Justice_Bringer

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  1. Longbow seem far more effective than Polar Lights for AoE Damage. At least that's what I've experienced on BAF.
  2. Just wanted to make sure I could do the red version as a Vigilante.
  3. Can Vigilantes do the red side ones and Rogues do blue side?
  4. All players have to make sure they don't have other trials checked. It's a recent problem.
  5. Sweet. My SG's name is now a badge.
  6. The second post wasn't a revision. It was the build that I was running at the moment. I've since upgraded the build to my OP.

    The two slots in Combustion isn't just for damage, but accuracy. Same goes for the Scirocco's used.

    Thank you for the suggestions though. I kept the Psi Proc out for when I'm trying to taunt exclusively and not kill. I wanted all three things. Whenever I run WP, that fourth slot in RttC is always Taunt to help the aura.
  7. Justice_Bringer

    Ion Judgment

    Quote:
    Originally Posted by Roderick View Post
    People had a mix of various Judgement levels as they leveled up at different speeds, and those DO stack, because they're different powers. Now that the vast majority have T4 Core, the inability to stack is much more apparent.
    I've been on a lot of trials with the T4. Never had to carefully time my Ions like I do now.
  8. NOTE: I'm changing the second Hami-Os in the PBAoEs to Acc/Dam/End from Scirocco's for better end reduction.

    Taunting isn't an issue for me, thankfully. I've had this toon for years, but I decided to increase his S/L defense. Gonna miss that 83.something HP/sec with nothing around me though. The Defense Debuff isn't a bug. WP has multiple stacks of protection so the devs never provided high defense debuff. From what I've noticed, sets with only defense get that. Not worried about it since I have Barrier. Actually, I have 16 T4s on this character. (Destiny: ) Barrier Core, Barrier Radial, Clarion Core, Rebirth Radial, (Lore: ) Cimeroran Core, Warworks Core, Longbow Core, Polar Lights Core, (Interface: ) Reactive Radial, Reactive Core, Diamagnetic Radial, Degenerative Radial, (Judgement: ) Pyronic Core, Ion Core, (Alpha: ) Vigor Core, and Spirtual Core.


    Current Build: (Recently swapped in the Shield Walls)

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Emissary of Justice: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: High Pain Tolerance Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(17), TtmC'tng-ResDam:50(34), TtmC'tng-ResDam/EndRdx:50(37), TtmC'tng-ResDam/Rchg:50(43)
    Level 1: Scorch Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(15), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(45)
    Level 2: Mind Over Body TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(11), S'fstPrt-ResDam/Def+:30(31)
    Level 4: Combustion Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Erad-Dmg/Rchg:30(15), HO:Nucle(19), HO:Nucle(42)
    Level 6: Fast Healing Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9), RgnTis-Regen+:30(23), Numna-Regen/Rcvry+:50(40)
    Level 8: Rise to the Challenge Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(13), Taunt-I:50(43), Heal-I:50(46)
    Level 10: Indomitable Will LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/Rchg:50(23)
    Level 12: Combat Jumping LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/Rchg:50(50)
    Level 14: Super Jump Jump-I:50(A)
    Level 16: Taunt Range-I:50(A)
    Level 18: Heightened Senses LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:50(21)
    Level 20: Build Up RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
    Level 22: Boxing Acc-I:50(A)
    Level 24: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(25)
    Level 26: Weave LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(27)
    Level 28: Fire Sword Circle Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Dmg/Rchg:30(31), HO:Nucle(34), HO:Nucle(43)
    Level 30: Quick Recovery P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(31), EndMod-I:50(33)
    Level 32: Maneuvers LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45)
    Level 35: Incinerate Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(36), Mako-Acc/EndRdx/Rchg:50(36), Mako-Acc/Dmg/EndRdx/Rchg:50(36), P'ngS'Fest-Acc/Dmg:30(37), P'ngS'Fest-Dmg/Rchg:30(46)
    Level 38: Greater Fire Sword Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(39), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/Rchg:30(46)
    Level 41: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power RechRdx-I:50(A)
    Level 47: Physical Perfection Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), Numna-Heal/Rchg:50(48)
    Level 49: Strength of Will Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50)
    Level 2: Swift Run-I:50(A)
    Level 2: Health Numna-Heal:50(A), Numna-Heal/EndRdx:50(33), Numna-Heal/Rchg:50(40)
    Level 2: Hurdle Jump-I:50(A)
    Level 2: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(17), EndMod-I:50(21)
    Level 1: Brawl Acc-I:50(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash Empty(A)
    Level 1: Prestige Power Slide Empty(A)
    Level 1: Prestige Power Quick Empty(A)
    Level 1: Prestige Power Rush Empty(A)
    Level 1: Prestige Power Surge Empty(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest IntRdx-I:50(A)
    Level 4: Ninja Run
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Reactive Radial Flawless Interface
    Level 50: Pyronic Total Core Judgement
    Level 50: Vigor Core Paragon
    ------------
    ------------
    Set Bonus Totals:
    9% DamageBuff(Smashing)
    9% DamageBuff(Lethal)
    9% DamageBuff(Fire)
    9% DamageBuff(Cold)
    9% DamageBuff(Energy)
    9% DamageBuff(Negative)
    9% DamageBuff(Toxic)
    9% DamageBuff(Psionic)
    3% Defense(Melee)
    3% Defense(Smashing)
    3% Defense(Lethal)
    9.25% Defense(Fire)
    9.25% Defense(Cold)
    9.25% Defense(Energy)
    9.25% Defense(Negative)
    3% Defense(Psionic)
    6.13% Defense(Ranged)
    6.13% Defense(AoE)
    3.6% Max End
    6% Enhancement(Heal)
    10% SpeedFlying
    506 HP (27%) HitPoints
    10% JumpHeight
    10% SpeedJumping
    MezResist(Immobilized) 9.9%
    MezResist(Sleep) 4.4%
    134% (10.46 HP/sec) Regeneration
    20% SpeedRunning






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  9. So, 48 views and no comments? I'm guessing that's a good sign.
  10. Quote:
    Originally Posted by PsychicKitty View Post
    Champions teleport...
    Not sure why you keep bothering with these long winded responses. People recommending the competition's version are fully aware of how it works. That's entire point of recommending it to be more like that version. It's awesome and I want it. You don't want the teleport you liked, wrecked? Fine, let's get two versions.
  11. Justice_Bringer

    Ion Judgment

    Considering this wasn't always the case, nerf.
  12. Quote:
    Originally Posted by JuliusSeizure View Post
    I am 100% on board with this suggestion. Super Jump looks terrible because it lacks any visual cues as to how much force is required to leap over buildings. The animation should have some indication of force/speed, and the "cracked earth" effect should be added upon jumping and landing.
    It does have a visual cue path aura.

    That being said, I'd much prefer alternate animations. I'd prefer something more like CO or Hulk (either film), just something more natural and less stationary.
  13. Quote:
    Originally Posted by Emberly View Post
    Shift+ leftclick to teleport to the mouse pointer, or at least as close to it as you can get given range limits and obstructions.
    Found my way here through a thread on Teleport. I wasn't going to mention the competition because I prefer this game and enjoy it much more, but that's been done in both threads.

    The CO version works far better as you actually choose the exact location and direction you're facing when you land.

    Quote:
    Originally Posted by Montaugh View Post
    What teleport could use is a reduction in end consumption. No travel power should drain your end bar these days.
    I agree 100%.

    Quote:
    Originally Posted by Timeshadow View Post
    The freedom of CO's teleport is great. Problem is it's way too easy to abuse. Moreso because you can activate powers prior to teleporting and then use them instantly as soon as you reappear. It's hella fun but it's also cheap.
    Sorry, but that's just not true. It can only be used for two seconds during combat AND if used to enter combat, you can't use it again for a short time.

    Quote:
    Originally Posted by ketch View Post
    I find it amusing that the Leaping pool basically got a combat Teleport while the Teleport pool got the anywhere Tram.
    Yeah, this made no sense to me.

    Quote:
    Originally Posted by Memphis_Bill View Post
    And team teleport with a group ready to sap/PBAOE is just amusing to no end. It makes Lightning Rod look like Brawl's weaker cousin.
    Yeah, that silly singular power by that one person compared to several different powers by multiple people...
  14. Justice_Bringer

    Ion Judgment

    Quote:
    Originally Posted by Trickshooter View Post
    Each target hit also has a mode set on them called "Chain_Induction" for 4 seconds. Targets in Chain_Induction mode can't be targeted by another "chain". So the first use of Ion will set Chain_Induction mode on any targets that were hit and are still standing for 4s. Anyone that uses another Ion within those 4 seconds will only be able to damage enemies that weren't previously hit by the last Ion.
    Yeah, I've noticed this exactly. I've been able to chain it to mobs that weren't hit.

    This wasn't always the case though. I understand it's powerful, but nerfing everyone else's Ion just seems silly.
  15. I have all the Shield Walls and ATOs purchased already. The build is meant to be an improvement over my current one. All the Numina's in HPT are at +5 for even more HP (discovered that on Beta). I'd prefer Hover/Fly/Afterburner, but Hover's too slow to justify it whereas Combat Jumping doesn't screw with my movement speed and still gives me the added Defense.

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Emissary of Justice: Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1: High Pain Tolerance Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(17), S'fstPrt-ResDam/Def+:30(37), GA-3defTpProc:50(43)
    Level 1: Scorch SMotTanker-Acc/Dmg/Rchg:50(A), SMotTanker-Acc/Dmg/EndRdx/Rchg:50(3), SMotTanker-Rchg/Res%:50(9), HO:Nucle(15), C'ngImp-Dmg/Rchg:50(37)
    Level 2: Mind Over Body TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(3), TtmC'tng-ResDam/Rchg:50(11)
    Level 4: Combustion Erad-Acc/Rchg:30(A), Erad-Dmg:30(5), Erad-Acc/Dmg/EndRdx/Rchg:30(7), Erad-Dmg/Rchg:30(15), HO:Nucle(19), HO:Nucle(42)
    Level 6: Fast Healing Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(9), RgnTis-Regen+:30(23)
    Level 8: Rise to the Challenge Numna-Heal:50(A), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(13), Taunt-I:50(43)
    Level 10: Indomitable Will LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(13)
    Level 12: Combat Jumping SW-Def:50(A), SW-Def/EndRdx:50(45), SW-Def/Rchg:50(45)
    Level 14: Super Jump Jump-I:50(A)
    Level 16: Taunt Mocking-Taunt/Rng:50(A), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Taunt/Rchg:50(46), Mocking-Rchg:50(46)
    Level 18: Heightened Senses SW-Def:50(A), SW-Def/EndRdx:50(19), SW-Def/Rchg:50(21)
    Level 20: Build Up RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(34)
    Level 22: Boxing KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(31), KntkC'bat-Knock%:35(34)
    Level 24: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(25)
    Level 26: Weave SW-Def:50(A), SW-Def/EndRdx:50(27), SW-Def/Rchg:50(27)
    Level 28: Fire Sword Circle Erad-Dmg:30(A), Erad-Acc/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Erad-Dmg/Rchg:30(31), HO:Nucle(34), HO:Nucle(43)
    Level 30: Quick Recovery P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Rchg:50(39)
    Level 32: Maneuvers LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45)
    Level 35: Incinerate KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), HO:Nucle(37)
    Level 38: Greater Fire Sword SMotTanker-Acc/Dmg:50(A), SMotTanker-Dmg/EndRdx/Rchg:50(39), SMotTanker-Dmg/Rchg:50(39), HO:Nucle(40)
    Level 41: Hasten RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 44: Conserve Power RechRdx-I:50(A)
    Level 47: Fire Sword KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48), HO:Nucle(50)
    Level 49: Strength of Will Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(50), Aegis-ResDam/Rchg:50(50)
    Level 2: Swift Run-I:50(A)
    Level 2: Health Numna-Heal:50(A), Numna-Heal/EndRdx:50(33), Numna-Regen/Rcvry+:50(40)
    Level 2: Hurdle Jump-I:50(A)
    Level 2: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(17)
    Level 1: Brawl KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(33), KntkC'bat-Knock%:35(46)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash Empty(A)
    Level 1: Prestige Power Slide Empty(A)
    Level 1: Prestige Power Quick Empty(A)
    Level 1: Prestige Power Rush Empty(A)
    Level 1: Prestige Power Surge Empty(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest IntRdx-I:50(A)
    Level 4: Ninja Run
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Pyronic Total Core Judgement
    Level 50: Vigor Core Paragon
    Level 50: Reactive Radial Flawless Interface
    ------------
    ------------
    Set Bonus Totals:
    8% DamageBuff(Smashing)
    8% DamageBuff(Lethal)
    8% DamageBuff(Fire)
    8% DamageBuff(Cold)
    8% DamageBuff(Energy)
    8% DamageBuff(Negative)
    8% DamageBuff(Toxic)
    8% DamageBuff(Psionic)
    14.75% Defense(Melee)
    23.5% Defense(Smashing)
    23.5% Defense(Lethal)
    12.25% Defense(Fire)
    12.25% Defense(Cold)
    12.25% Defense(Energy)
    12.25% Defense(Negative)
    6% Defense(Psionic)
    9.13% Defense(Ranged)
    9.13% Defense(AoE)
    5.4% Max End
    15% Enhancement(RechargeTime)
    5% SpeedFlying
    660.6 HP (35.25%) HitPoints
    5% JumpHeight
    5% SpeedJumping
    MezResist(Held) 2.75%
    MezResist(Immobilized) 11%
    MezResist(Repel) 3000% (8% chance)
    MezResist(Sleep) 2.2%
    7.5% (0.13 End/sec) Recovery
    98% (7.65 HP/sec) Regeneration
    15% SpeedRunning






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  16. There is no blaster in the world that could've sustained the Tank job he did. He's Invulnerability/Super Strength/Energy Blast.

    For the Avengers, it'd have to be my only Tank: Emissary of Justice.

    Ironically, he was devised during Marvel's Civil War event which prominently featured The Avengers.
  17. Justice_Bringer

    Ion Judgment

    For the past month or so, whenever I've seen consecutive uses of this power in trials, only the first one chains even with multiple firing them off at the same time or a second later. It seems to take a few seconds between uses before another teammate can get the chain effect. What gives?
  18. I'd love to see the weapons themselves get upgraded. A lot of tech just looks so outdated with all the things we have in the game now. Never really understood why Devices got ignored for Weapon Customization.
  19. Between this and incarnates, I love you guys. Paragon Studios is the best.

    My main has been waiting for a long, long time for this. The Tank version comes from a future where Nemesis and Arachnos wiped out the Freedom Phalanx only for Recluse to be betrayed by Nemesis once they had won.

    And I created him right after Issue 11 came out.
  20. Yeah, that's it.

    Gotta admit, I'm extremely jealous as I never expected the Statesman helm to look that cool. Not impressed at all by the Statesman emblem and Battle Fury aura. Those two both look horrible to me. I expected better after four months of time to develop it.
  21. Swapped Parry for Slash and made a few adjustments.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Nephoros: Level 50 Technology Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    ------------
    Level 1: Hack Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dmg/Rchg:50(15), Mako-Dam%:50(42)
    Level 1: Deflection GftotA-Def:40(A), GftotA-Def/EndRdx:40(3), LkGmblr-Rchg+:50(7)
    Level 2: Battle Agility GftotA-Def:40(A), GftotA-Def/EndRdx:40(5), LkGmblr-Rchg+:50(7)
    Level 4: Slice Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(5), Oblit-Acc/Dmg/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-Dmg/Rchg:50(15), Oblit-%Dam:50(46)
    Level 6: Build Up GSFC-ToHit/Rchg:50(A), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-ToHit/EndRdx:50(42), GSFC-ToHit:50(42), GSFC-Build%:50(46)
    Level 8: True Grit Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(13), Mrcl-Heal/Rchg:40(13), S'fstPrt-ResDam/Def+:30(27)
    Level 10: Active Defense RechRdx-I:50(A)
    Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 14: Kick RechRdx-I:50(A)
    Level 16: Against All Odds EndRdx-I:50(A)
    Level 18: Whirling Sword Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Acc/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(21), Sciroc-Dmg/Rchg:50(34)
    Level 20: Parry Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(21), Mako-Acc/EndRdx/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(23), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(43)
    Level 22: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/Rchg:50(25), Aegis-ResDam/EndRdx/Rchg:50(40), Aegis-EndRdx/Rchg:50(43)
    Level 24: Weave GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), LkGmblr-Rchg+:50(31)
    Level 26: Disembowel SScrappersS-Acc/Dmg:50(A), SScrappersS-Acc/Dmg/Rchg:50(27), SScrappersS-Dmg/EndRdx/Rchg:50(29), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(29), SScrappersS-Dmg/Rchg:50(34), SScrappersS-Rchg/+Crit:50(43)
    Level 28: Phalanx Fighting LkGmblr-Rchg+:50(A)
    Level 30: Stimulant RechRdx-I:50(A)
    Level 32: Head Splitter Oblit-Acc/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Dmg/Rchg:50(34), Oblit-%Dam:50(50)
    Level 35: Shield Charge Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(36), Sciroc-Acc/Rchg:50(36), Sciroc-Acc/Dmg/EndRdx:50(36), Sciroc-Dmg/Rchg:50(37)
    Level 38: One with the Shield ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(39), ImpArm-ResDam/Rchg:40(39)
    Level 41: Aid Self Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(45), Dct'dW-Heal/EndRdx:50(45), Dct'dW-Rchg:50(46)
    Level 44: Conserve Power RechRdx-I:50(A)
    Level 47: Laser Beam Eyes Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50), Thundr-Dmg/Rchg:50(50)
    Level 49: Combat Jumping LkGmblr-Rchg+:50(A)
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift Run-I:50(A)
    Level 2: Health Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(39)
    Level 2: Hurdle Jump-I:50(A)
    Level 2: Stamina Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(17), Efficacy-EndMod/Rchg:50(17)
    Level 1: Brawl Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run



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  22. I'm new to Scrappers, but I'm pretty sure putting the Gladiator proc in OWTS is wasting it. It needs to be in a passive power despite what Mids says.
  23. Quote:
    Originally Posted by UberGuy View Post
    Brutes in general do not more damage, either in potential or practice. Perhaps you aren't aware that Brute fury was changed specifically to make this the case in I18.
    Not on their own, but shouldn't this be this case when buffed due to the much higher damage cap?