Questions about Celestial Armor
Apparently, we need another color darker than black. The devs need to add fuligin to the color palette.
Paragon City Search And Rescue
The Mentor Project
i vote Dink to be the new hero in the Freedom Phalanx! XD yaaaay!
any chance you can find some spare time again to port some female only pieces over to males? [CoL sash, masks, crowns, barbarian crown, regular crowns, bottoms with skin, bracers, tribal spikes belt, long not-anime hair XD]
I wish we had gotten that hammer as a celestial mace, not what we did get, which was the axe turned around backwards, which just looks wrong.
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
Dink, if you fixed that, I would make you my bride.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
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You say that like it's some sort of... concept... something to guide the final product... that's just... whoa.
For many reasons 3D art will never look as good as the 2D art. While we can do some really cool things art wise there are some limitations with our current technology.
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Also, your name... Makes me think of Dink Smallwood... o.o
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Biggest Troll on the forums? I'll give you a hint:
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I'm not sure normal maps alone can cause such a drastic change in colour as the Celestial Armour set is experiencing. I'm not questioning your expertise, Dink, but I just feel there's more going on. Specifically, I believe that a lot of Celestial Armour pieces are specifically designed to take tint colours to a smaller amount, possibly through transparent colour mask patterns. I know of other items in the game that do the same. the Defence top and bottom are a good example - those have parts that take base colour, parts that take secondary colour and parts that end up a mix of base+secondary colour, I assume because colour mask there is partially transparent.
I think now that we are using Normal Maps it changes the look ever so slightly, that may have something to do with it as we used to use plain old Bump maps.
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Could you please check to see if there isn't something keeping the Celestial pieces from colouring intentionally? Since you restructured how your costumes are stored in your pigg files, it's been a lot harder to find them with the now-aging pigg viewers, so I can't check for myself
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I actually have another example of what might be going on. When you have a spare moment, check out the base texture for the Steampunk boiler backpack. Even when given pure white as a colour, the pack comes off brown, because its basic texture is brown. This I've actually seen for a fact, and it's a large reason for why it doesn't colour properly. As I understand the colour-mixing system you used from when BABs explained it, it should be additive, meaning that choosing pure white as the colour should reveal the base texture unaltered, though perhaps bleached somewhat. But selecting pure white for the Steampunk boiler backpack reveals it to be brown. Could you give us some insight into that?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If I can get Retro SciFi done in a timely manner I MAY be able to have some time to look into but I cannot promise anything and Clockwork01 owns my time.
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Let me know if we need to bribe Clockwork01... I can arrange a fresh batch of toffee chip chocolate cookies if required.
If I can get Retro SciFi done in a timely manner I MAY be able to have some time to look into but I cannot promise anything and Clockwork01 owns my time.
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@Brightfires - @Talisander
That chick what plays the bird-things...
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Yes, I was thinking the same thing. What are his weaknesses? Oreos? Bacon? Bacon Oreos?
If I can get Retro SciFi done in a timely manner I MAY be able to have some time to look into but I cannot promise anything and Clockwork01 owns my time.
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I'd also note that the mace seen in that picture must have lost out, as we got a combo axe and mace model instead.
Zyphoid: No bow and shield, there just was not enough time allocated for them.
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It's a shame, because all three of these models look awesome and would look great in game. It would be really really really really be great if the time could be found somewhere for those, as I have characters that would love all of those.
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Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
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some other black options
Apparently, we need another color darker than black. The devs need to add fuligin to the color palette.
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Also we love you Dink.
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