Any other options valid options besides SS/?


Auroxis

 

Posted

I feel like every brute I run into in game is SS/. I understand the farming potential it has, but personally, I dont care for the set. Rage is nice and all, but I never liked the downtime when rage wears off, along with the endurance you lose from rage, the set just isn't all that fun for me to play.

As far as AoE's go, im sure SS is top, but how close is Fire Melee? I have a 50 fire Melee brute, which I really enjoy, but how far behind SS am I?

Im sure this has all been discussed lately, but im interested in hearing what everyone has to say. I was thinking of making an /EA brute, and was considering playing Fire Melee again, because I really enjoyed the set.

So, how far is fire/melee behind SS for Aoe/ST?


 

Posted

Quote:
Originally Posted by MorePlz View Post
I feel like every brute I run into in game is SS/. I understand the farming potential it has, but personally, I dont care for the set. Rage is nice and all, but I never liked the downtime when rage wears off, along with the endurance you lose from rage, the set just isn't all that fun for me to play.

As far as AoE's go, im sure SS is top, but how close is Fire Melee? I have a 50 fire Melee brute, which I really enjoy, but how far behind SS am I?

Im sure this has all been discussed lately, but im interested in hearing what everyone has to say. I was thinking of making an /EA brute, and was considering playing Fire Melee again, because I really enjoyed the set.

So, how far is fire/melee behind SS for Aoe/ST?
Fire melee is in the same neighborhood as SS in terms of aoe damage and better than SS in single target damage. The only thing SS has on fire is the kd mitigation from footstomp - and SS has all the negatives you mentioned that make you despise the set.

Another great alternative is stone melee, which has similar aoe ability, though in this case stone has better and earlier aoe mitigation but less aoe damage, but like fire, generally does better single target damage, with a downside of heavy endurance usage, like SS but without the burst loss from rage crashes and no ten seconds of impotence every two minutes.

Another great all around set is claws, which does better single target damage than ss, and similar if not better aoe, and if you know how to use shockwave, awesome aoe mitigation. But shockwave definitely is harder to work to get the mitigation than simply clicking footstomp.

If you're only concerned about aoe, give electric melee a try, it's got lots of aoe options, but is relatively weak in terms of single target damage.


 

Posted

SS isn't actually terribly noteworthy by itself. It's the way Rage boosts damage auras, Burn, and epic attacks that puts it over the top, mostly. So yes, there's lots of other valid options, especially if you're not pairing with /Fire.

Fiery Melee is a solid set. It doesn't have control or mitigation, but FSC is a very strong AoE (comparable to Footstomp + Rage, other than its radius), and it has good single-target attacks (better than SS, if you don't include Burn/Gloom), and fire damage is generally less resisted than smashing.


 

Posted

As Cyb and Hopeling already mentioned Fiery Melee is very viable in terms of both AoE and ST dps when compared to SS. As is Titan Weapons and to a lesser extent (mostly due to radius), Claws.


 

Posted

Dark Melee doesn't have much AE, but it does have Soul Drain (a better version of Rage for your purposes) and you can just grab Mu Mastery if you wanted AE.


 

Posted

Quote:
Originally Posted by Beauregard View Post
Dark Melee doesn't have much AE, but it does have Soul Drain (a better version of Rage for your purposes) and you can just grab Mu Mastery if you wanted AE.
As shin said, I hear titan weapons is a beast of an aoe set, I just didn't mention it because I haven't played it.

And as this guy notes, dark melee is flat out awesome for single target, and the build up power is great, very similar to rage but without the crash you hate - the only drawback is you need enemies to fuel it. And as this guy notes, mu and judgement can make up the sets weak aoe ability, or if you pair it with fire, you can boost fires offensive abilities much the same way SS does.


 

Posted

Just pick something you like. It's not like there is such a big difference you can kill with one and not the other. Just pick something "you" like.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

I'll throw in a shout-out for War Mace. Great ST dmg as well as AoE. Only downside to it is the slow-ish attacks and the redraw (depending on your secondary) which may or may not bother you.

But in the end, as others have said, it all comes down to whatever it is that you define as fun.


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Posted

So what I'm hearing is:

Comparable over time.
Fire is really not that far behind.
Slightly / Ahead

...for damage.


It seems that the damage is delivered a little differently between the two. Fire is a smooth flow of damage. Meanwhile super strength seems to come in spikes and then the opposite of spikes for a bit, before spiking again.. Super strength can be a bit of a roller coaster. An experienced SS'r is just managing the ups and downs to an extent that those around might not even notice.

As has been mentioned SS's advantage is that the targets aren't hitting back as much.

Rage, I've never liked it either. Great boosts but nasty penalties. I have a couple SS 50s but it's love / hate. I've even tried to build them without taking rage.. less to love.

In PVP on a /regen character I could easily go toe to toe with a SS healing after each of the big blows. Versus a Fire I could stand there for a bit but it would just get too hot and damage taken would eclipse regen and healing. Fire - definately strong.


For AOE these days Electric and Titan feel strong.

The sets are all pretty dang good with a handful that have great min/max potential.

If someone isn't into the whole min/max at level 50+4 it really is just play style preference. What we individually like and even if it's visually appealing. Spending hours making the ‘clinched fist pose’ of doom may be effective but man it can get old..

As an alternate. If you are looking for the BOOM BOOM BOOM damage without rage crashes checkout Stone Melee.


Tru
Great game while it lasts.

 

Posted

I'm a new player. I've got a SuperStrength, a Fiery Melee and a Street Justice Brute to about level 30.

I was wondering how the Street Justice stacks up against the other two, which I understand are good choices. Or any tips on how to slot it going forward. somehow I find that I need more accuracy to be effective, compared to my other two brutes. I like the moves and animations a lot so was thinking on focussing on levelling the SJ to 50 first.

A poster above already said that each powerset is able to kill things, the differences aren't very big. I wondered what people think about it.

My Super Strength character was the first I made. She happens to be green skinned. This was long before I understood how SS worked. Now every time I use Rage, I feel like "Hulking out". It gives a very nice flavour to the character, RP wise.


 

Posted

[QUOTE= somehow I find that I need more accuracy to be effective, compared to my other two brutes. [/QUOTE]

Level 30 - See if you can get yourself some Single Orgin enhancements. Use the 'black market / wentworths' and you should be able to get them for a decent price if your not in a hurry.

I personally would rather hit more often than hit harder and miss sometimes. 2 Single Origin accuracy enhancements is my normal minimum. Then an endurance reduction or damage depending on the power with the goal of 2 Acc 2-3 Dam 1 End or 1 Recharge.

This could change when you get into Invention Origin enhancement sets but for now 2 single origin accuracy enhancement would be a priority for me starting out.


Tru
Great game while it lasts.

 

Posted

Quote:
Originally Posted by RogerWilco View Post
I'm a new player. I've got a SuperStrength, a Fiery Melee and a Street Justice Brute to about level 30.

I was wondering how the Street Justice stacks up against the other two, which I understand are good choices. Or any tips on how to slot it going forward. somehow I find that I need more accuracy to be effective, compared to my other two brutes. I like the moves and animations a lot so was thinking on focussing on levelling the SJ to 50 first.

A poster above already said that each powerset is able to kill things, the differences aren't very big. I wondered what people think about it.

My Super Strength character was the first I made. She happens to be green skinned. This was long before I understood how SS worked. Now every time I use Rage, I feel like "Hulking out". It gives a very nice flavour to the character, RP wise.
Street Justice offers great single target damage, but its AoE is lack-luster.


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Posted

Quote:
Any other options valid options besides SS/?
Yes. All of them.

Putting a plug in for Claws.

Awesome ST DPS, and good AoE starting at level 6. (Yes, Spin is THAT good on brutes)

Pair it with something that has a damage aura and you can equal or surpass SS's AoE over time.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Sad face.

There isn't an invalid option in the game. On any AT.


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Posted

If you don't mind weapon sets, Claws, War Mace, and Titan Weapons are all great sets for differing reasons, but Claws has 3 AoEs, one of which (Spin) is impossibly overpowered. War Mace has 3 AoEs and Titan Weapons has 3 and a half AoEs (lol Defensive Sweep) so you can choose to not pick SS but still have not only many powerset options, but many COSTUME options as well. Weapon customization is a big deal to a costumer like me. If you hate redraw of any kind, Dark Melee, Stone Melee, and Fire Melee are all great sets as well. You may find Perma Soul Drain to be the thing that really does it for you; It DOESN'T crash like Rage, and it doesn't require constant active management like Follow Up, Blinding Feint, and Power Siphon. The disadvantage is of course that Soul Drain is only at peak effectiveness when fully saturated with mobs, but in conventional gameplay you'll find that's not a problem.


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Posted

Quote:
Originally Posted by Chyll View Post
Sad face.

There isn't an invalid option in the game. On any AT.
Yeah, kinda tried to say this up above. Not really sure of the perspective that sees SS as the only valid option.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Yes. All of them.

Putting a plug in for Claws.

Awesome ST DPS, and good AoE starting at level 6. (Yes, Spin is THAT good on brutes)

Pair it with something that has a damage aura and you can equal or surpass SS's AoE over time.
Huh, last I checked Claws is one of the weakest ST-wise. AoE is pretty good though.


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Posted

Claws has ALWAYS had good ST DPS, back when this game first came out Claws/SR was THE AV killer if you wanted a Defensive set...Claws/Regen was another good option too.

If you like the idea of rage but hate the crash...Take Dark Melee...with no apologies...seriously. Slot Soul Drain with 2 Rect Ret, and about 3-4 of say...Multistrike or Sciroccos and it becomes a VERY nice AoE that also boosts your damage...add in that you can turn Dark Consumption into an AoE that does about half as much damage AND gives you endurance...plus you get Shadow Maul...really...this set is great!


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Posted

Quote:
Originally Posted by planet_J View Post
Claws has ALWAYS had good ST DPS
Good compared with what? DPS of other AT's, or DPS of other primaries?

If it always had good DPS compared with other primaries, then explain this:

http://boards.cityofheroes.com/showp...79&postcount=1

On that list, claws is second only to spines in terms of worst DPS. Considering brutes don't have spines and Brute claws is weaker than Scrapper claws due to Follow up, I wouldn't be surprised if claws had the weakest ST DPS out of all Brute primaries.


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Posted

Brute Claws has different damage scale, endurance, and recharge numbers than Scrapper Claws. I only vaguely recall the outcome of that discussion, but I think it was that the Brute version is at least reasonably competitive with the Scrapper version, if not outright better, and is definitely not just weaker, despite Follow Up's diminished effectiveness for Brutes.

Also, Bill Z Bubba himself, who made that thread and the whole analysis behind it, prefers Claws iirc (it's in his avatar), and presumably he is aware of his own results, so it must have something going for it.

Claws also gives some good mitigation with Focus and Shockwave. Also, it's stylish.


 

Posted

It's true. If you like the nature of Follow Up, make a Dual Blades toon. Blinding Feint is much the same as Follow Up. Go for high recharge, and you can pull off the attack chain of:

Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike.
(I don't know the global rech% required for this off the top of my head)

Though this is very similar to a Claws attack chain, Ablating Strike is a much better attack than Slash is, and Sweeping Strike is better than Focus (higher DPA and it is a small AoE). The Dual Blades attack chain completely stomps the Claws one. Claws has that great AoE in Spin and is still a viable powerset, ecause EVEN THE BAD SETS IN THIS GAME ARE GOOD. Nothing is actually "bad" stuff is just better or worse, it's all relative.

I would never suggest Claws for "soloing AVs" as was mentioned earlier, but any melee powerset could do it because that's just how the game works. It would be really difficult to build a Spines Scrapper purely to solo AVs, but you can be someone out there has done it. Supposedly there's still stories floating around that the current fastest Rikti Pylon solo kill is a Dual Blades / Elec Armor Scrapper, but that's not something I can verify. Obviously a Dual Blades / Elec Brute wouldn't fall far from that tree.


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Posted

Quote:
Originally Posted by Auroxis View Post
Good compared with what? DPS of other AT's, or DPS of other primaries?

If it always had good DPS compared with other primaries, then explain this:

http://boards.cityofheroes.com/showp...79&postcount=1

On that list, claws is second only to spines in terms of worst DPS. Considering brutes don't have spines and Brute claws is weaker than Scrapper claws due to Follow up, I wouldn't be surprised if claws had the weakest ST DPS out of all Brute primaries.
Follow Up doesn't make it weaker. It allows Brutes to sustain the 60% damage buff and adds some damage during the build up phase. Swipe has the best DPS on both power sets yet it's missing from the chain.


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Posted

Electric is my all time favorite, but as someone mentioned earlier it's not very solid on single target damage. Fire is great for both ST and AoE if you don't need any mitigation in your attacks.

I've also made a rageless SS brute. I paired it with electric armor and went for perma-hasten, managed to get the recharge on foot stomp almost down to 5 seconds. I used to have rage on this character, but with that much recharge the crash was just happening too much and killing my endurance, which is hard to do on an /elec brute. I stopped using rage for a while just to see how it would play and honestly I didn't even notice the difference once my fury built up.



 

Posted

Quote:
Originally Posted by Justice_Bringer View Post
Follow Up doesn't make it weaker. It allows Brutes to sustain the 60% damage buff and adds some damage during the build up phase.
Compared to the scrapper version, it IS weaker, which is what I was saying.

Quote:
Swipe has the best DPS on both power sets yet it's missing from the chain.
Swipe is the lowest DPA ST attack available. Unless it was recently changed, which means my argument saying Claws didn't always have good DPS still holds true.


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