Questions about Celestial Armor
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Just out of curiosity... is the "skin to bone" limitation something that is impossible to change/upgrade in the game engine? Or is it one of those "just too much manpower and money required to commit to" kind of things?
That could have been done but then there would not have been any depth to the plates, it would be just a flat plane.
The lack of having being able to skin to more than one bone is also the reason why we don't have long skirts in our ![]() |
I'm just wondering if at some point revenue should rise high enough, if we might not someday see real long skirts/robes.
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Just out of curiosity... is the "skin to bone" limitation something that is impossible to change/upgrade in the game engine? Or is it one of those "just too much manpower and money required to commit to" kind of things?
I'm just wondering if at some point revenue should rise high enough, if we might not someday see real long skirts/robes. |
It can be added but then ALL of the animations in the game would have to be redone or fixed ^_^
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Here's a question...
Is this a similar reason why we can't have a skirts/shorts option with monstrous legs? Many anthromorphs walk around pretty bare...
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So whats stopping you? I mean thats it?
It can be added but then ALL of the animations in the game would have to be redone or fixed ^_^
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Dink, can you give any info on the current shaders on Celestial Armor?
The best way I can explain this is with a picture.
That applies to several of the new costume sets, especially Steampunk. Us players don't like our colors limited. Any word on whether or not this 'baked in' color will be removed to allow true color?
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Here's a question...
Is this a similar reason why we can't have a skirts/shorts option with monstrous legs? Many anthromorphs walk around pretty bare... |
That is a comepletely different area. We would have to add a new category in the Monstrous legs section and since the Geo is different on the Monstrous legs every skirt would have to be duped and re-built to fit to that Geo.
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This is because on some costume pieces we use "Shaders" to make it look reflective so it is not going to be the same exact color. If we don't use a shader you will not get that metal look, it would just be flat.
Dink, can you give any info on the current shaders on Celestial Armor?
The best way I can explain this is with a picture. ![]() That applies to several of the new costume sets, especially Steampunk. Us players don't like our colors limited. Any word on whether or not this 'baked in' color will be removed to allow true color? |
A lot of our costumes as of late have a lot of metal/reflective surfaces going on which is why that is happening.
Zyphoid: No bow and shield, there just was not enough time allocated for them.
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Understood. A further question, then:
This is because on some costume pieces we use "Shaders" to make it look reflective so it is not going to be the same exact color. If we don't use a shader you will not get that metal look, it would just be flat.
A lot of our costumes as of late have a lot of metal/reflective surfaces going on which is why that is happening. |
Armor Plated, Metallic, and various Half Helmet visors have that reflective shader you've mentioned, but still retain colors that exactly reflect the color chosen in the picker. Why do the new pieces use shaders that significantly wash out the colors chosen when shaders that accurately show chosen colors already exist?
Also thank you for taking the time to reply
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Already you are answering more questions that anyone except David (when it comes to costumes), and you offer more technical answers than he. I would like to say I think your communications with the community are awesome, and I want to thank you for them. You are quickly finding your way into our hearts.
That is a comepletely different area. We would have to add a new category in the Monstrous legs section and since the Geo is different on the Monstrous legs every skirt would have to be duped and re-built to fit to that Geo.
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Edit: Thanks for the answer about the bow and shield, I just wanted to make sure I hadn't somehow missed them.
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Another "we love Dink" thread. I would say we need more of them, but then Dink would be out posting on the forums more than making costumes!!
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Thank you for that answer. It's clear and explains that while not out of the realm of possible future ideas forbeasts, it is very unlikely to occur for existing pieces and it's an answer I can accept and appreciate.
That is a comepletely different area. We would have to add a new category in the Monstrous legs section and since the Geo is different on the Monstrous legs every skirt would have to be duped and re-built to fit to that Geo.
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Another "we love Dink" thread. I would say we need more of them, but then Dink would be out posting on the forums more than making costumes!!
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This is true.....LOL I may be spending more time here than I should....*goes back to implementing Retro Sci Fi weapons into the game*
Kheprera: You can always suggest it in one of the Suggestion threads!
Nalrok_AthZim: I think now that we are using Normal Maps it changes the look ever so slightly, that may have something to do with it as we used to use plain old Bump maps.
Zyphoid: NP Glad to be of some use....
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Could you go back to using Bump maps? 'ever so slightly' tends to mean 'will not mesh with any other metallic costume due to colours looking wan and sickly' which makes it annoying to use any of the new stuff with any of the old stuff.Nalrok_AthZim: I think now that we are using Normal Maps it changes the look ever so slightly, that may have something to do with it as we used to use plain old Bump maps. |
I preferred the metal we had with things like Tech Sleek and Valkyrie.
There's sets where I'd love to use bits like the Celestial armour, but it just looks -really- out of place for no discernible (to my eye anyway) benefit.
Thanks for the answers though. Much appreciated.
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So you're saying mechanically it IS possible >.>
It can be added but then ALL of the animations in the game would have to be redone or fixed ^_^
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So if we all throw enough money at you to do all that reanimating/fixing it's POSSIBLE we could have long skirts/robes....
I need a winning lottery ticket and my checkbook...
Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30
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I actually agree with this. I think the Celestial pieces are pretty neat, but I haven't used any of them for any of my costumes because I can't find a way to incorporate them with older pieces and have the result not looking off. Also, colors not actually being the colors I select is kinda annoying.
Could you go back to using Bump maps? 'ever so slightly' tends to mean 'will not mesh with any other metallic costume due to colours looking wane and sickly' which makes it annoying to use any of the new stuff with any of the old stuff.
I preferred the metal we had with things like Tech Sleek and Valkyrie. There's sets where I'd love to use bits like the Celestial armour, but it just looks -really- out of place for no discernible (to my eye anyway) benefit. Thanks for the answers though. Much appreciated. |
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I understand that shiny Orange and matte Orange look different.
This is because on some costume pieces we use "Shaders" to make it look reflective so it is not going to be the same exact color. If we don't use a shader you will not get that metal look, it would just be flat.
A lot of our costumes as of late have a lot of metal/reflective surfaces going on which is why that is happening. Zyphoid: No bow and shield, there just was not enough time allocated for them. |
But on the Celestial armor, I can make the really black parts lighter to match the grey of the metal plates so that they look just about exactly alike. Are you saying that those lighter grey metal parts can't get any darker because of metallic reflective shading? Or was that an artist's decision to make the armor two-tone and impossible to get all-black?
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I understand that shiny Orange and matte Orange look different.
But on the Celestial armor, I can make the really black parts lighter to match the grey of the metal plates so that they look just about exactly alike. Are you saying that those lighter grey metal parts can't get any darker because of metallic reflective shading? Or was that an artist's decision to make the armor two-tone and impossible to get all-black? |
I will have to look into that when I get some spare time, right now my hands are full with Retro Sci Fi ^_^
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"[E]ver so slightly"? I'd call the color differences "quite a bit", "a lot" or even "dramatically" different.
Nalrok_AthZim: I think now that we are using Normal Maps it changes the look ever so slightly, that may have something to do with it as we used to use plain old Bump maps.
D |
It depends upon your graphics setting, of course. At lower graphics settings the difference is often minor but at higher settings it's immediately obvious. To the point where I have one Steampunk costume (that won a year's sub in a costume contest) that I feel can only be played on the middle or lower graphics settings as on higher settings my bright red boots become a very unattractive washed out shade of pink.
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To be fair to David - he is concept - he doesn't have to deal with limitations like 2-bone vertices and stuff.
Already you are answering more questions that anyone except David (when it comes to costumes), and you offer more technical answers than he. I would like to say I think your communications with the community are awesome, and I want to thank you for them. You are quickly finding your way into our hearts.
Edit: Thanks for the answer about the bow and shield, I just wanted to make sure I hadn't somehow missed them. |
Any chance we could get those bow and shield items made? I know it won't be "as simple" as remaking the baron jackets and stuff, but it'd be nice to have
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Couldn't it have been handled as plates simply by skinning it as alternating strips of visible/transparent polys? Or doesn't the mesh support that fine a detail?
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I thought the above would be a nasty but ok way to so a loincloth style, invisible skirt geo mapped around the legs with a visible front and back.
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That could have been done but then there would not have been any depth to the plates, it would be just a flat plane.
The lack of having being able to skin to more than one bone is also the reason why we don't have long skirts in our