Any other options valid options besides SS/?


Auroxis

 

Posted

No more than Maneuvers.

Edit: And wait, since when is the +20% regen from Physical Perfection more than barely worth mentioning for survival?


 

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Quote:
Originally Posted by Justice_Bringer View Post
More slots needed for that.
I rarely see people put more than 1 slot into DN, and even if they did it doesn't matter. Soul Mastery is incredibly superior to Energy Mastery for survivability, period.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Quote:
Originally Posted by Auroxis View Post
I rarely see people put more than 1 slot into DN, and even if they did it doesn't matter. Soul Mastery is incredibly superior to Energy Mastery for survivability, period.
Sorry that I keep asking questions, but with the double XP weekend I'm now quickly approaching on level 35 with my first toon (The SJ/Regen brute) so this discussion has a lot of interest to me.

Can you explain why Darkest Night makes Soul Mastery good for survivability, compared to Energy Mastery? The latter seemed a lot more survivability focussed.


 

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Quote:
Originally Posted by RogerWilco View Post
Sorry that I keep asking questions, but with the double XP weekend I'm now quickly approaching on level 35 with my first toon (The SJ/Regen brute) so this discussion has a lot of interest to me.

Can you explain why Darkest Night makes Soul Mastery good for survivability, compared to Energy Mastery? The latter seemed a lot more survivability focussed.
Darkest Night reduces enemy damage by 21%, and reduces their chance to hit by 10% or more depending on your slotting. Furthermore, Gloom and Dark Obliteration reduce enemy chance to hit as well. Compared with the minor levels of regeneration given from Physical Perfection and the KD from Energy Torrent, the amount of survivability given from Soul Mastery is way ahead of Energy Mastery.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Darkest Night reduces enemy damage and chance to hit. It's a bit clunky to use, because it's an "anchor" toggle with a long activation time, but its provides a significant survivability boost when used. If you're not familiar with how anchor toggles work, you target an enemy and activate the power, and they then radiate a debuff field, but the power toggles off when the target dies or moves too far away. It's an active survival tool, basically. Plus, Gloom is in the same pool, and is a very good single-target attack. That's not a survivability benefit, other than its small to-hit debuff, but it is worth mentioning.

Energy Mastery is also a good pool, but other than the little bit of +regen in Physical Perfection it doesn't really give any survivability bonuses. Mostly it's desirable for the endurance management tools (Superior Conditioning, Physical Perfection) and maybe for to-hit debuff resistance (Focused Accuracy). It's also a good choice if you feel "busy" enough without also keeping track of your Darkest Night anchor, because passives of course require no action to use. The attacks in Energy Mastery are passable, but not exceptional.


 

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Quote:
Originally Posted by DreadShinobi View Post
Fast animation, high damage, ranged, takes apocs. It's damage per animation is really high.

It also fits perfectly into the standard Gloom>Haymaker>KoB>Gloom>haymaker>Burn attack chain
It also assumes that Fiery Aura and Soul Mastery are the only things EVER paired with Super Strength

What about hero brutes who never cross to villainside to pick up Patron pools?

Also: I didn't mention it before, but the thread Auroxis linked to showing Claws as the second lowest ST DPS set was written almost 3 years ago.....Claws has been buffed since then. And Brute Claws didn't even exist then to compare to.

This thread gives a much clearer, and more realistic picture, and it does so using attack chains attainable by your average player, without a crazy build: http://boards.cityofheroes.com/showthread.php?t=132894\

As you can see there, when the sets are compared only using attacks found in the set, Claws comes in 3rd place for ST DPS, behind only Fire Melee and.....Energy. You have to look quite a ways down the list to find SS.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Quote:
Originally Posted by ClawsandEffect View Post
It also assumes that Fiery Aura and Soul Mastery are the only things EVER paired with Super Strength

What about hero brutes who never cross to villainside to pick up Patron pools?

Also: I didn't mention it before, but the thread Auroxis linked to showing Claws as the second lowest ST DPS set was written almost 3 years ago.....Claws has been buffed since then. And Brute Claws didn't even exist then to compare to.

This thread gives a much clearer, and more realistic picture, and it does so using attack chains attainable by your average player, without a crazy build: http://boards.cityofheroes.com/showthread.php?t=132894\

As you can see there, when the sets are compared only using attacks found in the set, Claws comes in 3rd place for ST DPS, behind only Fire Melee and.....Energy. You have to look quite a ways down the list to find SS.
Not to mention that the primary strength of Claws is its nearly permanent attack chain of FollowUp-Spin-Eviscerate. Probably the only weakness of claws is that its all lethal damage. DPS attack chains are one thing, but what matters more is how much damage is actually dealt to mobs. Of course, in AE its irrelevant, which is why Claws is such a good farming set.