Staff fighting NOT launching with i22...
Staff sort of recycles a few of the previous melee sets to have come out, so I've noticed. My guess melee is the easiest to develop. That or a majority of people play scrappers/brutes/stalkers/tankers.
http://www.virtueverse.net/wiki/Shadow_Mokadara
Most likely, both.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
From the current i22 email, in the Word on the Street section.
"I can't wait for staff fighting. It's a ton of fun on beta."
They taunt us.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
And sure, it is up to the devs to determine when new things will be released, but when the company represents something as being part of an update (by, I don't know, showing those things in the trailer for the release), in a game where a large portion of the playbase PAYS to play, they have a responsibility to deliver. I am not saying they did anything wrong in this case, but your post is a bit of a care-bear oversimplification of why some people were disappointed.
As an FYI - I started this thread not as a complaint (though I was obviously disappointed at the time), but as an expectation-manager for people here because even though I am fairly 'in the loop' on game developments, I didn't know until about 3 days before release that Staff and Beast Mastery weren't going to be included. I figured there were others in that same situation, and better they find out a bit early, instead of on launch day.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
but when the company represents something as being part of an update
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I am not saying they did anything wrong in this case, but your post is a bit of a care-bear oversimplification of why some people were disappointed. |
I started this thread not as a complaint (though I was obviously disappointed at the time) [...] |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Except when you said "everyone here feel that they deserve powersets on THEIR schedule". And since no one even implied that they deserved it, simply that they were mainly excited about it and now will just have to wait, you at the very least twisted our words which is far from polite.
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Please don't take this as having a very defensive or combative tone, because I truly do not that feel that way. But for the sake of discussion, please consider the following:
when a company represents something as being part of an update (by, I don't know, showing those things in the trailer for the release)
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Sorry, but putting action shots of a powerset in a Trailer Titled "Issue 22: Death Incarnate" IS representing that said content will be part of the referenced content issue. There is just no way around that. If you saw a movie trailer, and there was a shot of Bruce Willis, or some other highly recognizable actor, in the trailer, and then you saw the movie, even if his name wasn't used to sell that movie, and he never showed up, you might feel a little misled. His name might not have been in the credits, but you saw him in an official clip from the movie, so you are reasonable to expect him to be there. Imperfect analogy, maybe, but accurate enough to support my point.
Now, do I think it was intentional? Absolutely not. Do I think they did anything wrong? As stated earlier, absolutely not. Was I disappointed that it wasn't included in the actual release (or wasn't going to be, since i did find out a few days before launch)? Absolutely. Was I somehow incorrect or arrogant or selfish for feeling that way? ABSOLUTELY NOT.
Yes, but making such a post further feeds into the unwarranted expectations
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I see nothing wrong with creating a post where people who are similarly disappointed can commiserate in that disappointment. There really wasn't a lot of dev-bashing, just shared opinions that we were all excited for that piece of content and really wished it had been included.
- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I like how you took something I purposely didn't quote... and set it next to my statement out of context. Thanks for that.
The video was to promote the Issue release AND the series of Paragon Market releases after that release but in the same "cycle" of content that comes out pre-Issue 23. Simple as that. They have referred to this idea several times throughout different discussions.
Also, your Bruce Willis example falls flat as a comparison. Something closer to the mark would be if he were in a screen-test, and some people saw it. Then, he appeared in a trailer... and that further hyped people. All the while, the producers of the movie were talking about how Bruce's scene wouldn't appear in the first releases of the movie for some technical reason, but would be added into the movie at a slightly later date for theatres whose opening dates are later. Man, this movie analogy really doesn't fit at all... movies just don't work like games at all where new content is constantly added... as per normal. Movies are released as is, and don't get updated until a DVD release or years later.
I'd also like to comment that my overall "attitude" (if you can call it that), is not motivated solely by posts in this thread, but also those in similar threads on this topic as well as the overarching idea held by many players (not necessarily those here) that think in a very entitled way about content releases and what the Devs should be doing specifically to make them happy because "they pay for the game."
I like how you took something I purposely didn't quote... and set it next to my statement out of context. Thanks for that.
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The video was to promote the Issue release AND the series of Paragon Market releases after that release but in the same "cycle" of content that comes out pre-Issue 23. Simple as that. They have referred to this idea several times throughout different discussions.
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Sorry, calling a TRAILER video "Issue 22: Death Incarnate" represents the content as being part of the release. There is no valid argument otherwise. It is not reasonable to expect viewers to know that 'in the past trailers have included shots from any content between the current release and the next release.'
The movie analogy works at a basic level because both Movies and Games use TRAILERS, which are promotional videos containing content from the upcoming movie/game. The short videos, promoting the contents of the upcoming release, show people what to expect from that release. This is an established practice for over 60 years of entertainment, so it is also unreasonable to think the viewer-base should have different expectations.
Now, I have seen movies that were missing scenes that were in trailers, and I know things change during the 'editing' process for both games and movies. This is why I don't think Paragon did anything wrong. But I still stand by, 100%, my argument that they, at least at some early level, allowed content to be released that represented Staff Fighting as part of i22. They may have made an effort to inform their customer base later that it wasn't going to be part of the release, but again, you cannot expect every customer to see every post they make, and the customers that did see those later statements have every right and expectation to feel disappointed.
I'd also like to comment that my overall "attitude" (if you can call it that), is not motivated solely by posts in this thread, but also those in similar threads on this topic as well as the overarching idea held by many players (not necessarily those here) that think in a very entitled way about content releases and what the Devs should be doing specifically to make them happy because "they pay for the game."
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- Xyzor, Lightning.Rod, Kagyx - Rubber Mulch / Wholesale Candy - Freedom Server
I suppose that could be true. But we as customers don't decide release schedules... and making up expectations, and then being mad when they aren't met is nothing but the fault of those who made them in the first place, not the developers.
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I said sitting on content that could be released, content that customers are obviously looking forward to, will piss off customers. This thread tends to support my argument. I'm not sure why you seem to have a problem with this reality.
We are in a brave new world where issues releases and store releases get mashed together. I'm not surprised that the distinction between the two is blurred in some marketing.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I was also waiting on Staff Fighting to start playing again. I really want to play a new character using this set. I wouldn't say it's the only thing about the new issue I am interested in, but not having Staff Fighting certainly takes the wind out of my sails. Issue 22 is well timed, though, as my interesting in the new game I have been playing has waned.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563