Staff fighting NOT launching with i22...


Angelxman81

 

Posted

That sucks! Been playing a Staff/EA on Beta ans was eager to roll him 'for real'.


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Posted

Yeah, but they said all along it was not coming until after I22. I agree it has been ready on BETA about four weeks now.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Awww that just sucks I loved my Staff/Wp Brute on Beta... guess I will just have to settle for a new Beast Master MM until it launches.


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Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Awww that just sucks I loved my Staff/Wp Brute on Beta... guess I will just have to settle for a new Beast Master MM until it launches.
Beast Mastery is also NOT launching with i22.


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Posted

I think they will keep Staff fighting for a while and will sell Beast mastery at market first, to balance things a bit because we had 2 melee powerset releases at market the last months.


 

Posted

Im hoping they're just saving Staff Fighting for next week, as some of us would LOVE to get in on double xp with the new set

Not launching with i22! But a week after is good!

or putting Staff Fighting on sale the day before double xp then taking it down untill later would also work! >_>


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Posted

Since it is a market release, they probably have something planned for the 6th and will release Staff fighting on the 13th.


 

Posted

We know for sure that Beast Mastery is releasing in March from War Witch's producer letter, but there was no mention of Staff Fighting at all...


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Posted

Customer: "Yes I'm calling about the product I ordered, it's complete and ready right?"

Company: "Yes sir!"

Customer: "And you shipped it next day air, to arrive with my other items right?"

Company: "Oh, no sir, we shipped it on a small dingy that'll have to go all the way around the cape of South America first. We figured the delay would give you more time to enjoy the other items you ordered. Thereby increasing your 'future' enjoyment of the other item when it does arrive."

Customer: "But me wants Staff Nao!"


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Posted

Quote:
Originally Posted by Darth_Khasei View Post
Yeah, but they said all along it was not coming until after I22. I agree it has been ready on BETA about four weeks now.
First I heard about that was the last 'Facebook Friday'. I was under the distinct impression it was a part of i22.


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Posted

They've always been upfront that it wouldn't be included with Issue 22's launch.
I figured it'd be released a week later though, not held back for another month...


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Posted

Street Justice didn't come out until a week after I21, so we might see that with Staff Fighting for I22.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
They've always been upfront that it wouldn't be included with Issue 22's launch.
I keep hearing they were upfront. Not that I ever read/saw/heard any news that this was the case prior to last Friday. But then I don't read every page and column of every forum. Mostly I check out the Dev/Community digest, of which there was no mention of Staff Fighting's launch--with i22 or otherwise.

Quote:
Originally Posted by MaestroMavius View Post
I figured it'd be released a week later though, not held back for another month...
Where did you find out it's another month beyond i22 launch?

Quote:
Originally Posted by Xzero45 View Post
Street Justice didn't come out until a week after I21, so we might see that with Staff Fighting for I22.
I hope it's more like this scenario.


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--The Question, JLU

 

Posted

It was talked about in... seems like every discussion of Staff Fighting since its announcement, but maybe my memory is exaggerating that. It was definitely mentioned more than once, and repeated a lot by players in various threads, and has generally been known for quite some time. Not that I can fault anyone for not knowing every detail of the upcoming issue, especially if they haven't been following things closely.

The Producer's Letter talks about the releases planned for March, and says nothing of Staff Fighting. That's not proof it will be April or later, but it seems strongly implied.


 

Posted

Staff fighting NOT launching with i22...

Can't beat that with a stick.


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Posted

Quote:
Originally Posted by Hopeling View Post
It was talked about in... seems like every discussion of Staff Fighting since its announcement, but maybe my memory is exaggerating that. It was definitely mentioned more than once, and repeated a lot by players in various threads, and has generally been known for quite some time. Not that I can fault anyone for not knowing every detail of the upcoming issue, especially if they haven't been following things closely.

The Producer's Letter talks about the releases planned for March, and says nothing of Staff Fighting. That's not proof it will be April or later, but it seems strongly implied.
Yeah, but if they do wait for April to release it that would be VERY disappointing on several different levels. It has essentially been ready to go for a month(no changes made or even talked about unlike other sets)and that would miss double xp weekend.

That would suck and frankly would deserve some kind of explanation as to WHY staff would not be released earlier if they make no changes since the sound change was all that was needed.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I totally agree, Khasei. Nevertheless, that's how it's looking right now.


 

Posted

Hopefully they're reworking the sound effects for it, the last ones I heard were horrible. It sounded like I was hitting a plastic sheet with a whiffle-ball bat. While the original sounds weren't perfect, they were much more realistic than what was in Beta a couple weeks ago. Thump-thump-thump > fap-fap-fap.


 

Posted

The original sounds were often said to make the set into q-tip melee. Very soft air-woosh effect with a subtle padded-like hit effect. In early levels, using a staff attack with brawl used in the attack chain sounded as if brawl was the heavy hitter of your attacks.

The current sounds are often said to sound like someone twirled an aluminum trash can around the end of a stick for the air-woosh. The hit effect sometimes blends with this and ends up sounding almost thunderous.

Some people liked the first, many didn't.

They changed it.

Some people like the second, some prefer the first to the second, many people seem to not like the second or the first at all.

I think it's pretty safe to say the common consensus is that the first sfx didn't go far enough, and the second is overkill.


 

Posted

Quote:
Originally Posted by Microcosm View Post
And all my excitement for Tuesday just went down the drain Hopefully they don't wait too long.
I just hope my excitement of double xp weekend doesn't go down the drain!


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Posted

Quote:
Originally Posted by Microcosm View Post
And all my excitement for Tuesday just went down the drain Hopefully they don't wait too long.
Mine too pretty much. Staff was about the only thing I was really looking forward to in i22.


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Posted

Quote:
Originally Posted by Microcosm View Post
And all my excitement for Tuesday just went down the drain Hopefully they don't wait too long.
^

:/

Was looking forward to staff more so than Dark Astoria. No reason to play on double exp weekend for me if I don't have any fun new toons to work with, either.



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Posted

Quote:
Originally Posted by Tannim222 View Post
The original sounds were often said to make the set into q-tip melee. Very soft air-woosh effect with a subtle padded-like hit effect. In early levels, using a staff attack with brawl used in the attack chain sounded as if brawl was the heavy hitter of your attacks.

The current sounds are often said to sound like someone twirled an aluminum trash can around the end of a stick for the air-woosh. The hit effect sometimes blends with this and ends up sounding almost thunderous.

Some people liked the first, many didn't.

They changed it.

Some people like the second, some prefer the first to the second, many people seem to not like the second or the first at all.

I think it's pretty safe to say the common consensus is that the first sfx didn't go far enough, and the second is overkill.
typical dev manuever take a nuke to a fist fight lol..

but i wish i didnt read this cuase all i can think about is the sound now.. and if i here it and dont like it .. it might kill the set for me smh lol..

they should make costume sounds


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