Remove the Midnighter unlock requirement
/Signed.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
/signed
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Agreed, since from a canon point of view the Midnighters were supposed to 'returning' and trying to hide the 'secret' Pillar of Ice and Flame they'd nabbed from the Menders.
Given we now know Ramiel AND Silos both know about it, not to mention everyone and their pesky dog knowing about the club by now, it seems redundant to still have all the supposed secrecy. Not to mention having to run the arc every damn time on every character just to get to Cimerora got old the first few times, let alone the next bunch.
So, /Signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Or if they want to keep it as is, why not let us mail ourselves Midnighter Unlock tokens with Astral merits just like you can mail yourself Alpha, cape and aura unlocks?
@Mindshadow
/Signed.
/Signed
I never had a problem with it myself. Is it really that hard to run those missions?
Though I do miss being able to give people the badge when ever I wanted.
BrandX Future Staff Fighter
The BrandX Collection
/signed
But keep the level lock on Cim at 35. Having to unlock midnighters is part of the story. It is an organization that is special but for how long it's been out it time to remove that stupid unlock arc.
Side note:
I like how it's talked about a lot more since they finally fixed the Latin student bug :P.
Thorns - Spines/Willpower Scrapper (1366 Badges)
I never had a problem with it myself. Is it really that hard to run those missions?
|
Add to the fact it's got irritating missions like Lady Suicide-Is-Fun-Let-Me-Solo-This-Other-Spawn and the timesink Lost Curing Wand with the ridiculous recharge... "hard," no. Annoying and unneeded, yes.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
/signed
But keep the level lock on Cim at 35. Having to unlock midnighters is part of the story. It is an organization that is special but for how long it's been out it time to remove that stupid unlock arc. |
Cim? They'll be able to get XP, and work on the Roman weapons (but not the costume, as that's part of the ITF.) None of the missions (or, obviously, the ITF) would be available... so I don't think a zone "level lock" would really be needed. (Besides, they removed them on the hazard zones some time back.)
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
/signed
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Maybe a simplified version of the lock. Once your account has run the arc, it becomes a global unlock or something?
Thelonious Monk
Agreed, I am for an account wide opening.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I don't mind having to unlock Cim, but I would like to have some alternative mission arcs to do it with. I have put roughly 40 toons through the same mission arc, they need some variety.
In my opinion, the Midnighter's need some lovin, more access locations, a new zone or three and an expansion of Cim would be very very sweet, and adding a Deadelus or Sister Arailia TF would be cake. But most importantly some new unlock mission arcs!
Cim is level locked right now on Live at level 35. just tried to get in there the other day without thinking.
|
Regardless, I'd say remove the level-lock as well, then - the content's already restricted, if someone wants to run their level 12 whatever around in there to play "Catch the spear," let 'em.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
QR
So you would rather
A: pester someone on a global channel to let you join them for the last mish to get the badge
B: wait for someone who is handing the last mission to the latin student to get the badge.
What do you guys do if an ITF is starting up you would like to join but no one is about to talk to the latin student and you don't have the badge yet?
/unsigned
I like knowing people know how to get around the game world even if that means running a handful of missions that take 30 minutes or less. Especially if I'm about to do a TF/SF with them.
Sorry but this idea only breeds noobs something that I can not support. Especially with all the Freemiums joining as of late.
QR
So you would rather A: pester someone on a global channel to let you join them for the last mish to get the badge B: wait for someone who is handing the last mission to the latin student to get the badge. What do you guys do if an ITF is starting up you would like to join but no one is about to talk to the latin student and you don't have the badge yet? /unsigned |
.... what are you babbling about? Did you READ the request? Removing the unlock wouldn't require you to "pester" anyone. You would be able to... wait for it... join the ITF instead of being locked out of it.
I like knowing people know how to get around the game world even if that means running a handful of missions that take 30 minutes or less |
Besides, you have noticed things like, oh, "Teleport to Contact," base teleporters, mission teleporters, the top tier zone teleport in the teleport pool... right?
Generally, pointing someone to the tram/ferry lets people know "how to get around the game world." A ridiculous series of missions locking you out of a zone does not.
Especially if I'm about to do a TF/SF with them. |
Sorry but this idea only breeds noobs something that I can not support. Especially with all the Freemiums joining as of late. |
Perhaps next time you should actually try *reading* what you respond to.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
an emphatic NO,NOT SIGNED!
I for one as an avid RPer among the ranks of the midnighters enjoy having a gate on the door, as annoying as it may seem to the riff raff.
As an avid TF leader, when I do bother to run an ITF I definatly want people who know where the zone is, and some of the lore surounding it, if they dont care about lore they can play another game as far as I am concerned.
If people cant be bothered to run through the unlocking arc, they certainly cant be relied upon to bother running through a whole TF, which unless speed ran will take a lot longer then that quick and easy unlock arc.
The arc helps weed out the inferior type of personality tha doesnt belong in our game. if you cant easily solo that arc in 30 min or less your character or play style have HUGE flaws you need to improve. Or play a different game.
Its really just like the incarnate unlocking arc. I dont personally think anyone who cant easily solo Trapdoor has any business touching any of the incarnate content.
If you think your on a team running an ITF, and being useful, when you couldnt even unlock the arc on your own, then you can be sure your presence on that team is equally meaningless.
And thats the real crux right there, far to little in game education will only breed more players who come to the forums QQing that things are to hard when compared to content challenge in year one, they have 0 clue of what hard could be. Remember the old TV respec trial? It was once a true challenge, true fun, and had a real chance of failure. Now its a joke we run to kill time for some easy merits. Except when you have a passel of newbs or eccentric old timers who refuse to adapt to the current game. Those types only ever equal filling a body slot to get a tf started, they never equal being a useful part of the team, and those players rarely last long enough to bother becoming contributing citizens of paragon.
So thank you OP but no I would rather drink tea in my private little club with those I know and can count upon, rather then let it become a noisy, over crowded social zone for newbs who think harry potter is cooler then harry dresden. Let alone a better source of inspiration for a magical hero in paragon.
an emphatic NO,NOT SIGNED!
I for one as an avid RPer among the ranks of the midnighters enjoy having a gate on the door, as annoying as it may seem to the riff raff. |
As an avid TF leader, when I do bother to run an ITF I definatly want people who know where the zone is, and some of the lore surounding it, if they dont care about lore they can play another game as far as I am concerned. The arc helps weed out the inferior type of personality tha doesnt belong in our game. if you cant easily solo that arc in 30 min or less your character or play style have HUGE flaws you need to improve. Or play a different game. |
Not only did I not bother reading the rest of your tripe, but after seeing this kind of elitist BS, I don't think anything you have to say about *anything* is worthwhile.
Oh, and do note this isn't about the *ability* to finish the arc. There's nowhere that I said I couldn't. It's about having an artificial barrier in place that doesn't need to be there. But thanks for proving you earn the first three letters of assume.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
From a discussion elsewhere... and irritation at this through the years.
There's no real reason to "lock" Cimerora/the Midnighters club. It's the only locked zone there is, since the removal of level limits on hazard zones. There's nothing particularly special about either the Club or Cimerora - and the one thing Cim has to offer, the ITF (yes, I know, there are two NPCs with fairly bland arcs and some bland repeatables) can be an annoyance when you go to join and suddenly find... oh, wait, THIS character hasn't run the (fairly time consuming and not particularly fun) unlock arc. Then either you hunt through for a character to run it, or tell your friends to go on without you.
Plus, the level for the unlock arc is different between the sides. Heroside, talk to Montague at 10-15. Villainside, 35 or so. For no particularly good reason. (And with side switching, you can't assume your "hero" has unlocked it, or your "villain" hasn't.)
While we're at it, dump the arcs. Make them like the RWZ arcs, if you need a "lore" reason - talk, quick kill mission, talk, talk, talk, done. You now have your flavor with a minimum of irritation or time. Just *never* having to see Lady Suicidal-Gunslinger or deal with the ridiculous time-waster of "curing" the lost (why does it have that much recharge on something that gives no XP again?) would be worth it. The villainside arc is shorter, of course, but "Hunt 4 specific NPCs in an orenbanga maze" doesn't qualify as "fun" for most people, it seems. Can't imagine why.
Edit: Scratch the "Dump the arc" bit. There's another suggestion elsewhere to revise and streamline them, which - sure, why not. Just don't make them a requirement to unlock the club/Cimerora.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.