So, why does the Mastermind ATO set suck?
Precedent has been set for a "multi-aspect" enhancement component to this ATO's with "Control Duration" in Will of the Controller.
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@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Blah.. it's good but it could be better. I think Defense is probably the easiest thing to get.
I was hoping MM's unique can boost resistance-all instead of just defense because some pets like Ninja have like ZERO resistance. If they get hit, they can die in one hit from bosses.
I would rather take a mix of 10% resistance + 5% defense aoe.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Absolutely - well aware of that but I had it in my head somewhere that it was changed so that there was NO benefit in Recharge at all. I'd test it but I'm at work right now
![]() The fact that the Pet Damage sets have zero Recharge (and there's separate Recharge Intensive Pet sets) seems to bear this out. |
...
The MM ATO set's not terrible, but it's not nearly as appealing as most of the other ATO sets.
Dr. Todt's theme.
i make stuff...
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Just noticed another little point of irritation: The one potentially useful piece of the set, being the defense aura, is attached to a Recharge enhancement bonus. Whoopie. The stat that doesn't actually do anything at all for the pet it's slotted in. Great idea.
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Can you throw it on Soul Extraction, or /Dark's Fluffy, or Hell on Earth, or Gang War, or a thousand other recharge intensive pets that MMs can get ahold of?
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And by usefully, I mean where the Recharge will actually have an impact on my gameplay, since resummoning pets doesn't happen often enough to warrant losing other enhancement values for the AoE Defence.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Mercs would get something of the short end of the stick, but, it's already been acknowledged (I think by Synapse, on the Beta forums) that Mercs is overdue for a review in the future anyway. |
Find me something on my Bots/Traps MM I can usefully place it in please.
And by usefully, I mean where the Recharge will actually have an impact on my gameplay, since resummoning pets doesn't happen often enough to warrant losing other enhancement values for the AoE Defence. |
The Mastermind ATO set should be good for every Mastermind.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
Where to now?
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*(I am not saying I am buying them up to re-roll them with enhancment converters. That would be devious.)
total kick to the gut
![Frown](images/smilies/frown.gif)
This is like having Ra's Al Ghul show up at your birthday party.
Precedent has been set for a "multi-aspect" enhancement component to this ATO's with "Control Duration" in Will of the Controller.
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there would be no nice way to have a +Special like that. About the only way to really do it would be having the Global IO in the MM ATO set do an aura that gives the pets a state to enable a special power (like how some TW powers require momentum to work at all).
But that would require going through and adding powers to each and every pet.
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Originally, I just passed the ATEs over and sold the ones I got trying to get the Elemental Order costume right off. (well I waited a day for orders to get out there) But this thread actually has me looking at the Mastermind ones.
Since we can slot both the regular and the enhanced ones, even disregarding the rest of the set, and the Recharge component of that Enhancement, we have 25% AoE defense for pets. Add in Edict of the Master, 30%. (I'm not 100% sure that Edict has AoE defense, but I'm going to go with it for now)
Well, on My Mercs/Traps, I have FFG, which adds roughly 15% which...puts my Mercs at the soft cap. OK, it's just the Commando, the rest have to deal with level shifts, but it's a hell of a lot better than what I'm at now.
EDIT: Not sure how much help Leadership would be, since I just checked and it's less than 3% for MMs. But it's a hell of a place to start.
EDIT2: Damnit. I was misinformed about all this. Disregard the whole thing.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
From http://paragonwiki.com/wiki/ATO :
"Standard and Superior enhancements of the same type are mutually exclusive; a character cannot slot both Blaster's Wrath: Accuracy/Damage and Blaster's Wrath: Accuracy/Damage (Superior)."
:edit: ah, you edited while I was looking things up and writing this, I'll leave this here for the link in case it's helpful to anyone.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Yeah, was told that right after I posted, and I immediately ran to Beta for my own confirmation.
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
However, those are not simply +controlduration enhancements. It's a Hold/Immob/Disorient/Sleep/Confuse duration enhancement.
there would be no nice way to have a +Special like that. |
Make it a Heal/Def/Res/Immob/Hold/Slow/Stun/etc. enhancement - basically make it enhance everything that isn't End/Dam/Rchg/Acc. Just label it "Secondary Abilities". A bunch of the enhancement will obviously go to waste, much like the "Control Duration" does but it'll make it that much more unique/useful for Masterminds.
Of course there is (and I thought what I was proposing was an obvious parallel, though maybe my explanation outside of my own head was flawed)! You just listed it. Make it affect a variety of things like "Control Duration" does.
Make it a Heal/Def/Res/Immob/Hold/Slow/Stun/etc. enhancement - basically make it enhance everything that isn't End/Dam/Rchg/Acc. Just label it "Secondary Abilities". A bunch of the enhancement will obviously go to waste, much like the "Control Duration" does but it'll make it that much more unique/useful for Masterminds. |
And it would be AWESOME.
And yes, I also do agree that Mastermind primaries without Recharge Intensive Pets are currently faced with a unique disadvantage in the modern game, but I'm not sure what, if anything, could feasibly be done about it, since it would basically require several powers to be totally scrapped to fix...
Although considering it further, I don't think anyone would mourn Serum or Repair being removed. I honestly don't know what the popular opinion of Smoke Flash is, I've never been able to get past all of Ninjas' many (many, many, many) problems to actually play the set past 10.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30)) Single Target Radius = 0. AoE Non-Cone Arc = 360.
And yes, I also do agree that Mastermind primaries without Recharge Intensive Pets are currently faced with a unique disadvantage in the modern game, but I'm not sure what, if anything, could feasibly be done about it, since it would basically require several powers to be totally scrapped to fix...
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No fuss ... no muss.
Problem SOLVED.
It's a simple database edit ... which makes you wonder why it hasn't been done yet.
![](http://boards.cityofheroes.com/images/icons/icon9.gif)
Although considering it further, I don't think anyone would mourn Serum or Repair being removed.
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A friend of mine plays a Robotics Mastermind, and he *swears* by Repair (in a good way) as a Fast Heal for a Bot. Or were you thinking of a different Repair power?
I honestly don't know what the popular opinion of Smoke Flash is, I've never been able to get past all of Ninjas' many (many, many, many) problems to actually play the set past 10.
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Of course, one of the ways around that problem is the Target Of Target system ... where you Target a Foe, and whatever THEY are targeting becomes the beneficiary of Smoke Flash (and so long as that's a Ninja Pet, it works).
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Barring technical issues that we aren't aware of (is there a limit to how many things an enhancement can effect?) that actually sounds like it would work.
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Although considering it further, I don't think anyone would mourn Serum or Repair being removed. I honestly don't know what the popular opinion of Smoke Flash is, I've never been able to get past all of Ninjas' many (many, many, many) problems to actually play the set past 10. |
The simplest possible thing to do would be to allow ALL Mastermind Primary Pet Powers to slot Recharge Intensive Pets.
No fuss ... no muss. Problem SOLVED. It's a simple database edit ... which makes you wonder why it hasn't been done yet. ![]() |
Smoke Flash is ... kludgy. It's basically a Pet Placate (ala Stalkers), but the Hide (and double damage) doesn't wear off for 10 seconds, so it's a bit more like Build Up in that respect. My main problem with the power is the extreme Endurance Cost of it (even when reduced by slotting) and the fact that it affects only ONE Ninja, which you have to Target ... rather than being a 60 ft PBAoE Click which affects ALL of your Ninjas simultaneously. I'd much rather have a PBAoE Smoke Flash that lasted 5 seconds, than a Single Target Smoke Flash that lasted for 10 seconds (and required me to switch targets to use, most of the time). Use of Smoke Flash requires a lot more "Flying the Gauges" in the workload of your attention span, which is a familiar experience to any Empath, World Of Pain or Time Manipulation driver. Without Smoke Flash, you can keep your attention centered on the "action" happening on screen where the enemy is, without needing to be (as) constantly aware of your Pet Status window (and if you have any of them selected as your Target within it). Of course, one of the ways around that problem is the Target Of Target system ... where you Target a Foe, and whatever THEY are targeting becomes the beneficiary of Smoke Flash (and so long as that's a Ninja Pet, it works). |
Although considering it further, I don't think anyone would mourn Serum or Repair being removed.
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An uninterruptible instant heal to full with some +end for one of your pets? it's kept my Assault Bot alive more times than enough, even since I got a Rebirth Destiny. The fact that 2 or 3 recharge SO's is all the slotting it really needs is a bonus.
Of course I'd use it far less if they'd fix the blasted AI on the bots so they didn't think that lasers and plasma cannon needed to be used at point blank range.... <sigh>
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Of course there is (and I thought what I was proposing was an obvious parallel, though maybe my explanation outside of my own head was flawed)! You just listed it. Make it affect a variety of things like "Control Duration" does.
Make it a Heal/Def/Res/Immob/Hold/Slow/Stun/etc. enhancement - basically make it enhance everything that isn't End/Dam/Rchg/Acc. Just label it "Secondary Abilities". A bunch of the enhancement will obviously go to waste, much like the "Control Duration" does but it'll make it that much more unique/useful for Masterminds. |
I have some good news regarding the Mastermind ATO set:
Arbiter Hawk replied to a PM inquiring about the problems with the set, saying that, while he can't promise if anything will change, or when, that he is aware of this thread and the issues that we have brought up, and that he and Synapse plan to discuss what, if anything, they want to do about it in the future.
I'm sure neither of our benevolent red-names need an inbox full of PMs about this, but if anyone has any further suggestions for the set, this would be a great place to post them.
@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]