Remove the Midnighter unlock requirement
OK everyone can't we all just get along I say remove the level cap leave the badges and story arc's. I have been here from issue 2 or so and i can tell you those early days of constant death was not fun. Running every were no travel power till 14 (all ways thought was stupid because that's not how the comic book characters super man with out fly come on) Sorry back on topic I like Rping as much as any one else but do not see how removing a level cap will stop that as long as the mission arc's are there to tell the story and the badges for those who hunt them so we all win.
Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php
OK everyone can't we all just get along I say remove the level cap leave the badges and story arc's. I have been here from issue 2 or so and i can tell you those early days of constant death was not fun. Running every were no travel power till 14 (all ways thought was stupid because that's not how the comic book characters super man with out fly come on) Sorry back on topic I like Rping as much as any one else but do not see how removing a level cap will stop that as long as the mission arc's are there to tell the story and the badges for those who hunt them so we all win.
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Some comics/stories of Super guy tell of a progression where he learned that he had each power and that it was later on in life ... not born.
Don't have time to go through the thread so I don't know if anyone's suggested this yet:
Add the ability to pay Astral Merits to unlock Midnight for our other characters, the way we can now with capes, auras, and the Alpha unlock arc. That would neatly solve the problem of (most) vet players getting frustrated while still keeping it there for newbies.
Don't have time to go through the thread so I don't know if anyone's suggested this yet:
Add the ability to pay Astral Merits to unlock Midnight for our other characters, the way we can now with capes, auras, and the Alpha unlock arc. That would neatly solve the problem of (most) vet players getting frustrated while still keeping it there for newbies. |
I still think the arc should be required to access the midnighter club and cimerora, however I do think the hero version should be shortened to about the length of the villain version which is significantly quicker.
While a good idea in theory, most people want midnighter access before lvl 50.
I still think the arc should be required to access the midnighter club and cimerora, however I do think the hero version should be shortened to about the length of the villain version which is significantly quicker. |
Don't have time to go through the thread so I don't know if anyone's suggested this yet:
Add the ability to pay Astral Merits to unlock Midnight for our other characters, the way we can now with capes, auras, and the Alpha unlock arc. That would neatly solve the problem of (most) vet players getting frustrated while still keeping it there for newbies. |
For internal game-world reason it makes sense to have a lock on getting into the Midnighter club. It's a club and they can have any entrance requirement they want. There's nothing that we actually NEED in the Midnighter club, except the portal to Cimerora.
But there's no reason to limit access to Cimerora based on club membership. There's at least one other mission that sends us to Cimerora without dealing with the Midnighter club.
What the devs should do instead is make Cimerora another one of the zones accessible from the portal in Ouroboros. The only way back out would be Ouroboros, unless you happened to be a Midnighter Club member.
This would require a change to the mission teleport logic, probably, which won't let you teleport to a Cimerora mission unless you've got access to the Midnighter Club.
For internal game-world reason it makes sense to have a lock on getting into the Midnighter club. It's a club and they can have any entrance requirement they want. There's nothing that we actually NEED in the Midnighter club, except the portal to Cimerora.
But there's no reason to limit access to Cimerora based on club membership. There's at least one other mission that sends us to Cimerora without dealing with the Midnighter club. What the devs should do instead is make Cimerora another one of the zones accessible from the portal in Ouroboros. The only way back out would be Ouroboros, unless you happened to be a Midnighter Club member. This would require a change to the mission teleport logic, probably, which won't let you teleport to a Cimerora mission unless you've got access to the Midnighter Club. |
For internal game-world reason it makes sense to have a lock on getting into the Midnighter club. It's a club and they can have any entrance requirement they want. There's nothing that we actually NEED in the Midnighter club, except the portal to Cimerora.
But there's no reason to limit access to Cimerora based on club membership. There's at least one other mission that sends us to Cimerora without dealing with the Midnighter club. What the devs should do instead is make Cimerora another one of the zones accessible from the portal in Ouroboros. The only way back out would be Ouroboros, unless you happened to be a Midnighter Club member. This would require a change to the mission teleport logic, probably, which won't let you teleport to a Cimerora mission unless you've got access to the Midnighter Club. |
Nuclear Annihilation: 50. (Rad/Rad) Corruptor.
Quasar Eclipse: 50 Warshade.
Humanoid No. 7: 50 (Invuln/SS) Tank.
faces.cohtitan.com/profile/chefinferno
[QUOTE=Stormbird;4093519]
Next people will ask for a level 50 toon for signing up for VIP.[/qutoe]
Y'know what I'd love? For people to not get all hyperbolic about things because of wanting to remove one of the last locks in the game. This is not "dumbing down," as much as some of these opposing responses seem to indicate it may be needed. You'd still have to be 35 to run missions, etc. in Cim. You'll still have to fight romans for costume bits, and run the ITF for others. And this has absolutely NOTHING to do with "making a buck." What does it have to do with? Removing the need for a tedious arc that's inconsistent between sides on when it's awarded. Removing the *last* zone unlock left (a co-op zone, as it happens.) Perhaps you'd like to read the original post again and actually try *thinking* about the response before posting it. And don't go into the "Walking uphill through ten feet of snow at thirty below wearing nothing but a fifth-hand pair of worn khakis, damp cloth wrapped around my feet, no shirt, for fifty miles just to get a drink of water" nonsense. I've been around long enough to have seen the same things, and removing the silly restrictions has done nothing but make the game *better* and more enjoyable. |
One last thing, please stop with the personal attacks. Never singled out anyone.
Nuclear Annihilation: 50. (Rad/Rad) Corruptor.
Quasar Eclipse: 50 Warshade.
Humanoid No. 7: 50 (Invuln/SS) Tank.
faces.cohtitan.com/profile/chefinferno
Oro can have a connection to Cimeroa. Why not. They have time travel.
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Of course, now that they know about it, perhaps they could add their own access point for further investigation of the place. Interesting idea.
For internal game-world reason it makes sense to have a lock on getting into the Midnighter club. It's a club and they can have any entrance requirement they want. There's nothing that we actually NEED in the Midnighter club, except the portal to Cimerora.
But there's no reason to limit access to Cimerora based on club membership. There's at least one other mission that sends us to Cimerora without dealing with the Midnighter club. What the devs should do instead is make Cimerora another one of the zones accessible from the portal in Ouroboros. The only way back out would be Ouroboros, unless you happened to be a Midnighter Club member. This would require a change to the mission teleport logic, probably, which won't let you teleport to a Cimerora mission unless you've got access to the Midnighter Club. |
I don't think it'd be an issue with most people, really, with SG teleporters, wentworth teleporters, the ouro portal, mission teleporters and the hundred other ways of getting out.
I don't agree with not letting you in a Cim mission without the midnighter club, though. If a friend's running something and invites me as I log in, I should be able to join. (Not that there's a lot in Cim, admittedly. There should be more added.) Excepting any Midnighter-themed or Midnighter-specific missions being able to be started, of course. (Again, not that there are any now.)
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
One last thing, please stop with the personal attacks. Never singled out anyone. |
And then to go to the "Back in MY day, we had it hard!" bit. Well, yes, and before that you could only run one armor, rooted actually rooted you in place, etc, etc, etc.
The game has evolved. It has changed to make things more accessible and to make teaming more enjoyable and worry free. I no longer have to worry that the person exemping me down for a TF will disconnect and I'll get auto-booted from it. Hazard zones no longer have levels (meaning, of course, that if we have a team of mixed levels, half the team won't be locked out of the zone where a mission is mid-arc.)
People can team up and just decide to do any TF they want, as long as they're of the appropriate level... except this one. That, to me, is broken, a throwback to an earlier, less "friendly" age of the game. And that's what I want to fix. That's nowhere near "Insist on being awarded a level 50 for going VIP" or any of the other ridiculous things that have been thrown around on here by a few individuals. Your reaction, to me, was on par with me saying I wish cars had more efficient engines and you going "Next you'll want a teleport to your own personal moon base complete with starship, I had to work 90 hours a week at minimum wage to earn my first car!"
So you'll just have to excuse me being offended at that being piled on top of all the other nonsense thrown out as arguments "against" the suggestion.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
Also, /signed!
The arc is tedious and annoying. It's done more to make me avoid playing content than it has in encouraging me to play content.
@Rylas
Kill 'em all. Let XP sort 'em out.
You reply to my suggestion with "Next thing you know people will insist on a 50 for signing up for VIP." Something so far out of left field and so ridiculous (and having exactly ZERO to do with my suggestion except mock it,) this after replies like Mr. "I ARE LEET RPer, Away, Freemium Peons!" - would you expect it to *not* be taken as an attack, as opposed to a legitimate, thought out criticism?
And then to go to the "Back in MY day, we had it hard!" bit. Well, yes, and before that you could only run one armor, rooted actually rooted you in place, etc, etc, etc. The game has evolved. It has changed to make things more accessible and to make teaming more enjoyable and worry free. I no longer have to worry that the person exemping me down for a TF will disconnect and I'll get auto-booted from it. Hazard zones no longer have levels (meaning, of course, that if we have a team of mixed levels, half the team won't be locked out of the zone where a mission is mid-arc.) People can team up and just decide to do any TF they want, as long as they're of the appropriate level... except this one. That, to me, is broken, a throwback to an earlier, less "friendly" age of the game. And that's what I want to fix. That's nowhere near "Insist on being awarded a level 50 for going VIP" or any of the other ridiculous things that have been thrown around on here by a few individuals. Your reaction, to me, was on par with me saying I wish cars had more efficient engines and you going "Next you'll want a teleport to your own personal moon base complete with starship, I had to work 90 hours a week at minimum wage to earn my first car!" So you'll just have to excuse me being offended at that being piled on top of all the other nonsense thrown out as arguments "against" the suggestion. |
please put me on your global ignore in the forum and in game. (my global @chef inferno).
Nuclear Annihilation: 50. (Rad/Rad) Corruptor.
Quasar Eclipse: 50 Warshade.
Humanoid No. 7: 50 (Invuln/SS) Tank.
faces.cohtitan.com/profile/chefinferno
I tried to make peace over this. An explain that I used the wrong phrasing to say what i meant, and tried to explain and even come to a compromise on your idea. I can admit i over-reacted to you post... can you do the same?
please put me on your global ignore in the forum and in game. (my global @chef inferno). |
I can go back and see if I said anything, But I don't remember saying anything.
Though I laughed at Lulipops post for being so extreme in the sarcasm, I apoloize if it upset you.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.