SG is calling!


Aggelakis

 

Posted

We've all heard this before. Got to go, SG is calling! So does SG actually ever call? I've been in a few before (my mains are all in my own personal SG) and have never been called. Do some SGs demand you quit your team and come join them or else? Or is it much like I think and just the oldest excuse in the book to leave a crappy/boring team? Perhaps I'm missing out on something along the lines of YAY SG is here and calling, /quitteam.



Oh wait gotta go SG calls!


 

Posted

I have several times been called by SG mates for help. As they are SG mates, people I tend to like more than random strangers, I am more than willing to quit a group to go help them.

Granted, I generally won't quit in the middle of a mission.


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Posted

I think it's pretty much more 'Hey, this team sucks. I'm getting more debt then experience. So, peace. See you later.' then anything else most of the time, considering how often I've seen it.

My friend (Who has now left CoX) used a much more original way to get outta **** teams. 'Guys, I've got to go! My grandparents have just been turned into vegetables!' Or pineapples. Depending on his mood.


Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.

 

Posted

"Demand"? No. But when I ran with an SG (most have quit over the years and it's essentially defunct now), and they were doing something, I'd generally drop from any PuGs I was in just because I'd rather, y'know, team with friends. It might not have been "calling" per se, but it was close enough.


 

Posted

I always presume that it is a generic excuse, but I'm sure some small percentage of the time it is actually true.

The best response I've seen so far was on a trial league recently. "That's weird that guy calls his mom 'my SG'."


 

Posted

This always makes me laugh. I mean real life LOL whenever someone says this. I too wonder about these SGs that demand their members drop what they're doing and join them - post haste! If you want to quit to do something, then quit, say "thanks for team, gotta go" and begone.


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Posted

I don't think it's that the SGs demand players leave what they're doing... it's that some people prefer playing with their SG mates... probably.

That said, I have been on teams and had a member say "Oh, gotta go... SG night.. sorry!" and they quit. Only to see that there are still other members of the SG on the team.

I have also been on more than one team where a member says "gotta go! SG Calling!" only for them to go into broadcast moments later looking for a team. Once, a member did that, and our team leader picked him back up, and the guy didn't notice it was the same team.

None of the teams were particularly bad, either.




Thank you, Champion.

 

Posted

Quote:
Originally Posted by Seek_Trouble View Post
Do some SGs demand you quit your team and come join them or else? Or is it much like I think and just the oldest excuse in the book to leave a crappy/boring team?
Yes and yes.
There actually are SGs that make demands like that and are run by petty tyrants. Fortunately, they are very rare.

Most of the time, though, I think it's one of the following:
1) A convenient excuse.
2) One or more people in the SG want to do something. Given the choice between playing with strangers and playing with people I actually like enough to invite to my SG, guess which one I pick.


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Posted

I see it as a convenient excuse most of the time (I bet anyone who has kids here used the 'baby aggro' excuse since it's works for everything, including a phone call you want to end lol).

The only times it bothered me was when it was used in TFs. Twice that I can remember, one right after we started and another in the middle. And no the teams weren't bad, all went well, etc. Actually on most 'doomed' TFs I've been on, players have been honest like saying 'Sorry guys I don't think we can do it' or 'This is taking too long irritating me, sorry'. I like that kind of honesty because it's a game, if you're getting pissed by a task people will usually understand why you're leaving.

But using the SG or any other excuse on a normal mission team is ok, no need to explain yourself on a PuG since it's not a commitment like a long TF.


 

Posted

Quote:
Originally Posted by Bullet Barrage View Post
I think it's pretty much more 'Hey, this team sucks. I'm getting more debt then experience. So, peace. See you later.' then anything else most of the time, considering how often I've seen it.
Intriguing, as every time I've seen it, the team was actually steam rolling the missions, so I can only assume that someone on the SG was asking for the person to join. I have a weird way of forming competent PuGs.


 

Posted

My supergroup has never made me feel obligated to come help them out. I don't think I'd want to be in an SG that insisted I drop what I'm already doing just because they say so.

That said, I have occasionally dropped out of teams doing missions that ended up taking a lot longer than expected because I had already committed to doing something with SG-mates at a scheduled time. But that's more of an "I told my friends I'd be there, so I'm going to be there" thing than the boss snapping his fingers and me zipping off to do his bidding. I at least try to give a few minutes' notice or wait until in-between missions if I know I have to be at a planned supergroup function.

I usually ask SG or coalition members first when I'm looking for a team. But once I'm on one? If I leave, it's because I wanted or needed to, not because my SG leader said "quit and do this with us instead" (though I'll admit sometimes it's a little of both).

As for whether I've used the SG as an excuse for leaving a team, no, I never have. I've found that generally, unless it's a task force or something, "hey, that's it for me, thanks for the team everyone" is more than enough "excuse" than the average PUG wants or needs. If I'm quitting mid-mission (which I never do if I can help it, but, hey, sometimes things happen that can't be avoided), I might go into a little more detail: "Sorry, guys, something came up. Gotta go, thanks for the team!" Thanking people usually goes a long way toward not making them feel like they're being ditched.


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Posted

At least once I've used "SG needs me" when what I really meant was "two of my SG mates are about to kill each other, I need to go defuse this OOC argument before it gets any worse".


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

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Posted

I'm probably naive. I rarely put too much thought into other peoples possibly hidden motivations in this regard, but I did put someone on /ignore a few weeks ago after seeing them broadcasting for a team after a "SG calling!". It wasn't that I was upset. I just don't see that as a shining quality.

Thus far, I've never lied to excuse myself from a team, or felt like I had anything to hide when I did need to leave. I don't often find myself on PUGs, but when I do, I'm acutely aware that they are people too, no less real or important than someone I already know. I wait until between missions to excuse myself, and I won't abandon a team mid-mission just to catch up with friends. My friends know this, but I like to believe they respect me more for it, since they also know I'll never abandon them in a pinch either.

One exception on a PUG is a scheduled super group meeting, but on those rare occasions I ALWAYS give my PUG a heads-up that I may have to leave mid-mission (I never surprise them with it). This should be everyone's policy! Another exception is when things are dragging on longer than anyone expected, and I have to be at work early. Some things are more important.

I've never quit a team out of boredom--I'm usually too busy entertaining the team!

And last but certainly not least, when a mission begins to seem impossible is usually when I get really really interested in it. Sometimes the impossibility is revealed to be smoke and mirrors, as even the simplest strategies often prevail in this game; but in any case, the team has to put aside their brute force mentality and start planning and working together for a change. These are the times that bring out the best (or worst) in people, and it always seems to be where I make a new friend. This is the part of the game that separates the team players from the quitters, and I wouldn't want every play session to go this route, but it's still my favorite time of all.


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Posted

Sure... the SG really calls!
And sometimes I really have to wash my hair!
And, really, it wasn't you... it was me!


Haha, I'm just kidding. Yeah, I'm sure some people make up excuses now and then, but there is never any need to, heh.
Oh, noes... Super-Jimmy is leaving the team! He better have a great excuse!

Seriously though, I feel the same as Doctor Roswell and Captain-Electric (and, actually most of the people who've already replied).
Only if I happened to0 be PuGing and it took longer than intended and I had planned to do something with other people at a certain time... then I might leave the team... but rarely, if ever, mid-mission. It's just not usually necessary, but I'm not going to rule it out 100% (barring real-life things that obviously take priority, of course!!).

Either way, I like people to have fun for however long their able to and so I'd rather team with someone who might bail mid-mission because they're on-call as a fireman or something than have them sit it out and not join in!
What's he talking about now? No idea...


Oh!
And a side note... THIS:

Quote:
Originally Posted by Captain-Electric View Post
...
And last but certainly not least, when a mission begins to seem impossible is usually when I get really really interested in it. Sometimes the impossibility is revealed to be smoke and mirrors, as even the simplest strategies often prevail in this game; but in any case, the team has to put aside their brute force mentality and start planning and working together for a change. These are the times that bring out the best (or worst) in people, and it always seems to be where I make a new friend. This is the part of the game that separates the team players from the quitters, and I wouldn't want every play session to go this route, but it's still my favorite time of all.
THIS... so much THIS!!!
That is me, so very much.
Maybe some special encounters (in a TF or something) might possibly have the very rare occasion to truly become unpossible... But most of the time, it is just a matter of coming together and making it happen with smarts and/or just a different approach... And I love it when you have to go through that!
I was about to go on about that more... but no sense in derailing things further! Great job though, Cap'n... Those sorts of scenarios really get me all charged up!


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Posted

For me at least, yes, they "call". If I'm on a crappy team I don't make excuses, I just say I have to go and wish everyone well.

My SG is a very small and personal group of people I've played with since shortly after joining the game, and we've all become really good friends over the years (some of us know others in person and brought them into the group, but most of us just know each other from the game).

There's also a few in the group that are reserved individuals and really aren't keen on PuG'ing in general given the choice. Not for any anti-social reasons, but more because what time they have to play they want to let their hair down and just be around friends and talk about stuff that either wouldn't interest a random person in team, or wouldn't be comfortable talking about around strangers. Plus, on some nights, some of our conversations and language wouldn't be appropriate for anyone outside the group

I myself have no problem with PuG'ing when nobody's on (it's one of the times I can actually get a good string of trials in) or playing solo, but when SG folks start logging in, unless I'm in the middle of something like a trial or TF, I bow out to run with them. If I'm doing a trial or TF, I leave when it's finished to run with them. It's not a matter of obligation as much as these are the folks I truly enjoy running with.

I hope that answers your question!

Lyc~ the SG loyal werewolf


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I couldn't agree more.

 

Posted

The OP doesn't seem to be a complaint about people leaving mid-mission and forcing the team to continue short-handed.

Given that, I'm wondering why the base assumption is "that's a lie"?

If you were hanging out with random people in real life and a friend called and said "let's do some stuff", would you turn him down or tell the PuG, "thanks, gonna go hang with my friend now"?

If I'm chilling with a PuG and a SG group forms either spontaneously or on-schedule then I'm likely to leave the PuG at the next reasonable opportunity. Sometimes, yes, it's even for one mission b/c a SG member asked for help with a tough boss and we went separate ways after that.

I don't get into a big explanation. "SG is calling" is a good enough explanation, when people come and go from PuGs all of the time for any reason or no reason at all. Your team may be rolling in XP but if it's one of the teams where I spend an hour in nearly complete "silence" b/c XP is all anyone is focused on then yeah, I'll happily bug out when a SG friend logs in and says "Who wants to run some tip missions?"

It's got nothing to do with lies or with over-bearing leaders.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Yes and yes.
There actually are SGs that make demands like that and are run by petty tyrants. Fortunately, they are very rare.

Most of the time, though, I think it's one of the following:
1) A convenient excuse.
2) One or more people in the SG want to do something. Given the choice between playing with strangers and playing with people I actually like enough to invite to my SG, guess which one I pick.
/This


 

Posted

Quote:
Originally Posted by SlickRiptide View Post
If you were hanging out with random people in real life and a friend called and said "let's do some stuff", would you turn him down or tell the PuG, "thanks, gonna go hang with my friend now"?
That depends. By "hanging out," do you mean the random people are attempting to accomplish a specific task, which you've offered to help them do ("Tip team LFM")? Are they depending, at least in part, on your specific abilities to accomplish that task ("ITF forming, need debuffer")? Did accepting your help in accomplishing that task, force them the deny the opportunity to help to other people who were offering ("Sorry, full")? Is going to hang out with your friend sort of leaving them in the lurch?
If you're really just "hanging out" with these random people, sure, go hang out with your friend instead. But if you stopped and offered your services and tools to help them change their flat tire, leaving with no warning and taking your jack and tire iron with you because a friend called and said, "hey, I need you to give me a ride somewhere" instead of telling your friend, "I'm in the middle of something, it'll have to wait until I'm done" (something I'd hope the friend would understand) is pretty inconsiderate*.
That's why I think the general consensus here seems to be that leaving in mid-mission with no warning because "SG is calling" is either an excuse or just rude, and leaving with plenty of warning or in-between missions is perfectly acceptable for any reason, SG-related or not.

*And yes, I'm aware that in real life, some things are going to be more important than helping a stranger change a tire. If your friend calls and says he needs a ride to the hospital, or, I don't know, needs bail money, then by all means, go help your friend.


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Posted

I agree completely but as I pointed out, the OP never makes any intimation about quitting mid-mission or otherwise leaving the team in the lurch.

What he says is "My SG never calls on me so I think those other people are just making it up.",after which he characterizes it as something where the SG is demanding compliance.

Neither of those characterizations is generally correct though one or both of them can be true on occassion.


 

Posted

Quote:
Originally Posted by Doctor Roswell View Post
That depends. By "hanging out," do you mean the random people are attempting to accomplish a specific task, which you've offered to help them do ("Tip team LFM")? Are they depending, at least in part, on your specific abilities to accomplish that task ("ITF forming, need debuffer")? Did accepting your help in accomplishing that task, force them the deny the opportunity to help to other people who were offering ("Sorry, full")? Is going to hang out with your friend sort of leaving them in the lurch?
If you're really just "hanging out" with these random people, sure, go hang out with your friend instead. But if you stopped and offered your services and tools to help them change their flat tire, leaving with no warning and taking your jack and tire iron with you because a friend called and said, "hey, I need you to give me a ride somewhere" instead of telling your friend, "I'm in the middle of something, it'll have to wait until I'm done" (something I'd hope the friend would understand) is pretty inconsiderate*.
That's why I think the general consensus here seems to be that leaving in mid-mission with no warning because "SG is calling" is either an excuse or just rude, and leaving with plenty of warning or in-between missions is perfectly acceptable for any reason, SG-related or not.

*And yes, I'm aware that in real life, some things are going to be more important than helping a stranger change a tire. If your friend calls and says he needs a ride to the hospital, or, I don't know, needs bail money, then by all means, go help your friend.
Unless it's a life and death situation friends and family will always take precedent over strangers. (Well most family, there's always that one family member you wouldn't lift a finger to help.)

Being a good samaritan and helping someone change a tire is an exception that falls under the category of life and death situations. Quitting a team in a video game does not. Let's not lose our perspective here, this is a game.


 

Posted

Quote:
Originally Posted by Seek_Trouble View Post
We've all heard this before. Got to go, SG is calling! So does SG actually ever call? I've been in a few before (my mains are all in my own personal SG) and have never been called. Do some SGs demand you quit your team and come join them or else? Or is it much like I think and just the oldest excuse in the book to leave a crappy/boring team? Perhaps I'm missing out on something along the lines of YAY SG is here and calling, /quitteam.



Oh wait gotta go SG calls!
It's not that they demand me to quit, but I'm sure as hell going to put them before a random PUG if they're looking for forces to pull off a trial or some such. Especially if the PUG is going bad. Yeah, I'm going to be more reluctant to leave the PUG if it's a TF or whatever, but if we're just running tips or something? I'm perfectly willing to ditch in a heartbeat in favor of an SG raid.

Naturally I'll give warning and wait for a convenient time. I won't just drop without a word in the middle of an AV fight.




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Posted

Quote:
Originally Posted by Forbin_Project View Post
Unless it's a life and death situation friends and family will always take precedent over strangers. (Well most family, there's always that one family member you wouldn't lift a finger to help.)

Being a good samaritan and helping someone change a tire is an exception that falls under the category of life and death situations. Quitting a team in a video game does not. Let's not lose our perspective here, this is a game.
Well, obviously. But even a stranger deserves better than, "hey, I know I said I'd help you take care of this, but someone I like better is here, so screw you, I'm leaving right now," don't they? I mean, barring extraordinary circumstances, isn't at least giving some warning or waiting until a convenient stopping point before bowing out just... common courtesy? (And if not, shouldn't it be?)


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Posted

Quote:
Originally Posted by Doctor Roswell View Post
Well, obviously. But even a stranger deserves better than, "hey, I know I said I'd help you take care of this, but someone I like better is here, so screw you, I'm leaving right now," don't they? I mean, barring extraordinary circumstances, isn't at least giving some warning or waiting until a convenient stopping point before bowing out just... common courtesy? (And if not, shouldn't it be?)
And that's why people who are polite use phrases like "SG is calling!" before quitting. They are choosing to politely give an excuse as to why they are quitting rather than just walking away without a word (which is something I see happen quite often when pugging), or actually saying something rude and dropping.

"SG is calling" is a plausible excuse (As long as the character is actually a member of an SG) as is something along the lines of "wife aggro". It doesn't automatically mean "hey, I know I said I'd help you take care of this, but someone I like better is here, so screw you, I'm leaving right now," unless the character isn't a member of an SG which is plain to see if he's lying or not because SG membership is right under the characters name.

Now I admit I have my doubts about a players sincerity when I see someone use a phrase like, "Gotta go cat's on fire again!"


Another reason people will use that phrase or ones similar to them is because they are online early for a regularly scheduled event and they can easily lose track of time because we don't have an in game clock to look at, and they only realize how late it's gotten when they see people gathering in their chat channels for the event and they have to leave quickly so they don't miss the event.

Tanker Tuesdays for example.


But we can sit here and trade examples of exceptions to the rule to our individual perspectives all night. So can we agree that sometimes people are being rude when they use it, and sometimes they aren't?


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
But we can sit here and trade examples of exceptions to the rule to our individual perspectives all night. So can we agree that sometimes people are being rude when they use it, and sometimes they aren't?
It doesn't seem to me we really disagree on the original question, just that we're interpreting some of the discussion's specific tangents differently.

So, sure. We can agree.


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