Does Statesman deserve a potential killing off? I don't agree


Agent White

 

Posted

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Originally Posted by ElementalFury View Post
Once his personality was brought to light I never really cared for him, he treats his entire team like crap, is more than willing to shout at them for any mistake, screamed at his granddaughter at her mother's funeral saying it was her fault, keeps secrets from everyone even though he knows that they could destroy all of existence, then when it obvious someone is plotting against them combined with aliens falling from the sky and a psychotic dimension trying to invade he flies off to nowhere to sulk leaving his entire team at the mercy of Malaise and Wade. The only death I'll respect him for is if he decides to finally stop putting up with Recluse's **** and storms grandville solo killing 3/4ths of the entire arachnos organization before he finally goes down. If Wade offs him without a fight while he's whimpering somewhere talking about how no one understands him he'll die the way he lived. A total embarassment to heroes.

I would actually have some respect for him if he went on a nuts rampage on the isle looking for him Would finally show he has some character!


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Posted

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Originally Posted by Golden Girl View Post
Nothing's wrong with him - and even if he does die, he'll still always be the premier hero of the game.
Based on that logic alone, it comes off as a cheap gimmick to kill him off, then. Every MMO has its powerful NPC's. It gives you something to aspire to. I don't want the players to be the premiere heroes, because quite frankly not many of us know or want to emulate the values involved.

And why? Because an NPC can be a Paragon. Players can try and emulate them.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

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Originally Posted by EU_Damz View Post
Firstly . . . . . bad form at the title! There are global channels ingame where people are said NOT to spoil anything and people dont want to visit the forums at the moment for the huge spoiler and titles like this is the reason why!
If you read the article spoiling it, fine thats good. Dont assume everybody else wanted to read it though!

*coughs* Anyway . . . . .

I dont mind that he's going to die, the way he acted in the incarnate initiation arc proves that he has zero trust in anybody and he refuses to let people get the power which he has or maybe even stronger.
Anybody who says they're the only ones who can be trusted with such power, needs to be smashed!
Then you better not log in via the launcher anytime soon.


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Originally Posted by SuperOz View Post
Based on that logic alone, it comes off as a cheap gimmick to kill him off, then. Every MMO has its powerful NPC's. It gives you something to aspire to. I don't want the players to be the premiere heroes, because quite frankly not many of us know or want to emulate the values involved.

And why? Because an NPC can be a Paragon. Players can try and emulate them.


S.
I don't find Statesman to be a paragon of anything. A complete waste of space, sure.

There are other heroes in the Freedom Phalanx and Paragon City (npcs AND player characters) that better define what a hero is.

If the devs wanted us to see him that way he should have been better written as that in the in-game and out of game lore.

Your mileage WILL vary.


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Originally Posted by Venture View Post
There is no such rule. Good writers do this all the time. A respondent in the official thread already mentioned J. Michael Stracynzski doing it in Babylon 5. It was most obvious with Londo Mollari's death premonition (related in the first episode, actually seen in the middle of the second season, and then the actual event took place in a time-travel story in the middle of the third and it wasn't what it looked like originally) but fairly often he telegraphed a move and then delivered it in a surprising way. (Arguably he overused the trick to the point of becoming predictable, in fact.) There are many, many other examples -- just off the top of my head Sunset Boulevard, Citizen Kane, American Beauty and Road to Perdition all "begin at the end". Of course, Paragon Studios doesn't have Sam Mendes, Orson Wells or even JMS working for them so this is probably going to suck, but that's another rant.




It doesn't affect me in the slightest. It's virtually certain that I'll see the ending coming a mile away anyway. (The Sixth Sense was the last movie that actually surprised me; I woefully underestimated Shyalmalan.)



No, the question is "what's right with him?". He's practically a part of the scenery in the game, a swaggering tin-plated dictator with delusions of godhood in the comics and a self-centered jerk in the novels. He might be the most powerful hero in the setting but he's certainly not the greatest, or even great. His status in the setting is an example of an Informed Attribute. Of course, much the same could be said about any of the "signature characters".



I wasn't moved. I facepalmed my way all through that story. Breakneck died because the Freedumb (sic) Phalanx was bloody incompetent.



Of course you're being told how to feel! We were told how to feel about all of these characters the whole time!
Hold on. You're trying to compare a visual medium where the tricks employed to foreshadow and telegraph a story event to this game? First of all though, you're right. Good writers can do this. Bad writers use it as a gimmick (The Death of Superman, the 'new' Batman) as a means of manipulating their audience into paying attention to the product. But none of the examples you cited came out and said before the story was told that x, y and z was going to happen. Before. That's not only breaking a fundamental of writing (build suspense) but also destroys any foreshadowing.

I believe your ability to guess the events of this story have been called into question already and I see no reason to dissuade you of that notion nor bolster a belief in your own abilities. I do not claim to second-guess a writer...unless they reveal their plot points to me.

As to your attributions of Statesman's character, I disagree. I doubt anything I will say will change your opinions, and your tone suggests any argument I may make to the contrary would be dismissed. You hate the character, you wish to see him gone, so in your mind this is not only a justified but welcome move. Would I be right?

As to being told how we feel, do you feel that's good storytelling? Good storytelling engenders those emotions in me. I don't by right as being a player react 'as written'. Bad writing tries to inform your character, good writing encourages you.


S.


Part of Sister Flame's Clickey-Clack Posse

 

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Originally Posted by Tenzhi View Post
It's holding to the general rules of comic book writing: much of the time when a major character is going to 'die' in comics it's announced well in advance.



Hogwash. Columbo did it all of the time. Matlock did it sometimes as well.



If my interest in the story hinges on not knowing a particular detail, it's ultimately not a very good story.
Which made for predictable, 'safe' storytelling. It's a gimmick for sales' sake. It 'supposedly' guarantees higher sales, more interest in the character. It doesn't change the fact that by writing standards, it's also a guaranteed way to kill interest.

Did you ever care about these events? And it's telling that I choose the word 'events' because that is how they came to be seen: inevitably it was accepted that they were sales stunts, the deaths had no consequence and therefore no meaning and the characters would return. If these things are not the definition of why you do not reveal plot points and therefore a well-reasoned rule, I cannot see what would be.

It's built into the story with the title 'Who Will Die?' You play to see and join in the guessing game. Not knowing 'Who Will Die' is built into the maintaining of interest. If the story isn't about 'Who Will Die', then what other aspect are we the most concerned about?


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Tenzhi View Post
It's holding to the general rules of comic book writing: much of the time when a major character is going to 'die' in comics it's announced well in advance.



Hogwash. Columbo did it all of the time. Matlock did it sometimes as well.



If my interest in the story hinges on not knowing a particular detail, it's ultimately not a very good story.
Quote:
Originally Posted by Aura_Familia View Post
I don't find Statesman to be a paragon of anything. A complete waste of space, sure.

There are other heroes in the Freedom Phalanx and Paragon City (npcs AND player characters) that better define what a hero is.

If the devs wanted us to see him that way he should have been better written as that in the in-game and out of game lore.

Your mileage WILL vary.
As you said, that's your mileage. I sat down and went through those contradictory characterisations of Statesman, and made a choice as a player and a reader about what rang true better. Consider this; is a character being portayed as an egotistical jerk being written well as such, or is it just simply bad writing? If it's bad writing, then you are entitled as a reader to treat it as such and disregard it.

It's our right to do that with any media we encounter. It's the very reason remakes and parodies and all manner of 'adaptations' exist. I prefer the writing and characterisation of Statesman that makes him live up to that name because I feel it's more in keeping with the character. Yes, this is my personal interpretation, and it doesn't make it any more right or wrong than yours.

But I'm not going to hang mine or anyone else's personal interpretations on the character; I did my best as a writer and a reader to judge the character on his merits and sort through what simply was mischaracterisation, the bane of all fictional characters. When I did that, I found a character with what I felt was an unfairly deserved reputation. And on that basis, not deserving of his fate.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

My apologies for the flood of replies my end, but I went to the movies and saw Puss in Boots (try killing him off! ) and have only just gotten back to this in a more positive frame of mind.

To those offended by the title, I apologise; but in all honesty there is an announcement on the front page, on the launcher, on Facebook, on mmorpg.com, a discussion about the announcement and already speculation on who will get Statesman's power after he dies all posted long before I posted up this thread.

You would honestly have to avoid all mention of this game for the next month to miss it in its ten-foot high neon glory.

In any event, I do apologise and did not mean to be callous or disrespectful.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

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Originally Posted by G_Savior View Post
The hate for states is all because of the dev who had the same name. It's pretty silly, people even attribute his attitude to the character. The only other thing he's done is been one of the strongest signature heros in the game, and people just cant stand to have someone other than their characters in the spotlight.
Although some really do dislike JE and Statesman because that was his in game related avatar I don't believe that's why his role is changing. I believe you may have answered the riddle with the bolded sentence in your quote above.

For a long time players (generalized) have lamented that a lot of the time they have felt more like lackeys and delivery men rather than heroes. Taking Statesman out of the spotlight may finally bring the players heroes to the forefront.


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Quote:
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Posted

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Originally Posted by SuperOz View Post
And why? Because an NPC can be a Paragon. Players can try and emulate them.
The hell with that. I'm playing the game to make my character the most awesome character they can be, because they are awesome all by themselves.

They aren't just trying to be like Statesman (or Recluse, or Cole, or anybody else) when they grow up.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Quote:
Originally Posted by SuperOz View Post
As you said, that's your mileage. I sat down and went through those contradictory characterisations of Statesman, and made a choice as a player and a reader about what rang true better. Consider this; is a character being portayed as an egotistical jerk being written well as such, or is it just simply bad writing? If it's bad writing, then you are entitled as a reader to treat it as such and disregard it.

It's our right to do that with any media we encounter. It's the very reason remakes and parodies and all manner of 'adaptations' exist. I prefer the writing and characterisation of Statesman that makes him live up to that name because I feel it's more in keeping with the character. Yes, this is my personal interpretation, and it doesn't make it any more right or wrong than yours.

But I'm not going to hang mine or anyone else's personal interpretations on the character; I did my best as a writer and a reader to judge the character on his merits and sort through what simply was mischaracterisation, the bane of all fictional characters. When I did that, I found a character with what I felt was an unfairly deserved reputation. And on that basis, not deserving of his fate.


S.
Unfortunately no matter which interpretation I've seen (which is why I said in game or out) they are all terrible and don't portray him in the best possible light. I say good riddance. We'll have to agree to disagree.


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Posted

Quote:
Originally Posted by SuperOz View Post
Did you ever care about these events?
Yes. Had I not heard that Superman was going to die or that Batman was going to "fall" in advance I probably wouldn't even have bothered checking out those story arcs. What made them interesting were the dialogues and events surrounding the titular event, not the titular event itself. Much like a good detective novel, where you know the crime will be solved by the investigator, but the dialogues and situations leading to that are what make it good - even if you've already read the story, the unfolding of these events is a good read.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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Originally Posted by Quasadu View Post
The hell with that. I'm playing the game to make my character the most awesome character they can be, because they are awesome all by themselves.

They aren't just trying to be like Statesman (or Recluse, or Cole, or anybody else) when they grow up.
Also this. I couldn't care less about who is or isn't portrayed as a paragon. I'm not playing to be like them.


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