Please give us back our Freedom(tm) at lower levels
Solution: add the new stuff but leave the old. My whole career has been in the software field, and I'm still having to tell this to developers every time.
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Paragon's generally pretty good about that by throwing things into the Flashback system, but obviously that doesn't help lowbies.
De minimis non curat Lex Luthor.
EDIT: They did remove the old 'starter' contacts from the main game - you can do them in flashback via Oro. These where the old 1-5 contacts the didn't really even have story arcs - and you go so fast from 2-5 I can't see the need for them.
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i also despise the new arcs (twinshots is awful, and dr graves is ok but not much better), i like running the 3rd sig story arc JUST so i can beat on the shining stars (villain sig arc)
I wonder how removing 5 or 6 arcs is really a necessary thing from a mechanic or thematic point of view though...
Most of the origin-specific arcs were what... 5... 6 missions? A five mission arc in AE takes up less than a floppy disc worth of space. Are the CoH servers running low on HD space?? And thematically the arcs are mostly basic "villian x is causing trouble! go stop them!" there are no real overly developed canonical themes in the early missions.
I wonder how removing 5 or 6 arcs is really a necessary thing from a mechanic or thematic point of view though...
Most of the origin-specific arcs were what... 5... 6 missions? A five mission arc in AE takes up less than a floppy disc worth of space. Are the CoH servers running low on HD space?? And thematically the arcs are mostly basic "villian x is causing trouble! go stop them!" there are no real overly developed canonical themes in the early missions. |
I think the old arcs did a pretty decent job of introducing a particular villain group that was themed for your origin. Almost a hint of a nemesis (small 'n') system.
It's the circle of development hell.
Group X complains that the existing story arcs are boring and not worth playing, that the only thing to do from 1-10 is run the sewers over and over and over again. The developers hear this and make a completely new lowbie experience, getting rid of the old missions because hey, players said they were boring and they needed to move things 'forward' in lore anyway. Group Y, who had heretofore been invisible because they were happy with the status quo and weren't paying much attention to complaints, gets upset that the story arcs they liked are gone and begin to complain. Developers crack open their fourth bottle of Jack that morning. |
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Thanks for the AE offer, Vox. If you know of some good ones for anywhere in the 1-10 range, please feel free to post them here. Still, I wish the people who actually got paid for this would give us some decent choice of low level content.
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This "alternate contact" thread has a lot of low level suggestions, hopefully most still work.
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Original poster, you oughtta be a villain. Its horrible.
Fort Darwin belongs to Longbow now. Fortunata Kalinda and Arbiter Diaz are both gone from their plinths. Perhaps they are still somewheres in the zone.... I don't have the heart to search.
Fort Darwin belonging to Longbow is like Al Quaeda taking over the White House: its just wrong on so many levels. I almost wanted to stage an Occupy Fort Darwin.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Group Z, who likes that's there's new content but dislikes that there's fewer options available than in the old content.
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The Atlas contacts are more linear in that you see the same ones, but the arcs are higher quality. That helps pull new players in; I know I felt like I was just uselessly spinning my wheels with old contacts, whereas here I feel like I'm actually doing something and pursuing a plot. I've had many characters fall by the wayside before level 10 because I just felt so directionless.
If you don't want to deal with Twinshot (I agree her personality is grating), you can always hit up Kings Row to do paper missions and get oldschool contacts, go to the Hollows which haven't been torturous since the revamp, go to the AE, or do whatever. The sewer trial lets veterans speed past Atlas so they don't have to do the same arcs over and over.
And on a wider scale, you can always start new characters in red or goldside. Past level 20, you can always switch back to blue if you want. Goldside itself has 4 different paths to go down (not counting going undercover), plus repeatable missions if you're tired of the story.
The previous illusion of choice was removed, but functionally we still have the same options. You only "have" to go to Twinshot once in order to learn about Kings Row, and once you know you can go there at 5 you're golden.
I know folks in here have said they like to take their time and play with solo arcs, but come on. It's levels 1 through 5. Even if you never do a single mission and just street sweep, it takes like half an hour. Atlas Park is such a minor part of your character's overall career that it's hardly worth getting up in arms about.
De minimis non curat Lex Luthor.
Oh, and the abolition of all things Twinshot, of course. >:-)
I think the Matthew Habashy arc is all right, but I don't want to have to play it every time I create a new character. It's choice I'm asking for -- if nothing else, the restoration of the original 1-5 content.
Oh, and the abolition of all things Twinshot, of course. >:-) |
As well as Twinshot herself, surprisingly. Funny since she <spoilers> loses her hero license at the end of Shining stars </spoilers>
http://www.virtueverse.net/wiki/Shadow_Mokadara
Oh yeah, I forgot about that. More chances to kill them!!!
This "alternate contact" thread has a lot of low level suggestions, hopefully most still work.
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But I will agree with the OP. The old arcs were a bit naff but they treated you as a real hero from the word go (as does, admittedly Habashy's). Dumbshot's may have been intended as an extended tutorial but the manner in which your character is treated makes you look like an idiot. The villainside one is just as bad.
I also don't get why all the contacts were moved from Galaxy, retained their contact rings and yet do nothing. I think only Azuria takes part in later missions.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I really REALLY did not like Twinshot. Especially how she talks down on you and is your "cool friend with sunglasses". She really thinks she's cooler than she really is, even after a spoiler reason later which nearly gets everyone killed.
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I wonder how removing 5 or 6 arcs is really a necessary thing from a mechanic or thematic point of view though...
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I really never got that vibe from reading her text *shrug* yeah she called you kiddo...but that's hardly talking down to you.
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I hardly consider them "arcs." Felt like filler crap like most of the mid level contacts....
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Oh, and they didn't have Twinshot and friends in them.
eh, I guess the "cool kids table" can be taken either way, I don't have much experience w/ that phrase outside of movies/television :3 which is used by both types of characters; the actual cool kids and the not-so-cool kids who use it jokingly
I forgot to add to that previous post that I'd support them bringing back the old contacts as long as they were updated. Though one other addition is probably a pipe dream...make Azuria look less incompetent w/ how often artifacts from her vault seem to be stolen...
The Vault was in GC, Azuria is in Atlas... so it clearly wasn´t her fault that it got plundered every few days.
We just bring the recovered artifacts to her, go figure why we don´t (or better didn´t) bring them back to GC.
@Redcap
ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.
Well, of course. The other origins don't have a revolving door on their vaults.
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Though one other addition is probably a pipe dream...make Azuria look less incompetent w/ how often artifacts from her vault seem to be stolen...
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The vault was in Galaxy City, which was just blown up - you would expect some pretty wide-scale looting with a bunch of gangs running around, and some things may have gone missing. As for the "hey, we just got this for you" and then one mission turn-in later "where did it go?!" arcs... yeah. Not much positive to say there; you'd think the security on the new holding facility would last for at least long enough to leave the building.
But if I had to question that, I'd wonder why I do Ice Mistral's Strike Force after I've already gotten the Shard of Serafina a few dozen times already in paper missions.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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she gets the shared blame
Azuria, victim of bad PR. OTOH...
In the room the women come and go
Talking of Michelangelo.
Now I know they say "we're going to add more combat phasing" but they also say "we're going to add more base design" and "we're going to add more AE features" but how often do they really deliver on their promises?
I think a newbie playing this game now gets a very very very bad representation of what the remaining 40 levels of content is going to be like.
I hardly consider them "arcs." Felt like filler crap like most of the mid level contacts....
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I hardly call them arcs either, but like the OP stated and like I stated, it's a matter of giving the player base some options. It's like the architect said in The Matrix - it's all about choice. In a game based on repeatability (you have 12+ slots per server for crying out loud) why would you ever remove content??
You might not like them, that's great - but others might. Like many others I have a couple dozen 50s. Some of them I fast tracked through the lower levels, some of them I didn't. I like having some flavor. Calling something "Freedom" and at the same time taking away choices seems like a juicy contradiction...
Group X complains that the existing story arcs are boring and not worth playing, that the only thing to do from 1-10 is run the sewers over and over and over again.
The developers hear this and make a completely new lowbie experience, getting rid of the old missions because hey, players said they were boring and they needed to move things 'forward' in lore anyway.
Group Y, who had heretofore been invisible because they were happy with the status quo and weren't paying much attention to complaints, gets upset that the story arcs they liked are gone and begin to complain.
Developers crack open their fourth bottle of Jack that morning.