fixed, better now than 3 months-3 years down the line when there will be many unhappy customers.

If it is working as intended, and the developers do decide to nerf it, then it will be on them to refund people their points. But honestly, I don't think it's broken. It is better than the normal version, but so are all of the SBEs. And if they do nerf it, it's not going to be because of this thread. And if they don't implement the Gaussian proc at 1 PPM, it won't be because of this thread. If it wasn't meant to be in the game, then it wasn't meant to be in the game, thread or not.

Being all secretive over stuff like this is pretty silly.
Besides there's an easy fix. Just replace all the in game IO drops with the market versions! (OK, "easy" might not be the word I'm looking for.)


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by TrueMetal View Post
Besides there's an easy fix. Just replace all the in game IO drops with the market versions! (OK, "easy" might not be the word I'm looking for.)
Well, the in game IOs *may* still be the better option on AoE attacks so they're not obsolete.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

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Originally Posted by ketch View Post
They fall behind regular procs in quick recharging AoEs; so far it's been speculated the SBEs compensate for long recharges with higher proc rates, so a long recharge AoE may be better off with a SBE than a regular IO proc.
Re-read what I said. The bigger your AoE is, the worse this compares to a standard proc. For a 10-target attack, your absolute maximum average works out to a 10% proc rate, even if your single-target PPM suggests a 100% activation rate, and even if you hit 10 targets every time you use the power.

If the recharge on the power is shorter than would go off 100% of the time in a single-target attack, it gets worse. An average of one target per activation is the absolute top performance.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by blueruckus View Post
Well, the in game IOs *may* still be the better option on AoE attacks so they're not obsolete.
Don't really care about that honestly. I'm not enough of a power gamer to actually calculate the amount of damage I'm doing or stuff like that. Most of the time anyway.

I'm just thinking it would solve all the problems with availability on certain levels if all IO recipe dropping across all levels would just end up in the same pool. That and the scaling would actually make me bother with IOs before level 50 (or 47.)

As an added bonus it'd remove a lot of market clutter, and give an opportunity to fix the typos and inconsistencies between recipe and crafted enhancements that bother me a lot more than they should. That'd make the AH a lot less unwieldy to use.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by UberGuy View Post
Re-read what I said. The bigger your AoE is, the worse this compares to a standard proc. For a 10-target attack, your absolute maximum average works out to a 10% proc rate, even if your single-target PPM suggests a 100% activation rate, and even if you hit 10 targets every time you use the power.

If the recharge on the power is shorter than would go off 100% of the time in a single-target attack, it gets worse. An average of one target per activation is the absolute top performance.
Purely anecdotal, but my experience with PPM and AoE is the SoA SATO on my crab. I slotted it on a a cone attack Heavy Burst with a 12 second recharge. If we go by the formula we believe is being used then it would look something like this:

((12/60) x 5PPM) / 10 targets = 10%

However, once again purely anecdotal, I see the terrorize mez go off VERY often, much more than 10%. Like seriously, a lot. My crab is my main so I'm using Heavy Burst all the time. My guess would be that the area of the AoE may have be a factor as well, or possibly even the type (cone vs spherical).


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

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Originally Posted by UberGuy View Post
Re-read what I said. The bigger your AoE is, the worse this compares to a standard proc. For a 10-target attack, your absolute maximum average works out to a 10% proc rate, even if your single-target PPM suggests a 100% activation rate, and even if you hit 10 targets every time you use the power.

If the recharge on the power is shorter than would go off 100% of the time in a single-target attack, it gets worse. An average of one target per activation is the absolute top performance.
It's worth mentioning that we don't know that this is actually how the math works for PPM procs in AoE's (and certain evidence seems to say there's more to the story). Arbiter Hawk wasn't even sure of the exact formula when he explained it, but he did say that AoE size is a factor in addition to target cap. The jury's still out on exactly how it DOES work, but so far the evidence I've seen does not support that all it's doing is dividing the proc chance by the target cap.


 

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As an aside, worst performing combo goes to Perf Shifter SBE in Speed Boost since its now a 255 max target AoE on a 2sec recharge. 0.00039% chance to proc.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

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On a personal note if SBE and crafter IO sets share set bonuses than I may think about buying SBE procs for a few reason.

First would be procs can't be boosted by enhancement booster even if they are crafted so buying SBE proc or IO proc won't change anything even if they were having same chance of used.

Second is as someone else mentioned they can be scale down to their lowest level even if occasionally having procs bonus at lower levels will be nice.


 

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Procs work at any level, anyway. If set bonuses when sidekicking down is the issue, just buy the lowest-level version of the proc.


 

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Originally Posted by Hopeling View Post
It's worth mentioning that we don't know that this is actually how the math works for PPM procs in AoE's (and certain evidence seems to say there's more to the story). Arbiter Hawk wasn't even sure of the exact formula when he explained it, but he did say that AoE size is a factor in addition to target cap. The jury's still out on exactly how it DOES work, but so far the evidence I've seen does not support that all it's doing is dividing the proc chance by the target cap.
But we do have evidence that it does do this, at least for some sets of conditions: the testing of PPM procs placed in "single-target" Tanker powers. In practice there are no single-target tanker powers, since even the ones that we think of that way have a target cap of five. 4-PPM procs slotted in powers with 15s or greater recharge are working out to 20% chance to proc ... which is 1/MaxTargets of what they "should" be if they really were single-target powers.

We know that area of effect should be factoring in somehow, but it's possible that area is somehow applied stepwise (e.g.: radius < 10' = no effect), which could explain why the Tanker attacks would be working out to exactly 1/MaxTargets instead of something else.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Hopeling View Post
Would YOU be aware of the P-Shifter proc if somebody else hadn't posted about it? Even if you personally would be, the majority would probably not. There are very few plausible situations in which players are widely aware of something and taking advantage of it, and the devs are totally in the dark for very long. Again, worst case, they would sell an unexpectedly huge number of Performance Shifter procs and start wondering why.

And again, things that are broken should be fixed. That's why we refer to them as "broken".
What is and isn't broken has always been a matter of opinion the devs decided xyz was good enough, I agreed enough to invest time there; if they wanna nerf xyz I'm going to be pissed afterall I've already invested in that. I'm already pissed that sets like Mercenaries remain trash tier and take only a small amount of effort to fix.


 

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Originally Posted by blueruckus View Post
For those that aren't familiar with the PPM formula, it calculates the proc chance based off recharge instead of a flat %. The intention is to slot procs in powers you like to use and not just quick spam T1 attacks. The community accepted formula used for single target attacks is as follows:

[Base Recharge / 60 (secs in a min)] x PPM
This is almost certainly wrong, my tests on beta put the odds of the results I saw given this formula as essentially impossible. For example, in 791 hits with Barb Swipe and a 2.5 PPM ToD proc I saw 134 procs, over 12 standard deviations from the mean expected given a normal approximation of an underlying binomial distribution with the proc chance given by the above formula. Another 491 hits with the 3 PPM Mako proc produced 102 procs, 11+ sdev off itself. And that's just the last two test sets I ran to test the hypothesis that it's actually...

(Base Recharge + Cast) / 60s x PPM

With that formula every single one of my test series fell within the 95% confidence interval and the total testing over 2768 hits was 0.38 sdev high.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

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Originally Posted by UberGuy View Post
But we do have evidence that it does do this, at least for some sets of conditions: the testing of PPM procs placed in "single-target" Tanker powers. In practice there are no single-target tanker powers, since even the ones that we think of that way have a target cap of five. 4-PPM procs slotted in powers with 15s or greater recharge are working out to 20% chance to proc ... which is 1/MaxTargets of what they "should" be if they really were single-target powers.

We know that area of effect should be factoring in somehow, but it's possible that area is somehow applied stepwise (e.g.: radius < 10' = no effect), which could explain why the Tanker attacks would be working out to exactly 1/MaxTargets instead of something else.
My tests with the Tanker attacks are not working out to MaxTargets. For example, in 134 hits against a single target with Tremor (14s Rech, 3.3s Cast) using a 5 PPM proc I saw a 43.3% proc rate, despite a 10 target cap. That's an error of a whopping 9.5 sdev assuming the MaxTargets modifier (11.4 sdev if you use the incorrect Rech only formula). The AoE mod for a 15', 360 deg, 10 tgt attack appears to be pretty close to 3, not 10.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

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Originally Posted by Warkupo View Post
That's a stupid approach. If something isn't balanced, whether it be too weak or too strong, we need to bring it up and see that it is. The developers of this game *do* depend on us quite a bit in order to determine what is balanced and what isn't, but if we as a community decided to start being purposefully deceitful about the performance of something just because we want to be more powerful in the vidja game, then they won't listen to us anymore. Instead, you will just have to deal with whatever they think is most appropriate given their much smaller data-pool. They'd much rather work from that than the advice of a bunch of self-promoting liars.
Not snitching isn't the same thing as being deceitful if those in those in the know/independent discoverers misled the devs and community about performance that would be deceitful; if that group kept quiet instead that would just be good policy that thread put pshifter on synapses radar so things took a turn for the worse and will get worse there and now it's all what's next?


 

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Originally Posted by Kosmos View Post
My tests with the Tanker attacks are not working out to MaxTargets. For example, in 134 hits against a single target with Tremor (14s Rech, 3.3s Cast) using a 5 PPM proc I saw a 43.3% proc rate, despite a 10 target cap. That's an error of a whopping 9.5 sdev assuming the MaxTargets modifier (11.4 sdev if you use the incorrect Rech only formula). The AoE mod for a 15', 360 deg, 10 tgt attack appears to be pretty close to 3, not 10.
That's good to know. I was going off of someone else's posted reports.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Query: If you were to slot five SBE's in a power, and then use the regular IO version of the proc in the same power, do you get the set bonuses of 5-slotting or 6-slotting?


 

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Originally Posted by ThugOne View Post
Query: If you were to slot five SBE's in a power, and then use the regular IO version of the proc in the same power, do you get the set bonuses of 5-slotting or 6-slotting?
Yes, and vice versa. The game considers the SBE and the crafted versions to be the "same" enhancement with regard to exclusivity and also set bonuses.


 

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Originally Posted by Codewalker View Post
Yes, and vice versa. The game considers the SBE and the crafted versions to be the "same" enhancement with regard to exclusivity and also set bonuses.
It should also make them function "exactly" the same.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Originally Posted by Cheetatron View Post
Not snitching isn't the same thing as being deceitful if those in those in the know/independent discoverers misled the devs and community about performance that would be deceitful; if that group kept quiet instead that would just be good policy that thread put pshifter on synapses radar so things took a turn for the worse and will get worse there and now it's all what's next?
If you feel the need to form secret societies and conspiracies in the community just to protect something that might or might not be OP or bugged from getting fixed/nerfed, you're investing a bit too much of yourself in the game imo ...


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Cheetatron View Post
you can pretty much guarantee that it won't happen now, discoveries like this need to be kept tight lipped imo Hope the ppm formula doesn't get nerfed cause the op wasn't savy enough to keep quiet
Savy? Are you a pirate? I'm assuming you're referring to me, since I actually got Synapse's attention. The reason I spoke out immediately upon discovering the Performance Shifter procs dramatic difference in performance is as follows:

If Synapse said it was WAI and wasn't going to change, I'd go ahead and buy a bunch while they were on sale (the ability to slot them starting at 18 isn't that appealing to me - i've got 5 or 6 level 21s in circulation right now).

If Synapse said it WASN'T WAI, (and he would find out, sooner or later) then I would save myself some money.


Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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Originally Posted by Shubbie View Post
Im very good at taking a problem and making it worse.

 

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Originally Posted by TrueMetal View Post
If you feel the need to form secret societies and conspiracies in the community just to protect something that might or might not be OP or bugged from getting fixed/nerfed, you're investing a bit too much of yourself in the game imo ...
no one's forming secret societies or conspiracies to my knowledge then again just cause I don't know that such groups exist doesn't mean they don't lol; what i'm talking about is independent discovery. When X person discovers D sbe has G amazing effect in J power he should keep quiet so that Y and Z persons can stumble upon the same and look into other sbe independently.

Once I became aware of how awesome decimation could be in an app hold I immediatly wondered if Gausions had ever been available on the market I even asked the triumph community without indicationg why I wanted to know and thats how it should be

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Originally Posted by DarkSideLeague View Post
Savy? Are you a pirate? I'm assuming you're referring to me, since I actually got Synapse's attention. The reason I spoke out immediately upon discovering the Performance Shifter procs dramatic difference in performance is as follows:

If Synapse said it was WAI and wasn't going to change, I'd go ahead and buy a bunch while they were on sale (the ability to slot them starting at 18 isn't that appealing to me - i've got 5 or 6 level 21s in circulation right now).

If Synapse said it WASN'T WAI, (and he would find out, sooner or later) then I would save myself some money.
Things can work as intended and also be outside of parameters xyz dev would like; look at regen I0 version was WAI but then some devs didn't like it's performance lvl and they would contiue to weaken it over the course of multiple issues. Far as i'm conscerned you only gave synapse incentive to change his mind as to how great the sbe should be.

If a nerf is inevitable, later is always better.


 

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Originally Posted by Auroxis View Post
That's a ridiculous difference from the regular non-paragon IO's. More pay2win stuff, I guess.
I was opposed to them selling IOs before, but this is ridiculous.

Nerf this to hell and back, please... so that the Proc% is equal to the IO version.



 

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Originally Posted by Cheetatron View Post
If a nerf is inevitable, later is always better.
This is... absurd. The sooner a nerf can happen the better, fewer people get used to the unintended performance of a power or IO. Making the wrong results last longer just gets more people upset:

• If the power is working too good, they will be mad it got nerfed because they got used to it being really good.

• If it is working too poorly, folks will get madder and madder the longer it remains unfixed.



 

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Originally Posted by Cheetatron View Post
If a nerf is inevitable, later is always better.
Wrong. The sooner the better. A lot less bleating from people like you after the fact like that.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

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Originally Posted by Thirty-Seven View Post
This is... absurd. The sooner a nerf can happen the better, fewer people get used to the unintended performance of a power or IO. Making the wrong results last longer just gets more people upset:
i'd rather have the benefit as long as possible most would

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• If it is working too poorly, folks will get madder and madder the longer it remains unfixed.
The rate of buffs to poor power sets, enhancements sets to anything is far far below the rate of nerfs their is no comparison at all. Mercs sucks just as bad today as it did 5 years ago and probably since it was released, the medec still has far less range than the rest of the t1s, the sets survivability is just as poor as its always been, its damage is just as poor, serum sucks just as much let's not pretend adjusting up has anywhere near the same priority as nerfing.

Lots of garbage is dealt out in terms of low performing power sets, io sets that offers worthless set bonuses like 2.5-4% dmg in both VR pets sets cause one wasn't enough of an insult. When was the last time an io set got buffed? Never? When something good comes along keep it to yourself maybe if they do less nerfing we'll see tiny tiny bit more buffing.