Is the MoM supposed to be completable by a PuG League?
Just failed the MoM again, in Penny's room.
We got a void near, killed it, got Penny down to about 70% and then the voids just seemed to stop coming near. I don't think we had any tanks, but we had some scrappers and brutes who were trying to pull the voids near her. After a while, we league-wiped and then that was it really. No way to come back from that. I used a trayful of rezzes and break frees to repeatedly die and rez my way to the entry room, as I foolishly thought that was a safe place I could TP my leaguemates to, but wtf it's full of insta death too? What an awful experience. Why the devs think this is fun is beyond me. Please let us just buy these trial badges in the Paragon Store, so i don't have to suffer these 'epic' events any more. Eco |
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I've rarely been on a MoM that failed and that's mostly with PuGs.
The Voids, while technically pullable and some claim to have done it, are generally not pullable such that so many more Taunters swear that Taunt doesn't work than those who say it does.
But Penny is Tauntable. Or even without Taunt, attack and hide behind a column and she'll come running to the middle of the room. The Voids take a path that goes right through the middle of the room, so, pull Penny there and a Void will eventually pass by. They can be immobilized and kept there until you need to kill it. Everyone should be using Single Target attacks so as not to kill the Voids prematurely or mez them when they're too far away.
While Voids are tempermental WRT being pulled, they can be pushed. Torrent and Hurricane and the like will neatly position the Voids where you want them to go. Just make sure people don't use Immobs or Holds on them that have -KB. My D3 has Torrent and Tentacles, so, I can deliver a Void next to Penny at will.
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We PuG everything all the time on Victory. The League Leader knows what they're doing, and there are a bunch of people who have done it before, but probably 75% of the League is.
Perhaps, since we have a small population, everybody who runs trials pretty much knows everybody else and knows what they're doing.
Agua Man lvl 48 Water/Electric Blaster
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News Flash! This just in! Incarnate content, specifically, new incarnate content, is HARD!
Take a moment. Let it sink in.
That's right, it is Hard.
It is no 'walk in the park that's also a crazy person storage unit' like BAF has become.
Sorry for the sarcasm. I understand that some, perhaps many people do not find the trials fun. The simple answer is...do not do them. Tricky concept. But, it seems you want the badges too? Well, you KNOW how to get the badges right? You actually have to participate and complete whatever the badge task is.
You know..I am getting a little tied of leveling 1-50 in this game. Let's just have an option to BUY a token for 50 levels from the market! Surely we can't have people doing things they don't enjoy, or are forced too.
Seriously though, sounds like your league was full of people who did not understand what that part of the trial actually needed. Which is not their fault, nor is it the Devs fault. I really doubt there were too many completed MoM's in the first few days, assuming mostly pug teams.
I failed it 5 times on the first day, completed it on the second. I rarely see them fail now.
I've never had issues taunting the voids *once*. And by that I mean I can hit them with taunt once, and they will obediently come to penny, however if I taunt them over to penny and then the void moves away from penny (by itself or from player knockback) then taunting it back becomes much more difficult and no I can't explain why the voids behave that way.
Basically you can taunt them to penny and they will linger momentarily giving you time to either burst them down or immobilize them. They will then begin to drift away, during which time taunt will fail to bring them back to penny. After they have moved away taunt will start working again, but generally you want to deal with the voids the first time they get near penny.
That's usually not an issue though, as typically they will be bursted down when they reach penny and I call for the attack. Immobilizes also help immensely both here and when fighting mother malaise, especially immobs that have -KB, since that can prevent some idiot player from knocking them away from where they should be or from knockdowns stacking into a knockback. As said they can also be used to hold the void in place if multiple are pulled so you can kill 1 at a time (and /really/ helpful for when going for the perfect storm badge)
I never allow people with knockback to attack the voids or use aoe knockback (like explosive blast) on the main target or use powers like hurricane. If you can do it that's great, but for the most part they can be extremely risky to use and can jeopardize the run, even moreso when pugging, you just don't know if the person using the knockback can use it as well as they claim to, and that's usually the case. The one exception to this being one run we had no one with taunt, we used a mind dom with telekinesis to position the voids and GMs in the mother malaise phase, and it worked quite well, however taunt is both more common, doesn't have a significant recharge, and is more simple to manage and use.
The most important thing is that they league understands how you plan to position the Voids and GMs, and make sure they know what powers and circumstances can interfere with that plan. If a void dies outside somewhat near penny but not close enough, make sure the league knows you may call for them to move into the bubble, getting penny to move to the bubble is significantly easier if she's not in the middle of of a mob.
If by PuGs you mean any group of any people at all, then yeah but it is hard to do, since there is a varying level of competence that you'll get. I have seen it done many times.
If you mean PuGs with stipulations, then also yes. Generally you'll need a team of mostly 52+ to complete it with a high frequency of success. Any ATs, any builds, ect. Most of the damage from this trial comes from the level differences, so if you can cut those down you'll do fine.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
If you mean PuGs with stipulations, then also yes. Generally you'll need a team of mostly 52+ to complete it with a high frequency of success. Any ATs, any builds, ect. Most of the damage from this trial comes from the level differences, so if you can cut those down you'll do fine.
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Whoever was leading the league should have been aware that the AVs are 54+2, so any unshifted 50s would be fighting at -6.
@Golden Girl
City of Heroes comics and artwork
had 2 fail and 1 pass. all were pugs(asterisk on that, of course, they were all from a global i have been around for a while, so it was not a blind stranger pug). Part of it is team make up and amount of shifts rather than pug. a pug can and will beat the mom trial.
Yes, it's supposed to be completed by PUG. Don't expect it to be completed by PUG that aren't at the very least 50+1 though. This is a 3rd gen iTrial and although it technically also unlocks Alpha I wouldn't advise using it for that purpose unless the majority of the players are 50+3.
That being said, Mother Penny is a cheating b**********!
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Just failed the MoM again, in Peny's room.
We got a void near, killed it, got penny down to about 70% and then the voids just seemed to stop coming near. I don't think we had any tanks, but we had some scrappers and brutes who were trying to pull the voids near her. Eco |
Basically, when I run it, we do this.
Run in. Kill the first storm void in the middle of the room, stand in it to prevent the unresitable damage. Stack up in the middle, spam heals and buffs, get Penny into the middle, AoE like mad while brutes/tankers/scrappers kill the gyros and pull the voids in.
It can be hard without any tankers or with a lot of +3s, but it is easilly PUGable so long as you get the +3s and make sure everyone knows what to do.
Thanks to all for the advice on how to complete this phase. Pulling penny rather than the voids is something we didn't try; if the voids have a set, consistent, predictable path then perhaps leaving them alone and just zapping them when they are next to penny is a good idea.
Are there any strategies for returning from a league-wipe in this room that I don't know about?
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
And this is where most of our ire stems from Eco and why some of us were vehemently against having the DD trial where it was 'suggested' on beta at the level it is.
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Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Thanks to all for the advice on how to complete this phase. Pulling penny rather than the voids is something we didn't try; if the voids have a set, consistent, predictable path then perhaps leaving them alone and just zapping them when they are next to penny is a good idea.
Are there any strategies for returning from a league-wipe in this room that I don't know about? Eco |
Oh, yeah, another tip: healing bubble on.
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Honestly, I've never done the any trial with an actually premade group, and I've done them all. So yes, it's defiinitely doable on a PUG.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
And this is where most of our ire stems from Eco and why some of us were vehemently against having the DD trial where it was 'suggested' on beta at the level it is.
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For a +3 Trial, DD is the easiest trial of them all
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Run in. Kill the first storm void in the middle of the room, stand in it to prevent the unresitable damage. Stack up in the middle, spam heals and buffs, get Penny into the middle, AoE like mad while brutes/tankers/scrappers kill the gyros and pull the voids in.
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Can just have your league's taunter pull the first void to penny where she spawns and kill it there. 1 Rebirth is more than enough to keep the league up before the first void is killed. Makes getting Perfect Storm much easier.
I wouldn't "AoE like mad" as a rule of thumb. AoE'ing is typically means less ST dmg and you want to kill her as fast as possible. Also you don't necessarily always want to kill the Voids as soon as they're near her, unless you don't have immobs. If you kill 2 at a time, it's not bad, but it won't help either, and it means another will have to be positioned, and it will probably ruin your chances at getting perfect storm.
This is another reason why adding more complex fights to the 1-50 game is a good idea - it helps to train players for the Trials.
@Golden Girl
City of Heroes comics and artwork
This is another reason why adding more complex fights to the 1-50 game is a good idea - it helps to train players for the Trials.
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Otherwise yeah, I would love to see more of the incarnate trial type stuff spread out throughout the game.
The other problem (for me) is the reputation of old Keyes, Underground and TPN have soured my expectation for these newer ones and even if DD is as 'easy' as claimed; I won't give it a chance.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
... for a team of +3s. As Eco has proven that for naughty-50s; it's impossible.
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The other problem (for me) is the reputation of old Keyes, Underground and TPN have soured my expectation for these newer ones and even if DD is as 'easy' as claimed |
I won't give it a chance. |
For the record, what's the definition of a PUG used?
To me, PUG means picking up players in chat or via message (not, not that kind of picking up! That's what goes on in Pocket D) IE: any time you're not doing a group specifically with people you know beforehand it's a PUG.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
And? The newer trials are meant for people who are already well into the incarnate system. New 50s still have their options to progress themselves (normal TFs, WST, Apex, Tin Mage, Lam, Baf, Keyes, and soon-to-be-added Dark Astoria). Asking for higher tier incarnate content to as accessable as low tier incarnate content for brand new incarnate characters is like asking for your level 20 to be able to do the STF, it's progression and it's not a bad thing.
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The DD trial is not meant for people well into the incarnate system. It is the end path of a short arc in Dark Astoria that in no way will let players get themselves to an adequate level to which they can complete it. Dark Astoria being the solo-able path for incarnates.
TPN trial guide video / MoM trial guide video / DD trial guide video / BAF trial guide video
/ Lambda trial guide video / Keyes trial guide video / Magisterium trial guide video / Underground trial guide
Just failed the MoM again, in Peny's room.
We got a void near, killed it, got penny down to about 70% and then the voids just seemed to stop coming near. I don't think we had any tanks, but we had some scrappers and brutes who were trying to pull the voids near her.
After a while, we league-wiped and then that was it really. No way to come back from that. I used a trayful of rezzes and break frees to repeatedly die and rez my way to the entry room, as i foolishly thought that was a safe place i could TP my leaguemates to, but wtf it's full of insta death too?
What an awful experience. Why the devs think this is fun is beyond me.
Please let us just buy these trial badges in the Paragon Store, so i don't have to suffer these 'epic' events any more.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)