SSA 1-5: Ok... that hit me a little harder than I thought it would... (SPOILERS!!)


Bloodly

 

Posted

[Note: I hadda type this up before I went to bed, or I probably wouldn't do it at all, my life bein' what it is sometimes... in case that's important or somethin'.]

[NOTE2: IF YOU DON'T WANNA KNOW ABOUT THE SIGNATURE STORY ARCS: WHO WILL DIE, NOW IS THE TIME TO BAIL. Not my fault if you continue. You've been warned.]

---

So I decided that as I22 is coming out, and maybe, just maybe, SSA:WWD Part 7 might be coming too (although I don't think so, just makin' sure though) that I would go ahead and run through Parts 1 through 6 so I'll be all caught up and such. Even if Part 7 doesn't come out, I'm tired of waiting, and trying to hide from threads that have info about them.

I've not played them yet until today, but I know that as of this writing, before I started, Statesman's dead, and that Darrin Wade is responsible, and that there's something messed up about Manticore and Sister Psyche. But that's it, really, I don't know much else about it, I've managed to stay away that well so far from finding stuff out.

So I'm off to do them. I am doing so on Homeslicer, Champion, my 50 Claws/WP scrapper of Win. He's my go to guy for this kind of stuff. I'm also doing it solo because I like to go at my own pace to figure these new arcs out. Everyone seems to be in such a rush, or played it on Beta, so it's old school, and they're just after a badge or something. Not my style. Off I go.

I play them in order, of course. I am liking these arcs very much. I'm not a fan of punkin' me down to 20, 30 and 40, mind, but hey, that's the deal. The end locales, and some of the middle maps, are really nice. I like the Hollows in Lava, but... when did the Hollows have an overpass?

No matter, I'm kickin' their butts left and right, as that's what Homeslicer typically does. Liked playin' with the Midnighters, they're fun. Darrin's a jerk, but then I already knew he's the bad guy...

I get to 4, and it's gotten much harder. Multiple EBs at a time, and all pissed at me directly, and only me Ow. But yet, thanks to good strategy and regroup, I do not die. Oh, sure, BAB and the Vindicators go Hospital, the wimps, but I get the bad guys down... barely, but they're done.

And the part of Shalice and her mind? Whoa. That whole semi-sidetrack with Malaise is pretty dang good stuff right there, you ask me. Then again, I'm not an art critic, I liked Speed Racer, for example. I liked it though. Interesting nightmares goin' on there.

But then I hit Part 5. I knew this was It(tm), the moment, the thing this was about, Statesman is gonna get killed by Darrin.

And knowing this, I try to get there fast, but I'm takin' out everything on the way to get Insps I know I'll need. As if I can stop the inevitable, right? I knew better, but... still. I didn't know what was going to happen, just the end itself was a fact.

The cutscene happens.

It's... beautiful...
And Horrible...
And Awesome...
And Tragic...
And Poetic...

And at the very end of the scene... you who know what I'm talking about...

Shivers. Honest.

And, I am **PISSED OFF** now. Darrin is going to freakin die, and horribly.

But, no, I can't do that. He won't let me, the bastidge, and he... well, y'all who know, know. That end dude is tough, or was for me.

It took me three deaths, a ton of bought small insps, and figurin' out a strategy to win (yay me for figuring it out!) to get done with that mission... Just so I could finally, FINALLY, kneel beside Statesman.

Then the knife twist: It gave me an option? You heartless writers, how could you!?

I took a set pictures, much like that zoom out of Superman/Lois in California? It was that poignant to me. Homeslicer is kneeling beside Statesman, disbelieving, mourning, wondering what he could have done... In that broken temple, with the rain...

---

I tell ya, that was a powerful set of moments right there. I don't know about any of you people, but... Yeah. It got to me a bit more than I thought it would.

So... um. There ya go.

I still got 6 to go, which I'll probably get done tomorrow? But still, bring on SSA:WWD 7. I'm almost ready for it.

/Good stuff, I think.
//Won't be back in here until after 6 at least is done.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

This mirrors my experience a great deal.

Knowing going in, I didn't think it'd really have an impact on me either...

Such is my history with this game. I'd been sitting at 43 literal points from 50 on my namesake scrapper for years, for no real reason other than not wanting to be 'done' with him.

When it came time to run the arc I was dismayed to find the toon I'd planned on using was to low level, so on a lark I opted to run the scrapper.

That cutscene...

Wow.

I'm man enough to admit it had my eyes tearing up as the cutscene ended.
I leaped at the ruins with SJ and in a flash I was on him, cursing him in local though I was alone in the mission.
Being /Regen, I had no problems with him or the following boss, yet it still felt Epic.

I also have a picture with my scrapper kneeling in the rain, with the grief emote, and then raising his fists swearing vengeance.

His background has had him struggling with his inner demons all these years, never sure if he was truly a 'Hero' or not. As he exited the mission I ceremoniously turned XP back on and arrested the 1st baddie I saw.

After witnessing the death of a legend, after the surge of emotions he never knew he had gave him the power to stalemate a God, a new Hero was born!

It was the perfect completion for his personal arc, better than I could've ever planned.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Easy to call it 'powerful' for a blueside player, but I guess you guys are known for your sentimentality (and replacing the letter g with an apostrophe, apparently?) but us Villains are pretty freaking angry that we had to watch a level 20 contact with a purple-maroon generic used car salesman costume, and ponytail to boot, kill Statesman, while our decked out 50+3 Villains with the DPS to solo level 54 Heroes (which I planned on doing, I was all set to solo Statesman and kill him at 54x8 the moment that part of the SSA launched) had to watch him die in a freaking cut-scene.

We wanted to kill Statesman with out bare hands. We don't care about hero sentimentality like this thread. Yes, I'm pesudo-RPing at you, and no I don't RP at all.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Easy to call it 'powerful' for a blueside player, but I guess you guys are known for your sentimentality (and replacing the letter g with an apostrophe, apparently?) but us Villains are pretty freaking angry that we had to watch a level 20 contact with a purple-maroon generic used car salesman costume, and ponytail to boot, kill Statesman, while our decked out 50+3 Villains with the DPS to solo level 54 Heroes (which I planned on doing, I was all set to solo Statesman and kill him at 54x8 the moment that part of the SSA launched) had to watch him die in a freaking cut-scene.

We wanted to kill Statesman with out bare hands. We don't care about hero sentimentality like this thread. Yes, I'm pesudo-RPing at you, and no I don't RP at all.
I'm a bluesider and I would've liked to have been 'forced' to kill Statesman with, as you say, my bare hands. I still enjoyed the death scene, though.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Houtex:

Now that you've played WWD5... watch this, and imagine it takes place right AFTER the cutscene and your mission.

http://www.youtube.com/watch?v=JDKt3iFOCX4

Michelle
aka
Samuraiko/Dark_Respite


Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)

 

Posted

The cut scene was nice, but Darrin Wade is just some jobber and we had little to no involvement with the actual death. The storyline to it all was just eh, but I definitely dug the cut scene. It actually made me feel for States, and was very well done. I just wish we could've had some sort of story arc that introduced us to the actual character and showed us what he was like, so we could've had some emotional attachment to the guy.


 

Posted

My attachment to Marcus is due mainly to reading the novels, Web of Arachno's and The Freedom Phalanx...

Never really got a feel for the guy ingame.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by houtex View Post
But then I hit Part 5. I knew this was It(tm), the moment, the thing this was about, Statesman is gonna get killed by Darrin.

And knowing this, I try to get there fast, but I'm takin' out everything on the way to get Insps I know I'll need. As if I can stop the inevitable, right? I knew better, but... still. I didn't know what was going to happen, just the end itself was a fact.

The cutscene happens.

It's... beautiful...
And Horrible...
And Awesome...
And Tragic...
And Poetic...

And at the very end of the scene... you who know what I'm talking about...

Shivers. Honest.

And, I am **PISSED OFF** now. Darrin is going to freakin die, and horribly.

But, no, I can't do that. He won't let me, the bastidge, and he... well, y'all who know, know. That end dude is tough, or was for me... Just so I could finally, FINALLY, kneel beside Statesman.
You are not the only one to feel this way Houtex. I am sure there are plenty of players who felt the same way.

Like you, I enjoyed articipating in every SSA. Did it matter that I did not effect any sort of change or outcome? Not really. However, I did feel like I was part of the story, not on the sidelines as some have expressed.

As for the writing, it has done its job in eliciting emotional reaction from the fans. I'm not here to critique the nauances of the writing either. When fans express emotions in the manner you and others have, or if they absolutely loath what was written, the story did what it is supposed to do. This means the stories are successful. However, had the stories received ho-hum responses, then it is an abject failure.

The WWD story arc entertained me so far. That adds the value to it in my book. I am looking forward to SSA #7.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

I was pretty pissed off at this death scene, too, but that had more to do with the Statesman wanting to die and people suggesting he committed suicide, as well as Matt Miller's comment that the Statesman had to die because Jack Emmert made him. It pissed me off because I found it extremely mean-spirited and largely mishandled. And it pissed me off because that ******* of a Ruladak the Strong hit me for more than my maximum hit points with his Total Focus.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
And it pissed me off because that ******* of a Ruladak the Strong hit me for more than my maximum hit points with his Total Focus.
Ah ha! He hit me with it and it bounced off! Quantumshock is immune to energy attacks! muwahahahaha... However, when I hit him with my own TF, he cried out like a little girl! BUWAHAHAHAHA!


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

YMMV.

Too much cutscene, not enough of us doing stuff, for mine. And as others will doubtless say in here, apparently Idiot Ball is alive and well and has become a private competition amongst the Freedom Phalanx.

I don't care for the arc much at all, and that saddens me as a player and as a writer.




S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Samuel_Tow
I was pretty pissed off at this death scene, too, but that had more to do with the Statesman wanting to die and people suggesting he committed suicide, as well as Matt Miller's comment that the Statesman had to die because Jack Emmert made him. It pissed me off because I found it extremely mean-spirited and largely mishandled. And it pissed me off because that ******* of a Ruladak the Strong hit me for more than my maximum hit points with his Total Focus.
1) Statesman didn't want to die. He was fighting the spell as best he could (you know, since it was tailor-made to take him, as the Incarnate of Zeus, out) until Monica told him that this wasn't something he needed to do himself (because, well, he couldn't). I don't really think it can be called giving up when you cannot, in-no-way-shape-or-form, beat what you are up against and it kills you.

2) Statesman didn't commit suicide either. He didn't rush in lightning-blazing ready to beat Wade's head in. He went in calmly (albeit probably with tranquil fury) and was going to put Wade to justice (because Statesman is, you know, an actual hero and not a vigilante). Statesman probably had the same outlook on these things that Superman has; I've been there, I've done that, I've taken the hardest hits out of anyone and lived to talk about it. If I can take whatever attack this guy has, I will because that means he won't be hurting anyone else while he's on me (basic Tanker mentality here, folks).

Did Statesman know that Wade had planned for years and knew the exact ritual needed to kill him? No, but why should he have? What reason did Marcus Cole have to think that Wade (a nobody at that time) could kill him when everything else, over a span of more than 100 years, had failed to do so? The worst complaint you can throw at Statesman (and really any of the other Phalanx members) is that they were unprepared for this, though with good reason.

A truly successful villainous scheme should only become apparent once the villain has already succeeded, and Wade is the first one that we've gotten in-game. Of course it looks like he's accounted for everything when we've been able to stop just about every other major villain plot in the game (and frankly, what would have happened if we'd stopped Wade in WWD 5 or 6? What would that leave to be done in the last arc(s)?).

However, I've gone a little off-track.

3) Posi commented that Statesman had to die because he was one of Jack's characters? Could you quote the source for me? I find it hard to believe that's what Positron said, or even meant if you're attempting to paraphrase him.

IMO, Statesman was killed off because the Developers couldn't write for the character anymore without getting complaints about what the character did, or that he was being written about at all.

When Statesman doesn't do enough? 'Statesman is a useless character! He has so much power but he's lazy! The Devs are bad writers, and I'd have written it this way!'

When Statesman does do something useful? 'Statesman is too powerful! He's a Mary Sue and overshadows everyone else! The Devs are bad writers, and I'd have written it this way!'

Then, the all important 'The game should be about me, and my character! I should be the one to do all of this, not [insert signature NPC here]! The Devs are bad writers, and I've have written it this way!'

Unfortunately, this is an MMO. The game cannot put your special snowflake of a character on any higher of a pedestal than it already does without being single-player. Plot-wise, your character can't kill Statesman because that's whats called 'canonical inconsistency'. I'll give an example.

Player 1: 'I just did SSA #5! My character 'Evil Villain X' killed Statesman!'

Player 2: 'Pfft. I did that arc a week ago, and it was my character 'Super Badguy Z' that killed Statesman, not your character.'

Player 1: 'No, my character killed him off!'

Player 3: 'No, my villain, 'Lord Recluse Jr.' killed States! I played that arc a month ago!'

Player 1 & 2: 'Yeah, but you played it on [insert different server here] so it doesn't count.'

The plot and storyline of the game has to move on and be consistent for all the players, which can't work when everyone and their mother has five different characters that all 'killed Statesman for realz'. The plot already puts your character out there more than enough, saying that you're the only one that can take Darrin Wade out, he planned for everything but didn't account for you, and all the other 'Hey Character Name! You're super awesome!' rigmarole. If you want your character to be awesome in the actual gameplay, beyond the dialogue and plot? Play them that way, make them awesome. You have more than enough tools in-game to make epic characters that can, numerically-wise, back up just about anything you work into their background. I should know, I've watched others do it and done it myself.

4) ...that Ruladak thing I can't really say anything for. I'd be ticked about it too, honestly.


Global - @El D

Servers - Protector

 

Posted

Quote:
Originally Posted by El__D View Post
The plot and storyline of the game has to move on and be consistent for all the players, which can't work when everyone and their mother has five different characters that all 'killed Statesman for realz'. The plot already puts your character out there more than enough, saying that you're the only one that can take Darrin Wade out, he planned for everything but didn't account for you, and all the other 'Hey Character Name! You're super awesome!' rigmarole. If you want your character to be awesome in the actual gameplay, beyond the dialogue and plot? Play them that way, make them awesome. You have more than enough tools in-game to make epic characters that can, numerically-wise, back up just about anything you work into their background. I should know, I've watched others do it and done it myself.
Very eloquent, concise, and thorough, El D. Well thought out and presented. In my book what you said, perfect.


Current active characters: Dragon Maiden (50+3 Brute SS/WP/PM), Black Widow Maiden (50+1 Night Widow), Catayclasmic Ariel (50 lvl Defender - Kin/DP), Quantumshock (50 lvl Elect/Energy/Energy), American's Defender (38 lvl Tanker - SD/Mace), Spider-Maiden (15 lvl Corruptor - RB/PD) & Siren Shrike (15 lvl Defender - Sonic/Sonic). My entire stable.

 

Posted

Quote:
Originally Posted by MajorDecoy View Post
And after you play WWD6, watch this and imagine it takes place right after the cutscene:

http://www.youtube.com/watch?v=Brjr0Bhj12M
This^^^.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Im not much into lore, Im not much into story, but I feel the same way. I thought it was done well. It was sad.

The guy on the cover of the first retail box that caught my eye, the front guy on my loading screen, the guy I took screen shots with after I rescued him from Tyrannt. The big guy just got murdered and I had to watch. I tried to avenge him but Wade ran like a stalker in pvp. Tried to rez him, that didnt work. Closed his eyes and left.

I don't like it, it did impact me more than I thought.



Then watching DR's video made it worse! Well done DR!

and your issue 22 video is crazy good btw!


No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."

 

Posted

The best part of the WWD arcs is after every hero you kill off they give a cookie (alignment merit) and a "good job hero". And that's on the blueside.

And the excuse, "oh, but Wade is afraid of you". Well, if he was actually afraid he'd send *competent* assassins.


 

Posted

Quote:
Originally Posted by Ogi View Post
And the excuse, "oh, but Wade is afraid of you". Well, if he was actually afraid he'd send *competent* assassins.
If he's afraid of you, then the competent assassins are, too, and they're competent enough to avoid getting sent after you. The incompetent assassins are stupid enough to think they have a chance.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Ogi View Post
And the excuse, "oh, but Wade is afraid of you". Well, if he was actually afraid he'd send *competent* assassins.
Maybe we're just that good that we make them look incompetent?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by El__D View Post
The plot and storyline of the game has to move on and be consistent for all the players, which can't work when everyone and their mother has five different characters that all 'killed Statesman for realz'.
That's what I keep saying

The game world requires certain basic truths about it that apply to everyone, and affect everythng.
Some stuff can be left vague - like in WWD and the new DA content Romulus is described as being defeated by "time travellers" - so while the ITF is a basic truth in the game world, the idenity and moral alignment of the people whio defeated Romulus is left vague, so that players can either interpret it as applying to them if they've run the ITF, or just take it as a plot point if they've never run the ITF - the consequences and future stories generated by the event doesn't really need the identity of the time travellers to be known.
But for things like Statesman's death, there must be a name attached to the killer that will apply to the whole game world and any future content that's spun off from the event - a character that important can just be killed by "one or more unknown villains" - anyone that cunning and powerful instantly becomes a target for the Freedom Phalanx and all the other heroes to hunt down, which means that a fixed character is required to be the killer.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Maybe we're just that good that we make them look incompetent?
Ya... losing a C list and an A list hero, and the numero uno hero under our watch just screams competence.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
Easy to call it 'powerful' for a blueside player, but I guess you guys are known for your sentimentality (and replacing the letter g with an apostrophe, apparently?) but us Villains are pretty freaking angry that we had to watch a level 20 contact with a purple-maroon generic used car salesman costume, and ponytail to boot, kill Statesman, while our decked out 50+3 Villains with the DPS to solo level 54 Heroes (which I planned on doing, I was all set to solo Statesman and kill him at 54x8 the moment that part of the SSA launched) had to watch him die in a freaking cut-scene.

We wanted to kill Statesman with out bare hands. We don't care about hero sentimentality like this thread. Yes, I'm pesudo-RPing at you, and no I don't RP at all.

Ditto this. Let's also not forget the entire plotline for red side ( I have yet to do this as blue side so I'm not sure if it's exact same mission or not) where your character is taken to shock that Darien Wade is working to bring Rularuu out... WHEN HE OUTRIGHT TELLS YOU at the end of his story arc.

"Great, you've broken into the club and got everything I need to take over the Midnight Squad... Oh, did I not mention that? Yeah, that's the real reason I was using your services.

I want to establish my own order and focus specifically on bringing Rularuu back to the here and now and pulling him out of the Shadow Shard. And since you were so helpful in getting me set up, I can see to it that Rularuu rewards you as well, if you are interested, of course. I will let you know when I am further along in my scheme if you want in on the action. "


I get that villains are getting prepared for yet another typical 'save the day for the greater good' junk once more. But come on. At least when you're writing your source go back and check your material.


 

Posted

Quote:
Originally Posted by El__D View Post
3) Posi commented that Statesman had to die because he was one of Jack's characters? Could you quote the source for me? I find it hard to believe that's what Positron said, or even meant if you're attempting to paraphrase him.
"Veterans of the game know that the character [Statesman] was the namesake of Jack Emmert, who was the lead designer who originally launched City of Heroes in 2004. Jack posted as Statesman in the forums, came up with his backstory, and was instrumental in the character becoming the original poster-boy for the game's marketing. Killing off the character meant a lot of things to a lot of people, but for me it was the ultimate declaration that City of Heroes has grown up and left the nest from which it was born." -- Matt Miller, Intrepid Informer Issue 17.

While that is not precisely the words "Statesman had to die because he was one of Jack Emmert's characters," it still sounds terrible.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Maybe we're just that good that we make them look incompetent?
I'm going to go with that. The gal that Wade sends after you at the end of WWD 6 is his right-hand gal. I imagine he probably figured that she was tough enough to take on the player hero. Granted, I'll point out that my Scrapper kindasorta killed her in five attacks. And I'd left my helper NPC behind by accident. But he's had more than seven years of tweaks and alterations to turn him into a god-slaying monster of a man, I'd be willing to bet that a lot of characters would have some issues taking on that assassin alone.

Just because you take her out like she's nothing doesn't mean she's incompetent. It just means you are out of her league at this point.


Quote:
Originally Posted by Venture View Post
I'd never use a nuke in a superhero universe. You nuke a city, you kill 1.5 million people minus one. The last guy not only gets superpowers from the explosion, but ones that let him survive a nuke...and wow, is he torqued off
New Judgement suggestions
PPD Mastermind

 

Posted

(Note: Hey... can't we leave the politics of the 'how this got started' behind for a minute? Not really what I'd like to see in here. 'preciate it muchly.)

Just finished SSA: WWD Part 6.

That... sucked. A lot.

I did like the missions, and they were completely way too easy for Homeslicer this time around. 4 and 5 were much harder. This was, literally, a cakewalk.

Well, not completely. Sappers suck. Damn them. But other than that.

And I have to give credit where credit is due, little Penelope Yin can kick major serious buttocks. She was fantastic as a partner in this little adventure. I dunno what those powers all were, but DAAANNNGG....

I proposed to her in Portal Corp's courtyard, she was that awesome, but she was too demure and didn't say anything... And with all what's going on in Paragon, maybe it was a little not right timing. But I'll win her over, I will.



But the end... man. Two in a row, but this one... THIS ONE SUCKED.

I know, the noble having to do what's required, the noble having to sacrifice, the noble having to do the unthinkable, or be a sacrifical lamb, all for the good of the many.

Real Shakespeare/Star Trek II moment, yeah?

Screw the many. Statesman was a lighting rod, you loved him or hated him. Psyche was just loved, right?

Sigh...

Two Phalanx members dead, one who's gonna be real screwed up, the rest looking to the geek for leadership, and the Vindicators lead by a pissed off Ms. Liberty.

And all incomparable to ME. As I'm the one that's gonna take Wade down, because I'm the only one he's really scared about.

(Others say "no, *I* am. Says so right here!" Yeah yeah, I know...)

Yep. Shapin' up to be an interesting year in Paragon.

--

I am really, REALLY looking foward to seeing this get wrapped up, but...

I am NOT a fan of Psyche's death. Nosir. Not at all. Not that I was a fan of Statesman's either, but really... this one was... horrible to watch.

/Placing bets on whether Manticore is going to be dead next.
//Also placing bets on if that happens to pass on whether it'll be Gladiator style "gonna kill you first and watch you die... THEN I'll die, happier and sated."


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012