Please give us back our Freedom(tm) at lower levels


Agent White

 

Posted

What Agent White and Samuel_Tow said. (“That's the point. I DON'T remember them.” was an especially enlightened comment. Bravo to you, sir!) Treating your character as new to the city left it open for almost any character backstory. Besides, given that any time I’m fighting alongside any of these characters I do about 70% of the arresting, it should be I calling them noobs. But the most egregious aspect of the way you are treated in the training missions is the goal of the first arc. With the old origin missions (which we all agree were not stellar, so there's no need to attempt to claim that somehow equates to their not being 5 paths we could choose) at least your goal was to help someone fight a crime, investigate a mystery, etc. What’s the goal of the 1st Twinshot arc? To grovel and be accepted by this bunch of losers. That’s not heroic at all.

Others in this thread have kindly suggested some alternatives that I can pursue in the future, and I thank you for those. But is this how we want new players to experience this game? You create a character using the best system in any MMO, run a quick tutorial where you fight a giant monster(!), prove yourself in the Habashy arcs, and then...get subjected to a supergroup hazing program by a bunch of poorly-written caricatures. Hardly the stuff of comic book greatness.

Quote:
Originally Posted by Mr. DJ View Post
Well, that's just like your opinion man.

Also,

Hamidon Raid Lag > iTrial lag

Ever done a LRSF w/ stacked Vengeance with most of the team having Shivans, while bombarding the Freedom Phalanx w/ Chemical Burn Nukes? Yeah, that lag > iTrial lag.
Not only his. I think he makes a very good point. Those examples of other laggy high level content support his claim very effectively. :-)


 

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Quote:
Originally Posted by CinnderScot View Post
What Agent White and Samuel_Tow said. (“That's the point. I DON'T remember them.” was an especially enlightened comment. Bravo to you, sir!)
Yeah, I'm afraid I just don't find that compelling. I get what you two are driving at, that since you don't remember it's like you got to play them for the first time again, but all that means is you got to replay uninteresting and unmemorable missions.


De minimis non curat Lex Luthor.

 

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Originally Posted by Bosstone View Post
Yeah, I'm afraid I just don't find that compelling. I get what you two are driving at, that since you don't remember it's like you got to play them for the first time again, but all that means is you got to replay uninteresting and unmemorable missions.
You're correct, we got to replay uninteresting and unmemorable missions. But that was, in my eyes, the brilliance of it - what was interesting in the game wasn't so much "the game," it was the character I put into it. The original five contacts (and the Atlas Park and Galaxy City ones had identical missions between them) aren't memorable, because they're not meant to be. They're not meant to be actors in a play or characters in a comic book. They're "the people," the civilians in a comic book that need help. All of the original contacts are. That's what "contact" usually stands for - someone on the street who knows something. It's the garbage collector, the hustler, the courier, the young cop - the people who know something, but lack the power to do something about it.

I appreciate cinematic storytelling and complex, involving narratives, but those just have the tendency to usurp the story and craft a very... "Specific" experience. That's good for a single-player game with a set story, but not as good in what is essentially an open-world sandbox, and at one point that's exactly what City of Heroes was. Moreover, that kind of content is easier, simpler and above all FASTER to make. Yes, Habshy and company undoubtedly have better writing, but they have a much smaller volume of content, and that's a problem. No, the old ones weren't memorable or even very good, but every time I started a new character, it felt like I was doing something new and thus the repetition felt less. Now it feels like I'm doing the same thing over and over again even more than before.

For a long time, after having seen the consequences of more complex content, I've simply wanted more content. It doesn't have to be stellar, it doesn't have to be complex, it doesn't have to have lots of dialogues and plot twists. Just as long as there is lots of it, I'm fine with it. Crimson is my favourite contact. The guy has something like 40 missions, and I couldn't enjoy them more. They're simple, they each have just about one objective and lots of stuff to kill and the narrative is not all that complex, comparatively speaking. But I'd take one Crimson Twinshot, Graves, Cooling and Ross.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

There are a few reasons for the changes to the starting Atlas missions. First, after 7 years, a lot of the vets were tired of running the same missions and wanted something new.

Second, some datamining revealed that an astonishing large number of characters don't play past level 7..ever. Maybe someone is trying a power combo, doesn't like it, so they delete it and start over with a different AT or powerset selection.

They wanted to reduce the number of instanced maps generated for characters who were short term characters. Especially when throwing the F2P players into the mix, who may not stick around to play at all, they had concerns about the resource requirements for generating instanced maps for each and every character (or at least a vast majority of them). This is why almost none of the new content below level 7 is instanced. Most of it is all open world. Even some of the stuff that "looks" instanced isn't really instanced. There is one mission where you go into a Hellion warehouse, disguised as a Hellion. You won't see other players in there, but if you stand by the door, you can see it open and close as they come and go. You are not alone in there, you just can't see them.

As for the Twinshot arc, those are actually "ongoing training" missions. They are intended to teach new players about additional concepts of the game that weren't covered in the tutorial. At one point, they have you talk to trainer, to get more detailed information about trainers. They have you take a train, so that you get to see where the train stations are, and how they work. They have you run around Atlas Park to key locations that are good to know about, including City Hall, the Hospital, Wentworths, and the Architect Entertainment building. Later, in Steel Canyon, they add the University to that list. There's also a part that explains the benefits of using Enhancements in your powers. They teach new players all this without presenting them with long winded windows filled with text that new players are likely to find overwhelming if it is thrown at them all at once. I think that it meets that objective fairly well.

As someone else has already stated, if you don't want to run these missions, it's not a requirement. You can always go to Kings Row as soon as you hit level 5. Additionally, if you use the "Find Contact" button in your Contacts list, I believe the contact for The Hollows shows up around level 5 as well. The followup contacts after Hashaby should be more than sufficient to get you that far. If not, a single run through the DFB trial will definitely push above 5 if you run it after Hashaby.

As for the old contacts, they can be accessed through Ouroboros once you hit level 15, but you can't run their missions at low level. One reason for this, I suspect, is that a number of the missions direct you to go to Galaxy City, which no longer exists. If this is the case, it can be gotten around in the Ouroboros versions because, if you can access Ouroboros, you can go through the portal to the Echo of Galaxy City.

As you said yourself, when Issue 6 and CoV were released, the Villains had only a single contact path to use in Mercy Island. It wasn't until an issue or 2 later that they got a second contact, and they never got individual contacts based on origin. There's no reason to expect that a second choice won't be added in an issue or 2, just as it was done with City of Villains.

Right now is the first time in 7 years that the blue side and red side have a fairly equivalent starting experience. Both start with one mission chain, which splits off to two contacts, and then feeds back to a single contact. Both also have an "Ongoing Training Mission" chain they can follow, if they choose. Both have a version of the Death From Below Sewer Trial.

I admit that I was initially a little disappointed that Mercy Island didn't get some visual upgrade treatment, but in all fairness, Mercy Island is vastly larger than Atlas Park. Revamping it to the extent that Atlas Park was would likely have taken 3 or 4 times as long as the revamping of Atlas Park. It will come in time, I hope, but for now, at least the starting location is more convenient for accessing stuff like the market, the AE building, and the Ferry for moving on to other zones.


- Garielle
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Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Originally Posted by Bosstone View Post
Yeah, in some respects the game has been made more linear. I miss Galaxy, I used to start most of my characters there. But in some respects, linearity is a good thing, particularly when we're talking about a new player experience.
Linearity would only be a good thing if the game was particularly hard or confusing but we are consistently told this is the easy mmo.

I think linearity in the starting game is a particularly bad sin. It means that if you don't like that one particular arc it means you are less likely to start a new character. One of the reasons I have less Villains than Heroes was due to the fact that I disliked the villain starting arc.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Quote:
Originally Posted by Garielle View Post
First, after 7 years, a lot of the vets were tired of running the same missions and wanted something new.
So the answer is to remove the old content so you have no choice but to repeat the same content again and again and again?

Also its a slight exaggeration, the starting missions were not 7 years old. I particularly noticed after coming back from a break how the starting missions had changed, with new maps (Like the Hellions base and Superdine factory) and new characters (like the Girlfriend from Hell). I am already missing these missions


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Quote:
Originally Posted by Mr. DJ View Post
Well, that's just like your opinion man.

Also,

Hamidon Raid Lag > iTrial lag

Ever done a LRSF w/ stacked Vengeance with most of the team having Shivans, while bombarding the Freedom Phalanx w/ Chemical Burn Nukes? Yeah, that lag > iTrial lag.

Classic way of trying to denounce my post by not actually addressing the point - and instead actually enforcing my point.


Thanks!


 

Posted

I tried visiting my legacy origin contact with a new toon and they wouldn't talk to me. Like the OP I really don't much like the newer content but it's entirely skippable with a few DFBs and the go do some good stuff.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Scarlet Shocker View Post
I tried visiting my legacy origin contact with a new toon and they wouldn't talk to me. Like the OP I really don't much like the newer content but it's entirely skippable with a few DFBs and the go do some good stuff.
Heck, a single DFB gets you to about level 7, some SOs, and a buff. Run it once, skip Atlas to Kings Row, grab a radio, do some missions and a safeguard, get the contact of your choice, and away you go.


De minimis non curat Lex Luthor.

 

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I'm apparently one of the few who actually -likes- Flambeaux. The intro mission for the Shining Stars, where if you hustle along to keep up with the timing of her rambling dialogue, is a thing of beauty.

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Originally Posted by G_Savior View Post
I don't understand how you can hate the SSAs when they have more personality than the entire phalanx combined.

Twinshot talking down to you? Gee, it's not like she's a veteran from a secret military organization while your some fresh faced hero.
You want an NPC that talks down to you? Go play the Redside version fo Twinshot, the Graves arc in Mercy.

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Originally Posted by G_Savior View Post
They are definitely a step up from most characters blueside, I think most of the hate comes from the 'NCsoft didn't write the dialogue to fit my character! this arc is terrible!' folk
Given the option of the pre-Freedom generic nigh all encompassing responses that you had for most mission contacts, and the post-Freedom funny-yet-written-for-a-specific-character responses, I'd almost go with the former.


Tales of Judgment. Also here, instead of that other place.

good luck D.B.B.

 

Posted

I get into the first 5 levels below, but I wanted to note this especially just in case anyone who could change anything was watching. Please, please, please, I'll probably never run the 1-5 arc again I was so annoyed by it but I honestly wouldn't CARE if you'd just fix the 'find contact' window so it actually pointed you at a regular zone contact. I went through big chunks of the game where all it would offer me was David Wincott (didn't wanna do the hollows on that toon), Montague Castanella (even after I'd finished his arc), Jim Temblor (again, I wasn't looking for the hazard arc), and... that was pretty much it. It would be so nice if we could just start working with someone in KR (or steel, or sky, or talos, depending on how many times you run DFB) that WASN'T one of the special arcs or hazard arcs or what-have-you. I've saved Lou the mechanic SO MANY TIMES, but that's 'cause I kind of like doing it. Please let us go ahead and 'find' regular zone contacts!

Now for the first 5 levels: I miss the option of choosing who I wanted to start off with (which, admittedly, meant I used to have way fewer science toons than anything else, but any of my science concepts generally also matched tech or mutation, and skulls and council were fun.

I didn't find the new story arcs to be awful story-wise, but I will pretty much never play them again. I'd rather street-sweep, or run DFB once to get to 5. My general response to the new arcs was, dang, guys. This was so not the lesson I wanted you to learn from WoW. Low-damage toons have a lot of trouble with high respawn rates, especially at level 3: if you're playing a baby defender or a baby controller, by the time you get one group down, the previous one has respawned on top of you.

Lack of door missions might help server load (although if they were really worried they could have LEFT US GALAXY CITY no, sorry, being calm) but it makes it really hard on anyone who only has gale and 2 baby blasts, or a hold, an immob, and a heal, or (from the tank side) one shield and 2 punches. This was one of the most annoying things about WoW for me during the time I played, because there was never space you could declare as 'cleared', and mobs would spawn right on top of you. It was one of the big reasons I came back (okay, I never left, but I did wander a bit )

So yah--it would be nice to be able to choose the early mishes (door missions are tough on server load but a lot easier on my poor graphics card), but I'd be happy to settle for the 'find contact' button finding older contacts once you hit level 5.

(on a completely side note, We already lost Galaxy. Why are we losing Dark Astoria? That's such a great place to go and street-sweep for lvl 20-30 toons. Why couldn't we have a new zone to be the incarnate zone? Or heck, do something with Terra Volta, that place is a ghost town. <sigh> That's a legitimate question, BTW, not just grousing--if anyone knows why they're taking a moody and unique zone and essentially shutting it off for anyone sub-50, please let me know.)


--Isus Trikanda

10 50s, a 48, and and better than 100 sub-50 alts... the altitis is strong in this one.

 

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Quote:
Originally Posted by Evangel_NA View Post
Classic way of trying to denounce my post by not actually addressing the point - and instead actually enforcing my point.


Thanks!
I actually wasn't enforcing it. You don't like this change, so you label it as an "corporate excuse." Players are only part of the lag, multiple pets make it worse.


 

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Quote:
Originally Posted by Jagged View Post
So the answer is to remove the old content so you have no choice but to repeat the same content again and again and again?
No, but as I said, if I am not mistaken, some of those arcs point to the now non-existent Galaxy City. There is also the fact that they made the decision to move away from individually instanced maps for low level content in order to conserve resources.

I don't really like the decision to go with open world content. In fact, it is the instanced content that I think keeps me in CoH. I just don't like open-world content where you end up camping spawn for hours to finish a mission that 100 other people are trying to complete. Still, even though I wish it was different, I understand the reasoning, and am will to accept the decision.


- Garielle
Quote:
Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

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Quote:
Originally Posted by Garielle View Post
I don't really like the decision to go with open world content. In fact, it is the instanced content that I think keeps me in CoH. I just don't like open-world content where you end up camping spawn for hours to finish a mission that 100 other people are trying to complete. Still, even though I wish it was different, I understand the reasoning, and am will to accept the decision.
Myself, I hate it when things spawn on top of me. I'm twitchy enough when they stay down when I kill them.


In the room the women come and go
Talking of Michelangelo.

 

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Quote:
Originally Posted by Garielle View Post
No, but as I said, if I am not mistaken, some of those arcs point to the now non-existent Galaxy City.
There's only one mission which points to Galaxy City specifically - the mission to read Galaxy Girl's history, and even that one I might remember wrong. All of the other missions of the "random" variety, which is to say they could spawn anywhere on any zone of the appropriate level range. They could just as easily have spawned in Galaxy City.

There are a few delivery missions to specific NPCs, yes, but those could be moved just like the old ones were.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Garielle View Post
I don't really like the decision to go with open world content. In fact, it is the instanced content that I think keeps me in CoH. I just don't like open-world content where you end up camping spawn for hours to finish a mission that 100 other people are trying to complete.
Agree.

I do think its a bad decision though. Instanced missions are one of the major selling points of the game PLUS I think the new content make a poor job of connecting players from the new starting missions to regular on-going content.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Originally Posted by MisterMagpie View Post
Myself, I hate it when things spawn on top of me. I'm twitchy enough when they stay down when I kill them.
Oh I despise the mobs respawning after defeat. I sold people suffering through starting areas in other games on CoH NOT having such a emmersion breaking feature. I said "Yah it sucks that these (incert random mobname here) respawn so fast. Up the ziggarat of doom here. Harder to get up this thing then face the Bat Demon at the top (game not mentioned to avoid the discipline bat). Now in my fav game City of heroes there are ambushes which sometimes spawn too close for comfort/belivability but they do try to get them appearing out of line of sight, unless theyre a type that can clearly port and even then.... but I tell yah. A regular CoH mob you defeat stays dead till you step away and return."

Now not true. And I'm a liar if they try the game. ;p Thanks a lot!

They have oodles and ooldes of the mission specific mobs in the areas to begin with (thankfully low agro ranges but even so...) with more then half the folks comming out of galaxy both red and blue side doing the sewer trial.... Who deemed following EVERY OTHER MMO with nigh insta respawning mobs for these would be wise? Who!?! I just wanna smack them. With a nerfbat or those hilarously big boxing gloves but... I still want to hit them. ;p

Please don't do it again in future content devs. I leave games because of insta respawn mobs.... for good.

Is that wrong? I dont think so.

Sorry.


 

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Quote:
Originally Posted by RogueDemonhunter View Post
Please don't do it again in future content devs. I leave games because of insta respawn mobs.... for good.

Is that wrong? I dont think so.
Agree. The annoying thing is that this game has special technology to prevent this happening. I can't remember whether it was introduced in Beta or shortly after launch, anyway its great. However they have deliberately turned it off for the new Freem content.

Its a mistake IMO because (as with the open instanced missions) it makes this game look like all the other games. Your starting content should be selling the game and showing off its best features, not deliberately turning them off


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Oh man, how could I be so remiss? The last few posters reveal that there was one more thing I forgot to complain about re: the new starting experience, and that is the non-instanced respawning. Aside from the tactical annoyance, nothing breaks my suspension of disbelief faster than either (a) having to wait for mobs to respawn cuz someone else just killed em off or, conversely, (b) having them respawn right on top of me. Sure, every game will have some quirks that can't help but feel gamey, but this is like shouting "THIS IS ONLY A GAME!!" in our faces.

You guys are absolutely right: there was a mechanic designed to prevent this, so why deliberately remove one of the best things about the game?


 

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The old origin arcs were garbage and it's best that they are gone.


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

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Quote:
Originally Posted by IsusTrikanda View Post
Please, please, please, I'll probably never run the 1-5 arc again I was so annoyed by it but I honestly wouldn't CARE if you'd just fix the 'find contact' window so it actually pointed you at a regular zone contact. I went through big chunks of the game where all it would offer me was David Wincott (didn't wanna do the hollows on that toon), Montague Castanella (even after I'd finished his arc), Jim Temblor (again, I wasn't looking for the hazard arc), and... that was pretty much it. It would be so nice if we could just start working with someone in KR (or steel, or sky, or talos, depending on how many times you run DFB) that WASN'T one of the special arcs or hazard arcs or what-have-you. I've saved Lou the mechanic SO MANY TIMES, but that's 'cause I kind of like doing it. Please let us go ahead and 'find' regular zone contacts!
This is an interesting point. I've used the Contact Finder feature a number of times when levelling up lowbies and I've noticed a lot of common contacts missing from it. Temblor, Wincott and Castenella are regular features but none of the other low level contacts seem to show up. To get them, I still need to go through the usual three radio missions and Safeguard.

For a game with so many contacts and missions, isn't this selling the game a little short if none of the other contacts show up?


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Frankly, I think a lot of the complaints of this thread as I understand them would be taken care of if, when one hits level 5, we received a message of unto-unlock for an origin-specific contact in King's Row, like we do with Twin Shots and the AE man.

That way there's an alternative that's tied to your origin, you don't have to do TS's arcs (but you keep the option), and you don't need to go through the Radio/3 mishs/Safeguard rigmarol to get a contact in KR.


 

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Quote:
Originally Posted by Samuel_Tow View Post
You're correct, we got to replay uninteresting and unmemorable missions. But that was, in my eyes, the brilliance of it - what was interesting in the game wasn't so much "the game," it was the character I put into it.
Sam, you're quite literally saying "Its horribleness was its greatest strength! How could they cut something like that?" This is a profoundly ironic sentiment. Here's a thought: you just pretend the new content is as bad as the old content and the rest of us can enjoy the fact that it isn't. Any longtime veteran knows damn well that they don't even need to run any of this stuff in the first place. Make your own lowbie arc in AE. Don't even run an arc, just give yourself a goal that will get you to level five in fifteen minutes. Do whatever you want. There's more content now than ever at all level ranges, thank goodness they're pruning some of the most rotten fruit.


 

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Quote:
Originally Posted by Jake_Summers View Post
The old origin arcs were garbage and it's best that they are gone.
When people say this I think they are remembering the original missions rather than the ones the new content has replaced. The pre-Freedom Hellions base mission is better than the post-Freedom Hellions base, for example.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

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Since many people’s memories of the old lowbie content (including mine) seem to be fuzzy, I did a quick check with the help of the magnificent Paragon Wiki and came up with some interesting numbers regarding the choices we used to have from levels 1-5.

First, a word (ok, quite a lot of words, actually :-) ) about mission quality and preference: I understand not everyone wants the same thing out of this game...

  • Some hate the lower levels and want to use the sewer trial to get past them quickly. That’s cool. I don’t want to go that route, because for me levelling is too fast from 1-10 anyway. But although the trial is not “good” for me, I don’t claim it should be taken away.
  • Some people like the new mechanics in the new lowbie arcs. I really appreciate some of that (aside from the generic-MMO-style non-instanced spawning), and I would be happy if I could choose to play those arcs, so naturally I don’t claim they should be taken away.
  • Some people like to street sweep for the early levels. I want some story, so I don’t want to do that, but I don’t claim it should be taken away.
  • Some people like AE missions. I’m one of them, and will probably start using them as suggested by others here, so naturally I don’t claim they should be taken away.
  • (Not 1-5 content, but relative to the concept as discussed so far in this thread) As you have seen, I despise the Twinshot arcs with a passion, but I would never suggest they should be removed, because some people apparently like them. As long as I have a viable alternative, I can be happy. I’ll still criticise something that I feel is poor quality in the hopes that it will be improved -- especially because I don't want new players to be turned off -- but I won’t suggest it be deleted.
  • Some people like to have a choice of dev-created stories from 1-5 so we can develop a concept of our character as we play those lower levels. We don’t want those levels to go by in the blink of an eye, nor do we want to be led by the nose through the same plot with every character. We want to be able to choose, and the missions we choose don’t have to be TF quality, because we are putting in our own ideas about our new characters as we go. Please respect our preferences as we do yours, and don’t claim that our missing early contacts “should” have been taken away.

    Allowing others their choice in no way impinges upon yours; please don’t post any more comments saying that these should have been removed because they didn’t suit your particular preference. That’s not helpful or constructive.

OK, having said that, let’s look at choice...

[Note: I did not count fed-ex or talk-to missions, but I did count patrol and hunt missions.]

Here’s what we used to have:

A choice of one of 10 contacts, each with an average of 5 unique missions. (Choice is made based on origin and starting zone. I had forgotten that the GC contacts gave missions different from those available in AP.) Surprisingly, these contacts have an average of 1.7 arcs. Short arcs, to be sure, if measured solely in fighting missions, but storywise, that’s not bad for old lowbie content. Sure, these missions don’t have fancy mechanics, but -- as I mentioned before -- they introduced you to a particular group of enemies and their background, which is fun for some of us. (See comments about quality and preference above.) So, if you made a different choice every time you created a new character, by the time you played through all of them with various characters you had completed 49 missions, including 17 small arcs. Honestly, that's even more choice than I realised.

I didn’t take notes during this new character’s post-i21 experience, and Paragon Wiki is incomplete there, so I’ll be generous and assume the same average number of missions per contact in the new content (even though I think it’s actually less – please provide data if you have it). That’s 4 contacts for a total of 20 missions (4 arcs), with only one choice regarding which middle contact to take.

Going by numbers alone and keeping in mind the preference/quality issue, I think it’s undeniable that i21 has provided less freedom for the 1-5 experience.

But what really hurts is that leaving these old contacts in would have meant a pool of almost 70 missions (21 arcs) available through various choices at the beginning of the game. Think how long it would have been before you had to have the same starting experience for any new character! Now that would have been true Freedom.