Titan weapon sounds, is it just me...
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I blame the forums.
Yes, I have played super strength recently.
I'm not trying to say y'all are wrong or that the sound effects don't need improvement, but the only person in this thread who has described the sound effects that I hear is Samuel_Tow. He's right as to what it's going for and what it's perhaps not achieving. But it doesn't come anywhere near to "wiffle bat" to my ears. |
One poster goes and points out something then says "I wish it sounded stronger, I feel like I'm swinging a wiffle bat!" then someone else quotes them with "Lol QFT" or something. Then everyone wants a pat on the back and starts saying it sounds like a wiffle bat.
![](http://www.fightersgeneration.com/characters/jontalbain-win3.gif)
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I'm too busy trying to get past the Bugs Bunnyish "POOK!" sound effect made when you draw a Titan Weapon, much less worry about the other sounds.
...or is something missing?
This is not an entirely rhetorical question, as I'm not sure if the sound just isn't working for me, but TW has basically no impact noise on my end. There's plenty of swooshing sounds as it gets swung around, but when it makes contact there's basically nothing. Compare it to pretty much every other melee set out there, and TW is the quietest of them all, which doesn't make a whole lot of sense to me. Assuming that it's not just my computer and TW really is that quiet, I'm sure there are people who prefer it this way, which leads to my other question. To any devs/CMs reading, would it ever be feasible to have alternate sound effects, in a similar vein to alternate animations? I can think of more than a few times in the game when I personally would consider the sound effects less than ideal (Sonic Blast comes to mind) and it might be nice to have options. |
My Titan person is only level 11 and I am trying hard to love this set.... but between the slapstick weapon-draw sound and the seemingly absent ACC aspect - continual missing my target, just CONTINUAL, and I slot for ACC 1st thing - I'm having a little trouble.
As for wanting "loud, attention-grabbing" sounds for TW, I really don't. I get enough of that crap when playing Demon Masterminds. Every five seconds, "ARRRROOOOOOOooOOOOOOO!" Its worth picking up Group Fly just to shut them up!
This is especially true in a team environment. My first experience with Titan Weapon combat was on Beta on a Death From Below Trial that had 6 out of 8 people using Titan Weapons. It took me two whole floors before I even heard the hit effects. For the most part, I thought the set was bugged and didn't HAVE an effect. When it was pointed out to me, when I heard it for myself separately and then when I actually listened for it... Yeah, it was there, and it was pretty distinct. But it CAN blend into the background very easily, because it's both unremarkable AND it sounds like part of a lot of other sound effects. For instance, if you play Rage over one of the hit effects, you won't hear a thing because the Rage sound effect covers almost all the frequencies of the Titan Weapons hit effect.
Some people do genuinely fail to hear the effect because there are very many situations where the effect is simply drowned out, and it's hard to hear to begin with. Which, really, is the biggest crime against the set. For a weapon this big, its hit effects should be the ones drowning everything else. They should be loud and attention-grabbing, they should be the kind of sound that pulls your face to the screen and tells you "Something big just happened!" Instead, they're so low-key that you very much CAN miss them, and that's just inexcusable.