Smaller iTrials: Would you do them?
I do solo every one of my characters to 50, as a point of fact. And yes, I'm aware that everything in the game that is not solo takes time to form. That's the primary reason I don't do it. Were you also aware that hitting your thumb with the blunt end of a claw hammer hurts? No, I'm serious. Try it if you don't believe me. Actually, no, don't try it, because I have good news: You don't have to! Ain't it great?
Yeah, imagine that - I don't want to put up with a hassle. Chastising me for it would be very relevant if my complaint were that I want to run Trials but I can't, whereas my actual argument is that I want Incarnate powers but don't want to run Trials on pain of death. No, I won't get on Trials if I'm not willing to wait or put one together. Be still my beating heart. How will I ever live now that I can't run forced teaming content. Erm... Quite happily, come to think about it. I don't have to deal with a hassle and I don't have to leave the game with a headache. Yes, I'm missing out on so, so much. |
Yet..you want the incarnate powers, but the way we have to get them (again, in no way saying it is perfect) is not good enough for you. Thats fine, enjoy that solo path of shard>thread>salvage>some power in a month or so. Till we get a 'proper' solo path.
As to forced teaming..again..MMO. Multiplayer? If the implication that we should team, sometimes, isnt there..well...go play with yourself.
The question is how many of the people who are running trials all the time do so out of lack of reasonable alternate methods to acquire incarnate abilities? Some may not agree with me but I certainly don't believe SSA,Notice Breakdown and Apex/Tinmage to be a viable alternate path.
I figure the DA revamp will be a good chance to see what the majority prefers. Solo/Small team or Trials.
The question is how many of the people who are running trials all the time do so out of lack of reasonable alternate methods to acquire incarnate abilities? Some may not agree with me but I certainly don't believe SSA,Notice Breakdown and Apex/Tinmage to be a viable alternate path.
I figure the DA revamp will be a good chance to see what the majority prefers. Solo/Small team or Trials. |
@Golden Girl
City of Heroes comics and artwork
Your insolence amuses me. I'm glad you're spending New Year's Day concocting frankly embarrassing rhetoric for the sole reason of putting me down. It would be interesting if you actually made an argument at opposed to tossing thinly-veiled insults in my direction, but I guess not everyone can put an argument together. That's OK. I still love you. You provide entertainment.
What are you even saying...Honestly. You solo EVERY toon you have to 50? Then how did you ever arrive at this team size of 4 as being the best? Oh wait, so you actually TEAM, after you hit 50? Just thought I should point it out again..this is an MMO. Interesting you compare teaming to hitting yourself with a hammer. It must REALLY hurt to play with those other 3 people huh? Poor guy..maybe try some windows solitaire?
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Do I solo all of my "toons" to level 50? I would say yes, but you seem to have a needlessly strict definition of the concept. Yes, I team sometimes, and if that means I didn't solo a character to level 50 for having another person on my team for one mission one time in the history of forever, then no, I don't solo my way to 50. That meaningless pedantry aside, however, I gain most of my characters' levels from 1 to 50 by myself, with teams had only occasionally, and mostly with people I know from before.
This is an MMO. Yes, that stands for "Massively Multiplayer Online." The word "team" does not appear anywhere in the definition, and is indeed not even implied. All the term means is that the game consists of a persistent world with many players playing in it, but these players are not necessarily playing together. Social interaction IS an important part of MMO design, and I just happen to have mine over chat, as opposed to via teaming. Global chat and Global friends make it incredibly easy to socialise with people not on my team. As a point of fact, it's far easier to socialise when I'm solo, because then I can pause the action for the time it takes to type up a long chat message.
Does it hurt to team? Unless I'm teaming with people like you, who feel that I should play the game their way or get off their game lest I dirty it with my soloing habits, no, it does not hurt. It doesn't hurt to watch a movie, but I don't want to spend every spare minute I have watching movies. Sometimes I like to watch movies, sometimes I like to play games, sometimes I like to construct Lego sets and some times I like to lie down and do nothing. Teaming is one aspect of this game, and as hard as it is to comprehend it when your objective is to insult me, that's not the only thing I want to do all the time every day. I team when I feel like it, and when I don't feel like teaming, I don't.
Yet..you want the incarnate powers, but the way we have to get them (again, in no way saying it is perfect) is not good enough for you. Thats fine, enjoy that solo path of shard>thread>salvage>some power in a month or so. Till we get a 'proper' solo path.
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As to forced teaming..again..MMO. Multiplayer? If the implication that we should team, sometimes, isnt there..well...go play with yourself.
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I am afraid I will have to continue blighting your game with my presence, however, because despite your best effort to ruin the game for me, it is still a lot of fun. Luckily, most people in our community aren't nearly as bad as you are, and the game isn't nearly as pedantic about robbing me of my choice in how to play. Moreover, the development team seem to have more sense than to stick with your "To hell with people who aren't me!" approach and are actually giving the players what they want, even if the players happen to want something different from what the developers had in mind. Hard as I may have been on Matt Miller in recent times, his team is indeed delivering on his old promise.
*edit*
I changed my mind. It's a new year on my end, and I figure it's time to do the right thing and stop getting sucked into this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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They aren't enjoyable? At ALL? Gee, there is a heap of trials being run for something that apparently no one actually enjoys huh?
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To my mind, there is really no other plausible explanation for why BAF and Lambda get run so often. The veteran trial runners clearly want the rewards; whatever "fun factor" these trials may have once had has long since been extracted, as evidenced by the fact that they are essentially executed purely on auto-pilot.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
This is pretty much true for all the repeatable content in the game for me. Once I've experienced any given mission/TF/Trial once or twice, I'm pretty much done with it, and only repeat it for the character progression rewards or the team play experience. Content that offers no meaningful rewards rarely ever gets run again for that toon.
Honestly, I don't understand what the appeal is of "the grind"--which I define as running repeatable content over and over and over again, even after its immutable narrative script has been mastered--outside of the tangible xp/inf/merit/component rewards.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
@Golden Girl
City of Heroes comics and artwork
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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-some- TFs are fun to do. A lot of the 'classic' ones are just agonizingly boring. Oh, we get to do -another- kill all the council? woo. Oh hey a kill the boss one, and another kill all after. yey.
NOR-RAD - 50 Rad/Rad/Elec Defender - Nikki Stryker - 50 DM/SR/Weap Scrapper - Iron Marauder - 50 Eng/Eng/Pow Blaster
Lion of Might - 50 SS/Inv/Eng Tanker - Darling Nikkee - 50 (+3) StJ/WP/Eng Brute - Ice Giant Kurg - 36 Ice/Storm Controller
They aren't enjoyable? At ALL? Gee, there is a heap of trials being run for something that apparently no one actually enjoys huh? Say..I ran a TPN today..it was fun. Amazing! If smaller leagues damage larger ones, assuming the rewards are similar, that tells me people are greedy, and want to get shinies for less work. But hey..we KNOW that..look how common baf/slam are.
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If the devs added new smaller trials with somewhat equivalent rewards I definitely would be running them more, but it has nothing to do with being greedy, it just means I prefer to just group with friends.
I rewatch movies frequently, usually on TV, and almost never at the theater. (I do watch many movies at the theater.) There are only a couple of movies I like to rewatch even though I've seen them recently.
As mentioned above combat in CoH is almost never the same twice. How my brain works, it doesn't matter almost at all that it's the same warehouses and caves every time, fighting the same several dozen foe models and four or five animation skeletons. It doesn't matter that I've read the same stories dozens of times. All that matters is that the fights are dynamic. Even on the same character, the same mission will not play the same way twice, basically ever.
Additionally, I am someone who approaches every replay of something as an opportunity to do something better. If I can help my league complete it faster, while getting more Astrals/badges, or with fewer deaths, or something like that, I enjoy that. For a long time before we had iTrials I was a speed TF runner, and my personal goal every time we re-ran a TF we had done dozens, maybe hundreds of times before, was to do it faster this time than we had previously.
Therefore, my tolerance for iTrial repetition is fairly high. It is not infinite, but even running the same iTrial repeatedly tends not to play out identically, and presents a new opportunity to improve tactics or just outright reaction. I play the iTrials for their reward, but I find ways to have fun with them while making that progress.
* This is probably one reason I prefer "clicky" powersets like Regen or Dark Miasma. Powersets that are "toggle and forget" tend to collapse the number of dynamic elements in a fight, at least in terms of how I react to the tactical progression.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The drop off from the first rush won't be as big in DA as it was in other new zones, like Faultline or First Ward, because not only can DA not be out leveled, it's also got unique content - it'll be kinda like Peregrine Island before any other high level zones were added - it'll be the destination for 50s.
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Seriously, what is going to stop rampaging leagues from making DA unplayable and unbearable for the solo players it was intended to help???
If these leagues waiting to be filled spend their waiting time rampaging through the zone, I can foresee many many solo players becoming disgusted and disheartened by the process. Surely, street hunting will be only a small part of the new solo content and the majority of content will be in instanced missions. This would seem to be the only way to give true soloists a chance to achieve their goals.
Fritzy, most of the stuff will be instanced, AFAIK, just like the rest of the game. Street sweeping just gets brought up a lot because it will also give rewards but not interfere with forming/queuing for trials.
I await to see what happens when folks have dark astoria as an option versus the leagues.
They aren't enjoyable? At ALL? Gee, there is a heap of trials being run for something that apparently no one actually enjoys huh? Say..I ran a TPN today..it was fun. Amazing! If smaller leagues damage larger ones, assuming the rewards are similar, that tells me people are greedy, and want to get shinies for less work. But hey..we KNOW that..look how common baf/slam are.