Titan weapon sounds, is it just me...


Aggelakis

 

Posted

...or is something missing?

This is not an entirely rhetorical question, as I'm not sure if the sound just isn't working for me, but TW has basically no impact noise on my end. There's plenty of swooshing sounds as it gets swung around, but when it makes contact there's basically nothing. Compare it to pretty much every other melee set out there, and TW is the quietest of them all, which doesn't make a whole lot of sense to me.

Assuming that it's not just my computer and TW really is that quiet, I'm sure there are people who prefer it this way, which leads to my other question. To any devs/CMs reading, would it ever be feasible to have alternate sound effects, in a similar vein to alternate animations? I can think of more than a few times in the game when I personally would consider the sound effects less than ideal (Sonic Blast comes to mind) and it might be nice to have options.


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Posted

It sounds like a wiffle bat on my end, too. This was brought up a lot when it was in beta, but was never really addressed AFAIK.


 

Posted

It's not just you.

Street Justice also has almost no impact sound effects. Lots of swishing but very little connection.


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Posted

I definitely hear an impact - kind of a boom/crash sound.

This was on a TW/SR brute. I'm sure I recall it from my ElA/TW tanker and TW/EA brute as well.


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Posted

There are impact sounds, but they're a bit underwhelming. Comparing TW to something like SS is night and day.


 

Posted

Not only are the sound effects underwhelming, they're timed very poorly with the animations.


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Posted

I have to agree. When I'm running with my Axe Tank compared to the two SG members with Titan weapons in that group, the difference is night and day. I love the CRUNCH of my Axe, and it's totally missed on TW. I also agree with the lack of impact sound on Street Justice too. The lack in both make them fairly underwhelming feeling.

The 'whoosh' of the swings on both sets are pretty loud, the impact isn't. It's almost like they got the volumes reversed on them. The woosh should be quiter, and the impacts much louder; of course, in my opinion.

Apparently I'm not alone in that opinion.

They should have a chat with their sound effects team.


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I couldn't agree more.

 

Posted

It's not just you. A lot of people have complained about the flimsy sounds for the set. So far I haven't seen a dev acknowledge (never mind actually address) the complaints. It's possible it happened and I just missed it, though.

Staff is even worse, unfortunately. Whiff-whiff-whiff-swoosh.

It's worth mentioning that they've changed sounds before, even after a set has gone live -- the original sounds for the Sonic powers were a lot more... intense than what we have now, and apparently a significant number of players were complaining about them being migraine-inducing. People not only wouldn't play the sets, they wouldn't team with anyone who had them, because it meant either turning off their speakers or playing while in physical pain. This is almost the opposite problem, but it does mean there's a precedent for "fixing" sounds after the fact. Even so, I wouldn't hold out much hope for TW unless sales of the set drop off pretty severely and they can trace that drop conclusively to the sounds being unsatisfying.

Quote:
Originally Posted by DarkGob View Post
Not only are the sound effects underwhelming, they're timed very poorly with the animations.
Maybe because of the two different animation speeds? I could see that creating issues unless two separate sounds were used for each power as well. Which I guess would lend some credence to the "alternate sounds" idea -- something I'd be all for if it's possible, by the way, especially if the ray guns we've seen from the retro sci-fi pack are supposed to be used with Dual Pistols... ray guns go pew-pew-pew, not bang-bang-bang! (And now that I think about it, those flaming swords from the Fire and Ice set could stand a less "clangy" sound effect....)


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Posted

No, it's not just you. I also find the sound effects of Titan Weapons underwhelming.


 

Posted

Play with your sound off, problem fixed.













Kidding, of course, but that's what I do.


 

Posted

Quote:
Originally Posted by DarkGob View Post
Not only are the sound effects underwhelming, they're timed very poorly with the animations.

*giant hammer connects with head of minion*

...

...

.....

<<Ca-chong!>>

It seems to happen when the attack is in momentum mode. The sound effect seems to come based upon the standard mode animation time, a second or two later.


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Posted

Weird, the impact sounds seem louder to me than other people are saying.


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Posted

Quote:
Originally Posted by Aggelakis View Post
It's not just you.

Street Justice also has almost no impact sound effects. Lots of swishing but very little connection.
You sure you don't mean Martial Arts?
Street Justice have one of the meatiest sounding impact noise of all sets.
where martial arts is more like SWISH! SWOSH! ...bop...

Titan weapons could use better sounds tho, the attacks sound like the weapon is loose and rattling, and the swish sounds are louder than the impact noise.


 

Posted

Quote:
Originally Posted by Nos482 View Post
You sure that isn´t the sound of the lots of knock ups/down/backs your attacks cause?
Currently, only one of my attacks causes knock-anything, and it's not the knockback sound in any event, which as I recall is more of a thump.

Right now, I'll just go with having no idea what y'all are talking about. TW sounds pretty substantial to me.


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Posted

Walk up to the front of your car. Now slam your hood with both fists. That's what all but one Titan Weapons hit effects sound like. They sound like someone beating on an empty oil drum with a piece of wood. Most of the Titan Weapons are made of metal, be they swords, axes or hammers, and they're made of solid metal, at that, but they don't sound like solid chunk of metal. Here's another example you can try at home: Take a large, single-piece pipe wrench and hit it against a large stone if you have one handy, or just strike it against paved or tiled ground. Note the significant difference in the sound it makes.

Car hoods, oil drums, metal boxes and so forth make that hollow, booming sound because they're made of thin sheet metal that vibrates when struck. Thick metal objects like safes, car engines and tank armour make a very different, very distinct sound.

Now, granted, I get that Titan Weapons are going for a "BOOM! HEADSHOT!" sort of over-the-top explosive sound, but to be honest... They fail for nearly all powers. The problem is that all of the Titan Weapon powers are almost all bass and almost no treble. There's a lot of rumbling and booming, but that just makes the attacks feel underpowered and distant.

The ONLY power in the whole set which has a decent sound effect - and it's actually a damn good one - is Whirling Smash. This attack is what all of Titan Weapons should have been like. This attack has the booming oil drum sound that implies force, but it also has a kind of snapping sound which implies impact, as well. If all Titan Weapons sounds had some feel of impact as well as force, I'd be a lot happier with them.


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Posted

When I was a kid, we lived next to a vacant lot. One day, a giant pile of used aluminum siding appeared in the lot for no apparent reason. My brother and I used to grab sections of it and smack the hell out of each other with it, or chase our sister back inside the house if she tried to come out and play with us.

When I first tried TW it brought all those memories back, because the TW sounds are almost exactly what you get when you flail around with a big section of aluminum siding.


 

Posted

Quote:
Originally Posted by BellaStrega View Post
Right now, I'll just go with having no idea what y'all are talking about. TW sounds pretty substantial to me.
Have you played, say, SS or Stone Melee recently? Or even just something like Broadsword or War Mace? TW definitely has sounds, but they sound like a wiffle bat compared to most of the impact sounds in the game.


 

Posted

It's not just you. It's a shame how more recent sets have, mechanically, been stronger while at the same time being weaker when it comes to sound quality.


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Posted

Quote:
Originally Posted by Necrotron_RO View Post
*giant hammer connects with head of minion*

...

...

.....

<<Ca-chong!>>

It seems to happen when the attack is in momentum mode. The sound effect seems to come based upon the standard mode animation time, a second or two later.
Its not just this, the delay is variable at the server side. I have managed to get a sequantial whirling smash and titan sweep to knock an even con boss back rather than down (running solo) this means the server itself must have delayed the whirling smash hit such that it ran at precicely the same time as my next attack, thus stacking the kb


 

Posted

Quote:
Originally Posted by Serva_Obscura View Post
Its not just this, the delay is variable at the server side. I have managed to get a sequantial whirling smash and titan sweep to knock an even con Boston back rather than down (running solo) this means the server itself must have delayed the whirling smash hit such that it ran at precicely the same time as my next attack, thus stacking the kb
This is actually caused by redraw. Titan Weapons doesn't seem to HAVE any when you have momentum. So, if you gain Momentum, use a non-TW power - say, Healing Flames because you're hurt - and then use another Titan Weapons power, you'll animated the attack immediately, but the effects will be delayed by the time of the draw animations. However, the engine won't root you after your animations, meaning you can attack again after waiting for the effect of your first attack, and with momentum, you can stack them.

I'm pretty sure that's a bug.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Hopeling View Post
Have you played, say, SS or Stone Melee recently? Or even just something like Broadsword or War Mace? TW definitely has sounds, but they sound like a wiffle bat compared to most of the impact sounds in the game.
Yes, I have played super strength recently.

I'm not trying to say y'all are wrong or that the sound effects don't need improvement, but the only person in this thread who has described the sound effects that I hear is Samuel_Tow. He's right as to what it's going for and what it's perhaps not achieving.

But it doesn't come anywhere near to "wiffle bat" to my ears.


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Posted

Quote:
Originally Posted by BellaStrega View Post
But it doesn't come anywhere near to "wiffle bat" to my ears.
I believe that comparison is judgemental more so than descriptive, meaning it sounds less like an actual waffle bat and more sounds "weak." The trouble with these things is real life isn't nearly as impressive as movies have conditioned us to expect with a great many things. The Mythbusters had a whole episode devoted to testing "Hollywood sound effects," and many of them were well off. Actual fists come off sounding more like a slap with none of the crunch and thump and car explosions are much faster and emit a much narrower frequency of sound. If anything, the exploding grenades in Half-Life 2 were much closer to reality, but left the player asking if that was it.

Considering how ludicrous the whole concept behind Titan Weapons is, I don't believe we should be confining ourselves to what a real large chunk of metal would sound like if swung at a real person or even at a wall. To be frank, the resulting sound wouldn't be all that impressive. If you've ever heard sound effects of people breaking rock with hammers or digging tunnels with pickaxes, that's more or less what the Buster sword would sound when hitting rock or thick metal. Hardly impressive for a weapon of that size.

What Titan Weapons needs to sound like is an explosion with every hit. You're not just slapping your enemies with a large object, you're DESTROYING your enemies with your absurdly oversized weapon. If any powerset in the game needed to feel like super strength aside from Super Strength itself, this is the set. Titan Weapons certainly look like superior strength is involved, but they certainly don't sound like it. I hear that exact same sound every time someone opens the large sheet metal gate to my yard. That's not super-powered.

I guess Titan Weapons do sound like your enemies are being blown away with every attack... I just wish it sounded like they were being blown away figuratively, as opposed to being blown away by the great wind your sail of a sword fans up.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I believe that comparison is judgemental more so than descriptive, meaning it sounds less like an actual waffle bat and more sounds "weak." The trouble with these things is real life isn't nearly as impressive as movies have conditioned us to expect with a great many things. The Mythbusters had a whole episode devoted to testing "Hollywood sound effects," and many of them were well off. Actual fists come off sounding more like a slap with none of the crunch and thump and car explosions are much faster and emit a much narrower frequency of sound. If anything, the exploding grenades in Half-Life 2 were much closer to reality, but left the player asking if that was it.

Considering how ludicrous the whole concept behind Titan Weapons is, I don't believe we should be confining ourselves to what a real large chunk of metal would sound like if swung at a real person or even at a wall. To be frank, the resulting sound wouldn't be all that impressive. If you've ever heard sound effects of people breaking rock with hammers or digging tunnels with pickaxes, that's more or less what the Buster sword would sound when hitting rock or thick metal. Hardly impressive for a weapon of that size.

What Titan Weapons needs to sound like is an explosion with every hit. You're not just slapping your enemies with a large object, you're DESTROYING your enemies with your absurdly oversized weapon. If any powerset in the game needed to feel like super strength aside from Super Strength itself, this is the set. Titan Weapons certainly look like superior strength is involved, but they certainly don't sound like it. I hear that exact same sound every time someone opens the large sheet metal gate to my yard. That's not super-powered.
I agree with everything you say here. I mean two of my TW weapons are directly inspired by a tabletop RPG called "Exalted" which isn't well served by the sound of a hammer hitting an oil drum. Explosions or some other high-impact sound that transmits the idea of "this is going to wreck you" would be very nice.

The third has a fusion powered lightning hammer, which also isn't well-served by the sound effects.

I just couldn't see it when people said they could barely hear the impact over the whooshing sounds or that it sounded like a wiffle bat, neither of which was true, and I don't get why exaggeration is necessary when the reality is not all that impressive.


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Posted

Quote:
Originally Posted by BellaStrega View Post
I'm not trying to say y'all are wrong or that the sound effects don't need improvement, but the only person in this thread who has described the sound effects that I hear is Samuel_Tow. He's right as to what it's going for and what it's perhaps not achieving.

But it doesn't come anywhere near to "wiffle bat" to my ears.
Yeah, I guess you're right, it doesn't literally sound like a wiffle bat. It definitely does sound far less impressive than SS, at least to me. One character of mine was originally a Broadsword scrapper, and if I were to caption his Broadsword powers in a comic book, they'd all be KRRRRUNCH and SKLUTCH and such things. I rerolled him as TW when it came out, and most of his attacks would now get sound effects like *bonk* or *thwack*, which is a shame, because I really love everything else about the set.